Batman 3B
Creature - Human Pilot Ally {R}
When ~ enters the battlefield, you may search your library for Batmobile, reveal it, put it into your hand, then shuffle your library. 1B, T: You may put Batmobile from your hand onto the battlefield.
3/4
Batmobile 3
Tribal Artifact - Vehicle Ally {MR}
Indestructible
While ~ is a creature, tapped Ally permanents you control are indestructible.
~ can only be crewed by Ally creatures.
Crew 3
2/3
Robin 3G
Creature - Human Soldier Ally {R}
Vigilance
When ~ enters the battlefield from being cast, you can put an Ally permanent with converted mana cost 4 or less from your hand onto the battlefield.
3/3
Bat Signal 1R
Sorcery {C}
Search your library for an Ally card, reveal it, put it into your hand, then shuffle your library.
Superman 4WWW
Creature - Kryptonian Warrior Ally {R}
Flying, indestructible 3W, discard ~: Target Ally creature gets +6/+0 and flying and indestructible until end of turn.
6/5
Mr. Freeze 5UUU
Creature - Human Ally {R}
~ gets +X/+0 where X is your devotion to blue.
When ~ dies, destroy all creatures you don't control.
3/5
Serra's Annointed 3W
Creature - Faerie Angel Archer {C}
Reach
Prevent all combat damage that would be dealt to ~ by a permanent with converted mana cost 5 or greater. Against all odds, he slew the demon.
5/2
Dreaded Judge 3W
Artifact Creature - Cleric {MR}
Vigilance
Cast ~ only if you control no creatures.
Activated abilities of creatures can't be activated. He would take justice into his own hands.
5/5
Merfolk Security Guard 3U
Creature - Merfolk {C}
Blue creatures you control get +1/+0.
Other blue creatures you control can't block. He's supposed to be on guard duty.
3/5
Cephalid Shapeshifter 1U
Creature - Cephalid Shapeshifter {C}
When ~ blocks a creature, you can remove ~ from combat. If you do, ~ becomes an X/1 creature, where X is the creature who was blocked's power, and loses this ability. This race of cephalid reach their final form once they come in contact with a predator.
0/5
Surprise Factor Goblin 1R
Creature - Goblin {R}
Haste
Creatures cannot block ~ the turn ~ enters the battlefield. He gets the first hit when they aren't expecting it.
2/1
Combat Cleric 1W
Creature - Human Cleric {C}
At the beginning of your upkeep, you gain X life, where X is the number of creatures you control. Powerful spells on offense and defense.
3/1
Fair Play Steed W
Creature - Horse {C}
Horsemanship
When ~ is attacking a player with more life than you, ~'s power is equal to the difference. He'll settle the score.
*/1
Oni Combat Medic B
Creature - Demon Warrior Shaman {C}
Banding
When a band ~ is in inflicts combat damage to a player, you can return target creature in your graveyard to the battlefield tapped. Oni medicine has been compared to necromancy.
0/1
Upheaval Swordsman U
Creature - Human Warrior {C}
Whenever ~ inflicts combat damage to a player, that player returns all artifacts and enchantments on their battlefield to their hand. Woosh!
1/2
Ourang-Outang in the Rue Morgue 4GG
Enchantment Creature - Ape Ally {C}
Discard ~: Add one mana of any color. Spend this mana only on Ally spells.
When ~ enters the battlefield, you can search your library for an Ally card with converted mana cost 4 or less, put that card into your hand, then shuffle your library. "I suppose you have called about the Ourang-Outang." - Detective Dupin
3/6
Detective Dupin 3B
Enchantment Creature - Human Ally {C}
When ~ enters the battlefield, you can search your library for an Ally card with converted mana cost 5 or more, put that card into your hand, then shuffle your library.
You cannot cast creature spells except Ally creature spells. At such times I could not help remarking and admiring (although from his rich ideality I had been prepared to expect it) a peculiar analytic ability in Dupin.
