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  • posted a message on New Challenge Every Day: 4/14/19: Cabal Minions
    Votes: Legend, Cardz5000

    Cabal Tormenter 1BB
    Creature - Human Minion
    When Cabal Tormenter enters the battlefield exile up to one target creature card from a graveyard. You may cast that card for as long as it remains exiled and may spend mana as though it was mana of any type to cast it, if you do that creature is a black nightmare in addition to it’s other colors and types.
    ”Remember your past friends?... Well they certainly remember you.”
    2/2

    IIW: If the Phyrexians and Eldrazi met
    Posted in: Monthly Contests Archive
  • posted a message on Explosion Zone
    Interesting that it enters with a counter already, did they do that to make it dodge tokens or was it so that it plays nicely with proliferate? Perhaps both?

    Also interesting to note, if your opponent plays this and then activates the xxt ability to answer your bomb permanent, if you can proliferate just once before they untap it makes the land pretty much useless unless they have a way to remove a counter.
    Posted in: The Rumor Mill
  • posted a message on New Challenge Every Day: 4/13/19: Cards that Manifest
    Votes: graffd02, void_nothing

    Ghostfire Armor 5
    Artifact - Equipment
    When Ghostfire Armor enters the battlefield Manifest the top card of your library and attach Ghostfire Armor to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
    Equipped Creature gets +2/+3.
    Whenever Equipped creature is the target of a spell or ability an opponent controls, you may have Ghostfire Armor deal 3 damage to any target.
    Equip 2

    IIW: Card advantage other than draw
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 4/11/19: Chupacabras
    Votes: void_nothing, Cardz5000

    Rabid Chupacabra 3B
    Creature - Beast Horror {U}
    Menace, Deathtouch
    When Rabid Chupacabra deals combat damage to a player, creatures that player controls get -1/-1 until the beginning of your next turn.
    One bite can weaken an army.
    2/2

    IIW: Creatures with Renown
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 4/10/19: Low-power commons for Draft
    Votes: Cardz5000, Legend

    Loyal Companion 2G
    Creature - Hound {C}
    When Loyal Companion enters the battlefield name another creature you control.
    When the named creature dies, you may have loyal companion fight target creature an opponent controls.
    2/2

    IIW: Cards that Manifest
    Posted in: Monthly Contests Archive
  • posted a message on New Challenge Every Day: 4/9/19: Legendary Non-Creature and Non-Planeswalker Permanents
    Votes: Yandere Sliver, Cardz5000

    The Magewar Fields
    Legendary Land
    The Magewar Fields enters the battlefield tapped.
    t: Add C for each land named the Magewar Fields you own on the battlefield and in your graveyard.
    The magic battles over the years has destroyed everything except the soil, which drinks it in and becomes even stronger.

    IIW: Cards for unconventional tribes
    Posted in: Monthly Contests Archive
  • posted a message on Domri, Anarch of Bolas
    His -2, besides being removal, also is a decent enabler for enrage dinos. Too bad they can only fight opponents creatures, I guess they thought his card would be too strong vs control if you could force two of your own creatures to fight.
    Posted in: The Rumor Mill
  • posted a message on Karn the Great Creator
    Not sure how relevant it is, but his +1 pops moxes and artifact lands and his -2 goes nicely with the other 4 mana karn.
    Posted in: The Rumor Mill
  • posted a message on Ral, his outburst and Bend bolt
    There seems to be enough “cares about a creature with 4 power or greater” in this set that I’m surprised they didn’t bring back the ferocious keyword.
    Posted in: The Rumor Mill
  • posted a message on Kasmina, Enigmatic Mentor
    Interesting that the draw/discard ability that is a part of the -2 is mandatory. If you like you hand and have scryed and kept the top card of your library, then perhaps it’s best not to activate her at all.
    Posted in: The Rumor Mill
  • posted a message on Kasmina’s Transmutation (NumotTheNummy preview)
    It’s a slightly cheaper answer to Problem creatures in mono blue than deep freeze and doesn’t gum of the ground as much.
    Posted in: The Rumor Mill
  • posted a message on Kasmina’s Transmutation (NumotTheNummy preview)
    Screen captured from Numot’s stream, he then hinted that he might be spoiling Kasmina’s card later in the day.

    Here’s the card text

    Kasmina’s Transmutation 1U
    Enchantment - Aura
    Enchant Creature
    Enchanted creature loses all abilities and has base power and toughness 1/1
    ”Hop away now, little Eternal. Go eat some flies” - Kasmina
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I like delirious piper, a very red effect. It is not a “may” ability so The opponent’s creatures always must attack, clearing the way for a counter attack if the player playing the piper survives the initial attack. Also doubles as selective removal similar to the provoke mechanic, but with more downside. My only suggestion is that I feel the effect might be too powerful for a common. Then again maybe not, it depends on the limited environment the card would be played in.

    Etherial Oppressor WW
    Creature - Spirit Horror
    Flying
    Permanents your opponents’ control lose all non-mana abilities on your turn.
    “Shhhh... It’s coming”
    2/1
    Posted in: Custom Card Contests and Games
  • posted a message on MTGWAR - Possible Emblem Interaction?
    Perhaps rather than direct emblem interactions, I could see some enchantments that act as a sort of overwhelming splendor for emblems your opponents control. Where the emblems lose all abilities while the enchantment is on the battlefield.

    I could also see stuff like solemnity for emblems, where players can’t get emblems as long as it’s on the battlefield.
    Posted in: Speculation
  • posted a message on War of the Spark: Foil Planeswalker in Every Prerelease Pack
    I can see a limited environment with a lot of planeswalkers working fine so long a there are enough ways of interacting with the walkers that don’t require attacking them. Stuff like banishing light at uncommon, bramblecrush in green, a red lava coil variant that can hit planeswalkers and creatures, maybe a sorcery speed common black removal spell that hits walkers and creatures with a cmc of 5 like Deadly Visit and some sort of lockdown enchantment in blue that keeps creatures tapped and can also be put on walkers to prevent adding loyalty (or prevents using loyalty abilities that subtract loyalty).
    Posted in: The Rumor Mill
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