Ultimate Masters: MMI Review
Magic Market Index for Dec 7th, 2018
Magic Market Index for Nov 30th, 2018
  • posted a message on Coward's Reward, Inspiring Warrior , Artifact Protoplasm
    Coward's Reward 2W
    Instant - Trap {R}
    Destroy all untapped creatures target attacking creature's controller controls.
    It was safer on the battlefield than to remain home.

    Inspiring Warrior R
    Creature - Human Warrior {R}
    ~ enters the battlefield tapped if you control a creature.
    All warrior creatures you control get +1/+0.
    His presence emboldens his fellows.

    Artifact Protoplasm 3
    Artifact {C}
    ~ doesn't untap during your untap step.
    All artifact creatures get +1/+0.
    Whenever an artifact creature dies, put 2 charge counters on ~.
    Remove X charge counters from ~, T: Put target artifact creature with converted mana cost X from your graveyard onto the battlefield.
    The stem cells of artifact creatures.
    Posted in: Custom Card Creation
  • posted a message on Chain Reactor, Oona Transformed , Careless FLameshooter
    Chain Reactor 2R
    Artifact {R}
    At the beginning of combat, tap ~.
    Morbid -- R, T: ~ deals 5 damage to target creature and 1 damage to all players. Activate this ability only if a creature died this turn.
    *Boom* *Boom*

    Oona Transformed 4UBR
    Legendary Creature- Faerie Dragon {R}
    Landfall - Whenever a land enters the battlefield under your control, draw a card.
    B, T: Destroy target untapped creature.
    Oona had one last trick up her sleeve.

    Careless Flameshooter 3R
    Creature - Human Archer {C}
    R, sacrifice a creature: ~ deals 1 damage to target player.
    Watch where you're spraying that thing!
    Posted in: Custom Card Creation
  • posted a message on Night of Fright
    Night of Fright 2BR
    Tribal Instant - Vampire {R}
    Search your library for a Vampire Creature and put it onto the battlefield. It gains haste. Sacrifice it at the beginning of the end step.
    Posted in: Custom Card Creation
  • posted a message on Cycle of Guild Crossover Cards with Both Keywords
    Creature - Human Soldier {U}
    Convoke, Mentor

    Instant {U}
    Surveil 5

    Instant {U}
    Undergrowth - Surveil X, where X is the number of creature cards in your graveyard.

    Sorcery {U}
    All creatures you control gain mentor until end of turn.

    Sorcery {U}
    Undergrowth - All creatures you control get +X/+X until end of turn, where X is the number of creature cards in your graveyard.
    Posted in: Custom Card Creation
  • posted a message on Goblin Aggravater, Demon Bishop , Dread Murder Axe
    Goblin Aggravater 2R
    Creature - Goblin {U}
    All creatures opponents control must attack if able.
    Always good for a distraction.

    Demon Bishop 1WB
    Creature - Demon Cleric {U}
    Fear, flying
    At the beginning of your upkeep, ~ deals 1 damage to you.
    0: Flip a coin. If heads, ~ gains hexproof until end of turn. Activate this ability only once per turn.
    He always collects his tithe. He doesn't always get away with it.

    Dread Murder Axe 2
    Artifact - Equipment {R}
    Equipped creature gets +3/+0.
    Sacrifice a creature: Equipped creature gains fear until end of turn.
    Equip BB
    More flavorful than the Shadows over Innistrad one.
    Posted in: Custom Card Creation
  • posted a message on A Creature Idea for Every Color
    Champion of the Damned B
    Creature - Demon Wizard {C}
    ~'s power is equal to the number of creatures in your graveyard.
    I am your punishment. The voice of those you have slain.

    Mechanical Bruiser 3
    Artifact Creature - Hound Construct {C}
    Whenever a player casts an instant or sorcery spell, ~ deals 2 damage to that player.
    He doesn't like it when you pay more attention to your spells than to him.

    Boisterous Devils 3R
    Creature - Devil {C}
    When ~ dies, ~ deals 1 damage to all players.
    "They're a rowdy crew that never leaves until they've broken something."

    Aphrahat, Angelic Reinforcement 3WW
    Legendary Creature - Angel {R}
    When ~ enters the battlefield, if you control another Angel permanent, you can exile up to 2 non-land permanents.
    "One angel you might be able to hold off. Two? Forget about it."

    Dragon of the Sea 4UU
    Creature - Dragon {R}
    ~ can’t attack unless defending player controls an Island.
    Discard a card, T: ~ deals 6 damage to target creature.
    When ~ dies, draw a card.
    "A terror to behold. Be happy if he can't reach you."

    Firebreather Wyrm 4GGG
    Creature - Wyrm {MR}
    Discard a creature: ~ deals X damage to all creatures opponents control. X is the discarded creature's power.
    R: ~ gets +1/+0 until end of turn.
    "He shows up and towns are reduced to ash."
    Posted in: Custom Card Creation
  • posted a message on Bewitched Shadow, Gaea's Spirit Priestess , Demon Counter-Hexer
    Bewitched Shadow 3B
    Creature - Shade Ally {R}
    When ~ dies, you may pay B. If you do, return ~ to its owner's hand.
    You can't defeat your own shadow.

    Gaea's Spirit Priestess 4GG
    Creature - Spirit Cleric {R}
    All creatures able to block ~ do so.
    Dash 3G
    She led the enemy forces away that Gaea's beasts may strike.