5/1
Bank Clerk Adolphe Le Bon 3UU
Enchantment Creature - Human Ally {R}
When ~ enters the battlefield, you can reveal an Ally card in your hand. If you do, draw 3 cards. A postscript, however mentioned that Adolphe Le Bon had been arrested and imprisoned --although nothing appeared to criminate him, beyond the facts already detailed.
5/2
Madame L'Espanaye W
Enchantment Creature - Human Ally {U}
When ~ enters the battlefield, gain life equal to the power of target Ally creature you control. I speak of this point chiefly for the sake of method; for the strength of Madame L'Espanaye would have been utterly unequal to the task of thrusting her daughter's corpse up the chimney as it was found; and the nature of the wounds upon her own person entirely preclude the idea of self-destruction.
0/2
Sailor to Borneo 3R
Enchantment Creature - Human Ally {R}
When ~ enters the battlefield, you can sacrifice X lands. Search your library for X Ally cards with converted mana cost 5 or more, put those cards into your hand, then shuffle your library. Also, all Ally creatures you control get +X/+0 until end of turn. He was a sailor, evidently, --a tall, stout, and muscular-looking person, with a certain dare-devil expression of countenance, not altogether unprepossessing.
4/2
Rue Morgue
Enchantment Land {C}
Ally creatures you control gain hexproof.
T: Add one mana of any color to your mana pool. Spend this mana only on Ally spells. The Tragedy in the Rue Morgue.
Straight Razor 2
Artifact - Equipment {C}
Equipped creature gets +1/+1, double strike, and trample.
Equip -- 2, pay 2 life. Equip only to an Ally enchantment creature. On a chair lay a razor, besmeared with blood.
Stalwart Samurai 3U
Creature - Human Samurai {R}
Bushido 1
When ~ becomes tapped, sacrifice ~ and draw 1 card. He'd sooner die than leave his post.
5/4
Mysterious Dragon Egg 4RR
Creature - Dragon {C}
When ~ enters the battlefield, you become the monarch. 3R, sacrifice ~: Search your library for a Dragon card, put it onto the battlefield tapped, then shuffle your library. You don't know what species of dragon it will be when it hatches, but you'd rather not find out.
0/1
Sleepy Hollow Specter 3BB
Creature - Specter Illusion {R}
Horsemanship
Prevent all combat damage that would be dealt to ~.
When ~ is targeted by a spell or ability, sacrifice ~.
Whenever ~ deals damage to an opponent, that player discards a card at random. "His haunts are not confined to the valley, but extend at times to the adjacent roads, and especially to the vicinity of a church at no great distance." - Washington Irving, The Legend of Sleepy Hollow
2/2
Peace Turtle 2U
Creature - Turtle {U}
Creatures with power 5 or greater gain defender. The party stops when he walks in.
3/3
Battlestill 1R
Enchantment {C}
Whenever a player casts a spell, ~ deals 1 damage to that player. Play with what you have.
Time Distorter 2
Artifact {MR}
Spells cannot be cast. All cards in players' hands and exiled gain Suspend 1 -- N, where N is that card's mana cost. "This is why you don't freeze time, you guys. It's incredibly irresponsible." - Rick Sanchez
Rakdos Ambush Assassin 3B
Creature - Human Assassin {C}
Flash
~ gets -X/-X where X is the number of cards in your hand. It's easier to get the drop on them when you have nothing to weigh you down.
5/5
Infect with Plague 1B
Sorcery {C}
Target creature you control with converted mana cost 4 or less gains infect and can't be blocked. Sacrifice it at end of turn. Biological warfare is sometimes the mot effective.
Mr. Freeze 3U
Creature - Human Druid {U}
All creatures with a freeze counter gain defender. ~ gets +1/+0 for each freeze counter in play. 1U, discard a card: Put a freeze counter on target creature. "This is how I'll ever remember you, forever young, forever beautiful." - Mr. Freeze
4/3
Coward's Reward 2W
Instant - Trap {R}
Destroy all untapped creatures target attacking creature's controller controls. It was safer on the battlefield than to remain home.
Inspiring Warrior R
Creature - Human Warrior {R}
~ enters the battlefield tapped if you control a creature.
Haste
All warrior creatures you control get +1/+0. His presence emboldens his fellows.
