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  • posted a message on [C19][CUBE] Wildfire Devils
    The floor of doing nothing if your opponent has a counterspell or a situational useless spell (wrath for example) is only 50% if you have anything in your grave.

    Note too that the card is exiled so it cant be choosed again next upkeep if opp is randomly choosed again.

    Card is probably too random but to me power level is definitively here.

    It is very different and random compared to FTK but it has a significant chance of being better and sometimed busted. The fact that it triggers at every of your upkeeps as well is a significant upside to me.

    Definitively deserves testing imho, aside from the counterspell issue i am worried that in the early game there might not be a target in either graveyard however.



    Posted in: Cube Card and Archetype Discussion
  • posted a message on [C19][CUBE] Wildfire Devils
    Surprised there is no thread for this.

    Seems to me as one of the better cards of C19 for cube (which is not very positive for the set in general Smile )

    Problem obviously is that the outcome is very random and ACS is hard to evaluate.
    In BCS it is completely busted (Trall, Walk... in your graveyard) and WCS it can do nothing.

    However I have hope because it triggers en ETB and every of your upkeeps.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Ranking Project 2019 - GREEN voting CLOSED
    Natural Order
    Channel
    Rofellos, Llanowar Emmissiary
    Gaea's Cradle
    Noble Hierarch
    Birds of Paradise
    Hexdrinker
    Nissa, Who Shakes the World
    Survival of the Fittest
    Sylvan Library
    Selvala's Stampede
    Garruk Wildspeaker
    Lotus Cobra
    Primeval Titan
    Yoraga Treespeaker
    Oath of Druids
    Deep Forest Hermit
    Eternal Witness
    Craterhoof Behemoth
    Green's Sun Zenith
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR] Nissa, Who Shakes the World
    Had the occasion to playtest it in my 540 powered cube, it massively exceeded my expectations and is way better than Nissa WW imho:

    1. Starting Loyalty of 5 instead of 3 which is a huge difference

    2. Much better at defending himself if cast with 5 mana if you had no other following play with Nissa WW because you untap the land. This war the biggest problem with Nissa WW for me, if cast with no mana left to spare and no following play with the untap forest effect that effectively defends him, it often dies on the spot. Instead with new Nissa, you have a 3/3 ready to block and 6 Loyalty so it is rare not to untap with it barring downfall/ring effects.

    3. It generates more mana than Nissa WW if you untap with it: for both Nissa, each forest generates 2 mana but with the new one you have 2 add. mana with the +1 (I exclude the corner-case of more than 5 forests in favor of the new one as well). It was the difference between win&loss in 2 games where I was able to cast Dragon Lord Atarka / Natural Order with animated lands untapped whereas it would not have been the case with Nissa WW.
    You can also get double non-green mana by untapping animated lands if needed; it is not as effective as Nissa WW but you can still generate double non-green mana which is the most common case if slightly color screwed.

    4. You don't need to choose between generating mana and animating a land which is a huge difference->All of your turns you can animate your lands AND generate mana.

    5. Found it better in race situations because you can play both offense and defense due to granting vigilance, it was prevalent in 2 games I played versus aggro.

    -> Nissa WW was out of our cube but I expect the new one to keep its spot very easily. To me Nissa WW can be only better the turn it comes into play if you can follow it up with a strong play. From my limited sampling I am not even sure that generating 4/4 tramplers is better than 3/3 haste vigilance beaters. (One thing in favor of Nissa WW is the ultimate which is much stronger but almost never happen in my experience)
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][WAR] Nissa, Who Shakes the World
    Another big difference versus 5 mana Garruk or Nissa Worldwaker is that its starting loyalty is much better (5 compared to 3).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Feather, the Redeemed
    In cube this is mostly a 3/4 flyer for 3 mana that is very hard to cast.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Niv-Mizzet , Parrun
    From my very limited sample, it should be at best versus blue based decks because not counterable but is very weak to Control Magic Effects in which case you do not even draw a card. And to a lesser extent clone effects are problematic too.

    Last time I cast it, it got stolen by Sower of Temptation which completely wrecked me.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [GRN][CUBE] Chamber Sentry
    Seems flexible too me, sort of a endless one with the ability to remove counters to ping any target.

    At face value this is quite low but I wonder if the cost flexibility + useful ability (+ artifact type) can make up for it.

    Sadly the last ability is almost flavor text...
    Posted in: Cube Card and Archetype Discussion
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