Quote from darrenhabib »I should really change the thread explanation, and have the idea of the Astral Slide as kind of a bonus, rather than the name sake of the deck. But I would have never gotten the core idea of the cascade plan without it, so just left the thread as the original theory-crafting explanation.
I've probably played like 50 games and had a proper Astral Slide setup twice. But I still win a lot of games, because the Living End or Hypergenesis just end up being too much for opponents, with just a single/few Niv-Mizzet Reborn triggers.
Actually as it turns out Rakdos, Lord of Riots has been the least useful of the creatures. Never cast it on Turn 4 (of course) and the colorless portion can only be used on creatures.
Then Golgari Findbroker has also been something I just never used. Really need fetch land to get any use, as I don't want to put creatures back into my hand just in case of Living...stuff.
Yeah I guess because it doesn't have an ability that is very relevant to commander, that I didn't end up adding it, although haste to all creatures is suuuuper great if you have it. Just killing off the person that could deal with your board means that you normally win the game in that situation.
I have to say much like Astral Slide, I have cast Immortal Servitude only a couple of times. Casting it for 9 mana to get the 6 drops has only happened when I had Cadaverous Bloom to fuel the mana to cast it.
So in the end, distributing your casting costs, doesn't really matter long term for the deck.
I NEVER have mana spare, certainly not three in opponents turns. I was thinking about Force of Will as a non-color paired card that I might naturally draw, and I just did a count of 26 blue cards, which is fine considering Niv-Miz draw into blue cards as well. There is also Force of Negation, which could be worth considering as well.
Quote from GrimoireDark »The build i’d Like to put together would be big value spells like Apex of Power and the like. It might be a bit more efficient to run a different commander, but I prefer having a deck that can function fine without the commander. I will try to put together a build to post once I have a bit of time or do so
Quote from darrenhabib »The answer is yes, there are some things I want to add to the deck from War of the Spark. I'll explain the choices and reasonings when I get a bit more time to do a full set review
I really like Firemind Vessel actually, I think any artifact that provides two mana is really good. I will discuss this and new Karn and Ugin, they are very note worthy.
Sorry if my answers have been a bit vague, I'm processing my thoughts at the moment, and most likely will be discussing elements you've touched upon, so hopefully fill you in more then.