1/1
Artifact Protoplasm 3
Artifact {C}
~ doesn't untap during your untap step.
All artifact creatures get +1/+0.
Whenever an artifact creature dies, put 2 charge counters on ~.
Remove X charge counters from ~, T: Put target artifact creature with converted mana cost X from your graveyard onto the battlefield. The stem cells of artifact creatures.
Chain Reactor 2R
Artifact {R}
At the beginning of combat, tap ~.
Morbid -- R, T: ~ deals 5 damage to target creature and 1 damage to all players. Activate this ability only if a creature died this turn. *Boom* *Boom*
Oona Transformed 4UBR
Legendary Creature- Faerie Dragon {R}
Flying
Landfall - Whenever a land enters the battlefield under your control, draw a card. B, T: Destroy target untapped creature. Oona had one last trick up her sleeve.
5/8
Careless Flameshooter 3R
Creature - Human Archer {C}
Reach R, sacrifice a creature: ~ deals 1 damage to target player. Watch where you're spraying that thing!
4/3
Night of Fright 2BR
Tribal Instant - Vampire {R}
Search your library for a Vampire Creature and put it onto the battlefield. It gains haste. Sacrifice it at the beginning of the end step.
Goblin Aggravater 2R
Creature - Goblin {U}
All creatures opponents control must attack if able. Always good for a distraction.
0/3
Demon Bishop 1WB
Creature - Demon Cleric {U}
Fear, flying
At the beginning of your upkeep, ~ deals 1 damage to you. 0: Flip a coin. If heads, ~ gains hexproof until end of turn. Activate this ability only once per turn. He always collects his tithe. He doesn't always get away with it.
1/4
Dread Murder Axe 2
Artifact - Equipment {R}
Equipped creature gets +3/+0.
Sacrifice a creature: Equipped creature gains fear until end of turn.
Equip BB More flavorful than the Shadows over Innistrad one.
Creature - Human Pilot Ally {R}
When ~ enters the battlefield, you may search your library for Batmobile, reveal it, put it into your hand, then shuffle your library.
1B, T: You may put Batmobile from your hand onto the battlefield.
3/4
Batmobile 3
Tribal Artifact - Vehicle Ally {MR}
Indestructible
While ~ is a creature, tapped Ally permanents you control are indestructible.
~ can only be crewed by Ally creatures.
Crew 3
2/3
Robin 3G
Creature - Human Soldier Ally {R}
Vigilance
When ~ enters the battlefield from being cast, you can put an Ally permanent with converted mana cost 4 or less from your hand onto the battlefield.
3/3
Bat Signal 1R
Sorcery {C}
Search your library for an Ally card, reveal it, put it into your hand, then shuffle your library.
Superman 4WWW
Creature - Kryptonian Warrior Ally {R}
Flying, indestructible
3W, discard ~: Target Ally creature gets +6/+0 and flying and indestructible until end of turn.
6/5
Mr. Freeze 5UUU
Creature - Human Ally {R}
~ gets +X/+0 where X is your devotion to blue.
When ~ dies, destroy all creatures you don't control.
3/5
1B
Artifact {C}
No more than one creature can attack each combat.
Artifact Creature - Human {C}
Reach
2, sacrifice a Human: ~ deals 2 damage to target creature.
2/5
Creature - Faerie Angel Archer {C}
Reach
Prevent all combat damage that would be dealt to ~ by a permanent with converted mana cost 5 or greater.
Against all odds, he slew the demon.
5/2
Dreaded Judge 3W
Artifact Creature - Cleric {MR}
Vigilance
Cast ~ only if you control no creatures.
Activated abilities of creatures can't be activated.
He would take justice into his own hands.
5/5
Merfolk Security Guard 3U
Creature - Merfolk {C}
Blue creatures you control get +1/+0.
Other blue creatures you control can't block.
He's supposed to be on guard duty.
3/5
Creature - Cephalid Shapeshifter {C}
When ~ blocks a creature, you can remove ~ from combat. If you do, ~ becomes an X/1 creature, where X is the creature who was blocked's power, and loses this ability.
