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  • posted a message on Legacy Basic: A legacy variant format in which only common lands are allowed.
    For most legacy decks, the manabase accounts for over 90% of the deck's cost. This format would dramatically lower the cost of entry while allowing access to legacy's entire nonland card pool. It never made sense to have to spend thousands of dollars on lands. It never made sense that Brainstorm is effectively turned into an Ancestral Recall if you're willing to spend hundreds of dollars to add fetchlands to even a monoblue deck. And it never made sense that there is zero real cost to splashing colors. Splashing a color should have a cost to it.

    Legacy Basic: A legacy variant format in which all noncommon lands are banned. Budget Friendly, Nostalgia Friendly, Casual Friendly and Generally More Fun. You could say that about pauper as well but this format would have a far larger carpool than Pauper to work with.



    My friends and I were having a discussion about how the fun of nonrotating formats has fallen dramatically over the past 15 years or so. Most of us got into magic because we loved fair decks, using fair strategies and in the case of many of us, attacking with creatures. However, most legacy games involve lots of durdling around with shuffle effects/fetchlands and cantrips or outright comboing off on turn one. Plus legacy as a format has grown into an increasingly high barrier to entry. Decks consisting of just basic lands simply do not exist in modern legacy and paying 3 mana for a 5/4 or a Hypnotic Specter or 4 mana for a Surrak, the Huntcaller, Baneslayer Angel, Goreclaw or Phyrexian Obliterator is not considered a competitive strategy.

    Our goal is to have a clearly defined rule we would all have to abide by to advance three goals, make sure creature decks are viable again, allow for competive decks to be built on a budget so people who don't have expensive cards don't feel excluded, ensure the games are more fun.

    This only rules are….
    Noncommon lands are banned.
    Every other legacy legal card is allowed.

    The mana bases would be the same as pauper, but the format would have access to all other legacy cards.

    Basically, legacy without duals, fetchlands, shocklands, gaea's cradle, city of traitors, dark depths etc. A legacy where there is a real perceptible cost to splashing another color, where mana bases that consist of mostly or entirely basic lands make sense.

    My friends and I plan to try this format later this year, and we would love some input. Do you think a format such as this would be pretty balanced. Or would it need a ban list? What do you think would need to be banned?

    What do you think the metagame would look like?

    I think it would be pretty balanced, something like this…

    Aggro Control – The glue that keeps combo decks in check
    Mono Blue Delver
    Mono Blue Merfolk
    Mono Blue Control - Veldalken Shackles might see play again
    Mono White Control – Quinn without the Snowlands
    Mono Black Control

    Slow Resilent Combo
    High Tide – Slow enough that decks will have a chance to interact with it. Burn, sligh and other fast aggro decks can win by around the same time that High Tide can.
    Mono Black Reanimator – Will be somewhat depowered due to the lack on cantrips (Faithless Looting/Careful Study) and easier to hate out as it would be slower and black is incapable of dealing with Leyline of the Void/Rest in Peace
    OmniShow – Will be significantly slowed by the lack of Sol Lands and Brainstorm/Fetchland interaction

    Prison
    Pox
    Stax – Might be too slow to make any impact without the sol lands

    Glass Cannons
    Oops All Spells
    Belcher
    Manaless Dredge
    MonoR Sneak Attack/Through the Breach – Will lack the acceleration that sol lands provide and the autowins that Blood Moon provides

    Aggro
    Elves – Cards like Engineered Plague and Wrath of God might see maindeck play if elves deck starts to dominate
    Mono Green Ramp
    Mono Green Enchantress
    Mono Green Infect
    White Weenie – Death and Taxes without Wastelands/Ports
    Suicide Black
    Sligh/Burn

    That sounds like it would be a blast to play. I look forward to trying this format and my friends and I would love any input you have on making it work well.
    Posted in: Other Formats
  • posted a message on Legacy Basic: A legacy variant format in which all rare/uncommon nonbasic lands are banned.
    Quote from ElectricEye »
    Just ban all nonbasic lands. Basic lands only



    No. The format should have access to all the same lands that pauper has access to. Going multicolor should be feasible but should have an actual downside which is not the case in legacy.
    Posted in: Legacy (Type 1.5)
  • posted a message on Variant Format: Pauper Manabases With Legacy's Entire Nonmana Cardpool
    The one advantage legacy has over pauper is its much larger carpool. But the barrier of entry to legacy is too high. What if we could combine the best aspects of both formats?

