Magic Market Index for March 15th, 2019
Magic Market Index for Feb 8th, 2018
Magic Market Index for Feb 1st, 2019
  • posted a message on MTGWAR - Possible Emblem Interaction?
    Perhaps rather than direct emblem interactions, I could see some enchantments that act as a sort of overwhelming splendor for emblems your opponents control. Where the emblems lose all abilities while the enchantment is on the battlefield.

    I could also see stuff like solemnity for emblems, where players can’t get emblems as long as it’s on the battlefield.
    Posted in: Speculation
  • posted a message on War of the Spark: Foil Planeswalker in Every Prerelease Pack
    I can see a limited environment with a lot of planeswalkers working fine so long a there are enough ways of interacting with the walkers that don’t require attacking them. Stuff like banishing light at uncommon, bramblecrush in green, a red lava coil variant that can hit planeswalkers and creatures, maybe a sorcery speed common black removal spell that hits walkers and creatures with a cmc of 5 like Deadly Visit and some sort of lockdown enchantment in blue that keeps creatures tapped and can also be put on walkers to prevent adding loyalty (or prevents using loyalty abilities that subtract loyalty).
    Posted in: The Rumor Mill
  • posted a message on 36 planeswalkers in war of the spark officially confirmed also stained glass art in better view
    I wonder if some of the planeswalkers from responsible for the Mending will make an appearance? Kind of makes sense since they could be viewed as Bolas’s ultimate foes since they were responsible for planeswalkers like Bolas loosing much of their godlike power.

    Personally I really want to see Jeska reappear. Even though in the story of the mending she sacrificed herself to close a time rift, I could see that being changed to her simply getting sucked into the time rift to another time right as she closed it. After all, it can’t just be that Jeska and the Jeskai monks never met and the name Jeskai is so similar to Jeska out of random chance (this is the main reason why I think she’s not dead, just hiding in the background somewhere like Jaya Ballard).
    Posted in: The Rumor Mill
  • posted a message on War of the spark potentially getting 3 color multi color cards (atleast one anyway)
    I wonder if the war of the spark could be a wedge set, since MaRo has said in the past that their polling showed that people were disappointed that the Khans block didn’t carry the wedge color theme all the way through. So there still seemed to be more of a demand for another wedge set than a shard set.
    Posted in: The Rumor Mill
  • posted a message on How expensive should "win the game" be?
    What about 20 mana, same as a starting life total. and how about ~~can only be cast using mana from basic lands.
    That seems like enough hoops to have to jump through to win the game on the spot. The only way to get it off fast is by somehow putting all or most of your lands into play.

    I was thinking of something similar, but a little less restrictive. Having the card count the number of lands in play is a much easier way to keep track of turns than needing an actual turn counter and players leave themselves open to losing if they spend most of their turns playing ramp spells that bring more lands into play rather than spells that impact the battlefield in other ways.

    Also I think 15 mana is a good “win the game” cost to start with, since Emrakul is basically a win the game card when a player can get the extra turn from it’s cast trigger.

    So I could see a card like this:

    Win-con 13WB
    Win-con can only be cast if you control 15 or more lands.

    You win the game.
    Posted in: Commander (EDH)
  • posted a message on How does Nexus of Fate win games?
    Yeah, as stated above Nexus and Teferi wins by milling out the opponent. Once they get a hard lock on the game state with Teferi’s ultimate they just let the opponent take turns again and eventually their opponent will draw their entire deck until there are no more cards to draw.

    However the nexus player will never deck themselves because Teferi can -3 to put himself in the nexus player’s own library, so they will always have a card to draw at the beginning of their next turn if they do not cast nexus.

    This means of course that if you wanted to troll the nexus’s deck win condition, include a copy of nexus in your own deck even if you can’t cast it. That way if the nexus deck gets their Teferi emblem lock, all you have to do is refuse to play any more cards and then let your hand grow until you have 8 cards and need to discard at the end of your turn. Then discard nexus to go down to 7 cards, this would ensure that you will always have a card to draw no matter what on the beginning of your next turn and it would end the game in a draw if they had no way of preventing nexus from shuffling back in to your library.
    Posted in: Magic Rulings
  • posted a message on War of The Spark Trailer
    Quote from Yip »
    Quote from TheTechnate »

    C'thulhu world confirmed, complete with new 'Walker.

    Yep, just spoiled:

    Emrakul, Planeswalker Extraordinaire (8)
    Starting Loyalty 8
    +4 Exile up to 10 target permanents.
    -2 Gain control of target opponent's library, then draw 14 cards.
    -8 Win the next 10 sanctioned Magic: The Gathering events you sign up for.

