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  • posted a message on Animar or Arla?
    Quote from Ryperior74 »
    It’s almost impossible to make animar casual almost no matter how you build it he’s nuts


    Yeap... I think you're right. I'm gonna build an Atla deck.

    I may later build on a Animar one but just for new players who want to try EDH coz as it can be fun for them to drop big threat fairly easily Grin
    Posted in: Commander (EDH)
  • posted a message on Animar or Arla?
    Quote from kandjy »
    On the other hand, the combo Atla Palani, Nest Tender + Mirror Entity seems fun to pull off... But it seems that the most common route for this deck is dinosaur tribe; and I unfortunately don't have many good dinos.


    I don't know why you should limit yourself to dinosaurs. You can surely run the good ones like Zetalpa, Etali, apex altisaur and polyraptor, but you can also put in good angels like Avacyn, Gisela, angelic arbiter, dragons like balefire dragon, Atarka and nesting dragon, wurm like worldspine wurm, eldrazi and plenty of other creatures like stonehoof chieftain, craterhoof behemoth, siege behemoth, Elesh Norn, archetype of endurance and so on. You can just build the mother of all the battlecruiser aggro decks.

    Animar looks way more cutthroat and combo oriented


    One of my main fear with Atla is that the deck would take a long time to build up; and be too depending on Atla to work.
    That's the problem I faced with Kaalia of the Vast; granted, having green in the deck color will help with ramp and mana fixing.
    But if I have too many high CMC cards in my hand it would result in a dead hand.

    In that sense Animar feels, maybe more consistent as with a few counters on him you'll be able to drop the big fatties.
    Posted in: Commander (EDH)
  • posted a message on Old member which came back after the switch to Social Media login
    Hi,

    I used to have an account here several years ago; but went on a hiatus for a while.
    Coming back I found out that my account was inaccessible due to the change in the login system.

    Is there a way to get it back? The login name was kandjar.

    Thanks

    Posted in: Community Discussion
  • posted a message on Animar or Arla?
    I'm looking into building a fun deck which "cheats" creatures into play.
    I'm debating between Animar, Soul of Elements and Atla Palani, Nest Tender.
    I'm not looking into building a CEDH deck, rather a fun consistent deck.

    I admit leaning toward Animar, especially since I tend to like blue control; being able to drop a Glen Elendra Archmage for 1 blue seems very appealing. However reading about Animar, it seems that the main route people are taking with him is morph theme... For which I have no interest since I already have made a Kadena, Slinking Sorcerer deck, I'm also not sure I want to go the Eldrazi route; for the same reason, I build a "Eldrazi" theme deck around Saheeli, the Gifted. Cascade theme remains a interesting option, not sure how popular it is

    On the other hand, the combo Atla Palani, Nest Tender + Mirror Entity seems fun to pull off... But it seems that the most common route for this deck is dinosaur tribe; and I unfortunately don't have many good dinos.

    Any advises/suggestions?
    Posted in: Commander (EDH)
  • posted a message on Goaded creature questions
    Thanks you very much for the clarification.
    Posted in: Magic Rulings
  • posted a message on Goaded creature questions
    In a 3 players game, against Player A and Player B, if you "goad" a creature controlled by Player A.
    - If Player B controls a card like: Ghostly Prison, am I correct to assume that Player A's goaded creature can attack you instead of B, as he doesn't have to pay Ghostly Prison's attack tax, but still have to attack (if able)?
    - This time, let's assume that Player A cannot attack Player B, however, both Player B and you control a planeswalker, can Player A decides to who to attack: either planeswalker or you, or must he attack a planeswalker if able?
    Posted in: Magic Rulings
  • posted a message on Zedruu and control/vow enchantment interaction
    Let's say, you have Zedruu the Greathearted and you cast Hypnotic Siren for its bestow cost to gain control of an opp creature.
    What would happen if you decide to give control of Hypnotic Siren to an opponent, would that opponent gain control of the enchanted creature?

    Also, am I correct to assume that if you enchant an opponent creature with, for example Vow of Duty and give it away, that creature will be able to attack you? (Since the enchantment states "you" and not "its owner")
    Posted in: Magic Rulings
  • posted a message on Nissa Who Shakes the World And "Man lands"
    Thank you very much for this very quick and very detailed replied!
    Thanks a lot also for all the C.R references.

    What I was missing (and didn't know) was the full meaning of "still a" described in C.R. 205.1b.
    I was unaware that this statement had the same effect as "in addition to its other types".
    I incorrectly assumed that it would only retain its land type, and therefore the creature type would be overwritten by the card's activated ability.

    Posted in: Magic Rulings
  • posted a message on Nissa Who Shakes the World And "Man lands"
    Let say, you control: Nissa Who Shakes the World and any man land, for example: Mobilized District.
    You use Nissa's +1 to turn the land into a 0/0 elemental w/ three +1 counter on it.

    Later, you decide to animate Mobilized District, you now have a 3/3 Citizen creature land with three +1 counters on it.
    My question is: what happens at the end of turn?

    My understanding is that at the end of the turn, the land stops being animated, and loses his creature type.
    That is: it *does not* go back to be 0/0 elemental.
    However, if I'm correct, in that case, it should be possible to re-use Nissa's +1 ability to add three additional +1 counters on it.

