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Fandom Legends: Magic Arena
 
Treasure Cruisin' Amulet's End
  • posted a message on Free Styles
    So with the Ravnica Story events, a couple of the stained glass planeswalker styles will be given as rewards, some can be bought through the store and 5 (one per week) will be obtainable via codes.
    For this week it's Arlinn via "OverTheMoon"
    The other four will be Ob Nixilis, Teyo, Narset and Nahiri (at least if the current tooltips for the styles are accurate).


    The new event is so horribly boring. The games take forever. It's entirely RNG based. It's just an awful slog where you need to race through 80 cards looking for a Liliana.
    Posted in: MTG Arena
  • posted a message on I hate that you can't play Free Play mode without seeing nothing but meta decks
    Seriously. Why can't I experiment with jank decks anywhere? Why can't you escape the obnoxious Control/Aggro meta at all? Who goes into the free play mode to play a mono red deck or ******* Esper Control? It boggles my mind. Take it to Ranked! What are you so ******* afraid of? What kind of massive pants *****ting coward do you have to be to need to play Esper Control in an unranked free play mode? Jesus Christ.
    Posted in: MTG Arena
  • posted a message on So SICK of planeswalkers already
    I didn't realize the new Chandra's -7 ability, in addition to letting the owner play the top 7 cards of their library, hits you for 7 damage since that counts as "removing loyalty." Absolutely insane. So here is a Walker you can't realistically attack with creatures unless you want to eat face damage vs a deck who probably has you down to 10 or less hp before even casting her, AND has a "win the game" finale ability in case you try to go over her.
    Posted in: MTG Arena
  • posted a message on Ugh this is such a horrific meta
    I mean, look at this: https://aetherhub.com/Meta/TierOne/Standard/170

    Awful. Mono-red or spam Walkers. I think I'm done until the next release. War of the Spark is bad folks. It's made the game worse.
    Posted in: MTG Arena
  • posted a message on So SICK of planeswalkers already
    Quote from drmarkb »
    Quote from user_938036 »
    So they recently add this feature to the game where you can use your creatures to attack another player's planeswalkers. This new feature will allow you to interact with planeswalkers in an obvious and simple way with cards you should already be playing.

    On a serious note, they did alter a number of uncommons, rares and even a few commons to specifically answer planeswalkers. There is a lot of paper in the format to answer the rocks. Planeswalkers are showing up more than ever because there are more than ever but they are far from dominating.


    Trouble is they keep pushing creatures and planeswalkers, and this is great for anyone who is 30. But for anyone who played in the old days, Mtg was about stack interaction, artifacts, and enchantments. People playing creatures were the ones suffering, and that is pretty much how a lot of old timers prefer it.....


    Not to mention you need a creature who can reach a walker. All the powerful walkers have a first turn defense - Teferi, Ili, Bolas, Vivians. Turn 1, and for many their +1 is defense. When the new Ili walker drops you have TWO turns to destroy it before it;s game over and shes going to either drop a 2/2 defender turn one or kill two of your creatures. Vivian takes your flier. If your opponent drops one and then the other in two turns its GG. There's no play around for a lot of them other than have a PW removal spell in hand, but PW are going to outnumber your removal spells. What do you run 4 Vraska Contempt? Maybe 4 Bedevil? 4 Vivian A, 4 Vivian B, 4 Ili. The only way the game is playable is because you get Thought Erasure on your first three turns so you can kill them in hand before they drop. I dont like cards that are "press X to win the game" and a lot of the walkers are realllllllly close to that.
    Posted in: MTG Arena
  • posted a message on So SICK of planeswalkers already
    Walkers .... way too powerful. Nissa, Who Shakes the World for example is absolutely insane and almost impossible to deal with once it's out if you're not playing a control deck that has PW removal spells.

    It's not that bad.
    Being a 5-cmc walker, and belonging to a mono-coloured archetype, I have no problem with it having a powerful effect.

    Being a 20-yr MTG player, I kinda like a big swing in the game to something different. Once the new sets come out after rotation, I'm sure there will be a large amount of answers being printed.


    5-cmc that they can drop on turn 3 thanks to ramp. Green spells are undercosted because they dont take into consideration the fact that they are pumping out mana sources 2-to-1 or 3-to-1
    Posted in: MTG Arena
  • posted a message on Mana Flood and Mana Screw stress
    Jesus Christ man, I'm playing a duo-color deck and I've whittled it down from 25 lands to 20 lands and I still just played like 3 games in a row where I drew 4 lands for every one spell. I dont even know what to say about this anymore.
    Posted in: MTG Arena
  • posted a message on Matching and Stalling Heaven..
    You mean you dont think it takes me 3 minutes a turn to decide what card I should play next in the same mono-red deck I've been playing since Amokhet? But what about when I only have one mana and need to decide if I should drop my Fanatical Firebrand or my Githu Lavarunner? That takes at least 4 minutes because I need to write out on paper the pros and cons of each and then flip a coin to get a best-of-7 result.
    Posted in: MTG Arena
  • posted a message on So SICK of planeswalkers already
    I would argue Magic is a ALOT like chess.....except it has tens of thousands of pieces that all do different things as opposed to only 6. If you dont think each game of magic has its own challenges and strategies then I dont know what to tell you. Its called finding the correct line in any given situation.

