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  • posted a message on Ravnica Allegiance Print Runs
    English RNA is printed in the USA and Belgium. If you're in the USA, probably you're getting made-in-USA product. If you're in the UK, probably you're getting made-in-Belgium product. I'm not sure about other regions, but it will say in the fine print on the booster pack.

    First, let's do a short overview of US product. There are four common print runs, A, B, C1, and C2. Packs have 2xA + 2xB + 6xC1 or 3xA + 2xB + 5xC1 or 4xA + 2xB + 4xC2 or 4xA + 3xB + 3xC2 or 4xA + 4xB + 2xC2. Foils can displace a common from A, B, or C2 depending on rarity. (It won't create a gap in the sequence, the sequence will just be shorter.) Foils only displace A if there were 4 to begin with (so 1xA is not possible even if there is a foil).

    A is white/blue/red and B is green/black which helps you get a common of every color in most packs, but unlike GRN, there are now some multicolor cards in A and B.

    Runs are mutual exclusive except one card appears in both C1 and C2. This card is also short-printed. Here, that card is Senate Griffin.

    1. Savage Smash
    2. Slimebind
    3. Vizkopa Vampire
    4. Arrester's Admonition
    5. Scorchmark
    6. Haazda Officer
    7. Persistent Petitioners
    8. Rubblebelt Runner
    9. Prowling Caracal
    10. Shimmer of Possibility
    11. Storm Strike
    12. Bring to Trial
    13. Coral Commando
    14. Feral Maaka
    15. Concordia Pegasus
    16. Thought Collapse
    17. Spear Spewer
    18. Tenth District Veteran
    19. Faerie Duelist
    20. Ghor-Clan Wrecker
    21. Civic Stalwart
    22. Quench
    23. Rubble Slinger
    24. Impassioned Orator
    25. Humongulus
    26. Gravel-Hide Goblin
    27. Vizkopa Vampire
    28. Sage's Row Savant
    29. Rubblebelt Recluse
    30. Knight of Sorrows
    31. Slimebind
    32. Spikewheel Acrobat
    33. Haazda Officer
    34. Arrester's Admonition
    35. Savage Smash
    36. Twilight Panther
    37. Persistent Petitioners
    38. Scorchmark
    39. Bring to Trial
    40. Thought Collapse
    41. Rubblebelt Runner
    42. Tenth District Veteran
    43. Prying Eyes
    44. Spear Spewer
    45. Concordia Pegasus
    46. Quench
    47. Rubble Slinger
    48. Arrester's Zeal
    49. Shimmer of Possibility
    50. Feral Maaka
    51. Knight of Sorrows
    52. Coral Commando
    53. Gravel-Hide Goblin
    54. Prowling Caracal
    55. Humongulus
    56. Storm Strike
    57. Civic Stalwart
    58. Faerie Duelist
    59. Ghor-Clan Wrecker
    60. Impassioned Orator
    61. Prying Eyes
    62. Spikewheel Acrobat
    63. Twilight Panther
    64. Sage's Row Savant
    65. Rubblebelt Recluse
    66. Arrester's Zeal

    1. Gift of Strength
    2. Thirsting Shade
    3. Territorial Boar
    4. Rakdos Trumpeter
    5. Open the Gates
    6. Carrion Imp
    7. Rampaging Rendhorn
    8. Dead Revels
    9. Sauroform Hybrid
    10. Undercity Scavenger
    11. Sagittars' Volley
    12. Noxious Groodion
    13. Steeple Creeper
    14. Rakdos Roustabout
    15. Stony Strength
    16. Undercity's Embrace
    17. Territorial Boar
    18. Plague Wight
    19. Axebane Beast
    20. Rakdos Trumpeter
    21. Gift of Strength
    22. Footlight Fiend
    23. Rampaging Rendhorn
    24. Consign to the Pit
    25. Open the Gates
    26. Thirsting Shade
    27. Mammoth Spider
    28. Noxious Groodion
    29. Stony Strength
    30. Dead Revels
    31. Sauroform Hybrid
    32. Undercity Scavenger
    33. Sagittars' Volley
    34. Rakdos Roustabout
    35. Sylvan Brushstrider
    36. Carrion Imp
    37. Steeple Creeper
    38. Undercity's Embrace
    39. Gift of Strength
    40. Footlight Fiend
    41. Open the Gates
    42. Consign to the Pit
    43. Territorial Boar
    44. Plague Wight
    45. Axebane Beast
    46. Dead Revels
    47. Rampaging Rendhorn
    48. Rakdos Trumpeter
    49. Mammoth Spider
    50. Undercity Scavenger
    51. Sylvan Brushstrider
    52. Thirsting Shade
    53. Stony Strength
    54. Undercity's Embrace
    55. Sauroform Hybrid
    56. Rakdos Roustabout
    57. Steeple Creeper
    58. Carrion Imp
    59. Sagittars' Volley
    60. Noxious Groodion
    61. Sylvan Brushstrider
    62. Plague Wight
    63. Axebane Beast
    64. Footlight Fiend
    65. Mammoth Spider
    66. Consign to the Pit

    1. Deface
    2. Gateway Plaza
    3. Applied Biomancy
    4. Root Snare
    5. Azorius Locket
    6. Syndicate Messenger
    7. Clear the Mind
    8. Rafter Demon
    9. Skewer the Critics
    10. Bladebrand
    11. Titanic Brawl
    12. Growth Spiral
    13. Expose to Daylight
    14. Grotesque Demise
    15. Sphinx's Insight
    16. Burn Bright
    17. Senate Courier
    18. Azorius Knight-Arbiter
    19. Gruul Locket
    20. Frenzied Arynx
    21. Orzhov Locket
    22. Deface
    23. Skitter Eel
    24. Wrecking Beast
    25. Scuttlegator
    26. Applied Biomancy
    27. Gateway Plaza
    28. Debtors' Transport
    29. Simic Locket
    30. Grasping Thrull
    31. Syndicate Messenger
    32. Root Snare
    33. Rafter Demon
    34. Azorius Locket
    35. Bladebrand
    36. Skewer the Critics
    37. Growth Spiral
    38. Clear the Mind
    39. Sphinx's Insight
    40. Grotesque Demise
    41. Expose to Daylight
    42. Titanic Brawl
    43. Azorius Knight-Arbiter
    44. Burn Bright
    45. Grasping Thrull
    46. Skitter Eel
    47. Debtors' Transport
    48. Orzhov Locket
    49. Frenzied Arynx
    50. Gruul Locket
    51. Wrecking Beast
    52. Senate Courier
    53. Scuttlegator
    54. Senate Griffin
    55. Simic Locket

