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  • posted a message on Unkillable commander
    Quote from WizardMN »
    Okay so looking at sone of the cards you suggested would not actully work because fountain watch gives all of your artifacts and enchantment hexproof so all of the target spell would not work and lets through in shalai voice of plenty as wells as mycosynth lattice and conqueror's flail
    I did misread Fountain Watch so you can ignore Return to Dust. The rest still stand.

    As mentioned, you edited in a few other cards, but almost none of the cards I listed target. So, your additional 3 cards (specifically, the Lattice) just lets Merciless Eviction choose Artifacts (it obviously exiles everyone's everything), Kalemne's Captain exiles everything, Wave of Vitriol makes everyone sac everything (at least they get to replace all their lands). The only thing I see that those additional cards change for the worse is Earnest Fellowship since everything is colorless. Even Evacuation and Rift can still be cast on the controller's turn so the Flail would not really do much.

    Is there something more specific in the cards I and others have suggested that you feel your additions actually matter for? How do you plan on getting around Mass Bounce and -X/-X effects?

    Vanishing is the single most powerful aura to protect any creature from any removal ever possibile. Of course your opponents can still damage the sources of mana you need to phase out the creature or wait until you can't pay the cost anymore. But is still the best one, imho (especially if your general is Zur, the Enchanter )
    I agree that this is likely one of the best options along with Teferi's Protection in hand to help save things. They can still be gotten around as it is unlikely that every one of those pieces will be around so it is possible something as simple as Krosan Grip can stop Vanishing.

    I am wondering if this is a thread for "let's find the best way to protect a commander" or if this is more along the lines of "ha-ha, I have assembled a ridiculously convoluted boardstate that I think opponents can't get out of". The former would actually be a fun exercise, but the thread has been framed as the latter which suggests that the OP just wants to show how clever they are without actually coming up with a way to do what they want.


    No im not trying to be clever I really think with every ones imput we could come up with a combo that may not be perfect but very close because i havent really seen one yet
    Posted in: Commander (EDH)
  • posted a message on Unkillable commander
    Yes I did but thats okay im just trying to find a combo that works but I dont toxic deluge would not work the creature wpuld be phased out when you would be able to play that card
    Posted in: Commander (EDH)
  • posted a message on Unkillable commander
    Okay so looking at sone of the cards you suggested would not actully work because fountain watch gives all of your artifacts and enchantment hexproof so all of the target spell would not work and lets through in shalai voice of plenty as wells as mycosynth lattice and conqueror's flail
    Posted in: Commander (EDH)
  • posted a message on Suncleanser and chronozoa combo
    Hey every one so I am trying to find out if this combo would create infinte chronozoas or would it cancel them out or do nothing so you take suncleanser and target your self removing and prohibiting you from getting counters then playing chronozoa which has vanishing 3 and replicates after the time counters are gone so because suncleanser removes all of your counters does that applie to chronozoa
    Posted in: Magic Rulings
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