    Regarding "play-to-win", if you want to play "competitive" magic then yes, you have to invest in the cards to be competitive. If you dont want to, then just play draft. Arena may be a casual forum but the decks being played are more often than not of a competitive nature.

    No deck is going to have a good matchup against everything. Thats not how Magic works



    Holy ***** dude not even close. You don't draw your pieces in chess and need to rely on RNG giving you your Bishop when you need it. Your opponent cant be playing a board that directly counters your board. Chess is equal and balanced on both sides, the only exception being someone plays first. Not anywhere near a comparison to MTG.
    Posted in: MTG Arena
  • posted a message on So SICK of planeswalkers already
    I also feel like there may be too many, and in that massive swarm of walkers there's some that seem way to powerful. Nissa that Shakes the World for example is absolutely insane and almost impossible to deal with once it's out if you're not playing a control deck that has PW removal spells. If you're playing any midrange, aggro, or creature deck her hitting the board is usually game over. The problem with having so many is now you can drain your opponents removal spells on your second rate walkers and then drop your gamewinners unchallenged. I feel like the inclusion of so many PWs is Wizards attempt at speeding up the game. I know that's been a direction they've been heading in for several releases now - they want to get games into the 5-10 minute range and away from the 45 minute slogs in order to attract all those new players who may go Arena first and then enter the card game from that. So if you create a ***** ton of walkers that's one way to end the more controly games early - keep dropping your walkers and if one lives for two turns you won.
    Posted in: MTG Arena
  • posted a message on Does Feather work with effects like Dreadhorde Arcanist and flashback?
    This exact combo is so ******* broken and disgusting.

    Spam warning. This forum's for finding out about card interactions, not complaining about them.
    Posted in: Magic Rulings
  • posted a message on I think "this spell can't be countered" should become a more common ability
    Quote from Rezzahan »
    A quick gatherer search reveals, that there are about 50 of those cards in Modern alone, more than half of them nonblue. A large portion of that is green. And many of those cards have seen extensive Standard tournament play in their days. So it's not like that ability is lacking cards.

    Control is not oppressing because of counterspells, those are usually a 1-for-1 trade, much like spot removal. What makes control work is card advantage, the ability to draw into more counterspells and stuff, and trade one card for many with mass removal.


    I dont play modern, so I guess I'm talking only Standard. And yes, I agree card draw is a big control power advantage. I still think the amount of counters is a huge advantage too (there's, what, 30 different counters available in standard right now?) and I'd like to see ways to mitigate control without stripping it of power. I play control and find control games fun, but there is a point where it feels like versus control, if you begin the game on the wrong footing with your opening hand there's no way to come back and that's not really great. I'd like to see a way to stop blue from being able to dominate a game once it has a good manabase out and can keep draw and counters in hand at all time. I was thinking draw ability cards should all resolve at sorcery speed, but I think adding more uncounterable options into other colors might make blue decks have to find ways to deal with threats on the board, instead of just ways to prevent them.
    Posted in: Magic General
  • posted a message on I think "this spell can't be countered" should become a more common ability
    There's only a few - Nezzy, Carny, and Veto that I can think of off the top of my head (and most belong to blue already), but there honestly should be a whole deck type based around uncounterable cards. Creatures, costed for it (like 4 mana for a 2/3 uncounterable maybe), removal spells, PW removal spells. Since Green already has it's toe in, I could see it being a green type. Something to at least wrench the oppressiveness of blue besides having to play tier 1 aggro. A more reliable way to remove a Teferi or handle mono-blue which seems to have an endless supply of cheap counters. Whenever I look at winning tournament decks (like here: https://aetherhub.com/Meta/TierOne/Standard/159), with the exception of mono-red aggro, all the decks include blue because blue can counter and shut down almost anything else. I like playing control myself, but it does get a bit oppressive and would love to see some ways to balance it out and let other colors have the ability to be competitive. I think an uncounterable series of spells could help. It would let you work green into decks to make more midrange playstyles available - g/w, g/b, g/r.
    Posted in: Magic General
  • posted a message on Mana Flood and Mana Screw stress
    They should honestly call this game: Magic the Gathering: Turn 2 Thought Erasure
    Posted in: MTG Arena
  • posted a message on Mana Flood and Mana Screw stress
    The clumping of cards, not just mana, still seems way more common than "randomness" would allow. I just played a game where my opponent had all four Wizard's Lightening spells in his hand on turn 4. And I regularly pull Thought Erasure after Thought Erasure in a row, yet don't see my large mana cards that frequently even though I have the same amount of them in the deck.
    Posted in: MTG Arena
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