Endless Junkyard1BG
Artifact (Mythic)
Sacrifice an artifact: Draw cards equal to its converted mana cost, then discard three cards. One man's trash is another man's treasure.
Iroas' Flameseer1RW
Creature - Human Cleric (Rare)
Miracle RW (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Whenever you draw the first card of each of your turns, you may cast it. It costs RW less to cast. “Kruphix has his prophets. War requires something similar, but a little more forceful.” - Iroas
3/2
(the mana cost is printed wrong on the render but I'm too lazy to change it.)
Resplendent Skywhale3UU
Creature - Whale
Flying
Whenever Resplendent Skywhale attacks, Fish you control gain flying until the end of turn. “No good fish goes anywhere without a porpoise.” - Lewis Caroll
3/4
Too LateWB
Enchantment (Mythic)
Whenever a creature you control dies, you may reveal the top card of your library. If it’s a creature card, put it into your hand.
Whenever an Elspeth planeswalker you controls dies, you may search your library for an Ajani planeswalker, reveal it, put it into your hand, then shuffle your library.
Fortunemancer1BR
Creature - Human Rogue Wizard (Uncommon)
As long as you’ve flipped a coin this turn, Fortunemancer gets +2/+0 and has indestructible. "It's my lucky day!"
2/3
TheDrB - This doesn't feel like it should be a rare at all - it's a very simplistic design. It's also not that much of a relevant call-back to the Shanker. It is a good card though, there are just aspects that make it less than ideal.
Cardz500 - Goldenglow Moth seems like a weird choice for tokens, but the card is pretty thematically and mechanically focused. Solid.
Netn10 - That's a funny card that both plays into the theme shown with Goatnapper of Changelings matter, and is pretty flavorfully hilarious. Awesome!
Jimmy Groove - This is only a callback in name - there aren't really any relevant elements of the card that are a callback. Also, the corrupt mechanic doesn't feel that interesting - maybe if it was just enchant permanent, it would be more interesting in gameplay (or you could just reuse Bestow.)
mirrodin71 - This is a really good common that pairs well with your set mechanic, no complaints here.
Legend - This is a fine sacrifice payoff, but I feel like there's an infinite combo in here somewhere.
Regent of Bone1BR
Creature - Dragon Skeleton (Mythic)
Flying, haste
Whenever Regent of Bone attacks, other attacking creatures you control get +1/-1 until the end of the turn.
When Regent of Bone dies, you may search your library for a card named Dragon Throne of Tarkir and put it onto the battlefield, then shuffle your library.
2/1
Tarkir - My idea for a Tarkir return set would be a revolution of what used to be the old clans fighting against the dragons that rule them, and the primary color of the clans would shift from what they used to be to the enemy of the other two colors in the pair. For example, Sultai is BUG, and green is the enemy of the other two colors, so the primary color of the "new" Sultai clan would be green. "Sift" is an ability that is primarily green (Grapple with the Past, Scout the Borders), so I decided to turn the idea into a keyword with a qualifier that could shift the card into black or blue.
Sibsig Scavenging4BG
Sorcery (Rare)
Sift for creatures. (Put the top three cards of your library into your graveyard, then return a creature card from your graveyard to your hand.)
Put a creature card from your hand onto the battlefield. To the Sultai, the sibsig are a relentless foe. To Silumgar, the sibsig are an endless resource.
When I first looked at this card, my immediate first thought was "Welp, I can't do anything better than that." This is a really simple yet really interesting and flavorful way to make both make an enchantment's function more interesting, as it's much more interactive, and a creature card with a variable and interesting ability.
This is a simple and flexible design, my only gripe with it is that the last ability is a lot better than the first one.
This is another really flexible card, and an interesting combination of abilities that match it's three colors. I like this card a lot!
I like this card a lot, but I feel like it has the potential to be incredibly powerful when equipped to a hexproof threat, and I don't know much about Modern but I think it might be a little too good in Bogles.
This feels more like a black card than anything else, but I do really like the activated abilities interaction with the rest of the card.
This is an interesting card, but I feel like it might get too good too fast.
I like this, as it feels like a type of Ghostly-Prison effect, putting a limit on how much your opponents can attack, but also working in the reverse direction, making it a lot better to attack with a lot of creatures rather than a few. Nice card!
