Does Kira, Great Glass-Spinner counter if I try to equip one of my creatures with an equipment I have on the field? I don't think it does because I'm guessing that the equip cost isn't a "spell or ability".. but I'm not too sure haha. Anyone care to verify/disprove this for me? thanks. (:
For Decks with blood moon effects, hopefully I'll have a thoughtseize/sculler to strip their hand before it comes into play.
If playing all in red/burn just remember to keep mana open so it can be floated to a bant charm, lightning helix/esper charm (remove magus, destroy blood moon)
Yet this strategy probably isn't very ideal, and I'll have to think a bit more about that one.
for thopter, usually a bant charm in hand and a thoughtseize can stall the combo long enough to wish for a thought hemorrage and remove a part of the combo. Yet usually thopter combo decks also play lots of counterspells... hmm I guess wreak havok in the sideboard could work? good for stalling i guess.
I guess I'll put 6 counterspells in the sideboard, and if it comes time to face scapeshift/allin red type decks, I'll side out the bloodbraids/ a few charms and replace them with counterspells? (countersquall, voidslime)
Alrite, so over the years the one deck I've always wanted to make was a completely multicolor themed deck. Multicolor cards are strong, flexible, but face the downside of being hard to cast. I've taken many approaches to this idea, from combo themed decks to creatureless control decks. The deck I have arrived at as the final destination is a midrange control deck.
I started out with the basic manabase - 4 pillar of the paruns and 4 reflecting pools, plus a glittering wish toolbox. This helped to keep the deck versatile, and gave me the option to grab cards in the sideboard that i needed.
Sideboard:
Simic Sky Swallower/Genju: decent finishers when needed
Firespout: good against zoo./aggro/elves
Thought Hemorrhage: When landed, a devastating card. Great to take out life from the loam, or other key cards in combo decks.
Switching Jund Charm to the sideboard, great against elves and dredge. (lacking a bit of graveyard hate)
Theres still empty sideboard slots, which can be adjusted to your meta. I'm curious though, what other possible sideboarding options would you guys choose? the purpose of the sideboard is to have the answer to (everything), so I was wondering what I could possibly be missing.
Also, the manabase is kind of shaky. Any pointers on what I can do to fix it? I've tried to avoid too many taplands, but taplands are what keeps the manabase consistent, but heavily slows down my overall tempo.
Please avoid comments like "this concept won't work", ect ect. I'm just here to make the best deck I can out of the theme I've chosen. Constructive criticism and commentary and much welcome.
So I've been working on an almost completely multicolor deck. Working up on card advantage, this deck slowly overwhelms the opponent. The manabase is a problem that I can't seem to overcome. Comments and critique please?
If my opponent plays a spell, such as cruel ultimatum
If I have a Nexus on my side of the playing field, and I play a bant charm on one of their creatures and cascade into a countersquall
Can i use countersquall to counter their ultimatum?
Also If I play a lightning helix with the Nexus out and I have no cards that have a cost of less than 2
Do i deck myself or does it basically just shuffle my deck?
If someone terrors my Horde of Notions
and I have a Horde of Notions in my graveyard
can I in response tap 5, Use the ability, let my Horde Die, and have the reanimated one come into play?
mm I was wondering
if I had a kitchen finks with two +1/+1 counters on it
and it was terrored
what kind of and how many counters would it come back with?
also with brilliant ultimatum
the cards your opponent chooses
can you only play them until your end of turn
or can you play them anytime for the rest of the game?
If playing all in red/burn just remember to keep mana open so it can be floated to a bant charm, lightning helix/esper charm (remove magus, destroy blood moon)
Yet this strategy probably isn't very ideal, and I'll have to think a bit more about that one.
for thopter, usually a bant charm in hand and a thoughtseize can stall the combo long enough to wish for a thought hemorrage and remove a part of the combo. Yet usually thopter combo decks also play lots of counterspells... hmm I guess wreak havok in the sideboard could work? good for stalling i guess.
I guess I'll put 6 counterspells in the sideboard, and if it comes time to face scapeshift/allin red type decks, I'll side out the bloodbraids/ a few charms and replace them with counterspells? (countersquall, voidslime)
I started out with the basic manabase - 4 pillar of the paruns and 4 reflecting pools, plus a glittering wish toolbox. This helped to keep the deck versatile, and gave me the option to grab cards in the sideboard that i needed.
DECKLIST.
