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  • posted a message on Idea for a U/B Control deck
    With more testing recenlty i found Liliana of the veil + Jace, the mind sculptor awesome together. (And many tricks like bounce opponent creature then force to discard as exemple)

    I like the idea of Discovery/Dispersal for the two mods in standard i like it but i don't know if it works well in modern, that need a try.


    Now i think i want to start from this list so ; https://www.mtggoldfish.com/deck/1696490#paper
    Posted in: Deck Creation (Modern)
  • posted a message on Idea for a U/B Control deck
    Hello here,

    First, sorry for my english, not my birth langage.

    I don't know why but all my posts from the previous subject doesn't exist anymore.

    I am ok with @Spellcheck when he said "UW Miracles/Control" is a strictly better "Control" Deck, my conclusion from 2-3 Month with it is "UB" have more tools to go in "Midrange-ish" with a Draw&Go style than a "Pure control".

    I am also ok with @old_bag_o_bones advices. (just i don't like Ashiok xD)


    UB Control is a "Snapcaster-CrypticCommand-deck" with some black threats(Bitterblossom, Delve) to steal some games with some efficient things like Push (Better than PtE where you don't find recursive threats or big threats). i can't say is a good deck, this is one of the more difficult deck i played, i tried many Options, at the end ; Cryptic command, Jace, Clique, Snap, Push, Bitterblossom, DelveThreats were the cards i always wanted to see.
    if you can play 4 cryptic, go ahead, i know this is not always easy but this is our best cards here because we always want to use cryptic, mostly when our opponent is ahead.


    x2-3 Snapcaster is good, you will always find some degenerate things to do with it to go ahead in the game !
    x1-2 Clique is very good, this is a clock and in a deck where you want to grind each points of life, this is a good choice.
    x2-3 Delve creatures, i don't find the better choice, Gurmag angler have a better clock but sometimes Tasigur give your a better options in the late game, a split is an options.

    x3-4 Cryptic command, your best card in this deck, i think, if i can, i run 4.
    x2-3 Jace, because this is the best PW, i prefer 3 than 2 because sometimes you just want to tappout turn 4 and find something for the next turn quickly.

    x2-3 Bitterblossom, i love Faeries, i love Bitterblossom, this card is hard to play because of the loss of life but a powerful edge against control/midrange deck. This is need practice.

    x6-8 Spot removal, x4Push, x2Hero's Downfall, x1-2Cast down/Dismember ; Board wipe in black are not powerful like White color (Settle the wreckage/Supreme verdict) but spot removal in black seems a little better, you can get the board clear with one and one and snap to re-use your spot and put pressure against many deck.

    x1-2 Board wipe, x1 Damnation, x1 Languish, because of meddling mage in your local metagame, you can add a third.

    x4 Serum visions or Opt, depends on your preference, i'm a huge fan of Opt for the moment, because Draw&Go play-style.


    If i use Frank Carsten articles, you need 19 Blue sources for a turn 4 Cryptic(90%) and 15 black sources for a turn 4 Damnation(92.5%) (14 for turn 1 Push).
    Here you got 18 Blue sources and 15 Black sources, with 24 land for find your turn 4-Land 80.6%On the Draw / 71.3%On the Play, with Opt you have a better % of each ;
    x4 Polluted delta
    x4 Field of ruin
    x4 Creeping tar pit
    x3 Watery grave
    x2 Drowned catacomb
    x5 Island
    x2 Swamp


    If you really like UB and want to play with it, you will take the more hardest way for a Ux Snapcaster-Cryptic deck but at a FNM level this can works very good, need a lot of practices, more than others Ux(x) decks, in my opinion.



    Posted in: Deck Creation (Modern)
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