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  • posted a message on [VOW] DreadFeast Demon — Level up games
    Quote from Pants_On_Head »
    Yea, a card that over the course of a couple turns, will turn your entire board of creatures into 6/6 flyers is going to win a LOT of games of limited.


    I wouldn't be surprised if your win rate is >95% if this resolves in a game of Limited. If they can't remove it on the spot, it's hard to see how they can possibly win if you reach your end step outside a few niche scenarios (like you being a 3 and them top decking a burn spell), the token having the same ability as the creature means this completely snowballs and is pretty much impossible to come back from. How much removal will even be able to remove a 6/6 flyer at instant speed, I bet not a lot, and not only that, they've got to actually have the mana open to kill it when you play it, or they're still dead anyway.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Cloaked Cadet— The Game Center preview
    This will suffer from training sucks I suspect. Like yer if you go off with it, it's going to net you a lot of cards, and GW does have a +1/+1 counter theme. But it's also the sort of card that you play and you fall behind, and never get to use its abilities/card advantage, as at the end of the day it's a 5 mana 2/4. If you're behind in a game it's absolutely terrible, if your at parity it's not great, and that's normally how you judge if a card is good.
    Posted in: The Rumor Mill
  • posted a message on [VOW] DreadFeast Demon — Level up games
    Seems a number of 7 mana I win cards in Limited. Like if they don't kill this immediately they're just so dead it's not even funny.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Brine Comber // Brinebound Gift— PixieKittenPlays preview
    Could have been a 1/2 or even a 2/2 and it still probably wouldn't made it more playable.


    I think this actually looks pretty strong (to be clear I'm talking about limited). This immediately gives you two bodies, one of them flying, and has a very inexpensive disturb cost to immediately give you another flying body. The other disturb aura dudes so far spoiled seem to have been costed a too high on the disturb half but this one looks just right.



    Yes, clearly this card is a Limited card, and I think it's very good there. Normally I think aura matters cards mostly suck as it's such a risky game plan, but this both triggers off becoming the target of an aura spell, meaning there is no blowout from them bouncing/removing your creature in response, and there's a ton of aura's on the back of disturb cards that you can effectively run for free, making me think this is likely excellent in Limited as an army of 1/1 flyers is very hard to deal with.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Toxrill, the corrosive (THE SLUG!) — Modern games
    Quote from Courier7 »
    Expensive at 7 mana but definitely worth it if it can stick around. If you can afford the colorless land in such a deck then Karn's Bastion could come in handy. For Limited....can you wait until turn 7? I don't think I have seen any ramp or mana rocks yet (I am sure they will come along soon).


    If you open this in Limited you just build your whole deck around surviving to 7 mana given how absurd in Limited this is. If they don't have a removal spell in hand it's hard to see how you ever lose with this surviving even 1 turn cycle given it gives their entire board -2/-2 each turn cycle.
    Posted in: The Rumor Mill
  • posted a message on [VOW] "Frenetic Devils"— Beatriz Turba preview
    This seems bad even in limited tbh. The problem is it will be basically impossible to get this to trigger the turn you play it in limited, a T5 5/5 haste is a big game in limited, but this isn't that, a 3/3 haste is under rate, and how many times are you going to realistically be able to trigger this a turn in a limited deck, not consistently more than once I imagine, and even if you do it lacks trample anyway so you could just be investing a bunch of spells for minimal gain.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Hallowed Haunting— TechRaptor preview
    Quote from Lectrys »
    Quote from Crispen_Smith »
    Quote from Lectrys »
    This seems awful to me. Like you've got to be so deep on enchantments to make this work, and there's not going to be the critical mass in Standard. In older formats why would I not just use Sigil of the Empty Throne over this?

    I have to admit that Hallowed Haunting only costing 4 mana instead of Sigil of the Empty Throne's 5 mana could give it the edge over Sigil of the Empty Throne in Modern...and maybe even Legacy.


    I'm super skeptical about the 1 making a difference. Typically Enchantress doesn't have mana as the bottleneck

    Legacy Enchantress often doesn't have mana as a bottleneck, but that's because they have Serra's Sanctum. Modern Enchantress often does have mana as a bottleneck because Sanctum Weaver often doesn't get to live.

    Quote from Lectrys »
    This seems awful to me. Like you've got to be so deep on enchantments to make this work, and there's not going to be the critical mass in Standard. In older formats why would I not just use Sigil of the Empty Throne over this?

    I have to admit that Hallowed Haunting only costing 4 mana instead of Sigil of the Empty Throne's 5 mana could give it the edge over Sigil of the Empty Throne in Modern...and maybe even Legacy.


