Magic Market Index for Dec 28th, 2018
Magic Market Index for Dec 21st, 2018
Ultimate Masters: MMI Review
  • posted a message on Drill Bit
    Yeah, with the amount of shock lands in standard, I feel that instant speed would serve this spell much better. In fact I feel spectacle really would be a much more interesting mechanic if more of the spoiled cards could take advantage of opponent’s shocking themselves with their own lands.
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Mobilizer is hard to evaluate, the hexproof makes it much more difficult to interact with and cost reduction effects tend not to go on creatures that have built-in protection. The only exceptions I could find are animar, Soul of elements & krosan warchief and both are much more conditional forms of protection than hexproof, animar had pro-black&white and the warchief can regenerate itself. I feel like some sort of conditional form of self protections would be better here than full on hexproof, perhaps something more along the lines of Dragonlord Ojutai’s hexproof would be good (make it lose hexproof when tapped) and it would give the player an interesting choice when it comes to activating it’s +1/+1 counter ability, forcing them to choose between no pump or pumping a creature and risk losing the Mobilizer to removal.

    Other than that, I like the card.

    Convincing Visier UW
    Creature - Human Advisor
    Whenever a spell or ability an opponent controls allows them to “choose” or “pick,” you make that choice or pick instead. (if there are targets, that player still chooses the targets of those spells or abilities)

    The basic idea was for a hate bear that makes modal cards bad (like charms & commands). I wanted to make it also affect cards like fact or fiction and collected company, but couldn’t figure out how to word it. Also I am not sure if this is possible within the rules.
    Posted in: Custom Card Creation
  • posted a message on Electrodominance
    Can also be used to take out one creature and flash in another for a surprise block.
    Posted in: The Rumor Mill
  • posted a message on Absorb

    Going a little further back, Dissipate was an uncommon in M15.

    Again I'm not upset that this is a rare, I'm only looking for a good reason as to why it is.

    Probably because Absorb was originally printed as a rare in Invasion and as others have pointed out it may be a part of a rare XXY costed cycle with Bedevil.
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    It’s hard to judge the balance of Drunken Shipmate because it’s power and toughness are missing. I like the ability and think it’s appropriate to the flavor since blocking basically knocks the guy off his feet and it takes him a while to get back up. I also like how it plays with vigilance, forcing the player to always choose between blocking now or attacking their next turn. As for the question of color of the creature, I think monowhite is fine, but he could also be Boros since creatures who can’t block or have a downside when they block is a very red thing (like goblin raider or jackel pup).

    Rapheus, Master of Self WG
    Legendary Creature - Human Ranger
    You have protection from permanents and spells you own, but don’t control.
    At the beginning of each other player’s upkeep, if that player controls three or more permanents that you own, they lose the game.
    ”Never let the other side in or one day you’ll wake up surrounded”

    (Came from wondering what a creature that punishes theft effects would look like if it couldn’t regain control of them like Trostani)
    Posted in: Custom Card Creation
  • posted a message on Ravnica Allegiance Mechanics ( Spectacle, Afterlife, Adapt, Riot, Addendum)
    Edit- nevemind, I was misremembering something
    Posted in: The Rumor Mill
  • posted a message on Patrol Signaler + Cryptolith Rite Combo --> New list improved
    Any consideration to maybe a single copy of Craterhoof Behemoth? Seems like it would be an excellent win-con to tutor with chord once you have 11 creatures or mana.

    A single Grand Abolisher effect may be nice to prevent disruption when comboing off.

    Also your deck has 28 creatures that are under 3cmc, so I think it has the creature density needed for collected company, if you are open to taking out the chords in favor of something else.
    Posted in: Deck Creation (Modern)
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I like Waterfall Grove, and even though it’s similar it is not quite the same as River of tears, since the ability of the grove can be triggered by fetchlands and other effects that put lands onto the battlefield without the player “playing” a land which is what the river looks for. It’s a good card, but I do wonder if the replacement effect triggered by the landfall ability plays a little weird with the rules since it is entirely separate from the tap ability (a part of me thinks there must be a reason why river of tears’s replacement effect is written as being a part of it’s tap ability rather than being a separate replacement effect). I’m no rules expert, though.

    Mana Drinker RR
    Creature - Elemental
    Whenever a spell or non-mana producing ability resolves, mana drinker deals X damage to each player, where X equals the amount of mana in that player’s mana pool, then empty all mana pools.
    Posted in: Custom Card Creation
  • posted a message on [UMA] - Eldrazi Conscription Mana Leek spoiler
    Quote from illakunsaa »
    This could have easily been downshifted to an uncommon.