This race of cephalid reach their final form once they come in contact with a predator.
0/5
Surprise Factor Goblin 1R
Creature - Goblin {R}
Haste
Creatures cannot block ~ the turn ~ enters the battlefield.
He gets the first hit when they aren't expecting it.
2/1
Combat Cleric 1W
Creature - Human Cleric {C}
At the beginning of your upkeep, you gain X life, where X is the number of creatures you control.
Powerful spells on offense and defense.
3/1
Creature - Horse {C}
Horsemanship
When ~ is attacking a player with more life than you, ~'s power is equal to the difference.
He'll settle the score.
*/1
Oni Combat Medic B
Creature - Demon Warrior Shaman {C}
Banding
When a band ~ is in inflicts combat damage to a player, you can return target creature in your graveyard to the battlefield tapped.
Oni medicine has been compared to necromancy.
0/1
Upheaval Swordsman U
Creature - Human Warrior {C}
Whenever ~ inflicts combat damage to a player, that player returns all artifacts and enchantments on their battlefield to their hand.
Woosh!
1/2
Enchantment Creature - Ape Ally {C}
Discard ~: Add one mana of any color. Spend this mana only on Ally spells.
When ~ enters the battlefield, you can search your library for an Ally card with converted mana cost 4 or less, put that card into your hand, then shuffle your library.
"I suppose you have called about the Ourang-Outang." - Detective Dupin
3/6
Detective Dupin 3B
Enchantment Creature - Human Ally {C}
When ~ enters the battlefield, you can search your library for an Ally card with converted mana cost 5 or more, put that card into your hand, then shuffle your library.
You cannot cast creature spells except Ally creature spells.
At such times I could not help remarking and admiring (although from his rich ideality I had been prepared to expect it) a peculiar analytic ability in Dupin.
5/1
Bank Clerk Adolphe Le Bon 3UU
Enchantment Creature - Human Ally {R}
When ~ enters the battlefield, you can reveal an Ally card in your hand. If you do, draw 3 cards.
A postscript, however mentioned that Adolphe Le Bon had been arrested and imprisoned --although nothing appeared to criminate him, beyond the facts already detailed.
5/2
Madame L'Espanaye W
Enchantment Creature - Human Ally {U}
When ~ enters the battlefield, gain life equal to the power of target Ally creature you control.
I speak of this point chiefly for the sake of method; for the strength of Madame L'Espanaye would have been utterly unequal to the task of thrusting her daughter's corpse up the chimney as it was found; and the nature of the wounds upon her own person entirely preclude the idea of self-destruction.
0/2
Sailor to Borneo 3R
Enchantment Creature - Human Ally {R}
When ~ enters the battlefield, you can sacrifice X lands. Search your library for X Ally cards with converted mana cost 5 or more, put those cards into your hand, then shuffle your library. Also, all Ally creatures you control get +X/+0 until end of turn.
He was a sailor, evidently, --a tall, stout, and muscular-looking person, with a certain dare-devil expression of countenance, not altogether unprepossessing.
4/2
Rue Morgue
Enchantment Land {C}
Ally creatures you control gain hexproof.
T: Add one mana of any color to your mana pool. Spend this mana only on Ally spells.
The Tragedy in the Rue Morgue.
Straight Razor 2
Artifact - Equipment {C}
Equipped creature gets +1/+1, double strike, and trample.
Equip -- 2, pay 2 life. Equip only to an Ally enchantment creature.
On a chair lay a razor, besmeared with blood.
Creature - Human Samurai {R}
Bushido 1
When ~ becomes tapped, sacrifice ~ and draw 1 card.
He'd sooner die than leave his post.
5/4
Mysterious Dragon Egg 4RR
Creature - Dragon {C}
When ~ enters the battlefield, you become the monarch.
3R, sacrifice ~: Search your library for a Dragon card, put it onto the battlefield tapped, then shuffle your library.
You don't know what species of dragon it will be when it hatches, but you'd rather not find out.
0/1
Sleepy Hollow Specter 3BB
Creature - Specter Illusion {R}
Horsemanship
Prevent all combat damage that would be dealt to ~.
