Definitely start at 5. All decks are the same archetype at 1 life: Control. Also, for creatures, make them SUPER small, focusing entirely on abilities. This cube idea just doesn't seem like the games are different enough though: They mostly end with "I kill your blocker(s) and 1-shot you GG" or "burn you in the face"
Blade juggler is better here. I like Sharktocrab, and it is an objectively better card, but forces you into Simic. For P1P1, don't first pick multicolor cards unless they are absurd(Mortify, Rakdos Firewheeler, Hydroid Krasis, Seraph of the Scales, etc).
Ugin's Spirit-Blade 1
Artifact-Equipment (R)
Equipped creature gets +2/+2 and gains vigilance.
Whenever a colorless creature enters the battlefield under your control, you may attach Ugin's Spirit-Blade to it. Only those similar in spirit to the Soul of Tarkir may wield it.
void_nothing: This creature doesn't really feel blue, but it does feel very Temur. This is a pretty flexible uncommon, but none of its modes are too strong. Also I like cards that make your opponents hate the combat step.
Hemlock: This is probably a rare, not an uncommon. Also, blue now has a bear! But otherwise, this card has a lot of decisions and versatility.
willows: Wealth is a very Sultai mechanic, and is very useful, but I don't know how much design space there is. This creature also doesn't seem to know what it wants to do. It wants to attack the trigger the third ability, and die to trigger the first, but the evasion makes attacking and trading off harder. Also, Wealth provides card advantage, which supports a long game, but also requires a low of cheap cards to not just draw lands.
Subject16: I really like this card, but then I see that it is on Alara, which is shards, not wedges. Radiant seems like a good mechanic, and does feel like an Alaran mechanic. The only problem I have with this card is that it is on Alara and has the word "Jund" in its flavor text, yet it is temur. A great design, I just wish the activated ability was black.
picnic_bomber: I like this card. It is an elegant uncommon for limited, and plays into what Bushido is for, attacking.
Legend: I kind of like this card, but it feels oppressive in Limited. You could get 2-3 of these in a draft, each of which makes two 3/3 flyers. It should probably be an uncommon for that reason. I do like the design, and the mechanic Reshape does have a lot of decisions.
Deathwalker B
Creature-Zombie Warrior
Whenever an opponent sacrifices a permanent, you may pay B. If you do, return Deathwalker from your graveyard to the battlefield.
2/1
Artificer Adept 4UU
Creature-Vedalken Artificer(R)
When ~ enters the battlefield, create three 1/1 colorless Thopter artifact creature tokens with flying.
Sacrifice a Thopter: You get EEE
Whenever a Thopter you control deals combat damage to an opponent, you may pay EE. If you do, create a 1/1 colorless Thopter artifact creature tokens with flying.
Uncontrollable Plague B
Enchantment
Creatures you control get -1/-1. 5: Target opponent gains control of Uncontrollable Plague. Some plaguecrafters make mistakes. Others call them masterpieces.
Zurgo, Mardu Revolutionary 1WBR
Legendary Creature-Orc Warrior (M)
Menace
Zurgo has indestructible as long as it is your turn. Raid - At the beginning of your second main phase, if you attacked with a creature this turn, untap Zurgo. After this main phase there is an additional combat phase followed by an additional main phase. Each other creature you control cannot attack until end of turn. "These dragons will regret the day they challenged the Horde!"
5/2
Guardian of Uzdec 3WU
Creature-Sphinx (U)
Flash, Flying, Vigilance
Addendum-When Guardian of Uzdec enters the battlefield, if you cast it during your main phase, you may put a +1/+1 counter on target creature. That creature gains vigilance until end of turn.
4/3
Trynna find a reason to say that lynching me isn't a smart idea, but like, I don't have one *shrugs*. I've played terribly. I will argue that I am not scum and lynching me is at best, gonna inform you that I am telling the truth about this, at worst gonna cost the game.
I will say earlier when I switched to D_V over ETR, I was trying to lynch ETR but I didn't think people would vote him, so I tried to manipulate the votes but it didn't work. Eh, it was a bad choice.