    I disagree. In draft it’s unquestionably rare level. And while the card may not be constructed viable, in EDH, it’s solid. It’s over $10 for a reason.

    Exactly, I remember winning one game off of this by enchanting an animated inkmoth nexus for a single attack.
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Conclave’s Might is interesting and powerful, but at the same time it’s power is balanced by the fact that 5 untapped creatures are needed to take full advantage of it. It’s the same CMC as Venerated Loxodon and trades a 4/4 body for instant speed, two more counters and possibly can double as a combat trick removal spell. It’s hard to judge how much power instant speed has here, since it allows players to leave creatures untapped to defend and then pump after blocking is declared, and as a result doesn’t have the trade off the Loxodon does where players need to forgo an two attack steps (theirs and their opponent’s) for the pump. On the other hand it’s totally useless to an empty board, while the Loxodon is always going to give you a 4/4. It’s interesting, but I think it’s good power level wise.

    Burglarize B
    Search another player’s library for a card, you may exile it or put that card into their graveyard. Then that player shuffles their library.

    (My innitial ideas was an entomb that can grab something out of your teammate’s library in two-headed giant games or your opponent’s library in normal games which is why it says “another player”)
    Posted in: Custom Card Creation
  • posted a message on Ultimate Masters & Box Topper Promos + PSA regarding sealed Box Topper Boosters
    Quote from urweak »

    Right, AB cards are in high demand because of nostalgia and the fact that all other printings of many of the cards in AB were in white boarder. However, the price disparity between many of the cards, at the same or lower rarity, is because of 93/94. If you consider cards that are iconic, like Lord of the Pit, Nightmare, Force of Nature, and Demonic Hordes, you will see that their pricing is around $200-$300. Just like my example of Lord of Atlantis from above, these cards are almost nonexistent in 93/94, yet cards like Jayemdae Tome and Disrupting Scepter are worth $400+. Why is this? They are all Alpha/Beta rares and are basically terrible cards by today's standards. Yet Scepter and Tome are worth considerably more; even double in some cases. The reason why Scepter and Tome are worth more, is because of 93/94 playability. Both cards are played in one of the top decks in the format, called "The Deck".

    Thanks for pointing this out. When I was a kid, I remember saving up $60 to purchase a single pack of legends, the last pack the store had. This was a few years after legends came out, which is why is was so expensive even then. The rare I opened was recall. I was disappointed at the time, since it was one of the less valuable rares because it was reprinted in chronicles. Still I never got rid of it. Now Becasue of this 93/94 format that your post just made me aware of, I looked it up and it’s a card that’s around $100. Still not the best legends rare to have opened, but hey, it’s nice to know I made my childhood $60 back.
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I think Chord of Savagery is good, but perhaps a little too powerful. The combination of being unable to interact with it to remove it, giving creatures flash and also making them indestructible during combat makes the card really powerful. I’d suggest maybe only granting indestructible to attacking creatures, since Gruul doesn’t really care about defense. That way flashing in creatures to make surprise blocks will result in more trades rather than total blowouts. Then again the card may be perfectly fine at it is, since I get the feeling it’s a card that needs play testing to gage it’s actual power level.

    Vizier of Counterproductivity GB
    Creature - Naga Advisor
    All +1/+1 counters give creatures -1/-1 instead for as long as this card is on the battlefield.
    t: Put a +1/+1 counter on target creature.
    Posted in: Custom Card Creation
  • posted a message on Soul Sisters Convoke
    Maybe selfless Spirit should be in here somewhere. While return to the ranks is a good post board wipe plan, it still is blanked by Anger of the Gods, the spirit is a good answer to anger that can be tutored out at instant speed with Chord of calling.
    Posted in: Deck Creation (Modern)
  • posted a message on Cycling returning sooner than expected, due to MTGA?
    Quote from leslak »
    I think it is more about modal spells, like commands, charms, or:

    As with those cards you can have main board answears to very specific strategies that can either be a answear to a total diferent strategy but being really meh at it.

    I agree, I think it means that more modal spells will be included in future sets. It also might mean we’ll see the return of the Entwine mechanic from the original Mirrodin block (which are basically modal spells with a kicker-like cost that activates both modes).
    Posted in: Speculation
  • posted a message on The One Word Card Game
    Owl Eyes UU
    Sorcery - Arcane
    Bird spells you cast can be cast as if they had flash.
    This spell can be spliced
    Posted in: Custom Card Contests and Games
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