    Sorry, but no chance. Those decks only run 1-2 Sigil in the first place, it's a win con after they establish their lock. This costing 4 mana over 5 mana is irrelevant as the mana won't be relevant by the time they establish their lock, and Sigil closes the game way faster.

    I've tried Modern Enchantress before, and I generally need to get out Solitary Confinement pretty quickly there - and I sometimes cannot establish a lock with it and often lose as a result. I have had to lock decks out with Sigil of the Empty Throne only before, and Hallowed Haunting costing 1 mana less would matter quite a lot in that scenario.


    In that scenario I'm struggling to see how a 4 mana do nothing is helping you anyway. In that scenario you want anything but this kind of card. I mean that's why Sigil is only a 1 of to begin with, you basically don't want it until you have your lock, and the rest of the deck is about keeping you alive until that lock or helping you achieve that lock.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Hallowed Haunting— TechRaptor preview
    Quote from Lectrys »
    This seems awful to me. Like you've got to be so deep on enchantments to make this work, and there's not going to be the critical mass in Standard. In older formats why would I not just use Sigil of the Empty Throne over this?

    I have to admit that Hallowed Haunting only costing 4 mana instead of Sigil of the Empty Throne's 5 mana could give it the edge over Sigil of the Empty Throne in Modern...and maybe even Legacy.


    Sorry, but no chance. Those decks only run 1-2 Sigil in the first place, it's a win con after they establish their lock. This costing 4 mana over 5 mana is irrelevant as the mana won't be relevant by the time they establish their lock, and Sigil closes the game way faster.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Manaform Hellkite— day9 preview
    The thing with a card like this is how many 4 mana creatures that have no protection, and no immediate value actually see play these days? I think this needed haste itself to be playable, as it is I don't see it.

    Probably completely broken with Delve and such mechanics ...

    You get a ton of power that this just wins in 1 swing.

    Not a fan of these busted overpowered "mythics" that also represent a 4/4 flying for 4 mana ...


    This doesn't work the way you are hoping. Exiling cards for Delve does not count as spending a mana so you cast a 1 mana Treasure Cruise, you get a 1/1, not an 8/8.

    Quote from Cragplate »
    basically cheaper shark typhoon with a body, overpowered as f...


    Shark Typhoon is a much better card than this. For one the sharks stay around, but more importantly Shark Typhoon is cycled like 90% of the time. Without the cycling bit Shark Typhoon would be unplayable.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Mothership 10/29 — Chandra, Dressed to Kill and Torens, Fist of the Angels
    Where has all this 3 mana planeswalker fear come from all of a sudden? Are people that scarred by Oko? There has been a ton in Standard in the last few years that have done absolutely nothing, and this will be likely the same.

    For those comparing to Chandra, Torch of Defiance, this is cheaper, but its abilities are all weaker too, and importantly there's no defence mechanism like Chandra, Torch of Defiance had. This does pretty much nothing if your opponent has board presence.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Hallowed Haunting— TechRaptor preview
    Quote from Mana Goat »
    This seems awful to me. Like you've got to be so deep on enchantments to make this work, and there's not going to be the critical mass in Standard. In older formats why would I not just use Sigil of the Empty Throne over this?


    I think this is meant for commander. It doesn't compete with Sigil of the Empty Throne for the same turn drop and gives a similar enough effect to help give a commander deck more consistency.


    Yer I agree it's meant for commander. In constructed I don't see any possibility for this. An enchantress deck won't exist in Standard, and in older formats there are way better finishers than this.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Hallowed Haunting— TechRaptor preview
    This seems awful to me. Like you've got to be so deep on enchantments to make this work, and there's not going to be the critical mass in Standard. In older formats why would I not just use Sigil of the Empty Throne over this?
    Posted in: The Rumor Mill
  • posted a message on [VOW] Mothership 10/29 — Chandra, Dressed to Kill and Torens, Fist of the Angels
    Quote from Ryperior74 »
    Gaping dear god why wizards

    You did the exact similar type of ability add minus as oko even though this is no where near as bad


    and rule of thumb you never ever ever ever……EVER! Keep your eyes off 3cmc walkers we have yet to see one of those not get played in eternal format (BESIDES TIBALT 1.0)


    Pretty sure this planeswalker is terrible. Just because of Oko shouldn't mean they never print 3 mana planeswalkers. They have printed loads of 3 mana planeswalkers in recent times that have done absolutely nothing. People said the same about the likes of Kasmina, Enigma Sage, which I said was terrible and never seen anywhere. Not sure where you've got all the 3cmc planeswalkers seeing play in eternal formats from. Basri Ket, Dovin, Grand Arbiter, Jace, Mirror Mage, Mu Yanling, Sky Dancer, Niko Aris, The Royal Scions were all printed recently, and done nothing anywhere to my knowledge. Dakkon, Shadow Slayer was in MH2 too, and despite having some pretty powerful abilities, is yet to do anything (though might have future potential, it's just quite restrictive by the definition of being 3 colour and wanting you to play some kind of artifacts).

