Voice of the Howlpack2G
Creature - Human Werewolf Advisor (R)
Voice of the Howlpack's base power and toughness are equal to the number of Wolf and Werewolf creatures you control.
At the beginning of each upkeep, if no spells were cast last turn, transform Voice of the Howlpack.
*/*
--- "Avacyn is dead. You now have two choices before you: become pack..."
// Jaws of the Howlpack (G)
Creature - Werewolf (R)
Jaws of the Howlpack's base power and toughness are equal to twice the number of Wolf and Werewolf creatures you control.
At the beginning of each upkkep, if two or more spells were cast last turn, transform Jaws of the Howlpack.
*/*
--- "...or become prey."
Mud Farm2RGW
Enchantment - Aura (R)
Enchant land
Whenever enchanted land becomes untapped, create a 3/3 red, green, and white Elemental Golem artifact creature token.
--- The rivalry between lithomancers and geomancers is a tense one, especially in regards to their shared passion of playing in the dirt.
Heart of Keral KeepRRR
Legendary Enchantment (M)
Red creatures you control get +2/+0.
Whenever you discard a card or cast a noncreature spell, Heart of Keral Keep deals 1 damage to each opponent.
--- May the fire within burn forever free.
Overwhelming Insignificance2G
Instant (U)
Until end of turn, creatures you control have indestructible and "Creatures with power less than this creature can't block it." Chain - If you control two or more other spells, creatures you control get +2/+2 until end of turn
--- The Colossus Valley School, and gigantomancy in general, are often looked down upon by the other schools. "Mundy-lovers", "school for the vain", and "muscle fetishists" are the most common insults that nobody has the guts to say to their faces.
Weyland the Sword Magus2RW
Legendary Creature - Human Artificer Wizard
Vigilance (R/W)(R/W), T: Reveal an Equipment card from your hand and put it onto the battlefield. Whenever an Equipment enters the battlefield this way, create a 0/0 black Germ creature token and attach that Equipment to it. It gains haste until end of turn.
3/2
Torque WUR
Instant (R)
Choose one:
-Prevent all combat damage target attacking creature would deal this turn. Then, that creature deals damage equal to its power to its controller.
-Change the targets of target instant or sorcery spell.
Afterlife Supremacy4U
Enchantment (R)
Whenever a non-token Zombie or Spirit creature you control dies, create a token that is a copy of that creature.
--- Emrakul's presence decimated the church, the howlpacks, and the vampire blodlines. Only the dead were left unscathed.
False Attendant B
Creature - Zombie Rogue (R)
False Attendant can't block.
At the beginning of your upkeep, you lose 1 life.
Whenever a non-Zombie creature an opponent controls dies, its controller creates a token that is a copy of False Attendant except it doesn't have this ability.
2/1
--- The Sultai have survived under Silumgar's rule to this day by pretending to be the mindless undead servant-class.
Promise of Utopia 1GGWW
Enchantment (R)
Whenever you gain life, add that much mana of any combination of colors.
--- What have you done to earn paradise?
The Kami War4W
Enchantment - Saga (U) (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Exile target nonland permanent until The Kami War leaves the battlefield.
II - Create X 1/1 colorless Spirit creature tokens, where X is the total power among legendary creatures you control.
III - Each player exiles a legendary creature they control.
Where'd The Floor Go? 1R
Tribal Sorcery - Illusion (C)
Where'd The Floor Go? deals 5 damage to target creature without flying.
--- "It was never there to begin with, fools!" -Trick House MC
Merchant Trade B
Sorcery (C)
Choose one:
-You lose 1 life, then create a colorless Treasure artifact token with "T, Sacrifice Treasure: Add one mana of any color."
-You lose 1 life, then draw a card.
--- Everyone and everything has a price tag.
Soul of Tarkir 4RR
Creature - Avatar (M)
Flying 4RR: Until end of turn, face-down creatures you control become 4/4 Dragon creatures with flying. 4RR, Exile Soul of Tarkir from your gravyard: Until end of turn, face-down creatures you control become 4/4 Dragon creatures with flying.
6/6
--- "Long ago, Ugin merged his very essence with this world. ...It certainly shows." -"Aldan Crux"
Time Accel 1R
Instant (C)
Choose one:
-Target creature gains haste and first strike until end of turn.
-Target creature can't block this turn.