    1. Justiciar's Portal
    2. Get the Point
    3. Catacomb Crocodile
    4. Chillbringer
    5. Rubble Reading
    6. Blade Juggler
    7. Watchful Giant
    8. Final Payment
    9. Ill-Gotten Inheritance
    10. Burning-Tree Vandal
    11. Aeromunculus
    12. Rakdos Locket
    13. Chillbringer
    14. Rubble Reading
    15. Summary Judgment
    16. Saruli Caretaker
    17. Lawmage's Binding
    18. Goblin Gathering
    19. Blade Juggler
    20. Justiciar's Portal
    21. Final Payment
    22. Act of Treason
    23. Imperious Oligarch
    24. Ill-Gotten Inheritance
    25. Get the Point
    26. Watchful Giant
    27. Aeromunculus
    28. Goblin Gathering
    29. Senate Griffin
    30. Catacomb Crocodile
    31. Summary Judgment
    32. Saruli Caretaker
    33. Chillbringer
    34. Rubble Reading
    35. Lawmage's Binding
    36. Rakdos Locket
    37. Burning-Tree Vandal
    38. Catacomb Crocodile
    39. Imperious Oligarch
    40. Act of Treason
    41. Get the Point
    42. Justiciar's Portal
    43. Final Payment
    44. Rakdos Locket
    45. Blade Juggler
    46. Goblin Gathering
    47. Summary Judgment
    48. Saruli Caretaker
    49. Aeromunculus
    50. Ill-Gotten Inheritance
    51. Lawmage's Binding
    52. Act of Treason
    53. Imperious Oligarch
    54. Watchful Giant
    55. Burning-Tree Vandal

    Now, a quick overview of Belgian product. Packs will have 6 cards from A followed by 4 from B. A foil can shorten either run by one card. There is a strong color pattern in A, but again, unlike GRN, there are some multicolor cards in A as well.

    Again, the runs are mutually exclusive except for one card which is also short-printed. For this printing, it's Grasping Thrull.

    1. Sage's Row Savant
    2. Axebane Beast
    3. Impassioned Orator
    4. Rafter Demon
    5. Burning-Tree Vandal
    6. Slimebind
    7. Simic Locket
    8. Tenth District Veteran
    9. Dead Revels
    10. Frenzied Arynx
    11. Arrester's Admonition
    12. Gift of Strength
    13. Arrester's Zeal
    14. Carrion Imp
    15. Skewer the Critics
    16. Quench
    17. Sagittars' Volley
    18. Prowling Caracal
    19. Thirsting Shade
    20. Rubble Slinger
    21. Senate Courier
    22. Rampaging Rendhorn
    23. Twilight Panther
    24. Rakdos Roustabout
    25. Ghor-Clan Wrecker
    26. Azorius Locket
    27. Titanic Brawl
    28. Vizkopa Vampire
    29. Footlight Fiend
    30. Spear Spewer
    31. Thought Collapse
    32. Sauroform Hybrid
    33. Civic Stalwart
    34. Undercity Scavenger
    35. Storm Strike
    36. Faerie Duelist
    37. Sylvan Brushstrider
    38. Impassioned Orator
    39. Undercity's Embrace
    40. Gravel-Hide Goblin
    41. Slimebind
    42. Simic Locket
    43. Prowling Caracal
    44. Plague Wight
    45. Ghor-Clan Wrecker
    46. Quench
    47. Stony Strength
    48. Orzhov Locket
    49. Noxious Groodion
    50. Rubble Slinger
    51. Prying Eyes
    52. Sagittars' Volley
    53. Knight of Sorrows
    54. Thirsting Shade
    55. Feral Maaka
    56. Faerie Duelist
    57. Open the Gates
    58. Haazda Officer
    59. Undercity's Embrace
    60. Storm Strike
    61. Sage's Row Savant
    62. Titanic Brawl
    63. Civic Stalwart
    64. Dead Revels
    65. Burning-Tree Vandal
    66. Humongulus
    67. Axebane Beast
    68. Concordia Pegasus
    69. Noxious Groodion
    70. Skewer the Critics
    71. Thought Collapse
    72. Stony Strength
    73. Bring to Trial
    74. Rakdos Trumpeter
    75. Spear Spewer
    76. Sphinx's Insight
    77. Territorial Boar
    78. Knight of Sorrows
    79. Carrion Imp
    80. Gravel-Hide Goblin
    81. Shimmer of Possibility
    82. Sauroform Hybrid
    83. Tenth District Veteran
    84. Plague Wight
    85. Scorchmark
    86. Humongulus
    87. Gift of Strength
    88. Twilight Panther
    89. Rakdos Trumpeter
    90. Spikewheel Acrobat
    91. Senate Courier
    92. Mammoth Spider
    93. Grasping Thrull
    94. Consign to the Pit
    95. Rubblebelt Recluse
    96. Azorius Locket
    97. Territorial Boar
    98. Bring to Trial
    99. Undercity Scavenger
    100. Frenzied Arynx
    101. Arrester's Admonition
    102. Open the Gates
    103. Concordia Pegasus
    104. Rafter Demon
    105. Rubblebelt Recluse
    106. Prying Eyes
    107. Rampaging Rendhorn
    108. Vizkopa Vampire
    109. Footlight Fiend
    110. Feral Maaka
    111. Sphinx's Insight
    112. Sylvan Brushstrider
    113. Arrester's Zeal
    114. Consign to the Pit
    115. Spikewheel Acrobat
    116. Shimmer of Possibility
    117. Mammoth Spider
    118. Haazda Officer
    119. Orzhov Locket
    120. Rakdos Roustabout
    121. Scorchmark