Necrotic Deluge3UUBB
Sorcery (M)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Create a token that’s a copy of target creature.
For each permanent card exiled with Necrotic Deluge’s delve ability, create a token that’s a copy of that permanent. The poisons of the Marang have an interesting effect on the dead.
Reckless Prosecution 1W
Enchantment (Uncommon)
Whenever Reckless Prosecution enters the battlefield or a creature you control dies, investigate. R, Sacrifice a Clue: Exile the top card of your library. You may play that card until the end of the turn. “No, don’t burn the evidence! We need that!”
Subject16: I like this as a concept, but I feel like there's no point in having a time lapse between when a creature dies and when the zombie is made, because there might be memory issues. You could make it enter the battlefield tapped and not untapped during the next untap step. The card also feels like it could do more or be better, as it feels like a small payoff at five mana.
PsyOp: I think this is a fun riff on extort, but seems a lot stronger in comparison. Making a 1/1 is better than draining for one mana, as the 1/1's will start getting out of control if there are too many enablers. However, the abilities pair together really well and I like the card a lot!
JamBlock: I like this card, it's kind of similar to mine! I feel like there might be some issues for new players if they want to exile a instant or sorcery that they just cast. It's a well-designed card for sure, though.
kwanyeegor: The wording feels wrong here, but it's interesting mechanically and works with what we've seen from Ghave in the past. Solid card!
TheDrB: I feel with the push towards creatures with good enters the battlefield effects and interesting abilities, this hurts interactivity with a lot of those cards and forces the opponent to have a board wipe or outpower the opponent.
willows: Wizards has talked about the reasons why they don't use land tokens, but I think that this is a really interesting flavorful use of the token, along with the fact that it works well with a graveyard themes.
Maddened Necromancer1UB
Creature - Human Wizard (Uncommon)
When Maddened Necromancer dies, choose one —
• Create a 2/2 black Zombie creature token.
• You may cast target instant card from your graveyard until the end of the turn. Death leaves behind more than just a body.
2/2
Terra-Staff Assassin1G
Creature - Human Assassin (C)
When Terra-Staff Assassin enters the battlefield, destroy target artifact creature or enchantment creature. His blade cuts through dreams and shears metal.
2/2
@kwanyeegor: I don't get the flavor behind this card. Why is there a penalty for not giving a Forest? Also, it feels kind of unfun to have a card that requires you to lose a land each time you want to attack with it (disregarding untap shenanigans.) However, it is an interesting concept.
@mirrodin71: That's a pretty interesting way to make a Burning-Tree Shaman-esque card while still having it be unique. I like how it doesn't directly punish the opponent but instead builds a threat for two mana.
@StonerOfKruphix: This is a really nice, really simple design! It works flavorfully well and seems like it would be fun to play.
@Hemlock: This is a decent idea, but it's much, much too undercosted - compare to Llanowar Mentor instead.
@ChronocidalManiac: This is a cool way to do a Permeating Mass effect, but I feel like it doesn't really interact with the opponent in the same, interesting way.
Artifact (Mythic)
Sacrifice an artifact: Draw cards equal to its converted mana cost, then discard three cards.
One man's trash is another man's treasure.
Artifact Greater Good!
Creature - Human Cleric (Rare)
Miracle RW (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Whenever you draw the first card of each of your turns, you may cast it. It costs RW less to cast.
“Kruphix has his prophets. War requires something similar, but a little more forceful.” - Iroas
3/2
(the mana cost is printed wrong on the render but I'm too lazy to change it.)
Resplendent Skywhale 3UU
Creature - Whale
Flying
Whenever Resplendent Skywhale attacks, Fish you control gain flying until the end of turn.
“No good fish goes anywhere without a porpoise.” - Lewis Caroll
3/4
IIW: Coin flips!
Enchantment (Mythic)
Whenever a creature you control dies, you may reveal the top card of your library. If it’s a creature card, put it into your hand.
Whenever an Elspeth planeswalker you controls dies, you may search your library for an Ajani planeswalker, reveal it, put it into your hand, then shuffle your library.
Creature - Human Rogue Wizard (Uncommon)
As long as you’ve flipped a coin this turn, Fortunemancer gets +2/+0 and has indestructible.
"It's my lucky day!"
