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  • posted a message on [AFR] Skeletal Swarming— Hareruya preview
    Quote from Boreez »
    "you will just be forced to chump with the tokens"

    you can't chump block with the tokens. They're tapped


    They still untap eventually.


    They have to attack each turn.


    Oh, you're right, I missed that. This card seems worse than I thought then, as that means at parity often you will just have to suicide your guys in, not convinced this is good even in Limited then.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Skeletal Swarming— Hareruya preview
    "you will just be forced to chump with the tokens"

    you can't chump block with the tokens. They're tapped


    They still untap eventually. That's one of the reason the card is so slow, if your opponent is playing like a 4 drop into a 5 drop, and you are playing a 5 drop that does nothing until your next turn, you can easily end up in position that you are never able to utilise the tokens. Where this shines is in a game of parity or one where you're ahead it will really hammer home your advantage, especially if you sacrificing things for a benefit elsewhere. That puts it below bomb level though, as true bombs imo are ones that can bring you back from behind, and I don't think this ever does that as it's just too slow to get to the board. Its upside is when it's good it's probably near unbeatable as most decks probably won't be able to interact with it at all, and once this hits the table you've got to be on the front foot real fast, as you will inevitably lose any long game with this in play if you aren't putting pressure on your opponent.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Skeletal Swarming— Hareruya preview
    This is way too slow for Historic and Pioneer sacrifice piles. Sacrifice piles are looking to win by the time they get to 5 mana.

    It's fine in Limited, not convinced it's a straight bomb. These types of cards have generally got worse over the years as everything else around them become more efficient. It provides inevitability in a long game that you will definitely win with this, and it's a permanent that they probably won't be able to interact with, but it's not a card that's really going to get you back into a game you're behind in as you will just be forced to chump with the tokens and not really get anywhere.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Treasure vault (Artifact land in standard!) - Fan email
    All these artifact lands printed recently just makes it even weird the original coloured artifact lands are still banned in Modern.


    All the current legal artifact lands make colored mana tapped or colorless untapped. It's too strong to have both apparently.


    It really isn't though. Decks wouldn't even be able to fit many in, given most artifact decks are hard pressed for slots between Urza's Saga, Inkmoth Nexus, Spire of Industry, Glimmervoid. They are banned from sins of nearly 20 years ago, they would be fine today and only see marginal play. The other thing is the hate for artifact decks also dictates you can't just run all artifact lands anyway as otherwise you're too cold to Stony Silence.

    Tbh part of me thinks WOTC just don't care because they aren't the sort of cards that will sell packs anyway, so there's no real profit to be made from unbanning them anyway.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Old Gnawbone and Xorn— M.Wakatsuki/aisha previews
    Revel in Riches is really going spike through the roof from this set.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Sorceror Class— Cnews preview
    Quote from pierrebai »
    This just might be good enough for storm in modern. Only the 5 CMC of the final level might be a bit too much.


    Storm doesn't want a bad Looting effect, and doesn't have enough creatures to abuse the 2nd class. This is also way too slow for Storm anyway.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Treasure vault (Artifact land in standard!) - Fan email
    All these artifact lands printed recently just makes it even weird the original coloured artifact lands are still banned in Modern.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Treasure vault (Artifact land in standard!) - Fan email
    Quote from Lectrys »
    OK, who was the guy who wanted Affinity decks in Modern again?

    ...And how much can this propel Affinity to actually ban-worthy glory in a meta with enough Karn, the Great Creator, Stoneforge Mystic, and Asmor to cause trouble?


    Affinity as people remember it will never come back. The only playable Modern card with Affinity on it is Thought Monitor. Affinity has basically changed to a Hardened Scales deck these days as it's just a more resilient and quicker deck.

    I'm really not sure this land will see the light of day in Modern either. These decks need lands that can produce colour since the banning of Mox Opal especially, this isn't helping there, and just makes you even more vulnerable to hate.