--- "Blink and you'll miss me." -Shio, temporal templar
Voice of the Howlpack 2G
Creature - Human Werewolf Advisor (R)
Voice of the Howlpack's base power and toughness are equal to the number of Wolf and Werewolf creatures you control.
At the beginning of each upkeep, if no spells were cast last turn, transform Voice of the Howlpack.
*/*
---
"Avacyn is dead. You now have two choices before you: become pack..."
//
Jaws of the Howlpack (G)
Creature - Werewolf (R)
Jaws of the Howlpack's base power and toughness are equal to twice the number of Wolf and Werewolf creatures you control.
At the beginning of each upkkep, if two or more spells were cast last turn, transform Jaws of the Howlpack.
*/*
---
"...or become prey."
Mud Farm 2RGW
Enchantment - Aura (R)
Enchant land
Whenever enchanted land becomes untapped, create a 3/3 red, green, and white Elemental Golem artifact creature token.
---
The rivalry between lithomancers and geomancers is a tense one, especially in regards to their shared passion of playing in the dirt.
Heart of Keral Keep RRR
Legendary Enchantment (M)
Red creatures you control get +2/+0.
Whenever you discard a card or cast a noncreature spell, Heart of Keral Keep deals 1 damage to each opponent.
---
May the fire within burn forever free.
Overwhelming Insignificance 2G
Instant (U)
Until end of turn, creatures you control have indestructible and "Creatures with power less than this creature can't block it."
Chain - If you control two or more other spells, creatures you control get +2/+2 until end of turn
---
The Colossus Valley School, and gigantomancy in general, are often looked down upon by the other schools. "Mundy-lovers", "school for the vain", and "muscle fetishists" are the most common insults that nobody has the guts to say to their faces.
Weyland the Sword Magus 2RW
Legendary Creature - Human Artificer Wizard
Vigilance
(R/W)(R/W), T: Reveal an Equipment card from your hand and put it onto the battlefield. Whenever an Equipment enters the battlefield this way, create a 0/0 black Germ creature token and attach that Equipment to it. It gains haste until end of turn.
3/2
Torque
WUR
Instant (R)
Choose one:
-Prevent all combat damage target attacking creature would deal this turn. Then, that creature deals damage equal to its power to its controller.
-Change the targets of target instant or sorcery spell.
Afterlife Supremacy 4U
Enchantment (R)
Whenever a non-token Zombie or Spirit creature you control dies, create a token that is a copy of that creature.
---
Emrakul's presence decimated the church, the howlpacks, and the vampire blodlines. Only the dead were left unscathed.
False Attendant
B
Creature - Zombie Rogue (R)
False Attendant can't block.
At the beginning of your upkeep, you lose 1 life.
Whenever a non-Zombie creature an opponent controls dies, its controller creates a token that is a copy of False Attendant except it doesn't have this ability.
2/1
---
The Sultai have survived under Silumgar's rule to this day by pretending to be the mindless undead servant-class.
Promise of Utopia
1GGWW
Enchantment (R)
Whenever you gain life, add that much mana of any combination of colors.
---
What have you done to earn paradise?
The Kami War 4W
Enchantment - Saga (U)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I - Exile target nonland permanent until The Kami War leaves the battlefield.
II - Create X 1/1 colorless Spirit creature tokens, where X is the total power among legendary creatures you control.
III - Each player exiles a legendary creature they control.
Where'd The Floor Go?
1R
Tribal Sorcery - Illusion (C)
Where'd The Floor Go? deals 5 damage to target creature without flying.
---
"It was never there to begin with, fools!" -Trick House MC
Merchant Trade
B
Sorcery (C)
Choose one:
-You lose 1 life, then create a colorless Treasure artifact token with "T, Sacrifice Treasure: Add one mana of any color."
-You lose 1 life, then draw a card.
---
Everyone and everything has a price tag.
Soul of Tarkir
4RR
Creature - Avatar (M)
Flying
4RR: Until end of turn, face-down creatures you control become 4/4 Dragon creatures with flying.
4RR, Exile Soul of Tarkir from your gravyard: Until end of turn, face-down creatures you control become 4/4 Dragon creatures with flying.
6/6
---
"Long ago, Ugin merged his very essence with this world. ...It certainly shows." -"Aldan Crux"
Time Accel
1R
Instant (C)
Choose one:
-Target creature gains haste and first strike until end of turn.
-Target creature can't block this turn.
---
"Blink and you'll miss me." -Shio, temporal templar