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  • 1

    posted a message on Nobody expects the Ravnican Inquisition!
    I'd still like to hear Amuzet's side before I lodge my vote. They have said very little so far in this game, which I find to be more suspicious than anything else.

    It's not that I find Selesnya unsuspicious, I just don't find them all that more suspicious than Izzet, Dimir, or Orzhov.


    See, things like this are why I think MJ/Amuzet are the remaining Bolas agents.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on I Assume it Works
    This doesn't work, but I think this does:

    When Gilded Pallium enters the battlefield, creatures you control other than the enchanted creature get +1/+2 until end of turn.
    Posted in: Custom Card Rulings
  • 1

    posted a message on What could make edh casual
    Quote from greywyn »
    No insta-win cards or combos.

    No landkill beyond a single-use Wasteland, say. This includes no Annihilator, etc.

    No hard locks or Stax decks. Possibly no ‘extreme control’ either.

    Probably no Infect, because people get funny about that one.

    No ultra-fast aggro strategies.

    Basically, EDH: the Midranging.


    Ultra-fast aggro if fine, play Wrath of God if it's a problem.

    Combo is fine, play Counterspell if it's a problem.

    Mass Land Destruction is fine, simply because it is no more game-breaking than many other cards.

    Stax is fine, because there is nothing inherently powerful about it. Same with extreme control.

    Infect is fine, because it allows games to end and isn't especially powerful.

    Annihilator is fine, because for the cost of Eldrazi you can get cards like Omniscience.

    Casual EDH isn't about power, it's about consistency. Ban the efficient tutors and Sol Ring/Mana Vault/Mana Crypt, as well as ABUR duals.
    Posted in: Opinions & Polls
  • 1

    posted a message on Drafting 18 cards per pack but no additional lands
    I think no. You need to get the on-color lands, and if you mess up the draft even slightly, your deck sucks.

    If you draft perfectly, your deck sucks, but it can cast spells. sometimes. maybe.
    Posted in: The Cube Forum
  • 1

    posted a message on "It looks like rain"
    "It looks like rain"

    So Fblthb card confirmed.

    Humongulus is searching for Fblthb in the rain while referencing rain.

    FBLTHB!!!!
    Posted in: Speculation
  • 1

    posted a message on Your suggestions for a Modern Iconic Cube?
    Tarmogoyf, Snapcaster Mage, Dark Confidant, Jace the mind sculptor, Liliana of the Veil, Karn Liberated, Jace Beleren, Liliana the Last Hope, Chandra Torch of Defiance, Pack Rat, Arcbound Ravager, Shocks, Fetches, Lightning Bolt, Cryptic Command, Teferi Hero of Dominaria, The Scarab God, Ancietn Stirrings, and Ensnaring Bridge are what I think of right off the bat.

    I don't agree with Charging Monstrosaur, Dive Down, or Typhoid Rats. Monstrosaur is just not where aggro wants to be and there are a million other Typhoid Rats variants.

    Maybe also Icy Manipulator, Ethereal Absolution, the Gearhulks, Ravenous Chupacabra, the Titans, Ulamog the Ceaseless Hunger, Emrakul the Promised End, and Jace Vryn's Prodigy for fairly iconic cards(just guessing Absolution will become an iconic bomb).
    Posted in: The Cube Forum
  • 1

    posted a message on B&R Update: Ironworks Banned, Hada Freeblade, Spatial Controtion, Circle of Flame banned in Pauper.
    Quote from user-12976315 »
    Wizards stated vision for the format is a healthy mixture of Aggro, Control, and Combo. Just because you don't like one of those three does not make it unhealthy.


    False. I would allow even archetypes that I don't like (like combo decks),but that doesn't mean all combo decks are the same. Solitaire decks where a player draw, cast and trigger lots of stuff in a single turn are the cancer of the game and create unfun and misery in most of the players facing said decks.

    So, if you think Storm is a "healthy" and "fair" and "legit" archetypes, can you please answer me why WotC hates it so much that in a scale of not-returning from 1 to 10 in Standard, storm is 10?

    I'll give you a hint : because storm cards are not healthy, nor fair, not fun or good for magic.
    Once again, the problem it's not that "I don't like it".
    Yes I don't like it but I'm not alone. WotC as a whole and many, many players hate storm or eggs like decks.
    If many players hates how it plays a mechanic, it surely hurt the magic community as a whole yes. Because people could even stop to play magic if forced to see such obnoxious decks so often.


    The reason Storm is a 10 on the Storm Scale is because it is overpowered and has very small design space. In Modern, there are decks that can keep up with Storm.

    Quote from user-12976315 »
    Dude, this is not a card created for be tournament viable in Storm, in fact no serious modern or legacy deck would ever play that card, because it's completely useless for the archetype, it costs too much and it does nothing on it's own. When I talk about supporting storm I'm talking about more aggressive and cheaper rituals, cantrips or the actually storm mechanics, not overcosted junk that could see real play only in casual games inside casual strategies.

    I myself wouldn't mind if Grapeshot would cost 15 mana instead of 2. At least wouldn't be tournament viable.

    Oh yeah about that : Seething Song another card banned exactly because it was played only in Storm and make it too good.



    I wouldn't mind if lands cost 78325473498578934758934 mana to play, it would make them unplayable! Yay! YOu know what enables all the broken things in Modern? LAND! BAN THE ISLAND!

    Quote from user-12976315 »
    Baral, is not that old however, and cost reduction effects are still being added Ref: Spectacle.


    That's not intentional to make storm viable in standard or willing to support storm in modern. When WotC created Dig Through Time and Treasure Cruise enabled the life, (among other issues) of that other solitaire cancer of Ascendancy Combo Deck. Just because WotC print things doesn't mean it doesn't make mistakes or unhealthy things for all the formats. They're human after all.


    Look, we get you don't like combo. But combo is part of Magic. I, for one, absolutely HATE aggro, and if all the aggro cards were banned I would be happy and durdle for hours. But other people like aggro, and it is important to the meta.

    If you hate storm, do one of 3 things: Race storm, interact with the combo, or just don't play older formats.
    Posted in: The Rumor Mill
  • 1

    posted a message on Armageddon synergy cards
    To be honest?

    Don't.

    This sounds like casual magic.

    Armageddon is an awful thing to do in casual magic, and makes the game unfun.

    I fully advocate for using it in more powerful metas, and run it myself in a few EDH decks.
    Posted in: Magic General
  • 1

    posted a message on If Wizards is going to create things like Dimir then they need to create ways to deal with them
    Why are people complaining about control?

    Imagine a world without control.

    Now imagine a world where MTG dies.

    Now imagine a world where those worlds are not identical in every way.

    There is no such world.

    Control is necessary to
    A: Prevent degenerate combo deck from saying "I win"
    B: Keep midrange in check
    C: Keep aggro in check
    D: Force decks to be relevant early

    Without control, you don't have MTG.
    Posted in: Standard (Type 2)
  • 1

    posted a message on My 7th edition "duel" decks, need advice
    Blue should probably be control; merfolk aggro is nowhere near as good. Add Counterspell if it is too weak, also instant speed card draw. Control is viable in Vintage, so it should be viable in casual.
    Posted in: Casual & Multiplayer Formats
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