Reflecting Pool x4
Pillar of the Paruns x4
Exotic Orchard x2
Forbidden Orchard x2
Ancient Ziggurat x1
Arcane Sanctum x1
Seaside Citadel x1
Savage Lands x1
Jungle Shrine x1
Crumbling Necropolis x1
Murmuring Bosk x4
Stirring Wildwood x2
Creatures:
Bloodbraid Elf x4
Wall of Denial x4
Rhox War Monk x2
Doran, The Siege Tower x4
Tidehollow Sculler x2
Spells:
Thoughtseize x4
Glittering Wish x4
Lightning Helix x4
Esper Charm x4
Bant Charm x4
Jund Charm x1
Naya Charm x1
Sideboard:
Simic Sky Swallower
Firespout
Maelstrom Pulse
Thought Hemorrhage
Wreak Havoc
Crime/Punishment
Voidslime
Memory Plunder
Etherwrought Page
Genju of the Realm
Some Card Choice Explanations:
Bloodbraid elf: a hasty attacker, and a free spell? yes please. The inclusion of bloodbraid elf into the main deck also prompted me to remove all the counterspells from my main deck (voidslime, countersquall).
Wall of Denial: to keep those aggro decks away from the life total. On a side note, with Doran it becomes a wall of pain.
Doran: for murmuring bosk triggers, and and boosts wildwood and monk. Takes away a power point from bloodbraid, but not a big deal.
Tidehollow sculler/thoughtseize: this place was previously taken by ancestral visions. I decided selective discard would be more beneficial against combo/control decks
Lightning Helix: the card i chose over terminate and path to exile. Still not so sure about which i should've chosen.
Sideboard:
Simic Sky Swallower/Genju: decent finishers when needed
Firespout: good against zoo./aggro/elves
Thought Hemorrhage: When landed, a devastating card. Great to take out life from the loam, or other key cards in combo decks.
Switching Jund Charm to the sideboard, great against elves and dredge. (lacking a bit of graveyard hate)
Theres still empty sideboard slots, which can be adjusted to your meta. I'm curious though, what other possible sideboarding options would you guys choose? the purpose of the sideboard is to have the answer to (everything), so I was wondering what I could possibly be missing.
Also, the manabase is kind of shaky. Any pointers on what I can do to fix it? I've tried to avoid too many taplands, but taplands are what keeps the manabase consistent, but heavily slows down my overall tempo.
Please avoid comments like "this concept won't work", ect ect. I'm just here to make the best deck I can out of the theme I've chosen. Constructive criticism and commentary and much welcome.
just wanted to point out that it doesnt work very well against demigod of revenge
also, with the creature heavy list, ancient ziggurat could be worth looking into
Reflecting Pool x4
Pillar of the Paruns x4
16 other multicolor lands - need help with mana base?
A few tri-color tap lands, a few shocks?
Creatures
Coiling Oracle x4
Bloodbraid Elf x4
Spells
Ancestral Vision x4
Glittering Wish x4
Terminate x4
Countersquall x4
Lightning Helix x4
Esper Charm x4
Bant Charm x2
Voidslime x2
Sideboard
Wall of Denial x4
Progenitus x1
Jund Charm x1
Naya Charm x1
Firespout x2
Maelstrom Pulse x2
Thought Hemorrhage x1
Cruel Ultimatum x1
Genju of the Realm x1
Maelstrom Nexus x1
So I've been working on an almost completely multicolor deck. Working up on card advantage, this deck slowly overwhelms the opponent. The manabase is a problem that I can't seem to overcome. Comments and critique please?
hmmm
thanks for the quick replies
=P
If my opponent plays a spell, such as cruel ultimatum
If I have a Nexus on my side of the playing field, and I play a bant charm on one of their creatures and cascade into a countersquall
Can i use countersquall to counter their ultimatum?
Also If I play a lightning helix with the Nexus out and I have no cards that have a cost of less than 2
Do i deck myself or does it basically just shuffle my deck?
whoops
thanks for the clarification
and I have a Horde of Notions in my graveyard
can I in response tap 5, Use the ability, let my Horde Die, and have the reanimated one come into play?
if I had a kitchen finks with two +1/+1 counters on it
and it was terrored
what kind of and how many counters would it come back with?
also with brilliant ultimatum
the cards your opponent chooses
can you only play them until your end of turn
or can you play them anytime for the rest of the game?