I assume there's no window in the Combat Damage step where you could end the effect of Dominating Licid and return to your opponent the creature you had gained control of that has now sustained lethal combat damage?
OK, that's helpful, thank you. Follow up question. Having last played during the Urza block, I'm new to some of the steps/timing. Are players allowed to cast spells such as the two I mentioned (Howl from Beyond and Delirium) during the Combat Damage step or is the Declare Blockers step the last chance? Not that I can see any advantage to waiting until the Combat Damage step, but I was just curious...
If a 1/1 creature attacks me and I don't block it and my opponent casts something like Howl from Beyond to boost the creature's power by 10 and I then respond with Delirium, how much damage is done to my opponent? Instinctively I would think it would be 11 damage, but if the stack resolves in reverse order, wouldn't that mean the creature would only do 1 damage?
Is there a "standard" for noting damage dealt to creatures that hasn't killed them (e.g. from something like Earthquake or Hurricane) so that in the following combat phase it is more readily apparent how much more damage affected creatures can take before being killed? Do they using something akin to damage counters in tournaments or do players just do the calculations in their heads?
Ah OK, that clears it up!! For a second there I was inferring from previous posts here that an opponent could (under normal circumstances) respond to my sacrificing a creature by killing it and preventing the sacrifice (and benefits)!
If it's not on the battlefield when the trigger resolves (perhaps because your opponent destroyed it in response to the trigger), then you can't sacrifice it, and no damage will be dealt.
You're hoping to sacrifice the artifact Real Soon Now, but it gets destroyed in response. Once that time comes, you can't sacrifice something that isn't on the battlefield.
But you could only negate sacrificing a creature, if, like Booby Trap, the sacrifice stemmed from a triggered ability, which I take it is a lot less common than most sacrifice scenarios?
So you can sacrifice a creature in response to a creature being killed, but in this case you can't do something similar because of the order... you're sacrificing the artifact and your opponent is the one responding by destroying it, causing that the destruction of the artifact to occur first as the stack resolves. Is that about right?
If you play Booby Trap and name a card, when the named card is drawn by your opponent and you (attempt to) sacrifice Booby Trap to deal 10 damage, if he responds with something like Disenchant to destroy the artifact, does that prevent the sacrifice (along with the 10 damage)?
I understand that it can be less than seven if you want, but can you untap the SAME land more than once, and if not, why? When Great Whale comes into play, untap an island, immediately tap it again for mana, untap it again as the second of seven lands that can be untapped when Great Whale comes into play, etc. untapping and tapping the same island seven times. I thought, unless otherwise stated, you could tap lands (and use mana abilities) at any time during a card's resolution?
When you play a card like Great Whale or Palinchron that lets you untap 7 lands, can you untap (and then tap for mana) the same land seven times? I'm guessing that you cannot, but it's surprising that it's not mentioned in the Rulings or Oracle text...
For Pestilence, paying 10 black mana isn't one activation for 10 damage, it's ten activations at 1 damage each, right? If you had something like Will-o'-the-Wisp out, you'd have to regenerate it 10 times to keep it in play. But if you use the ability of Crypt Rats (with 10 mana) you'd only need to regenerate Will-o'-the-Wisp once, is that correct?
Dark Ritual
Dark Ritual
Hatred
Nether Shadow
Sol Ring
Swamp
Zuran Orb
Swamp, Dark Ritual, Dark Ritual, Sol Ring, tap Sol Ring, gives you 5 black mana and 2 colorless mana. Then Nether Shadow, Zuran Orb and sacrifice a Swamp for 2 life. Then cast Hatred on Nether Shadow paying 20 life. Swing for 20 with Nether Shadow. Is my math right? And if so, I was curious whether there were any cards in an all green or all white deck that would save the opponent (I know blue has Force of Will, red has Pyrokinesis, and black has Contagion). And wouldn't that be an argument for Hatred being restricted?
But you could only negate sacrificing a creature, if, like Booby Trap, the sacrifice stemmed from a triggered ability, which I take it is a lot less common than most sacrifice scenarios?