    For most legacy decks, the manabase accounts for over 90% of the deck's cost. This format would dramatically lower the cost of entry while allowing access to legacy's entire nonland card pool. It never made sense to have to spend thousands of dollars on lands. It never made sense that Brainstorm is effectively turned into an Ancestral Recall if you're willing to spend hundreds of dollars to add fetchlands to even a monoblue deck. And it never made sense that there is zero real cost to splashing colors. Splashing a color should have a cost to it.

    Legacy Basic: A legacy variant format in which all noncommon lands are banned. Budget Friendly, Nostalgia Friendly, Casual Friendly and Generally More Fun. You could say that about pauper as well but this format would have a far larger carpool than Pauper to work with.



    My friends and I were having a discussion about how the fun of nonrotating formats has fallen dramatically over the past 15 years or so. Most of us got into magic because we loved fair decks, using fair strategies and in the case of many of us, attacking with creatures. However, most legacy games involve lots of durdling around with shuffle effects/fetchlands and cantrips or outright comboing off on turn one. Plus legacy as a format has grown into an increasingly high barrier to entry. Decks consisting of just basic lands simply do not exist in modern legacy and paying 3 mana for a 5/4 or a Hypnotic Specter or 4 mana for a Surrak, the Huntcaller, Baneslayer Angel, Goreclaw or Phyrexian Obliterator is not considered a competitive strategy.

    Our goal is to have a clearly defined rule we would all have to abide by to advance three goals, make sure creature decks are viable again, allow for competive decks to be built on a budget so people who don't have expensive cards don't feel excluded, ensure the games are more fun.

    The formats rules are….
    Noncommon lands are banned (basically pauper's manabase).
    Every other legacy legal card is allowed.


    The mana bases would be the same as pauper, but the format would have access to all other legacy cards.

    Basically, legacy without duals, fetchlands, shocklands, gaea's cradle, city of traitors, dark depths etc. A legacy where there is a real perceptible cost to splashing another color, where mana bases that consist of mostly or entirely basic lands make sense.

    My friends and I plan to try this format later this year, and we would love some input. Do you think a format such as this would be pretty balanced. Or would it need a ban list? What do you think would need to be banned?

    What do you think the metagame would look like?

    I think it would be pretty balanced, something like this…

    Aggro Control – The glue that keeps combo decks in check
    Mono Blue Delver
    Mono Blue Merfolk
    Mono Blue Control - Veldalken Shackles might see play again
    Mono White Control – Quinn without the Snowlands
    Mono Black Control

    Slow Resilent Combo
    High Tide – Slow enough that decks will have a chance to interact with it. Burn, sligh and other fast aggro decks can win by around the same time that High Tide can.
    Mono Black Reanimator – Will be somewhat depowered due to the lack on cantrips (Faithless Looting/Careful Study) and easier to hate out as it would be slower and black is incapable of dealing with Leyline of the Void/Rest in Peace
    OmniShow – Will be significantly slowed by the lack of Sol Lands and Brainstorm/Fetchland interaction

    Prison
    Pox
    Stax – Might be too slow to make any impact without the sol lands

    Glass Cannons
    Oops All Spells
    Belcher
    Manaless Dredge
    MonoR Sneak Attack/Through the Breach – Will lack the acceleration that sol lands provide and the autowins that Blood Moon provides

    Aggro
    Elves – Cards like Engineered Plague and Wrath of God might see maindeck play if elves deck starts to dominate
    Mono Green Ramp
    Mono Green Enchantress
    Mono Green Infect
    White Weenie – Death and Taxes without Wastelands/Ports
    Suicide Black
    Sligh/Burn

    That sounds like it would be a blast to play. I look forward to trying this format and my friends and I would love any input you have on making it work well.
    Posted in: MTGO Pauper
  • posted a message on Legacy Basic: A legacy variant format in which all rare/uncommon nonbasic lands are banned.
    The other option is to ban rare nonbasic lands only The mana bases would be what differentiates it from pauper, but nothing truly broken, just stuff like Wasteland, ancient tomb and karakas.