    The problem with Oko is it was pushed to beat the hate, starting at 4 loyalty, and ticking up to 6 loyalty immediately, put it out of reach of the hate play. There's also that it's +1 was insane. It was a Beast Within for their creatures and artifacts, while also turning the food tokens it made into 3/3's, creating its own army. That ability might be the most insane ability they've put on any planeswalker ever given context. It was a 3 mana planeswalker that could tick up faster than any aggro deck could hope to deal with it when played T2 or T3, while also having a +1 ability that could deal with the overwhelming majority of threats to planeswalkers. It single handedly made loads of cards completely unplayable, as things like Gods and The Great Henge were simply embarrassing if your opponent had an Oko in play.

    As for this card, neither of the +1's are particularly strong. The top ability can theoretically allow you to double spell the turn you play it, but is likely pretty weak the turns after. The second and third abilities put a huge deck building restriction on the card, they basically want your entire deck to be red spells, and even then the 2nd ability is only going to draw a card like 2/3 of the time, and it may not be a card particularly useful at the time. The ultimate does likely pretty much win, but it's a long time to get there for a planeswalker that barely protects itself.

    I think the main problem with this card is most decks that are all red spells are burn decks or fast aggro decks, neither of those want a 3 mana planeswalker like this that otherwise does nothing to fit their gameplan.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Dread Fugue and Skulking Killer— JS2 previews
    Dread Fugue actually seems pretty good. I expect it to see some play, wouldn't be surprised if it even touches into some older formats, albeit competition is obviously fierce. But eg. in Modern there's a lot of decks not running anything over 2 mana anyway due to Lurrus. Missing the likes of Teferi and 3 mana cascade cards is a big deal though, so I can only see it as a role player rather than a main discard spell.

    Skulking Killer seems pretty bad, even in limited. Like unless you are playing it T4 it's not going to be easy to even satisfy that requirement, so a lot of the time it's just going to be a 4/2 for 4, even if your opponent only has 1 creature, this might not even kill it, so all in all seems limited filler, but at uncommon it's kind of meh.
    Posted in: The Rumor Mill
  • posted a message on [VOW] Grolnok, Wedding Announcement // Wedding Festivities, and more— Weekly MTG previews
    Quote from Tormented »
    I'm not really getting Wedding Announcement. The card seems really bad to me. The fact you have to transform it means you can't use it as some win con token generator, and it seems way too slow for any aggro deck to want it that is triggering the card draw part.

    Wedding Announcement: Having to jump through hoops for a no-frills anthem? No thanks.

    Demonic Bargain: Allows you to dig ridiculously deep for the cost, but exiling a huge chunk of your library just for one card hardly seems worth it. You don't even get a "you may cast that card" tacked on as a pity prize. I'm sure there's scenarios where it'll shine, but I'll stick to Diabolic Tutor.

    Grolnok: I can't help but like this. Gets around graveyard hate by creating a personal exile zone that can't be meddled with. Might get me to finally play a self-mill deck. The Threshold frogs won't work with it, unfortunately. Changelings/Arcane Adaption might be your best bet.


    I don't see what you wanted from Demonic Bargain. You can already cast the card as it goes to your hand, or did you mean for free? The card would be beyond absurd at that point. 3 mana go and get Emrakul and cast it for free? Yer right.

    As it is it's mostly a better Grim Tutor for any deck that wants that. Exiling 13 cards is barely even a cost. Grim Tutor isn't particularly great to begin with though. If this shows up it will be in some combo deck as that's the only real type of deck that wants 3 mana tutors.


    Wedding announcement is not an anthem that you have to go through hoops to flip. Anthem is the reminder of the 3 cards you drew or 3 humans you made (or a combination of the 2) for 3 mana.

    Yes, it is slow and a bit clunky - but the incremental value of this card is quite high - it just isn't the drop crusade and swing that we are used to.


    You've done those things over 3 turns though, that's the problem. It's slow to do anything. The sort of deck that can actually trigger it to draw 3 cards over 3 turn isn't going to want a 3 mana effect that builds incremental card advantage over 3 turns, it's too slow for them. The create a 1/1 every turn part could have had potential as a finisher for decks that gives inevitability that would be hard to interact with, but the fact you have to transform it means it can't even do that.
    Posted in: The Rumor Mill
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