    1. Senate Griffin
    2. Clear the Mind
    3. Goblin Gathering
    4. Grotesque Demise
    5. Growth Spiral
    6. Deface
    7. Skitter Eel
    8. Justiciar's Portal
    9. Senate Griffin
    10. Bladebrand
    11. Rubblebelt Runner
    12. Debtors' Transport
    13. Persistent Petitioners
    14. Grotesque Demise
    15. Root Snare
    16. Clear the Mind
    17. Get the Point
    18. Steeple Creeper
    19. Expose to Daylight
    20. Rubblebelt Runner
    21. Bladebrand
    22. Imperious Oligarch
    23. Root Snare
    24. Blade Juggler
    25. Rubble Reading
    26. Wrecking Beast
    27. Applied Biomancy
    28. Catacomb Crocodile
    29. Goblin Gathering
    30. Imperious Oligarch
    31. Gateway Plaza
    32. Scuttlegator
    33. Syndicate Messenger
    34. Expose to Daylight
    35. Azorius Knight-Arbiter
    36. Catacomb Crocodile
    37. Final Payment
    38. Goblin Gathering
    39. Coral Commando
    40. Azorius Knight-Arbiter
    41. Burn Bright
    42. Blade Juggler
    43. Gruul Locket
    44. Chillbringer
    45. Ill-Gotten Inheritance
    46. Summary Judgment
    47. Saruli Caretaker
    48. Senate Griffin
    49. Persistent Petitioners
    50. Rakdos Locket
    51. Savage Smash
    52. Ill-Gotten Inheritance
    53. Syndicate Messenger
    54. Act of Treason
    55. Lawmage's Binding
    56. Scuttlegator
    57. Applied Biomancy
    58. Gruul Locket
    59. Coral Commando
    60. Rubblebelt Runner
    61. Bladebrand
    62. Chillbringer
    63. Growth Spiral
    64. Burn Bright
    65. Savage Smash
    66. Debtors' Transport
    67. Imperious Oligarch
    68. Watchful Giant
    69. Gateway Plaza
    70. Final Payment
    71. Rubble Reading
    72. Saruli Caretaker
    73. Syndicate Messenger
    74. Coral Commando
    75. Catacomb Crocodile
    76. Blade Juggler
    77. Deface
    78. Wrecking Beast
    79. Get the Point
    80. Root Snare
    81. Act of Treason
    82. Skitter Eel
    83. Steeple Creeper
    84. Rakdos Locket
    85. Savage Smash
    86. Debtors' Transport
    87. Expose to Daylight
    88. Summary Judgment
    89. Wrecking Beast
    90. Aeromunculus
    91. Watchful Giant
    92. Gruul Locket
    93. Azorius Knight-Arbiter
    94. Steeple Creeper
    95. Deface
    96. Lawmage's Binding
    97. Justiciar's Portal
    98. Persistent Petitioners
    99. Grotesque Demise
    100. Clear the Mind
    101. Summary Judgment
    102. Rubble Reading
    103. Applied Biomancy
    104. Watchful Giant
    105. Skitter Eel
    106. Growth Spiral
    107. Ill-Gotten Inheritance
    108. Final Payment
    109. Saruli Caretaker
    110. Get the Point
    111. Act of Treason
    112. Chillbringer
    113. Rakdos Locket
    114. Aeromunculus
    115. Justiciar's Portal
    116. Gateway Plaza
    117. Lawmage's Binding
    118. Scuttlegator
    119. Aeromunculus
    120. Burn Bright
    121. Grasping Thrull

    My earlier work: GRN, UMA

    You can also check out my new website for more information about collation in RNA and other sets.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Ultimate Masters Print Runs
    Probably all Ultimate Masters is printed in Japan by the same printer, so probably there are no regional collation difference (like there are for Standard-legal sets). But since the pack structure will be a little different that what we normal see in packs from the USA or Belgium.