    Which Format do you guys think would be more balanced? One that bans all rare nonbasic lands, or one that only allows common lands (pauper mana bases with legacy's card pool)?
    Posted in: Legacy (Type 1.5)
  • posted a message on Legacy Basic: A legacy variant format in which all rare/uncommon nonbasic lands are banned.
    For most legacy decks, the manabase accounts for over 90% of the deck's cost. This format would dramatically lower the cost of entry while allowing access to legacy's entire nonland card pool. It never made sense that Brainstorm is effectively turned into an Ancestral Recall if you're willing to spend hundreds of dollars to add fetchlands to even a monoblue deck.

    It never made sense to have to spend thousands of dollars on lands. And it never made sense that there is zero real cost to splashing colors. Splashing a color should have a cost to it. Here is the solution...

    Legacy Basic: A legacy variant format in which all noncommon lands are banned. Budget Friendly, Nostalgia Friendly, Casual Friendly and Generally More Fun. You could say that about pauper as well but this format would have a far larger carpool than Pauper to work with.



    My friends and I were having a discussion about how the fun of nonrotating formats has fallen dramatically over the past 15 years or so. Most of us got into magic because we loved fair decks, using fair strategies and in the case of many of us, attacking with creatures. However, most legacy games involve lots of durdling around with shuffle effects/fetchlands and cantrips or outright comboing off on turn one. Plus legacy as a format has grown into an increasingly high barrier to entry. Decks consisting of just basic lands simply do not exist in modern legacy and paying 3 mana for a 5/4 or a Hypnotic Specter or 4 mana for a Surrak, the Huntcaller, Baneslayer Angel, Goreclaw or Phyrexian Obliterator is not considered a competitive strategy.

    Our goal is to have a clearly defined rule we would all have to abide by to advance three goals, make sure creature decks are viable again, allow for competive decks to be built on a budget so people who don't have expensive cards don't feel excluded, ensure the games are more fun.

    In this new format, the only rules are….
    Noncommon lands are banned.
    Every other legacy legal card is allowed.

    The mana bases would be the same as pauper, but the format would have access to all other legacy cards.

    Basically, legacy without duals, fetchlands, shocklands, gaea's cradle, city of traitors, dark depths etc. A legacy where there is a real perceptible cost to splashing another color, where mana bases that consist of mostly or entirely basic lands make sense.

    My friends and I plan to try this format later this year, and we would love some input. Do you think a format such as this would be pretty balanced. Or would it need a ban list? What do you think would need to be banned?

    What do you think the metagame would look like?

    I think it would be pretty balanced, something like this…

    Aggro Control – The glue that keeps combo decks in check
    Mono Blue Delver
    Mono Blue Merfolk
    Mono Blue Control - Veldalken Shackles might see play again
    Mono White Control – Quinn without the Snowlands
    Mono Black Control

    Slow Resilent Combo
    High Tide – Slow enough that decks will have a chance to interact with it. Burn, sligh and other fast aggro decks can win by around the same time that High Tide can.
    Mono Black Reanimator – Will be somewhat depowered due to the lack on cantrips (Faithless Looting/Careful Study) and easier to hate out as it would be slower and black is incapable of dealing with Leyline of the Void/Rest in Peace
    OmniShow – Will be significantly slowed by the lack of Sol Lands and Brainstorm/Fetchland interaction

    Prison
    Pox
    Stax – Might be too slow to make any impact without the sol lands

    Glass Cannons
    Oops All Spells
    Belcher
    Manaless Dredge
    MonoR Sneak Attack/Through the Breach – Will lack the acceleration that sol lands provide and the autowins that Blood Moon provides

    Aggro
    Elves – Cards like Engineered Plague and Wrath of God might see maindeck play if elves deck starts to dominate
    Mono Green Ramp
    Mono Green Enchantress
    Mono Green Infect
    White Weenie – Death and Taxes without Wastelands/Ports
    Suicide Black
    Sligh/Burn

    That sounds like it would be a blast to play. I look forward to trying this format and my friends and I would love any input you have on making it work well.
    Posted in: Legacy (Type 1.5)
  • posted a message on [Deck] Twisted Metal - Mono Blue Combo Crackdown
    This deck is very well placed in the current meta. I put it together (had all the cards) and played several rounds with it and it’s been very solid.

