I tried the Tempo strategy and somehow I still think that Delver is too weak for Modern. You can not make it flip like in Legacy and there are better Plays on turn 1.. for example playing Serum Visions or spell piercing/denialing an Expedition Map or Aether Vial or Thoughtseize or waiting if nothing happens casting Thought Scour end of turn..
maybe it's better to make them lose their turn 1 play and start playing the beaters like Tarmogoyf turn 2 and playing some Nimble Obstructionist.. I think this is better than playing a 1/1 and praying that it flips next turn..
Hi all,
I was playing around RUG Traverse a few months ago and I had funny games.. as I am more of a Control Player I would like to try different stuff and cut the Tarmogoyfs and Traverse. Here is what I am going to try and every input is welcome:
In my experience, it's better than Opt because Visions lets you dig deeper and put Terminus on top.. with 3 Think Twice and 3 to 4 Visions you are more likely to hit Terminus on opponents turn than with 4 Opt which is just luck if you hit the sweeper.. I mean, it's much easier to set it up..
I want to buy into this deck in paper.. I would like to play the no Chalice version, but wanted to ask if Mox Opal is really necessary as I don't own any
maybe it's better to make them lose their turn 1 play and start playing the beaters like Tarmogoyf turn 2 and playing some Nimble Obstructionist.. I think this is better than playing a 1/1 and praying that it flips next turn..
I was playing around RUG Traverse a few months ago and I had funny games.. as I am more of a Control Player I would like to try different stuff and cut the Tarmogoyfs and Traverse. Here is what I am going to try and every input is welcome:
3 Snapcaster Mage
1 Nimble Obstructionist
1 Crackling Drake
1 Vendilion Clique
2 Huntmaster of the Fells
1 Hazoret, the Fervent
1 Hooting Mandrils
1 Jace, the Mind Sculptor
2 Blood Moon
4 Mishra's Bauble
4 Lightning Bolt
1 Simic Charm
1 Vapor Snag
2 Mana Leak
3 Stubborn Denial
4 Serum Visions
1 Cryptic Command
2 Wooded Foothills
2 Scalding Tarn
4 Polluted Delta
2 Breeding Pool
1 Stomping Ground
2 Steam Vents
2 Sulfur Falls
5 Island
2 Forest
1 Mountain
1 Engineered Explosives
2 Anger of the Gods
2 Shadow of Doubt
2 Dispel
1 Disdainful Stroke
2 Surgical Extraction
1 Destructive Revelry
1 Spell Snare
1 Kitchen Finks
In my experience, it's better than Opt because Visions lets you dig deeper and put Terminus on top.. with 3 Think Twice and 3 to 4 Visions you are more likely to hit Terminus on opponents turn than with 4 Opt which is just luck if you hit the sweeper.. I mean, it's much easier to set it up..