    1. Treasure Cruise
    2. Scuzzback Marauders
    3. Aethersnipe
    4. Mad Prophet
    5. Just the Wind
    6. Wingsteed Rider
    7. Rune Snag
    8. Canker Abomination
    9. Stitcher’s Apprentice
    10. Hissing Iguanar
    11. Whirlwind Adept
    12. Hyena Umbra
    13. Frantic Search
    14. Fire / Ice
    15. Flight of Fancy
    16. Satyr Wayfinder
    17. Sultai Skullkeeper
    18. Cathodion
    19. Think Twice
    20. Reckless Wurm
    21. Rune Snag
    22. Faith’s Fetters
    23. Skywing Aven
    24. Fiery Temper
    25. Aethersnipe
    26. Terramorphic Expanse
    27. Treasure Cruise
    28. Stitched Drake
    29. Scuzzback Marauders
    30. Deranged Assistant
    31. Mad Prophet
    32. Archaeomancer
    33. Wingsteed Rider
    34. Whirlwind Adept
    35. Fire / Ice
    36. Think Twice
    37. Reckless Wurm
    38. Stitcher’s Apprentice
    39. Hyena Umbra
    40. Flight of Fancy
    41. Canker Abomination
    42. Frantic Search
    43. Satyr Wayfinder
    44. Just the Wind
    45. Cathodion
    46. Rune Snag
    47. Hissing Iguanar
    48. Sultai Skullkeeper
    49. Hyena Umbra
    50. Skywing Aven
    51. Fiery Temper
    52. Aethersnipe
    53. Terramorphic Expanse
    54. Deranged Assistant
    55. Stitched Drake
    56. Scuzzback Marauders
    57. Treasure Cruise
    58. Mad Prophet
    59. Archaeomancer
    60. Faith’s Fetters
    61. Whirlwind Adept
    62. Canker Abomination
    63. Frantic Search
    64. Hissing Iguanar
    65. Think Twice
    66. Wingsteed Rider
    67. Flight of Fancy
    68. Cathodion
    69. Just the Wind
    70. Satyr Wayfinder
    71. Skywing Aven
    72. Fire / Ice
    73. Stitcher’s Apprentice
    74. Reckless Wurm
    75. Archaeomancer
    76. Hyena Umbra
    77. Sultai Skullkeeper
    78. Fiery Temper
    79. Aethersnipe
    80. Scuzzback Marauders
    81. Treasure Cruise
    82. Stitched Drake
    83. Terramorphic Expanse
    84. Deranged Assistant
    85. Reckless Wurm
    86. Just the Wind
    87. Faith’s Fetters
    88. Whirlwind Adept
    89. Canker Abomination
    90. Rune Snag
    91. Mad Prophet
    92. Think Twice
    93. Wingsteed Rider
    94. Flight of Fancy
    95. Cathodion
    96. Stitcher’s Apprentice
    97. Satyr Wayfinder
    98. Frantic Search
    99. Fire / Ice
    100. Archaeomancer
    101. Hissing Iguanar
    102. Sultai Skullkeeper
    103. Faith’s Fetters
    104. Skywing Aven
    105. Fiery Temper
    106. Deranged Assistant
    107. Terramorphic Expanse
    108. Stitched Drake

    1. Crow of Dark Tidings
    2. Miming Slime
    3. Walker of the Grove
    4. Ghoulcaller’s Accomplice
    5. Wild Mongrel
    6. Foil
    7. Grave Scrabbler
    8. Groundskeeper
    9. Gurmag Angler
    10. Eel Umbra
    11. Crushing Canopy
    12. Slum Reaper
    13. Hooting Mandrills
    14. Death Denied
    15. Sanitarium Skeleton
    16. Verdant Eidolon
    17. Gurmag Angler
    18. Basking Rootwalla
    19. Fume Spitter
    20. Patchwork Gnomes
    21. Kodama’s Reach
    22. Twins of Maurer Estate
    23. Defy Gravity
    24. Staunch-Hearted Warrior
    25. Olivia’s Dragoon
    26. Offalsnout
    27. Shed Weakness
    28. Dark Dabbling
    29. Wickerbough Elder
    30. Mark of the Vampire
    31. Golgari Brownscale
    32. Pulse of Murasa
    33. Moan of the Unhallowed
    34. Miming Slime
    35. Unholy Hunger
    36. Bloodflow Connoisseur
    37. Groundskeeper
    38. Last Gasp
    39. Spider Umbra
    40. Basking Rootwalla
    41. Grave Scrabbler
    42. Wild Mongrel
    43. Foil
    44. Ghoulcaller’s Accomplice
    45. Prey Upon
    46. Crow of Dark Tidings
    47. Defy Gravity
    48. Walker of the Grove
    49. Slum Reaper
    50. Hooting Mandrills
    51. Twins of Maurer Estate
    52. Sanitarium Skeleton
    53. Verdant Eidolon
    54. Olivia’s Dragoon
    55. Groundskeeper
    56. Offalsnout
    57. Patchwork Gnomes
    58. Kodama’s Reach
    59. Mark of the Vampire
    60. Eel Umbra
    61. Crushing Canopy
    62. Last Gasp
    63. Death Denied
    64. Basking Rootwalla
    65. Dark Dabbling
    66. Hooting Mandrills
    67. Bloodflow Connoisseur
    68. Prey Upon
    69. Staunch-Hearted Warrior
    70. Moan of the Unhallowed
    71. Spider Umbra
    72. Unholy Hunger
    73. Fume Spitter
    74. Golgari Brownscale
    75. Crow of Dark Tidings
    76. Miming Slime
    77. Pulse of Murasa
    78. Ghoulcaller’s Accomplice
    79. Wild Mongrel
    80. Defy Gravity
    81. Twins of Maurer Estate
    82. Walker of the Grove
    83. Gurmag Angler
    84. Foil
    85. Verdant Eidolon
    86. Slum Reaper
    87. Wickerbough Elder
    88. Grave Scrabbler
    89. Sanitarium Skeleton
    90. Crushing Canopy
    91. Olivia’s Dragoon
    92. Shed Weakness
    93. Patchwork Gnomes
    94. Death Denied
    95. Kodama’s Reach
    96. Offalsnout
    97. Eel Umbra
    98. Staunch-Hearted Warrior
    99. Moan of the Unhallowed
    100. Fume Spitter
    101. Golgari Brownscale
    102. Dark Dabbling
    103. Wickerbough Elder
    104. Mark of the Vampire
    105. Prey Upon
    106. Pulse of Murasa
    107. Last Gasp
    108. Spider Umbra
    109. Bloodflow Connoisseur
    110. Unholy Hunger
    111. Shed Weakness

