Champion of the Damned B
Creature - Demon Wizard {C}
~'s power is equal to the number of creatures in your graveyard. I am your punishment. The voice of those you have slain.
*/1
Mechanical Bruiser 3
Artifact Creature - Hound Construct {C}
Whenever a player casts an instant or sorcery spell, ~ deals 2 damage to that player. He doesn't like it when you pay more attention to your spells than to him.
3/3
Boisterous Devils 3R
Creature - Devil {C}
When ~ dies, ~ deals 1 damage to all players.
"They're a rowdy crew that never leaves until they've broken something."
4/3
Aphrahat, Angelic Reinforcement 3WW
Legendary Creature - Angel {R}
Flying
When ~ enters the battlefield, if you control another Angel permanent, you can exile up to 2 non-land permanents.
"One angel you might be able to hold off. Two? Forget about it."
6/1
Dragon of the Sea 4UU
Creature - Dragon {R}
Islandwalk
~ can’t attack unless defending player controls an Island.
Discard a card, T: ~ deals 6 damage to target creature.
When ~ dies, draw a card.
"A terror to behold. Be happy if he can't reach you."
6/1
Firebreather Wyrm 4GGG
Creature - Wyrm {MR}
Discard a creature: ~ deals X damage to all creatures opponents control. X is the discarded creature's power.
R: ~ gets +1/+0 until end of turn.
"He shows up and towns are reduced to ash."
8/3
Bewitched Shadow 3B
Creature - Shade Ally {R}
Shadow
When ~ dies, you may pay B. If you do, return ~ to its owner's hand. You can't defeat your own shadow.
3/4
Gaea's Spirit Priestess 4GG
Creature - Spirit Cleric {R}
All creatures able to block ~ do so.
Dash 3G She led the enemy forces away that Gaea's beasts may strike.
4/3
Demon Counter-Hexer 3BR
Creature - Demon Shaman {R}
Fear R, pay 3 life: Counter target sorcery spell. He protects you from the hexes of your enemies, for a price.
5/3
Pyromancer's Courier UR
Creature - Human Ally {U}
Cast ~ only if you have no other cards in hand.
When ~ enters the battlefield, draw 2 cards. "Throw everything at 'em! If you run out, I'll get you more."
2/3
Apotropaic Veteran 4UG
Creature - Human Warrior {R}
Hexproof G, pay 3 life: Counter target artifact spell. U, pay 3 life: Counter target instant spell. He fears no evil. Evil fears him.
5/3
Relic-Breaker Ninja R
Creature - Human Ninja {C}
Ninjutsu R (R, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever ~ deals combat damage to a player, destroy target artifact. Be careful with your valuables.
1/1
Sengir Recruiter 2B
Creature - Vampire {U}
Whenever a creature dealt damage by ~ this turn dies, put that creature card onto the battlefield under your control. That creature is a black Vampire in addition to its other colors and types. Don't let him near your daughter.
2/3
Impervious Dragon 5WRG
Creature - Dragon {R}
Flying, trample, indestructible He might have a weakness, but chances are you won't live long enough to find out.
10/1
Undead Axe Murderer 4BB
Creature - Zombie {C} 4BB, pay 5 life: Put ~ from your graveyard onto the battlefield. Persistent.
5/3
Solitary Sphinx 3UU
Creature - Sphinx {R} 3: Turn ~ face-down. (It's a 2/2 creature)
Whenever ~ is turned face-up, return all other creatures on the battlefield to their owners' hands.
Morph 3UU "I prefer to be alone."
4/6
Izzet Chimera UUUURR
Creature - Chimera {MR}
Discard a card: ~ deals 6 damage to target creature. Add RRR. Activate this ability only when you could cast a sorcery. The Izzet mages thought they had created an infinite power source. But it turned out to be more... destructive than they had imagined.
6/5
Rambunctious Dragon 4RR
Creature - Dragon {U}
Flying
When ~ enters the battlefield, if you control another Dragon, destroy all artifacts. He gets a little wild when he's with friends.