2/3
Cardz500 - Goldenglow Moth seems like a weird choice for tokens, but the card is pretty thematically and mechanically focused. Solid.
Netn10 - That's a funny card that both plays into the theme shown with Goatnapper of Changelings matter, and is pretty flavorfully hilarious. Awesome!
Jimmy Groove - This is only a callback in name - there aren't really any relevant elements of the card that are a callback. Also, the corrupt mechanic doesn't feel that interesting - maybe if it was just enchant permanent, it would be more interesting in gameplay (or you could just reuse Bestow.)
mirrodin71 - This is a really good common that pairs well with your set mechanic, no complaints here.
Legend - This is a fine sacrifice payoff, but I feel like there's an infinite combo in here somewhere.
3 - Cardz500
2 - mirrodin71
1 - netn10
Regent of Bone 1BR
Creature - Dragon Skeleton (Mythic)
Flying, haste
Whenever Regent of Bone attacks, other attacking creatures you control get +1/-1 until the end of the turn.
When Regent of Bone dies, you may search your library for a card named Dragon Throne of Tarkir and put it onto the battlefield, then shuffle your library.
2/1
Sibsig Scavenging 4BG
Sorcery (Rare)
Sift for creatures. (Put the top three cards of your library into your graveyard, then return a creature card from your graveyard to your hand.)
Put a creature card from your hand onto the battlefield.
To the Sultai, the sibsig are a relentless foe. To Silumgar, the sibsig are an endless resource.
2. Hemlock
3. RaikouRider
Sorcery (M)
Delve (Each card you exile from your graveyard while casting this spell pays for 1.)
Create a token that’s a copy of target creature.
For each permanent card exiled with Necrotic Deluge’s delve ability, create a token that’s a copy of that permanent.
The poisons of the Marang have an interesting effect on the dead.
Enchantment (Uncommon)
Whenever Reckless Prosecution enters the battlefield or a creature you control dies, investigate.
R, Sacrifice a Clue: Exile the top card of your library. You may play that card until the end of the turn.
“No, don’t burn the evidence! We need that!”
PsyOp: I think this is a fun riff on extort, but seems a lot stronger in comparison. Making a 1/1 is better than draining for one mana, as the 1/1's will start getting out of control if there are too many enablers. However, the abilities pair together really well and I like the card a lot!
JamBlock: I like this card, it's kind of similar to mine! I feel like there might be some issues for new players if they want to exile a instant or sorcery that they just cast. It's a well-designed card for sure, though.
kwanyeegor: The wording feels wrong here, but it's interesting mechanically and works with what we've seen from Ghave in the past. Solid card!
TheDrB: I feel with the push towards creatures with good enters the battlefield effects and interesting abilities, this hurts interactivity with a lot of those cards and forces the opponent to have a board wipe or outpower the opponent.
willows: Wizards has talked about the reasons why they don't use land tokens, but I think that this is a really interesting flavorful use of the token, along with the fact that it works well with a graveyard themes.
Top 3:
1. willows
2. PsyOp
3. JamBlock
Creature - Human Wizard (Uncommon)
When Maddened Necromancer dies, choose one —
• Create a 2/2 black Zombie creature token.
• You may cast target instant card from your graveyard until the end of the turn.
Death leaves behind more than just a body.
2/2
Creature - Human Assassin (C)
When Terra-Staff Assassin enters the battlefield, destroy target artifact creature or enchantment creature.
His blade cuts through dreams and shears metal.
2/2
@kwanyeegor: I don't get the flavor behind this card. Why is there a penalty for not giving a Forest? Also, it feels kind of unfun to have a card that requires you to lose a land each time you want to attack with it (disregarding untap shenanigans.) However, it is an interesting concept.
@mirrodin71: That's a pretty interesting way to make a Burning-Tree Shaman-esque card while still having it be unique. I like how it doesn't directly punish the opponent but instead builds a threat for two mana.
@StonerOfKruphix: This is a really nice, really simple design! It works flavorfully well and seems like it would be fun to play.
@Hemlock: This is a decent idea, but it's much, much too undercosted - compare to Llanowar Mentor instead.
@ChronocidalManiac: This is a cool way to do a Permeating Mass effect, but I feel like it doesn't really interact with the opponent in the same, interesting way.