    1. Molten Birth
    2. Ulamog’s Crusher
    3. Tethmos High Priest
    4. Akroan Crusader
    5. Mammoth Umbra
    6. Repel the Darkness
    7. Raid Bombardment
    8. Dimir Guildmage
    9. Resurrection
    10. Faithless Looting
    11. Vessel of Endless Rest
    12. Conviction
    13. Generator Servant
    14. Safehold Elite
    15. Lotus-Eye Mystics
    16. Reckless Charge
    17. Shielding Plax
    18. Wandering Champion
    19. Arena Athlete
    20. Myr Servitor
    21. Ronom Unicorn
    22. Ingot Chewer
    23. Dimir Guildmage
    24. Mammoth Umbra
    25. Thermo-Alchemist
    26. Double Cleave
    27. Heliod’s Pilgrim
    28. Nightbird’s Clutches
    29. Turn to Mist
    30. Tethmos High Priest
    31. Sparkspitter
    32. Martyr of Sands
    33. Generator Servant
    34. Repel the Darkness
    35. Undying Rage
    36. Ulamog’s Crusher
    37. Skyspear Cavalry
    38. Raid Bombardment
    39. Beckon Apparition
    40. Gods Willing
    41. Akroan Crusader
    42. Lotus-Eye Mystics
    43. Icatian Crier
    44. Molten Birth
    45. Rakdos Shred-Freak
    46. Mammoth Umbra
    47. Soul’s Fire
    48. Safehold Elite
    49. Conviction
    50. Reckless Charge
    51. Dimir Guildmage
    52. Angelic Renewal
    53. Thermo-Alchemist
    54. Vessel of Endless Rest
    55. Tethmos High Priest
    56. Arena Athlete
    57. Shielding Plax
    58. Resurrection
    59. Nightbird’s Clutches
    60. Myr Servitor
    61. Gods Willing
    62. Faithless Looting
    63. Ulamog’s Crusher
    64. Heliod’s Pilgrim
    65. Ingot Chewer
    66. Rakdos Shred-Freak
    67. Lotus-Eye Mystics
    68. Akroan Crusader
    69. Martyr of Sands
    70. Undying Rage
    71. Ronom Unicorn
    72. Soul’s Fire
    73. Double Cleave
    74. Angelic Renewal
    75. Raid Bombardment
    76. Shielding Plax
    77. Icatian Crier
    78. Sparkspitter
    79. Repel the Darkness
    80. Wandering Champion
    81. Molten Birth
    82. Turn to Mist
    83. Ronom Unicorn
    84. Faithless Looting
    85. Safehold Elite
    86. Conviction
    87. Generator Servant
    88. Beckon Apparition
    89. Skyspear Cavalry
    90. Undying Rage
    91. Rakdos Shred-Freak
    92. Wandering Champion
    93. Reckless Charge
    94. Double Cleave
    95. Resurrection
    96. Nightbird’s Clutches
    97. Vessel of Endless Rest
    98. Heliod’s Pilgrim
    99. Thermo-Alchemist
    100. Myr Servitor
    101. Angelic Renewal
    102. Ingot Chewer
    103. Turn to Mist
    104. Icatian Crier
    105. Sparkspitter
    106. Martyr of Sands
    107. Arena Athlete
    108. Gods Willing
    109. Soul’s Fire
    110. Beckon Apparition
    111. Skyspear Cavalry

    Each pack has 10 commons. Packs are either 2A + 4B + 4C, 3A + 3B + 4C, or 3A + 4B + 3C. There are all about equally likely (the math says it should be 33 : 34 : 34 if I am not mistaken). Run A has 27 distinct cards each repeated 4 times. Runs B and C each have 37 distinct cards repeated 3 times each. There are no overlaps between the runs. The colors are not split completely cleanly, but A is mostly Blue, B is mostly Green and Black, and C is mostly Red and White.

    The fact that the B and C runs have the same total length plus appear at the same rate in the packs suggests that the position in these runs could be correlated, but this idea so far hasn't really borne out as far as I can tell.

    For sheet math, my guess is that 110-card sheets are in use. I've also looked at Battlebond (also printed in Japan) which similarly shows a preference for 110 (or 111), but curiously, Battlebond print runs break down differently. Battlebond is 4 runs per pack with sheets of 37 x 3, 22 x 5, 22 x 5, and 20 x 5 cards. The 111 number seems to be at odds with the 110 hypothesis, but 111 doesn't have any good divisors, and use of 110-card sheets is precedented (plus Battlebond hits 110 exactly for some sheets). They may be able to find room for the extra cards on other sheets, or they may have an extra scraps sheet, but all this is just speculation. Anyway, printing the runs in a 3 : 4 : 4 ratio works out perfectly with no under- or over-printed cards.

    Empirical data was taken from Booster Demon, Magical Uprising, MTGcard Collector, and Rogue Deckbuilder on YouTube.

    Edit:

    Adding Uncommon info since it is more useful in this set than usual. There are two runs A and B. Packs either have 1A + 2B or 0A + 3B. The former is much more common. The math says it should be 9 : 1. This means you can usually tell when a B card is taken and there will still be a B card left to indicate for it (as opposed to the more usual pattern for USA-printed sets where you'll often end up with 1A and 1B left and not know which was taken).

    Run A has 24 cards each repeated 4 times. Since there is only one per pack, the print run is not particularly relevant to limited, but I'll list the A cards. Run B has the remaining 56 cards each repeated 2 times.

    1. Ancestor’s Chosen
    2. Appetite for Brains
    3. Countersquall
    4. Dawn Charm
    5. Desperate Ritual
    6. Dreamscape Artist
    7. Eternal Witness
    8. Fecundity
    9. Fiend Hunter
    10. Firewing Phoenix
    11. Heap Doll
    12. Kitchen Finks
    13. Lava Spike
    14. Mage-Ring Network
    15. Miraculous Recovery
    16. Mistveil Plains
    17. Murderous Redcap
    18. Shriekmaw
    19. Slippery Bogle
    20. Songs of the Damned
    21. Spider Spawning
    22. Stream of Conciousness
    23. Unstable Mutation
    24. Vengeful Rebirth