6/5
Mechanical Titan 6
Artifact Creature - Giant {R}
When ~ enters the battlefield, ~ deals 2 damage to target creature.
At the beginning your end step, draw a card. No one invites him to a party. He's trouble when he comes and is worse the longer he stays.
6/3
Prince of Darkness 3BB
Creature - Vampire {MR}
Lifelink
Whenever a Vampire creature you control deals combat damage, put a +1/+1 counter on ~.
Remove a +1/+1 counter from ~: Regenerate ~. “Listen to them, the children of the night. What music they make!” - Bram Stoker's Dracula
5/4
Chiron, Wisest of Centaurs 3GG
Legendary Creature - Centaur {R}
Trample
Whenever ~ deals damage to a player, draw a card. "...But save me. Take me to the ship, cut this arrow out of my leg, wash the blood from it with warm water and put the right things on it - the plants they say you have learned about from Achilles who learned them from Chiron, the best of the Centaurs."—The Iliad of Homer, Book XI
5/4
Samurai of the Mighty 3G
Creature - Elf Samurai {U}
Bushido 1
Whenever ~ blocks or becomes blocked, clash with an opponent. If you win, ~ gains first strike and deathtouch until end of turn. "Strength of the Mighty Ones, fail me not!"
3/3
Avenger of Blood 4RRRR
Creature - Human Avatar {R}
Haste, menace, double strike That innocent blood may not be shed in the midst of the land which the Lord thy God will give thee to possess, lest thou be guilty of blood. Deut. 19:10
6/5
Guerilla Warriors 4RR
Creature - Human Warrior {R}
~ cannot be countered.
~ cannot be blocked.
When ~ phases in, return a creature card from your graveyard to your hand.
Discard a card: ~ phases out. Activate this ability only any time you could cast a sorcery. "The guerrilla must move amongst the people as a fish swims in the sea." - Mao Zedong
3/5
Creature - Demon Wizard {C}
~'s power is equal to the number of creatures in your graveyard.
I am your punishment. The voice of those you have slain.
*/1
Mechanical Bruiser 3
Artifact Creature - Hound Construct {C}
Whenever a player casts an instant or sorcery spell, ~ deals 2 damage to that player.
He doesn't like it when you pay more attention to your spells than to him.
3/3
Boisterous Devils 3R
Creature - Devil {C}
When ~ dies, ~ deals 1 damage to all players.
"They're a rowdy crew that never leaves until they've broken something."
4/3
Aphrahat, Angelic Reinforcement 3WW
Legendary Creature - Angel {R}
Flying
When ~ enters the battlefield, if you control another Angel permanent, you can exile up to 2 non-land permanents.
"One angel you might be able to hold off. Two? Forget about it."
6/1
Dragon of the Sea 4UU
Creature - Dragon {R}
Islandwalk
~ can’t attack unless defending player controls an Island.
Discard a card, T: ~ deals 6 damage to target creature.
When ~ dies, draw a card.
"A terror to behold. Be happy if he can't reach you."
6/1
Firebreather Wyrm 4GGG
Creature - Wyrm {MR}
Discard a creature: ~ deals X damage to all creatures opponents control. X is the discarded creature's power.
R: ~ gets +1/+0 until end of turn.
"He shows up and towns are reduced to ash."
8/3
Creature - Shade Ally {R}
Shadow
When ~ dies, you may pay B. If you do, return ~ to its owner's hand.
You can't defeat your own shadow.
3/4
Gaea's Spirit Priestess 4GG
Creature - Spirit Cleric {R}
All creatures able to block ~ do so.
Dash 3G
She led the enemy forces away that Gaea's beasts may strike.
4/3
Demon Counter-Hexer 3BR
Creature - Demon Shaman {R}
Fear
R, pay 3 life: Counter target sorcery spell.