When ~ is targeted by a spell or ability, sacrifice ~.
Whenever ~ deals damage to an opponent, that player discards a card at random.
"His haunts are not confined to the valley, but extend at times to the adjacent roads, and especially to the vicinity of a church at no great distance." - Washington Irving, The Legend of Sleepy Hollow
2/2
Creature - Turtle {U}
Creatures with power 5 or greater gain defender.
The party stops when he walks in.
3/3
Battlestill 1R
Enchantment {C}
Whenever a player casts a spell, ~ deals 1 damage to that player.
Play with what you have.
Time Distorter 2
Artifact {MR}
Spells cannot be cast. All cards in players' hands and exiled gain Suspend 1 -- N, where N is that card's mana cost.
"This is why you don't freeze time, you guys. It's incredibly irresponsible." - Rick Sanchez
Creature - Human Assassin {C}
Flash
~ gets -X/-X where X is the number of cards in your hand.
It's easier to get the drop on them when you have nothing to weigh you down.
5/5
Infect with Plague 1B
Sorcery {C}
Target creature you control with converted mana cost 4 or less gains infect and can't be blocked. Sacrifice it at end of turn.
Biological warfare is sometimes the mot effective.
Mr. Freeze 3U
Creature - Human Druid {U}
All creatures with a freeze counter gain defender. ~ gets +1/+0 for each freeze counter in play.
1U, discard a card: Put a freeze counter on target creature.
"This is how I'll ever remember you, forever young, forever beautiful." - Mr. Freeze
4/3
Instant - Trap {R}
Destroy all untapped creatures target attacking creature's controller controls.
It was safer on the battlefield than to remain home.
Inspiring Warrior R
Creature - Human Warrior {R}
~ enters the battlefield tapped if you control a creature.
Haste
All warrior creatures you control get +1/+0.
His presence emboldens his fellows.
1/1
Artifact Protoplasm 3
Artifact {C}
~ doesn't untap during your untap step.
All artifact creatures get +1/+0.
Whenever an artifact creature dies, put 2 charge counters on ~.
Remove X charge counters from ~, T: Put target artifact creature with converted mana cost X from your graveyard onto the battlefield.
The stem cells of artifact creatures.
Artifact {R}
At the beginning of combat, tap ~.
Morbid -- R, T: ~ deals 5 damage to target creature and 1 damage to all players. Activate this ability only if a creature died this turn.
*Boom* *Boom*
Oona Transformed 4UBR
Legendary Creature- Faerie Dragon {R}
Flying
Landfall - Whenever a land enters the battlefield under your control, draw a card.
B, T: Destroy target untapped creature.
Oona had one last trick up her sleeve.
5/8
Careless Flameshooter 3R
Creature - Human Archer {C}
Reach
R, sacrifice a creature: ~ deals 1 damage to target player.
Watch where you're spraying that thing!
4/3
Tribal Instant - Vampire {R}
Search your library for a Vampire Creature and put it onto the battlefield. It gains haste. Sacrifice it at the beginning of the end step.
Creature - Human Soldier {U}
Convoke, Mentor
3/3
3U
Instant {U}
Surveil 5
Kickstart
1B
Instant {U}
Undergrowth - Surveil X, where X is the number of creature cards in your graveyard.
1R
Sorcery {U}
All creatures you control gain mentor until end of turn.
Kickstart
5G
Sorcery {U}
Convoke
Undergrowth - All creatures you control get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
Creature - Goblin {U}
All creatures opponents control must attack if able.
Always good for a distraction.
0/3
Demon Bishop 1WB
Creature - Demon Cleric {U}
Fear, flying
At the beginning of your upkeep, ~ deals 1 damage to you.
0: Flip a coin. If heads, ~ gains hexproof until end of turn. Activate this ability only once per turn.
He always collects his tithe. He doesn't always get away with it.
1/4
Dread Murder Axe 2
Artifact - Equipment {R}
Equipped creature gets +3/+0.
Sacrifice a creature: Equipped creature gains fear until end of turn.
Equip BB
More flavorful than the Shadows over Innistrad one.