Vs UW/Jeskai/Jund/Mardu i abandon the combo entirely and go to grind town. depending on the sideboard cards i go like -all viziers -2 to 4 chords -1 to 3 druids - 1 to 4 dorks. In my case thats often a total of 11 cards (like in 2 worship, 3 path, 1 scooze, 1 pridemage, 1 selfless spirit, 1 bajuka bog, 2 voices) . some ppl might argue to never drop the combo, i disagree!
That is something I have been experimenting with as well. I tend to keep one copy of each of the vizier/druid combo so i have an "oopsiwin" out of nowhere. So far it seems to be....okay. Not the best and Im still unfavored but maybe that's just how the matchup goes?
That is something I have been experimenting with as well. I tend to keep one copy of each of the vizier/druid combo so i have an "oopsiwin" out of nowhere. So far it seems to be....okay. Not the best and Im still unfavored but maybe that's just how the matchup goes?
I am having a hard time on what to take out. Any help is greatly appreciated!
I run a fairly stock list of:
Spells
4 Chord of Calling
4 Collected Company
Creatures
4 Knight of the Reliquary
4 Devoted Druid
4 Noble Hierarch
4 Vizier of Remedies
3 Militia Bugler / Tireless Tracker
3 Duskwatch Recruiter
3 Birds of Paradise
2 Eternal Witness
1 Courser of Kruphix
1 Scavenging Ooze
1 Walking Ballista
Lands
4 Windswept Heath
4 Misty Rainforest
4 Forest
2 Temple Garden
1 Field of Ruin
2 Ghost Quarter
1 Breeding Pool
1 Horizon Canopy
1 Plains
1 Gavony Township
Sideboard
3 Path to Exile
3 Unified Will
1 Shalai Voice of Plenty / FLEX SPOT
1 Worship
1 Selfless Spirit / FLEX SPOT
1 Bojuka Bog
1 Burrenton Forge-Tender
1 Eidolon of Rhetoric
1 Kataki, War's Wage
1 Qasali Pridemage
1 Reclamation Sage