    Surprised there has been no development on it in the past year. Trying to figure out if there’s anything from the past few sets that is worth incorporating.

    It’s pretty similar to Food Chain (my previous deck) except this is a two card combo that wins by itself and has 8 copies of each combo piece, where as Food Chain is effectively a three card combo.
    Posted in: Developing (Legacy)
  • posted a message on A 7th Basic Landtype introduced in Ravnica Block for a big boon for Magic
    Only being able to play a single copy of any card in the deck is a hell of a restriction and will breed lots of creativity.

    It will be very exciting to see what people put together in modern, standard and legacy when faced with this limitation.
    Posted in: Rumor Mill Archive
  • posted a message on A 7th Basic Landtype introduced in Ravnica Block for a big boon for Magic
    I didnt know that about Wastes. But yes, this land would be along the same lines as Wastes.

    EDH is just one of the many ways it would benefit magic to have a land like this.

    It would also make Magic far more affordable for beginners and casual players everywhere. Beginner players with limited collections could just throw together all of the powerful 1 ofs they have along with 24 Highlands and while it wouldnt be super competitive, such a deck would be decent enough that they wouldnt have to feel dejected about not having a $1000 to buy into a competitive manabase.

    Highland could actually potentially enable a whole new slew of competitive decks in standard and legacy, its unlikely since highland decks would be inconsistent and unpredictable but it would be possible. If it does enable some new legacy decks, that would be a welcome addition to the format.

    Decks that actually feel different to play each time because they have such a wide variety of cards are a blast to play with and play against.

    It would at the very least generate a ton of interest in magic and bring back some players who stopped playing due to surge in costs of manabases, which is good for the game.
    Posted in: Rumor Mill Archive
  • posted a message on A 7th Basic Landtype introduced in Ravnica Block for a big boon for Magic
    Quote from lookashiny »
    Quote from lookashiny »
    What do you mean by manabases being very expensive and how would adding another land help that?


    Manabases are crazy expensive. The average EDH decks costs several thousands of dollars and much of that cost is due to the really pricy manabases those decks need to compete. This would fix that problem.

    Maybe it's because I haven't played EDH, but I'm not sure what a "manabase" is. Do you mean dualcolor lands?


    Manabase generally refers to all the cards in the deck that generate mana, so mostly the costs of lands.

    The cost of dual lands and fetchlands is absurdly high and it creates a very high barrier for entry into the EDH format.
    Posted in: Rumor Mill Archive
  • posted a message on A 7th Basic Landtype introduced in Ravnica Block for a big boon for Magic
    Quote from lookashiny »
    What do you mean by manabases being very expensive and how would adding another land help that?


    Manabases are crazy expensive. The average EDH decks costs several thousands of dollars and much of that cost is due to the really pricy manabases those decks need to compete. This would fix that problem. But thats just one of the numerous positive impacts this will have on Magic as outlined in the OP.
    Posted in: Rumor Mill Archive
  • posted a message on A 7th Basic Landtype introduced in Ravnica Block for a big boon for Magic
    am i supposed to call a judge every time my opponent plays this land and ask for a deck check ?


    No you wouldnt need to call a judge whenever this land gets played.

    Do players call a judge at the start of every brawl or EDH game? Do standard players automatically assume their opponents are playing 5 Goblin Chainwhirlers and call the judge preemptively to check?

    If your opponent ever plays a second copy of a card they already played, thats when you call the judge.

    If your opponent never casts the same card twice, why would call a judge?

    The real question is, how many standard players wish they could make a standard legal brawl deck that doesnt automatically suck due to having a horribly inconsistent manabase?
    Posted in: Rumor Mill Archive
  • posted a message on A 7th Basic Landtype introduced in Ravnica Block for a big boon for Magic
    Wastes was a fairly pointless addition, however it set a precedent that new basic lands are not untenable.

    Casual table top magic players desperately need the following land...

    Ravnica Land - Basic Land
    Ravnica Land comes into play tapped
    Tap: Add one mana of any color to your mana pool.