I will also try and look over the game to try and work stuff out, but I wouldn't expect much out of me
I really don't like this post. It doesn't sound like something that comes from town, especially with the AtE.
Thraben Banisher 1W
Creature-Human Cleric (U)
First Strike
When ~ enters the battlefield, exile target creature with power 2 or less. When ~ dies, return that creature to the battlefield under its owner's control.
2/1
Ghostfire Blade
Ugin's Spirit-Blade 1
Artifact-Equipment (R)
Equipped creature gets +2/+2 and gains vigilance.
Whenever a colorless creature enters the battlefield under your control, you may attach Ugin's Spirit-Blade to it.
Only those similar in spirit to the Soul of Tarkir may wield it.
So Fblthb card confirmed.
Humongulus is searching for Fblthb in the rain while referencing rain.
FBLTHB!!!!
Hemlock: This is probably a rare, not an uncommon. Also, blue now has a bear! But otherwise, this card has a lot of decisions and versatility.
willows: Wealth is a very Sultai mechanic, and is very useful, but I don't know how much design space there is. This creature also doesn't seem to know what it wants to do. It wants to attack the trigger the third ability, and die to trigger the first, but the evasion makes attacking and trading off harder. Also, Wealth provides card advantage, which supports a long game, but also requires a low of cheap cards to not just draw lands.
Subject16: I really like this card, but then I see that it is on Alara, which is shards, not wedges. Radiant seems like a good mechanic, and does feel like an Alaran mechanic. The only problem I have with this card is that it is on Alara and has the word "Jund" in its flavor text, yet it is temur. A great design, I just wish the activated ability was black.
picnic_bomber: I like this card. It is an elegant uncommon for limited, and plays into what Bushido is for, attacking.
Legend: I kind of like this card, but it feels oppressive in Limited. You could get 2-3 of these in a draft, each of which makes two 3/3 flyers. It should probably be an uncommon for that reason. I do like the design, and the mechanic Reshape does have a lot of decisions.
2. Legend
3. void_nothing
Deathwalker B
Creature-Zombie Warrior
Whenever an opponent sacrifices a permanent, you may pay B. If you do, return Deathwalker from your graveyard to the battlefield.
2/1
Artificer Adept 4UU
Creature-Vedalken Artificer(R)
When ~ enters the battlefield, create three 1/1 colorless Thopter artifact creature tokens with flying.
Sacrifice a Thopter: You get EEE
Whenever a Thopter you control deals combat damage to an opponent, you may pay EE. If you do, create a 1/1 colorless Thopter artifact creature tokens with flying.
Uncontrollable Plague B
Enchantment
Creatures you control get -1/-1.
5: Target opponent gains control of Uncontrollable Plague.
Some plaguecrafters make mistakes. Others call them masterpieces.
Zurgo, Mardu Revolutionary 1WBR
Legendary Creature-Orc Warrior (M)
Menace
Zurgo has indestructible as long as it is your turn.
Raid - At the beginning of your second main phase, if you attacked with a creature this turn, untap Zurgo. After this main phase there is an additional combat phase followed by an additional main phase. Each other creature you control cannot attack until end of turn.
"These dragons will regret the day they challenged the Horde!"
5/2
Golgari Dissident 2BG
Creature-Elf Warrior
Whenever another creature dies, put a +1/+1 counter on target creature.
2/2
You do realize that you would have won the game if you hadn't done this, right?
Infinite unbreakable loop!
Guardian of Uzdec 3WU
Creature-Sphinx (U)
Flash, Flying, Vigilance
Addendum-When Guardian of Uzdec enters the battlefield, if you cast it during your main phase, you may put a +1/+1 counter on target creature. That creature gains vigilance until end of turn.
4/3
I really don't like this post. It doesn't sound like something that comes from town, especially with the AtE.
Trained Warboar 2GG
Creature-Boar
When ~ enters the battlefield, you may have it fight target creature you don't control
WHen ~ dies, draw a card.
4/2
Thraben Banisher 1W
Creature-Human Cleric (U)
First Strike
When ~ enters the battlefield, exile target creature with power 2 or less. When ~ dies, return that creature to the battlefield under its owner's control.
2/1