    Demon Counter-Hexer 3BR
    Creature - Demon Shaman {R}
    R, pay 3 life: Counter target sorcery spell.
    He protects you from the hexes of your enemies, for a price.
    Posted in: Custom Card Creation
  • posted a message on Pyromancer's Courier, Apotropaic Veteran , Relic-Breaker Ninja
    Quote from mondu_the_fat »
    Courier -- aether vial breaks this. Sure, that's not a GGPO combo, but aether vial-based decks are pretty decent on their own

    Hmmmm.... that's a good point. Do you have any suggestion on the best way to rework it so Aether Vial doesn't break it?
    Posted in: Custom Card Creation
  • posted a message on Pyromancer's Courier, Apotropaic Veteran , Relic-Breaker Ninja
    Pyromancer's Courier UR
    Creature - Human Ally {U}
    Cast ~ only if you have no other cards in hand.
    When ~ enters the battlefield, draw 2 cards.
    "Throw everything at 'em! If you run out, I'll get you more."

    Apotropaic Veteran 4UG
    Creature - Human Warrior {R}
    G, pay 3 life: Counter target artifact spell.
    U, pay 3 life: Counter target instant spell.
    He fears no evil. Evil fears him.

    Relic-Breaker Ninja R
    Creature - Human Ninja {C}
    Ninjutsu R (R, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
    Whenever ~ deals combat damage to a player, destroy target artifact.
    Be careful with your valuables.
    Posted in: Custom Card Creation
  • posted a message on Sengir Recruiter, Impervious Dragon , Undead Axe Murderer
    Sengir Recruiter 2B
    Creature - Vampire {U}
    Whenever a creature dealt damage by ~ this turn dies, put that creature card onto the battlefield under your control. That creature is a black Vampire in addition to its other colors and types.
    Don't let him near your daughter.

    Impervious Dragon 5WRG
    Creature - Dragon {R}
    Flying, trample, indestructible
    He might have a weakness, but chances are you won't live long enough to find out.

    Undead Axe Murderer 4BB
    Creature - Zombie {C}
    4BB, pay 5 life: Put ~ from your graveyard onto the battlefield.
    Posted in: Custom Card Creation
  • posted a message on [Creature Ideas] Solitary Sphinx, Izzet Chimera , Rambunctious Dragon
    Solitary Sphinx 3UU
    Creature - Sphinx {R}
    3: Turn ~ face-down. (It's a 2/2 creature)
    Whenever ~ is turned face-up, return all other creatures on the battlefield to their owners' hands.
    Morph 3UU
    "I prefer to be alone."

    Izzet Chimera UUUURR
    Creature - Chimera {MR}
    Discard a card: ~ deals 6 damage to target creature. Add RRR. Activate this ability only when you could cast a sorcery.
    The Izzet mages thought they had created an infinite power source. But it turned out to be more... destructive than they had imagined.

    Rambunctious Dragon 4RR
    Creature - Dragon {U}
    When ~ enters the battlefield, if you control another Dragon, destroy all artifacts.
    He gets a little wild when he's with friends.
    Posted in: Custom Card Creation
  • posted a message on [Creature Ideas] Mechanical Titan, Prince of Darkness , Chiron
    Mechanical Titan 6
    Artifact Creature - Giant {R}
    When ~ enters the battlefield, ~ deals 2 damage to target creature.
    At the beginning your end step, draw a card.
    No one invites him to a party. He's trouble when he comes and is worse the longer he stays.

    Prince of Darkness 3BB
    Creature - Vampire {MR}
    Whenever a Vampire creature you control deals combat damage, put a +1/+1 counter on ~.
    Remove a +1/+1 counter from ~: Regenerate ~.
    “Listen to them, the children of the night. What music they make!” - Bram Stoker's Dracula

    Chiron, Wisest of Centaurs 3GG
    Legendary Creature - Centaur {R}
    Whenever ~ deals damage to a player, draw a card.
    "...But save me. Take me to the ship, cut this arrow out of my leg, wash the blood from it with warm water and put the right things on it - the plants they say you have learned about from Achilles who learned them from Chiron, the best of the Centaurs."—The Iliad of Homer, Book XI
    Posted in: Custom Card Creation
  • posted a message on [Creature Ideas] Samurai of the Mighty, Avenger of Blood , Guerilla Warrior
    Samurai of the Mighty 3G
    Creature - Elf Samurai {U}
    Bushido 1
    Whenever ~ blocks or becomes blocked, clash with an opponent. If you win, ~ gains first strike and deathtouch until end of turn.
    "Strength of the Mighty Ones, fail me not!"

    Avenger of Blood 4RRRR
    Creature - Human Avatar {R}
    Haste, menace, double strike
    That innocent blood may not be shed in the midst of the land which the Lord thy God will give thee to possess, lest thou be guilty of blood. Deut. 19:10

    Guerilla Warriors 4RR
    Creature - Human Warrior {R}
    ~ cannot be countered.
    ~ cannot be blocked.
    When ~ phases in, return a creature card from your graveyard to your hand.
    Discard a card: ~ phases out. Activate this ability only any time you could cast a sorcery.
    "The guerrilla must move amongst the people as a fish swims in the sea." - Mao Zedong
    Posted in: Custom Card Creation
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