    Annihilator 12

    You may joke, but Emrakul can walk (fly?) between planes, so she technically is a planeswalker, but does so without a spark (as far as we know). Also don’t forget that Emrakul possessed Tamiyo for a little while in at the very end of the Eldrich Moon storyline, so I could see Emrakul showing up as a planeswalker card in the future by possessing a planeswalker. Her physical form may be trapped in Innistrad’s moon, but who knows if her mind is bound up there as well.
    Posted in: The Rumor Mill
  • posted a message on War of the Spark mechanics, Gatewatch vs. Bolas alignment
    A part of me is wondering if this set will be planeswalker themed more so than any set in the past, perhaps by making every mythic (or majority of mythics) in the set a planeswalker.
    Posted in: Speculation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I like fodder researcher, an efficient mana sink that players can pitch lands and other irrelevant things to in the late game. Kind of reminds me of pack rat but not nearly as broken. I wish I had more to say, but I think it’s good as it is and can’t think of anything I’d change.

    Lone Moon 1UU
    Non-basic lands are legendary.

    (Decided to make it blue because leyline of singularity is blue)
    Posted in: Custom Card Creation
  • posted a message on B&R Update: Ironworks Banned, Hada Freeblade, Spatial Controtion, Circle of Flame banned in Pauper.
    Interesting that Ironworks got the ban, usually when there’s a popular combo deck in modern that’s taking over they tend to ban the enabling pieces of that deck, which takes away some of the deck’s consistancy while making it still playable rather than ban the actual combo cards the deck needs to function. I was expecting something like a Scrap Trawler ban. Then again they banned splinter twin, so perhaps WOTC eventually gets tired of trying to put the breaks on certain decks and instead just opts to remove the deck’s namesake combo piece rather than worry about what other enablers the next set might bring.
    Posted in: The Rumor Mill
  • posted a message on Drill Bit
    Yeah, with the amount of shock lands in standard, I feel that instant speed would serve this spell much better. In fact I feel spectacle really would be a much more interesting mechanic if more of the spoiled cards could take advantage of opponent’s shocking themselves with their own lands.
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Mobilizer is hard to evaluate, the hexproof makes it much more difficult to interact with and cost reduction effects tend not to go on creatures that have built-in protection. The only exceptions I could find are animar, Soul of elements & krosan warchief and both are much more conditional forms of protection than hexproof, animar had pro-black&white and the warchief can regenerate itself. I feel like some sort of conditional form of self protections would be better here than full on hexproof, perhaps something more along the lines of Dragonlord Ojutai’s hexproof would be good (make it lose hexproof when tapped) and it would give the player an interesting choice when it comes to activating it’s +1/+1 counter ability, forcing them to choose between no pump or pumping a creature and risk losing the Mobilizer to removal.

    Other than that, I like the card.

    Convincing Visier UW
    Creature - Human Advisor
    Whenever a spell or ability an opponent controls allows them to “choose” or “pick,” you make that choice or pick instead. (if there are targets, that player still chooses the targets of those spells or abilities)

    The basic idea was for a hate bear that makes modal cards bad (like charms & commands). I wanted to make it also affect cards like fact or fiction and collected company, but couldn’t figure out how to word it. Also I am not sure if this is possible within the rules.
    Posted in: Custom Card Creation
  • posted a message on Electrodominance
    Can also be used to take out one creature and flash in another for a surprise block.
    Posted in: The Rumor Mill
  • posted a message on Absorb

    Going a little further back, Dissipate was an uncommon in M15.

    Again I'm not upset that this is a rare, I'm only looking for a good reason as to why it is.

    Probably because Absorb was originally printed as a rare in Invasion and as others have pointed out it may be a part of a rare XXY costed cycle with Bedevil.
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    It’s hard to judge the balance of Drunken Shipmate because it’s power and toughness are missing. I like the ability and think it’s appropriate to the flavor since blocking basically knocks the guy off his feet and it takes him a while to get back up. I also like how it plays with vigilance, forcing the player to always choose between blocking now or attacking their next turn. As for the question of color of the creature, I think monowhite is fine, but he could also be Boros since creatures who can’t block or have a downside when they block is a very red thing (like goblin raider or jackel pup).

    Rapheus, Master of Self WG
    Legendary Creature - Human Ranger
    You have protection from permanents and spells you own, but don’t control.
    At the beginning of each other player’s upkeep, if that player controls three or more permanents that you own, they lose the game.
    ”Never let the other side in or one day you’ll wake up surrounded”

    (Came from wondering what a creature that punishes theft effects would look like if it couldn’t regain control of them like Trostani)
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.