    1. Shirei, Shizo’s Caretaker
    2. Travel Preparations
    3. Marang River Prowler
    4. Boar Umbra
    5. Apprentice Necromancer
    6. Brazen Scourge
    7. Wild Hunger
    8. Forbidden Alchemy
    9. Snake Umbra
    10. Angel of Despair
    11. Furnace Celebration
    12. Swift Reckoning
    13. Garna, the Bloodflame
    14. Hero of Leina Tower
    15. Rally the Peasants
    16. Ghoulsteed
    17. Sigil of the New Dawn
    18. Brawn
    19. Living Lore
    20. Young Pyromancer
    21. Reviving Vapors
    22. Chainer’s Edict
    23. Hero of Iroas
    24. Golgari Thug
    25. Anger
    26. Circular Logic
    27. Rogue’s Passage
    28. Urban Evolution
    29. Swift Reckoning
    30. Sleight of Hand
    31. Buried Alive
    32. Penumbra Wurm
    33. Blast of Genius
    34. Rise from the Tides
    35. Brazen Scourge
    36. Unburial Rites
    37. Prismatic Lens
    38. Spirit Cairn
    39. Mystic Retrieval
    40. Conflagrate
    41. Marang River Prowler
    42. Travel Preparations
    43. Furnace Celebration
    44. Become Immense
    45. Grave Strength
    46. Rolling Temblor
    47. Hero of Iroas
    48. Devoted Druid
    49. Laboratory Maniac
    50. Rally the Peasants
    51. Warleader’s Helix
    52. Dakmor Salvage
    53. Stingerfling Spider
    54. Malevolent Whispers
    55. Mahamoti Djinn
    56. Plumeveil
    57. Emancipation Angel
    58. Magmaw
    59. Golgari Charm
    60. Boneyard Wurm
    61. Phalanx Leader
    62. Hero of Leina Tower
    63. Apprentice Necromancer
    64. Wild Hunger
    65. Artisan of Kozilek
    66. Ghoulsteed
    67. Reviving Vapors
    68. Buried Alive
    69. Sigil of the New Dawn
    70. Forbidden Alchemy
    71. Shirei, Shizo’s Caretaker
    72. Garna, the Bloodflame
    73. Iridescent Drake
    74. Angel of Despair
    75. Sleight of Hand
    76. Young Pyromancer
    77. Chainer’s Edict
    78. Urban Evolution
    79. Anger
    80. Living Lore
    81. Snake Umbra
    82. Laboratory Maniac
    83. Boar Umbra
    84. Unburial Rites
    85. Circular Logic
    86. Conflagrate
    87. Emancipation Angel
    88. Rise from the Tides
    89. Rolling Temblor
    90. Grave Strength
    91. Mahamoti Djinn
    92. Blast of Genius
    93. Golgari Thug
    94. Devoted Druid
    95. Rogue’s Passage
    96. Magmaw
    97. Mystic Retrieval
    98. Stingerfling Spider
    99. Spirit Cairn
    100. Brawn
    101. Warleader’s Helix
    102. Artisan of Kozilek
    103. Become Immense
    104. Golgari Charm
    105. Prismatic Lens
    106. Boneyard Wurm
    107. Plumeveil
    108. Malevolent Whispers
    109. Phalanx Leader
    110. Iridescent Drake
    111. Penumbra Wurm
    112. Dakmor Salvage

    (This kind of blows up to 110 card sheet theory.)
    Posted in: Limited (Sealed, Draft)
  • posted a message on Guilds of Ravnica Print Runs
    That's the right idea.

    I actually don't play limited that competitively myself, I just think it's interesting, so please take my suggestions with a grain of salt. (And if anyone has other ideas, feel free to share!)

    It looks like some of the most valuable commons in the set are Artful Takedown, Dead Weight, Deadly Visit, Luminous Bonds, and Watcher in the Mist, so I'll focus on those. Of course, it will be important to have a good idea of what cards people are actually likely to first-pick. Especially this can come into play when analyzing false-positives that can occur if someone took another card near your "marker" card (and if the card you were expecting wasn't in the pack to begin with anyway).

    Artful Takedown always appears before Sumala Woodshaper in C1. That means if a pack has Sumala Woodshaper, it will also have Artful Takedown about 81% of the time. (This number means that the chance of a false negative -- someone taking Artful Taking but you don't notice because Sumala Woodshaper wasn't in the pack -- is the complement, around 19%. There will be more false negatives for C2 cards because C1 runs in packs are longer.) Also, you can check if there are any other cards first-pickable that occur in a 6-card run with Sumala Woodshaper. These cards could be false positives (meaning that you see Sumala Woodshaper and guess that Artful Takedown was taken, but actually something else was taken). (Maybe Skyknight Legionnaire if anything?) But remember, for a false positive, not only does someone have to pick another card, but also there also can't be an Artful Takedown in the pack which is already somewhat unlikely. There could also be a false positive if someone took a card from A or B, but you can check for yourself and see if there are any cards there that seem first-pickable (and this can be noticed in other ways sometimes like A or B having the wrong number of cards or the wrong color sequence). Also, if the pack is still in order and you see another C2 card before Sumala Woodshaper, then you can be extra sure that Artful Takedown was taken. You don't necessarily have to remember the specific cards to do this. My experience is that just paying attention while opening lots of packs, you can pretty quickly get a good feeling for what cards are in A and B (especially remembering that A is all mono-red/mono-white/mono-blue and B is all mono-green/mono-black). But even if you haven't memorized A and B, just knowing that B is green/black is good enough here since the other cards preceeding Sumala Woodshaper are not mono-green/mono-black.

    Dead Weight always appears before Undercity Uprising in C2. Since this is C2, the correlation is a little bit weaker, maybe around 75%. None of the other noted cards are near enough Undercity Uprising to be in the same pack. As before, if Dead Weight is missing, and the other card before Undercity Uprising isn't mono-green/mono-black it is C2, so almost surely Dead Weight is taken.

    Deadly Visit appears always next to Izzet Locket in C2, but it can be on either side. Also, note that Watcher in the Mist can also appear in the same pack as Izzet Locket, although it is not as likely. This could cause confusion.

