What do you think about using checklands if you're only going to have the checks and manlands as your taplands. Might be an occasional awkward hand but depending on your gameplan they might work better.
How well have the Countersqualls been working out for you? I get that the deck isn't much of a counterspell deck, but what are your thoughts on Logic Knot or any other 2 mana counterspells?
And have you considered something like Nissa, Steward of Elements as another win condition that allows you to dig, or do you think that she has too little impact?
On the Flaying Tendrils in the board, is there any particular reason for running them instead of Languish or Damnation?
The direction I'm going to be trying to go with in my deck is going to be as a GB removal deck with U draw to keep the hand relevant and dig for what is needed as for a few counters to try to help pull ahead, while using a couple options that aren't available using straight GB.
There is probably a fair bit of work that needs to be done to the list, but I think it's going to be a strong start. What I'm trying to do is set up more card advantage by card draw and selection over other GBx decks with better targeted removal than UWx decks, with plans to have a healthy amount of discard in the SB to bring in as needed, as well as the necessary graveyard hate and a couple of Golgari Charm. The lack of Goyfs, Jaces, and appropriate fetches are due to budget concerns, while I simply haven't got around to grabbing the correct fast lands yet.
How well have the Countersqualls been working out for you? I get that the deck isn't much of a counterspell deck, but what are your thoughts on Logic Knot or any other 2 mana counterspells?
And have you considered something like Nissa, Steward of Elements as another win condition that allows you to dig, or do you think that she has too little impact?
On the Flaying Tendrils in the board, is there any particular reason for running them instead of Languish or Damnation?
Why Grim Flayer over Tireless Tracker? Is it just how few lands you run?
4 Tireless Tracker
Planeswalkers (4)
2 Nissa, Steward of the Elements
2 Garruk Wildspeaker
Killing Spells (12)
3 Fatal Push
4 Assassin's Trophy
3 Abrupt Decay
2 Damnation
Counter Spells (7)
2 Cryptic Command
2 Logic Knot
1 Spell Snare
2 Mana Leak
4 Opt
2 Search for Azcanta
2 Hieroglyphic Illumination
Lands (25)
3 Lumbering Falls
4 Polluted Delta
3 Flooded Strand
1 Bloodstained Mire
3 Watery Grave
2 Breeding Pool
1 Overgrown Tomb
2 Ghost Quarter / Field of Ruin
3 Island
2 Swamp
1 Forest
There is probably a fair bit of work that needs to be done to the list, but I think it's going to be a strong start. What I'm trying to do is set up more card advantage by card draw and selection over other GBx decks with better targeted removal than UWx decks, with plans to have a healthy amount of discard in the SB to bring in as needed, as well as the necessary graveyard hate and a couple of Golgari Charm. The lack of Goyfs, Jaces, and appropriate fetches are due to budget concerns, while I simply haven't got around to grabbing the correct fast lands yet.