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  • posted a message on May 9, 2019
    Votes: Indighost, netn10

    Boundless Geomancy
    XRR
    Sorcery (R)
    Any number of target lands you control become Elemental creatures with base power and toughness equal to X plus the number of cards named Geomancy Fundamentals in your graveyard. They are still lands. Lands you control gain haste and trample until end of turn.
    If Boundless Geomancy is in your graveyard, spells and abilities you control count it as a card named Geomancy Fundamentals.
    ---
    "Where there is land, there is power." Don Berlanga, rebel sympathizer
    Posted in: Monthly Contests Archive
  • posted a message on May 8, 2019
    Votes: soramaro, Archemediesx

    Verdandi the Watch-Flower
    1GG
    Legendary Creature - Plant (M)
    Hexproof, reach
    Noncreature spells cost 2 more to cast.
    At the beginning of each opponents upkeep, create a green 0/1 Plant creature token with reach for each Forest you control. Exile them at the beginning of the next end step.
    1/3
    ---
    "Artificers and mages take heed, these woods are protected." -Jadiya Forest signpost
    Posted in: Monthly Contests Archive
  • posted a message on May 7, 2019
    Votes: BlackWatz3, Archemediesx

    Battery Mage
    2R
    Creature - Human Wizard (U)
    Whenever you cast a noncreature spell, create a colorless Battery artifact token with "T, Sacrifice Battery: Add C."
    T, Sacrifice a Battery: You get E.
    2/2
    ---
    "Faster! Faster! More power! More!"


    Posted in: Monthly Contests Archive
  • posted a message on May 6, 2019
    Votes: BlackWaltz3, Archemediesx

    Dragonology Journals
    2R
    Artifact (R)
    Dragon spells you control cost 1 less to cast.
    At the beginning of your upkeep, you may exile the top card of your library. You may play that card this turn.
    Whenever a Dragon creature you control enters the battlefield, put a +1/+1 counter on it and it gains haste until end of turn.
    ---
    "The problem with Tarkir's dragons is that they are synthetic in origin; sterile constructs of pure mana and draconic essence molded into flesh and blood."
    -journal excerpt
    Posted in: Monthly Contests Archive
  • posted a message on May 5, 2019
    Votes: BrainPo, Amuzet

    Waning Storms
    2W
    Enchantment (R)
    Spells and nonland activated abilities cost X more to cast or activate, where X is the number of spells cast this turn.
    ---
    With Ugin playing warden in the Meditation Realm, the storms from which all of Tarkir's dragons originate began to fizzle out.
    Posted in: Monthly Contests Archive
  • posted a message on May 4, 2019
    Votes: soramaro, Archemidiesx

    Try or Die
    4U
    Instant (U)
    Draw three cards. Then, untap up to three target lands you control.
    Fateful Hour - This spell costs 2 less to cast if you have 5 or less life.
    ---
    "Good news, mammals! If this biceps-for-brains brat can somehow learn thermomancy within the next three hours, you all might just survive this sea."
    -Skylzk, ship doctor
    Posted in: Monthly Contests Archive
  • posted a message on May 3, 2019
    Votes: BlackWaltz3, Amuzet

    Tragedy-Forged Friendships
    3W
    Tribal Enchantment (R)
    Spells and abilities you control count all tribal and creature cards you own as every creature type.
    ---
    "Your decades long plot to incite a war has instead all but guaranteed a generation of peace; I almost feel sorry for you." -Jace Beleren
    Posted in: Monthly Contests Archive
  • posted a message on May 2, 2019
    Votes: void_nothing, soramaro

    Jaws of Mortality
    1RG
    Enchantment - Aura (U)
    Enchant creature
    Enchanted creature gets +3/+0 and has "Whenever this deals damage to a creature, that creature loses indestructible and can't gain indestructible until end of turn."
    ---
    "I dream of the day where the gods have become irrelevant." -Luka, Oreskos shepherd
    Posted in: Monthly Contests Archive
  • posted a message on May 1, 2019
    Votes: Indighost, void_nothing

    Vraska’s Stone Garden
    Legendary Land (R)
    Vraska’s Stone Garden enters the battlefield tapped.
    T: Add B, G, or C.
    4BG,T: Transform Vraska’s Stone Garden.
    //
    Jarad, Retired Guildmaster
    (BG)
    Legendary Creature - Elemental Zombie (R)
    When this transforms into Jarad, Retired Guildmaster, create X 2/2 black and green Zombie creature tokens, where X is the number of land, creature, and planeswalker cards in your graveyard.
    Zombie tokens you control are Forest Swamp lands in addition to their other types.
    3/3
    Posted in: Monthly Contests Archive
  • posted a message on Commander Game
    Emeria, Lunar Reflection
    WUBRG
    Legendary Creature - Angel Illusion
    Flying
    At the beginning of each opponent's upkeep, that player exiles the top two cards of their library.
    X4C, T: Choose a creature card exiled by Emeria, Lunar Reflection and put it onto the battlefield under your control with X +1/+1 counters on it. It is an Eldrazi in addition to its other creature types and is colorless.
    5/5

    Next: A master of nomenmancy (that's name magic, just so you know)
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Silherz the Enduring
    2RG
    Legendary Creature - Spirit Wolf
    Wolf and Werewolf creatures you control can't leave the battlefield without dying.
    1, Exile another Wolf or Werewolf card from a graveyard: Create a 2/2 green Wolf creature token. You may activate this ability from your graveyard by paying an additional 3. If you do, return Silherz the Enduring to its owner's hand.
    3/3
    ----------------------------------
    "She is the fail-safe the elves, whose extinction created the curse of the werewolf in the first place, installed to ensure that a second extinction did not undo their legacy." -Ahri of the Endless Curses

    Next: How To Make Aggro Competitively Viable In Commander
    Posted in: Custom Card Contests and Games
  • posted a message on Finale of Devastation - Christian Hauck spoiler
    Quote from RedGauntlet »
    Colossal Dreadmaw finally makes his entrance to end this war.


    Probably, but Vivien too has a bunch of dinos, in her bow.
    Posted in: The Rumor Mill
  • posted a message on Commander Game
    Myczil Savod Zunich
    1GGG
    Legendary Creature - Elf Shaman
    Vigilance
    Whenever Myczil Savod Zunich leaves the battlefield, if there was less than five endure counters on it, exile instead then return it to the battlefield under its owner’s control with that many endure counters on it plus one.
    Whenever another nontoken creature you control leaves the battlefield, if it didn’t have an endure counter on it, exile it instead then return it to the battlefield under its owner’s control with an endure counter on it.
    2/4
    ----------------------------
    Semi-regular assassination attempts orchestrated by his father's enemies and rivals resulted in Myc becoming quite adept at not dying.

    Next: A Magical Chef
    Posted in: Custom Card Contests and Games
  • posted a message on Bond of Flourishing
    The green bond is Selesnya + Simic
    The white bond is Azorius + Orzhov

    The blue bond is definitely Dimir + Izzet since they are the only blue guilds without a bond card so far.
    Because Dimir is with Izzet, the only black guilds left to pair together are Rakdos + Golgari.
    Then, red defaults to be Boros + Gruul.
    Posted in: The Rumor Mill
  • posted a message on Feather the Redeemed!
    want? want! want! want!
    Posted in: The Rumor Mill
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