    As far as competitive play goes, this would not make any impact. Decades of experience demonstrated that comes into play tapped lands are a nonstarter in competitive gameplay, especially in a world where fetchlands and duallands exist.

    Where this would make a HUGE impact is casual/kitchen table play. The cost of manabases is insane. Its what makes magic so obscenely expensive, and its a barrier to the game that Wizards can and should address by printing a land like the above.

    This idea shares a lot with a similar suggestion posted in the MTG Arena user feedback forums that was right on point:

    Name: High Land

    Text: A deck can have any number of cards named Highland.

    Tap - Add one mana of any color. You may use this ability only if your deck contains no more than a single copy of any card other than Highland.


    They could just make the card a basic land like Wastes and remove some of the text.

    “This one card would instantly shake up the meta completely. Suddenly so many new unique varied strategies would make an appearance in standard, modern, legacy and vintage. It would add so much variety to the game that I'm blown away the Wizards already hasn't printed such a land.

    Of course, it should be a common, as widely available as wastes atleast, but lets think about how it would impact magic as a whole.

    You can play a traditional consistent deck with 4 opt, 4 fumigate, and 4 teferi for control, 4 bomat courier and 4 lightning strike and 4 goblin chainwhirler for aggro etc.

    Or you can forgeo consistency by playing only a single copy of each card, to be able to play cards of any color you want.

    Those decks become a lot less predictable, decks would feel more similar to draft decks, with tons of possible starting hands and variety of game play. No two games would feel the same.

    It would make deck building a lot more fun too. You can use the most powerful cards you have, regardless of color, but you only get to play one copy of them.

    You could play your brawl deck in standard, or your edh deck in legacy and not have an inconsistent manabase.”

    Its a massive and significant addition to the game that would make Magic far more affordable for beginners and casual players everywhere.

    For the first time ever, You could play your brawl deck in standard, or your edh deck in legacy and not have an inconsistent manabase. Its well past time that Wizards does something to address the out of control prices of manabases.

    Highland could actually potentially enable a whole new slew of competitive decks in standard and legacy, its unlikely but possible. If it does enable some new legacy decks, that would be a welcome addition to the format.

    It would at the very least generate a ton of interest in magic and bring back some players who stopped playing due to surge in costs of manabases, which is good for the game.

    Making brawl decks portable over to standard and EDH decks easily portable over to legacy is going to be a significant Quality of Life improvement for EDH and Brawl players.
    Posted in: Rumor Mill Archive
  • posted a message on Ravnica desperately needs to introduce a 7th basic landtype.
    Why not? Highland could actually potentially enable a whole new slew of competitive decks in standard and legacy, its unlikely but possible. If it does enable some new legacy decks, that would be a welcome addition to the format.

    It would at the very least generate a ton of interest in magic and bring back some players who stopped playing due to surge in costs of manabases, which is good for the game.

    It would also make brawl decks portable over to standard and would make edh decks easily portable over to legacy, making for a significant Quality of Life improvement for EDH and Brawl players.
    Posted in: Custom Card Creation
  • posted a message on Ravnica desperately needs to introduce a 7th basic landtype.
    No you wouldnt need to call a judge when this land gets played.

    Do players call a judge at the start of every brawl or EDH game? Do standard players automatically assume their opponents are playing 5 Goblin Chainwhirlers and call the judge preemptively to check?

    If your opponent ever plays a second copy of a card they already played, thats when you call the judge.

    If your opponent never casts the same card twice, why would call a judge?

    The real question is, how many standard players wish they could make a standard legal brawl deck that doesnt automatically suck due to having a horribly inconsistent manabase?
    Posted in: Custom Card Creation
  • posted a message on Brawl will never succeed until Wizards introduces a desperately needed 7th basic land type
    No you wouldnt need to call a judge when this land gets played.

    Do you call a judge at the start of every brawl or EDH game? Do standard players automatically assume their opponents are playing 5 Goblin Chainwhirlers and call the judge preemptively to check?

    If your opponent ever plays a second copy of a card they already played, and their deck plays Highland, thats when you call the judge.

    If your opponent never reveals/casts the same card twice, why would call a judge?

    The real question is, how many brawl players wish they could play their brawl deck in standard and not have the deck automatically suck due to having a horribly inconsistent manabase?

    Posted in: Brawl
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