    Luminous Bonds doesn't have a consistent neighbor. It does always appear two cards before Piston-Fist Cyclops as you noted. However, this means the correlation is weaker (down to around 63%). Artful Takedown can also appear with Piston-Fist Cyclops, but afterwards. So, if you do see with two C1 cards before it but not Luminous Bonds, then that's pretty sure. But note, one of these cards could be Mephitic Vapors, a mono-black C1 card, so don't confuse it with B. (It can still be obvious for other reasons like if there are non mono-green or mono-black cards between Mephitic Vapors and the rest of the B sequence, or if Mephitic Vapors is the seoncd black card in a row since B usually alternates, or if the supposed B sequence is too long -- it should be 2 B cards with C1, or maybe 1 if there's a foil, although most foils are in C2 packs).

    Watcher in the Mist is always next to Pause for Reflection in C2, although it can be on either side. But, note that Pause for Reflection can also appear with Deadly Visit, even without Izzet Locket.

    Hopefully this gives a good idea what kind of things to look for. Of course, the more you can keep in your head (even beyond what I've outlined), the more sure you could be of the picks. If someone could memorized the whole sequences, it would be possible to frequently narrow down the possibilities to a single card (barring collation irregularities), and if not a single cards, then no more than maybe 4-6 in the worst case. (And most of those are probably not likely picks.) I guess you can decide for yourself how much you think it helps, and how much is worth trying to remember. Note that much of what I've written isn't stuff you need to remember necessarily rather than justification of why it would be useful. It's important to know that false positives and false negatives can happen, but some of the more detailed info probably isn't useful in the moment.

    Also, you can try checking out Nima's videos on YouTube (https://www.youtube.com/user/fooz2916). He hasn't done a video for Guilds of Ravnica (yet?) but his other videos could still give you some idea what kind of things are helpful to look for.
    Posted in: Limited (Sealed, Draft)
  • posted a message on Guilds of Ravnica Print Runs
    None of these have been posted here in a while, but I calculated it so I thought I'd share in case people are still interested.

    This is for physical English USA-printed product. There is generally also English Belgium-printed product (e.g. distributed in the U.K.) that doesn't follow this pattern. This is from only about 3 boxes, so there may be a few transpositions I haven't detected yet.

    1. Healer’s Hawk
    2. Wishcoin Crab
    3. Sure Strike
    4. Collar the Culprit
    5. Dazzling Lights
    6. Fire Urchin
    7. Ledev Guardian
    8. Disdainful Stroke
    9. Barging Sergeant
    10. Tenth District Guard
    11. Leapfrog
    12. Fearless Halberdier
    13. Sworn Companions
    14. Maximize Altitude
    15. Torch Courier
    16. Hunted Witness
    17. Unexplained Disappearance
    18. Cosmotronic Wave
    19. Intrusive Packbeast
    20. Radical Idea
    21. Goblin Locksmith
    22. Loxodon Restorer
    23. Wishcoin Crab
    24. Sure Strike
    25. Righteous Blow
    26. Vedalken Mesmerist
    27. Ornery Goblin
    28. Skyline Scout
    29. Wall of Mist
    30. Wojek Bodyguard
    31. Take Heart
    32. Dimir Informant
    33. Rubblebelt Boar
    34. Collar the Culprit
    35. Passwall Adept
    36. Maximize Velocity
    37. Healer’s Hawk
    38. Dazzling Lights
    39. Fire Urchin
    40. Intrusive Packbeast
    41. Maximize Altitude
    42. Barging Sergeant
    43. Tenth District Guard
    44. Disdainful Stroke
    45. Torch Courier
    46. Hunted Witness
    47. Vedalken Mesmerist
    48. Fearless Halberdier
    49. Righteous Blow
    50. Leapfrog
    51. Goblin Locksmith
    52. Ledev Guardian
    53. Unexplained Disappearance
    54. Cosmotronic Wave
    55. Sworn Companions
    56. Wall of Mist
    57. Wojek Bodyguard
    58. Take Heart
    59. Radical Idea
    60. Ornery Goblin
    61. Loxodon Restorer
    62. Dimir Informant
    63. Rubblebelt Boar
    64. Skyline Scout
    65. Passwall Adept
    66. Maximize Velocity

    1. Crushing Canopy
    2. Barrier of Bones
    3. Generous Stray
    4. Bartizan Bats
    5. Devkarin Dissident
    6. Vicious Rumors
    7. Vigorspore Wurm
    8. Severed Strands
    9. Wild Ceratok
    10. Child of Night
    11. Urban Utopia
    12. Burglar Rat
    13. Wary Okapi
    14. Moodmark Painter
    15. Hitchclaw Recluse
    16. Douser of Lights
    17. Pack’s Favor
    18. Veiled Shade
    19. Kraul Foragers
    20. Bartizan Bats
    21. Portcullis Vine
    22. Never Happened
    23. Crushing Canopy
    24. Barrier of Bones
    25. Devkarin Dissident
    26. Vicious Rumors
    27. Generous Stray
    28. Severed Strands
    29. Wild Ceratok
    30. Spinal Centipede
    31. Vigorspore Wurm
    32. Burglar Rat
    33. Pack’s Favor
    34. Child of Night
    35. Urban Utopia
    36. Bartizan Bats
    37. Portcullis Vine
    38. Douser of Lights
    39. Kraul Foragers
    40. Moodmark Painter
    41. Wary Okapi
    42. Veiled Shade
    43. Vigorspore Wurm
    44. Never Happened
    45. Hitchclaw Recluse
    46. Barrier of Bones
    47. Devkarin Dissident
    48. Vicious Rumors
    49. Crushing Canopy
    50. Severed Strands
    51. Generous Stray
    52. Spinal Centipede
    53. Wild Ceratok
    54. Child of Night
    55. Wary Okapi
    56. Douser of Lights
    57. Urban Utopia
    58. Moodmark Painter
    59. Pack’s Favor
    60. Veiled Shade
    61. Kraul Foragers
    62. Burglar Rat
    63. Portcullis Vine
    64. Never Happened
    65. Hitchclaw Recluse
    66. Spinal Centipede

