Dragonshields have had issues with getting a straight cut on all of the sleeves in a pack. I used to only buy those, but now I find myself going with Super series from japan. Those sleeves a like a silk dream.
The thing is you don't want the deck to fall apart if you don't see a pod. So you're deck has to have a high enough threat density to make sure you have gas even if you don't have pod in play. Most of the lists are running only 1 copy of most creatures. This is a bad thing. Of course you want silver bullets, but you want consistancy more.
This list gives the best of both worlds. The exarchs are amazing as the offer options. And every creature is at least a 2 for 1. I've teasted this list thuroughly and it has great match ups vs the teir decks. Its great vs control as all of the abilities can't be countered because you pod them into play. Bexarch can just deal with problem cards like equipment, artifacts, planeswalkers, and lands.
Ok, I haven't been a major player on these boards since lorwyn. But I'm a dredge player through and through. Here's my list. (Posted from my android so bear with me about the tags.)
Signal pest is a great add. Most of the time you have 0/X creatures who sat back and do nothing. Pest not only turns on riddle mage (who is the nuts btw) but acts like a glorious anthem.
Noted missing card, Fauna Shaman. I decided to go with a list that promoted speed over mid game plays. FS is just too slow imo.
The deck does need another recurrable creature. In this slot I think 2x Reassembling Skeleton is a great fit. It allows us to use potentially dead mana to make a guy. He's a great blocker, and with pest, he's a 2/1 attacker.
Use the reveal mechanic to play out the best threats. Turn 1 thoughtseize into turn 2 vanquisher or Leech, then turn 3 whatever. Chameleon colossus as a finisher?
Card choices
Bloodhusk Ritualist- Essentially mind shatter that cant be negated. It is black heavy, which is why I opted for Explore over overgrown battlement. I should be dropping more black than green or colorless. And with a garruk on the table, I can almost guarantee I can take thier whole hand. I might need to up the swamp count by 1 somehow.
Steel Hellkite- I really like this guy. He acts as a ratchet bomb for whatever amount you need it to. Plus with extraction back in the format, threat diversification is important again.
4 Celestial Colonnade
4 Plains
5 Island
3 Mountain
4 Scalding Tarn
4 Glacial Fortress
4 Augury Owl
3 Tuktuk the Explorer
4 Perilous Myr
Spells
2 Elspeth Tirel
3 Jace Beleren
4 Jinxed Idol
3 Condemn
4 Preordain
3 Pyroclasm
3 Day of Judgment
3 Leyline of Sanctity
4x birds of paradise
2x sylvan ranger
4x viridian emissary
3x phyrexian rager
1x viridian corruptor
1x cadaver imp
3x entomber exarch
2x skinrender
4x acidic slime
1x wurmcoil engine
3x brutalizer exarch
2x sheoldred, whispering one
4x go for the throat
4x verdant catacombs
8x swamp
10x forest
The thing is you don't want the deck to fall apart if you don't see a pod. So you're deck has to have a high enough threat density to make sure you have gas even if you don't have pod in play. Most of the lists are running only 1 copy of most creatures. This is a bad thing. Of course you want silver bullets, but you want consistancy more.
This list gives the best of both worlds. The exarchs are amazing as the offer options. And every creature is at least a 2 for 1. I've teasted this list thuroughly and it has great match ups vs the teir decks. Its great vs control as all of the abilities can't be countered because you pod them into play. Bexarch can just deal with problem cards like equipment, artifacts, planeswalkers, and lands.
4x memnite 2x ornithopter 3x signal pest 4x hedron crab 4x enclave cryptologist 4x bloodghast 4x riddlesmith 3x trinket mage 2x cadaver imp 4x vengevine 3x tome scour 2x grom discovery 4x darkslick shores 4x misty rainforest 4x verdant catacombs 4x island 3x forest 2x swamp
Signal pest is a great add. Most of the time you have 0/X creatures who sat back and do nothing. Pest not only turns on riddle mage (who is the nuts btw) but acts like a glorious anthem.
Noted missing card, Fauna Shaman. I decided to go with a list that promoted speed over mid game plays. FS is just too slow imo.
The deck does need another recurrable creature. In this slot I think 2x Reassembling Skeleton is a great fit. It allows us to use potentially dead mana to make a guy. He's a great blocker, and with pest, he's a 2/1 attacker.