He protects you from the hexes of your enemies, for a price.
5/3
Hmmmm.... that's a good point. Do you have any suggestion on the best way to rework it so Aether Vial doesn't break it?
Creature - Human Ally {U}
Cast ~ only if you have no other cards in hand.
When ~ enters the battlefield, draw 2 cards.
"Throw everything at 'em! If you run out, I'll get you more."
2/3
Apotropaic Veteran 4UG
Creature - Human Warrior {R}
Hexproof
G, pay 3 life: Counter target artifact spell.
U, pay 3 life: Counter target instant spell.
He fears no evil. Evil fears him.
5/3
Relic-Breaker Ninja R
Creature - Human Ninja {C}
Ninjutsu R (R, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever ~ deals combat damage to a player, destroy target artifact.
Be careful with your valuables.
1/1
Creature - Vampire {U}
Whenever a creature dealt damage by ~ this turn dies, put that creature card onto the battlefield under your control. That creature is a black Vampire in addition to its other colors and types.
Don't let him near your daughter.
2/3
Impervious Dragon 5WRG
Creature - Dragon {R}
Flying, trample, indestructible
He might have a weakness, but chances are you won't live long enough to find out.
10/1
Undead Axe Murderer 4BB
Creature - Zombie {C}
4BB, pay 5 life: Put ~ from your graveyard onto the battlefield.
Persistent.
5/3
Creature - Sphinx {R}
3: Turn ~ face-down. (It's a 2/2 creature)
Whenever ~ is turned face-up, return all other creatures on the battlefield to their owners' hands.
Morph 3UU
"I prefer to be alone."
4/6
Izzet Chimera UUUURR
Creature - Chimera {MR}
Discard a card: ~ deals 6 damage to target creature. Add RRR. Activate this ability only when you could cast a sorcery.
The Izzet mages thought they had created an infinite power source. But it turned out to be more... destructive than they had imagined.
6/5
Rambunctious Dragon 4RR
Creature - Dragon {U}
Flying
When ~ enters the battlefield, if you control another Dragon, destroy all artifacts.
He gets a little wild when he's with friends.
6/5
Artifact Creature - Giant {R}
When ~ enters the battlefield, ~ deals 2 damage to target creature.
At the beginning your end step, draw a card.
No one invites him to a party. He's trouble when he comes and is worse the longer he stays.
6/3
Prince of Darkness 3BB
Creature - Vampire {MR}
Lifelink
Whenever a Vampire creature you control deals combat damage, put a +1/+1 counter on ~.
Remove a +1/+1 counter from ~: Regenerate ~.
“Listen to them, the children of the night. What music they make!” - Bram Stoker's Dracula
5/4
Chiron, Wisest of Centaurs 3GG
Legendary Creature - Centaur {R}
Trample
Whenever ~ deals damage to a player, draw a card.
"...But save me. Take me to the ship, cut this arrow out of my leg, wash the blood from it with warm water and put the right things on it - the plants they say you have learned about from Achilles who learned them from Chiron, the best of the Centaurs."—The Iliad of Homer, Book XI
5/4
Creature - Elf Samurai {U}
Bushido 1
Whenever ~ blocks or becomes blocked, clash with an opponent. If you win, ~ gains first strike and deathtouch until end of turn.
"Strength of the Mighty Ones, fail me not!"
3/3
Avenger of Blood 4RRRR
Creature - Human Avatar {R}
Haste, menace, double strike
That innocent blood may not be shed in the midst of the land which the Lord thy God will give thee to possess, lest thou be guilty of blood. Deut. 19:10
6/5
Guerilla Warriors 4RR
Creature - Human Warrior {R}
~ cannot be countered.
~ cannot be blocked.
When ~ phases in, return a creature card from your graveyard to your hand.
Discard a card: ~ phases out. Activate this ability only any time you could cast a sorcery.
"The guerrilla must move amongst the people as a fish swims in the sea." - Mao Zedong
3/5