    Which rules from the comprehensive rules book respond to this question?
    Posted in: Magic Rulings
  • posted a message on Purchase a Commander Set or Brawl Decks?
    Also, $40+ for a brawl deck is way overpriced.
    You'll get a much better value for your bucks with the commander decks.
    Posted in: Magic General
  • posted a message on Yidris and Cascade
    Thanks for the replies!

    I guess I'm gonna go evoke and other cost reduction all the way Grin
    Posted in: Magic Rulings
  • posted a message on Yidris and Cascade
    So split cards CMC on the stack hasn't change, it's the same "old" rule, it's only in your graveyard, hand and deck that the CMC has been updated, correct?
    Posted in: Magic Rulings
  • posted a message on Yidris and Cascade
    Hi,

    I'm looking into making a Yidris EDH deck, and I have some question about his cascade ability, since he can give cascade to 'any spell':
    - If you have a split card such as far // away, I know that casting it for his fuse cost, the CMC for the cascade is 5.
    Now, if I cast just 'far' what would be the CMC for cascade? I remember the old rule stating that only the 'half' cast exists on the stack, however, since during my hiatus, the rule concerning the CMC of split card has changed (can't easily cascade into beck // call anymore...) I don't know anymore Smile
    - My second question is: what about evoke cost? (Note: I don't mean cascading into evoke), that is: if I cast mulldrifter for its evoke cost, what would be the CMC for the cascade? 3 or 5?
    - I guess similar question for overload cost?

    Thanks,
    Kandjar
    Posted in: Magic Rulings
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Quote from 3drinks »
    Never saw this, in the future if you could quote or reply to me so I can see the notification, I can reply in a more timely manner. I'd appreciate it!


    Not sure if this was addressed to me; if so, my bad, as I mentioned, I just came back after several years of hiatus.
    Heck, I can't even access my old account anymore Frown It's still there I just can't log in anymore as the site now requires a 'social media login'... sigh...

    Quote from 3drinks »

    Yes, Sire is absolutely incredible. As you'll learn from the primer, our primary objective is to establish a board state where we can attack safely, profitably, and repeatedly, with our commander. Sire literally prevents any instant speed answers on our turn, or on anyone else's, while having a relevant creature type and a respectable clock. Once Kaalia is set up, we're working on the assumption we spent our resources establishing the board state with most our cards in hand and now we are predicted to have the better top deck with our gluttony of strong tutours and strong creatures while everyone else is crippled. If you're playing without Sire, you're playing a very inadequate deck. He is absolutely a corre card.


    Interesting I guess I'll need to try him out.
    Considering that I need to completely re-do my deck, I'll have to keep that in mind.
    My current version was more fill with 'responsive' answers, cards like: cloudshift, boros charm, magmaquake, and other cheap CMC removals....

    Quote from 3drinks »

    If you'll see, the Amulet was in back in the day and has run itself out over the years. This deck is an eight year old primer in a format where the average lifespan of a deck is four to six months. An incredible feat that speaks volumes to the overwhelming popularity of Kaalia herself, even amidst the reputation the non-players will take towards her. I digress. Anyway, the Amulet even over two turns is still 8 for one threat and 12 for two. That's a pretty rough cost with a poor scaling rate......try Sneak Attack instead.


    I'll have to see if I have a copy (although I doubt it) of Sneak Attack, this card ain't cheap Grin
    Also, I think this cards requires Volrath's Stronghold a card that I've been eyeing for years... and haven't got a chance to grab yet.

    Come to think of it; doesn't Sire of Insanity also requires Volrath's Stronghold to be fully efficient? Letting you grab whatever u discarded as potential threat?
    Do you have alternative to suggest for Volrath's Stronghold?

    Quote from 3drinks »

    Anger is fine if you're playing Entomb, and probably Buried Alive or Faithless Looting too. I don't play it because it was the nonly reasonable target for Entomb and I had other more deserving deck slots instead. Although, it will be making it's way into the Worldgorger combo build since the Entomb would be good with the signature combo or the incarnation.


    Yeah it's true that ideally you want to have way to dump Anger in your graveyard... But you may not need Entomb; Liliana of the Veil is also pretty good for it.
    Posted in: 1 vs 1 Commander
  • posted a message on [[Primer]] [PRIMER] Kaalia of the Vast
    Hi,

    *Old player trying to do a come back here ;-)*

    First of all, thanks for this primer, it's great, I realized after some recent playtests, that my Kaliaa deck is really NOT good Grin
    I'm working on updating it, and although it's mostly for MP games, it's still very interesting to read about 1vs1 match-up strategy.

    I've seen many people playing with Sire of Insanity in their Kaliaa deck, I always felt that this cards was too disruptive to my own hand; I tend to always have some spot / mass removal, or any other type of answers.... Is this card really that good in this deck? Is it mostly for 1vs1 match up? I'm just curious.

    Also, has anyone tried Experimental Frenzy? Considering that with Kaliaa we're basically dropping creature from our hand... Playing the top of the lib seems like a good way to not disrupt that hand, no?

    Other cards I've been playing but didn't see much mention is:
    - Quicksilver Amulet; sure it's 8 mana to drop a creature, but it's instant speed drop, and you don't to wait a turn for Kaliaa to attack in order to get the creature out.
    - Anger to not have to wait to gain haste Smile Sadly, I currently dont have an easy way to put it in my graveyard (love the idea of Liliana for it)
    Are those cards just not recommended?


    Thanks,
    Kandjar
    Posted in: 1 vs 1 Commander
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