    1. Gravitic Punch
    2. Dimir Locket
    3. Centaur Peacemaker
    4. Darkblade Agent
    5. Devious Cover-Up
    6. Erstwhile Trooper
    7. Skyknight Legionnaire
    8. Whisper Agent
    9. Candlelight Vigil
    10. Sonic Assault
    11. Rhizome Lurcher
    12. Fresh-Faced Recruit
    13. Mephitic Vapors
    14. Blade Instructor
    15. Command the Storm
    16. Capture Sphere
    17. Golgari Locket
    18. Maniacal Rage
    19. Hired Poisoner
    20. Vernadi Shieldmate
    21. Hypothesizzle
    22. Prey Upon
    23. Hammer Dropper
    24. Dimir Locket
    25. Luminous Bonds
    26. Candlelight Vigil
    27. Piston-Fist Cyclops
    28. Pitiless Gorgon
    29. Fresh-Faced Recruit
    30. Artful Takedown
    31. Sumala Woodshaper
    32. Devious Cover-Up
    33. Rhizome Lurcher
    34. Skyknight Legionnaire
    35. Darkblade Agent
    36. Centaur Peacemaker
    37. Whisper Agent
    38. Capture Sphere
    39. Erstwhile Trooper
    40. Maniacal Rage
    41. Hired Poisoner
    42. Blade Instructor
    43. Sonic Assault
    44. Golgari Locket
    45. Command the Storm
    46. Mephitic Vapors
    47. Luminous Bonds
    48. Vernadi Shieldmate
    49. Piston-Fist Cyclops
    50. Pitiless Gorgon
    51. Hammer Dropper
    52. Artful Takedown
    53. Sumala Woodshaper
    54. Hypothesizzle
    55. Prey Upon

    1. Gravitic Punch
    2. Watcher in the Mist
    3. Pause for Reflection
    4. Rosemane Centaur
    5. Izzet Locket
    6. Deadly Visit
    7. Ironshell Beetle
    8. Parhelion Patrol
    9. Garrison Sergeant
    10. Muse Drake
    11. Selesnya Locket
    12. Dead Weight
    13. Undercity Uprising
    14. Direct Current
    15. Gateway Plaza
    16. Goblin Electromancer
    17. Siege Wurm
    18. Boros Locket
    19. Notion Rain
    20. Pause for Reflection
    21. Watcher in the Mist
    22. Selesnya Locket
    23. Direct Current
    24. Izzet Locket
    25. Deadly Visit
    26. Ironshell Beetle
    27. Rosemane Centaur
    28. Garrison Sergeant
    29. Muse Drake
    30. Gateway Plaza
    31. Dead Weight
    32. Undercity Uprising
    33. Parhelion Patrol
    34. Boros Locket
    35. Siege Wurm
    36. Goblin Electromancer
    37. Notion Rain
    38. Selesnya Locket
    39. Watcher in the Mist
    40. Pause for Reflection
    41. Rosemane Centaur
    42. Garrison Sergeant
    43. Deadly Visit
    44. Izzet Locket
    45. Direct Current
    46. Ironshell Beetle
    47. Muse Drake
    48. Gateway Plaza
    49. Dead Weight
    50. Undercity Uprising
    51. Parhelion Patrol
    52. Boros Locket
    53. Siege Wurm
    54. Goblin Electromancer
    55. Notion Rain

    The 5/6 short-print is Gravitic Punch.

    For people new to collation, here's an overview. (Note, this is mostly the same for all large sets since Shards of Alara.) Basically, half of packs contains A, B, and C1, and the other half contain A, B, and C2. C1 packs generally have 2-3 cards from A, then 2 cards B, then 5-6 cards from C1. C2 packs generally have 4 cards from A, 2 cards from B (but occasionally 3 or 4), and 2-4 cards from C2. If there is a foil, one of the runs will be shorter (although I've never seen A go down to 1 card).

    In this set, A contains White, Blue and Red cards and B contains Green and Black cards. The colors follow a repeating pattern. C1 and C2 contain multi-colored cards, colorless cards, and the remainder of the mono-colored commons. Generally, the stronger limited commons tend to be in C1 and C2, but exceptions can apply.

    The way the sheet math works is that there are two 11 by 11 sheets. The first sheet contains run A (66 cards) and run C1 (55 cards). Run A consists of 33 distinct cards each appearing twice, and C1 consists of 27 distinct cards each appearing twice plus one card appearing once. The second sheet contains Run B (66 cards) and run C2 (55 cards). Run B consists of 22 distinct cards each appearing three times, and C2 consists of 18 distinct cards each appearing three times plus another copy of the singleton from C1. The sheets are printed in a 3:2 ratio, so between 3 copies of the first sheet and 2 copies of the second sheet, each common appears 6 times except for the singleton shared between C1 and C2 which only appears 5 times. This is the 5/6 short-print. It is slightly less common than the other commons in the set.

    Sometimes packs deviate slightly from the print-runs. The most common deviation is that two adjacent cards can be swapped. (This can also occur between the last card in a run for one pack and the first first card in the same run for the following pack.) This generally seems to happen between the first two cards in a row on the sheet, or, more rarely, between the second and third card in a row. When possible, I've marked runs as "aligned" meaning that the first card I write is (probably) the first card in a row. This means in an aligned sequence, swaps will tend to happen between 1 and 2, 12 and 13, 23 and 24, etc, or more rarely between 2 and 3, 13 and 14, etc.

    The next most common error is that sometimes a single card might be skipped. This seems to happen to the last card in a row, so if the run is aligned, it may happen to card 11, 22, 33, etc.

    (Info on these errors is pretty new, so I probably don't understand it perfectly yet.)

    Thanks to Medussa and Nima for their previous work on collation. I mostly just did grunt work.

    Empirical GRN data is taken mostly Bad Boy Gaming and Magic4ever on YouTube.
    Posted in: Limited (Sealed, Draft)
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