    This seems absolutely busted in EDH with Revel in Riches though.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Demilich, Wizard's Spellbook, Bag of Holding downshift, and more— Weekly MTG previews
    Demilich feels like the most powerful card in the set so far. This is pretty easy to make a 0 mana 4/3 that Snapcaster Mage's every time it attacks. It even has the ability to recur from the graveyard, that feels a very real card in an otherwise very disappointing set.
    Posted in: The Rumor Mill
  • posted a message on [AFR] "Sylvan Shepherd"— 3DJuegos preview
    It does hypothetically trigger your life gain matters stuff every turn in Limited. However it's a 2/3 for 3, the idea your going to get to attack with it multiple times seems fanciful, which makes me think it's bad even in limited.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Dragon Turtle -Kotaku
    Quote from boombox_smk »
    Quote from Creedmoor »
    Quote from seilaoque »
    it's just me or is this terrible?

    I mean.... you drop this, it taps some dude, and itself, then, it remains tapped.....
    to be untapped on turn 5 at the earliest where a vanilla 3/5 will not likely be relevant anymore.

    if the entire ETB was a may, the card would be pretty good.
    as is.... damn......


    I mean, it's not like you're not going to be doing anything on turn four or five.


    And it's more of a control card. It's like a Crippling Chill or Code of Constraint, except the card you draw is a 0 mana 3/5.


    It's actually more of an aggro card. On the defensive, all this is doing is buying you time while dealing with nothing in the long run. In a game of parity or where you are on the offensive this is a game winner. It's same principle why Sleep is great in an aggro deck and terrible in a control deck. In blue especially you will tap down whatever they have that can block your flyers, then get free reign with your flyers for 2 turns, that is for sure a way to steal Limited games.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Dragon Turtle -Kotaku
    Quote from seilaoque »
    it's just me or is this terrible?

    I mean.... you drop this, it taps some dude, and itself, then, it remains tapped.....
    to be untapped on turn 5 at the earliest where a vanilla 3/5 will not likely be relevant anymore.

    if the entire ETB was a may, the card would be pretty good.
    as is.... damn......


    I mean it's not Constructed playable but in Limited this is fine. Just flash this in before their declare attacker's step, tap down their best guy for 2 turns, and your guy will untap before this where it's a 3/5 for 3 mana, has the potential to steal games in any sort of race situation.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Drider— cEDH Brasil preview
    Quote from leslak »
    If let unchecked this easily wins limited


    Is true, but in reality this only gets left unchecked if your opponent is horrendously screwed. By itself its a 4/3 for 5 with no evasion, that's a bad rate, so it likely will need support from other stuff to truly shine. Putting eg. Fly on this, seems a way to steal some Limited games.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Good Morning Magic 06/30— Kick in the Door
    Actually one of the better if not best dungeon card seen, albeit it requires a very specific shell which likely doesn't fit otherwise with the dungeon mechanic.
    Posted in: The Rumor Mill
  • posted a message on [AFR] Minion of the Mighty— Stephen Croke preview
    Quote from Lectrys »
    Quote from protoaddict »
    There is a Legacy deck out there somewhere that is going to go

    T1 Taiga, Kobolt
    T2 Invigorate, Mutagenic Growth, attack, Put nicol Bolas into play tapped and attacking

    Though I guess you can replace bolas with The Ur Dragon, bogardan hellkite, etc


    This is just an inferior version of Legacy Infect, which is an average deck in Legacy to begin with, but at least has access to blue, thus more better cards for Legacy.

    The combo version below actually seems more like Blazing Shoal Infect, which got Blazing Shoal banned from Modern but seems to have pretty much no legs in Legacy:
    Turn 1 minion.
    Turn 2 scale up, Terror of Mount Velus, win

    I like that game plan.

    Admittedly, part of Blazing Shoal Infect's power was probably in Inkmoth Nexus's uncounterability.


    Also that it didn't require a creature to just sit in play for a turn saying "please don't kill me as I'm all in on this really fragile strategy, and my deck does nothing if you break it up".

    The Scale Up plan with this requires just as many moving pieces as killing with a T1 Glistener Elf, so I don't really see it being a thing as Infect is hardly tearing up Modern right now. There is too much interaction for T1 creatures, something that will only increase in a world of Ragavan, and there is even Force of Negation to protect against the combo. The problem with such a deck is there's no plan B, you are a pure glass cannon deck, your deck just completely folds and does nothing if your opponent breaks it up, those decks just don't cut it in Modern anymore.
    Posted in: The Rumor Mill
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