1 Arid Mesa
1 Drifting Meadow
1 Fire-Lit Thicket
4 Forest
1 Forgotten Cave
1 Jungle Shrine
1 Mikokoro, Center of the Sea
1 Miren, the Moaning Well
4 Mountain
4 Plains
1 Plateau
1 Rugged Prairie
1 Sacred Foundry
1 Savannah
1 Secluded Steppe
1 Slippery Karst
1 Smoldering Crater
1 Stomping Ground
1 Strip Mine
1 Taiga
1 Temple Garden
1 Temple of the False God
1 Tranquil Thicket
1 Wasteland
1 Windswept Heath
1 Wooded Bastion
1 Wooded Foothills
Spells
1 Akroma's Vengeance
1 Astral Slide
1 Austere Command
1 Condemn
1 Cream of the Crop
1 Decree of Justice
1 Enlightened Tutor
1 Gilded Light
1 Hallowed Burial
1 Idyllic Tutor
1 Krosan Grip
1 Life from the Loam
1 Lightning Rift
1 Primal Command
1 Radiant's Judgment
1 Renewed Faith
1 Sensei's Divining Top
1 Slice and Dice
1 Sol Ring
1 Starstorm
1 Sterling Grove
1 Survival of the Fittest
1 Worldly Tutor
1 Wrath of God
1 Academy Rector
1 Anarchist
1 Auramancer
1 Avenger of Zendikar
1 Bogardan Hellkite
1 Deadwood Treefolk
1 Duergar Hedge-Mage
1 Duplicant
1 Eternal Dragon
1 Eternal Witness
1 Farhaven Elf
1 Fauna Shaman
1 Fierce Empath
1 Flametongue Kavu
1 Flickerwisp
1 Garruk's Packleader
1 Genesis
1 Haze Frog
1 Hazezon Tamar
1 Karmic Guide
1 Kitchen Finks
1 Krosan Tusker
1 Loxodon Hierarch
1 Monk Idealist
1 Obstinate Baloth
1 Paleoloth
1 Pelakka Wurm
1 Primeval Titan
1 Regal Force
1 Reveillark
1 Riftsweeper
1 Siege-Gang Commander
1 Solemn Simulacrum
1 Spike Weaver
1 Spitebellows
1 Squee, Goblin Nabob
1 Sun Titan
1 Sunblast Angel
1 Wood Elves
1 Woodfall Primus
This is my baby.
4x Putrid Leech
4x Wren's Run Vanquisher
3x Boggart Ram-Gang
4x Bloodbraid Elf
3x Chameleon Colossus
3x Terminate
4x Thoughtseize
3x Maelstrom Pulse
4x Blightning
4x Giltleaf Palace
4x Reflecting Pool
Use the reveal mechanic to play out the best threats. Turn 1 thoughtseize into turn 2 vanquisher or Leech, then turn 3 whatever. Chameleon colossus as a finisher?
3x Bloodhusk Ritualist
4x Primeval Titan
2x Grave Titan
1x Steel Hellkite
4x Doom Blade
4x Inquisition of Kozilek
4x Explore
3x Sign in Blood
3x Cultivate
1x Haunting Echoes
3x Garruk Wildspeaker
4x Verdant Catacombs
3x Tectonic Edge
1x Mystifying Maze
1x Dread Statuary
9x Swamp
6x Forest
I have 1 open slot.
Card choices
Bloodhusk Ritualist- Essentially mind shatter that cant be negated. It is black heavy, which is why I opted for Explore over overgrown battlement. I should be dropping more black than green or colorless. And with a garruk on the table, I can almost guarantee I can take thier whole hand. I might need to up the swamp count by 1 somehow.
Steel Hellkite- I really like this guy. He acts as a ratchet bomb for whatever amount you need it to. Plus with extraction back in the format, threat diversification is important again.
4x Grave Titan
2x Wurmcoil Engine
1x Steel Hellkite
4x Inquisition of Kozilek
3x Mind Sludge
1x Memerocide
1x Haunting Echoes
2x Grasp of Darkness
4x Doom Blade
3x Ratchet Bomb
3x Consume the Meek
4x Sign in Blood
25x Swamp
3x Sadisitic Sacriment
1x Haunting Echoes
3x Vampire Hexmage
3x Duress
2x Consuming Vapors
1x Brittle Effigy
4x Wall of Omens
3x Overgrown Battlement
3x Baneslayer Angel
3x Primeval Titan
2x Sun Titan
3x Condemn
2x Revoke Existence
2x Day of Judgement
3x Garruk Wildspeaker
3x Gideon Jura
2x Elspeth Tirel
3x Tectonic Edge
3x Stirring Wildwood
4x Sunpetal Grove
6x Forest
9x Plains
1x Revoke Existence
4x Brindle Boar
3x Luminarch Ascension
2x Nihil Spellbomb
1x Journey to Nowhere
3x Autumn's Veil
1x Day of Judgement
Ratchet Bomb is required to deal with other planeswalkers. Ascension now in the board vs UW or other slow control.
Next question.