Yeeeah. Definitely switching to Sydri for now. the deck was fun, but it didn't do quite what I need it to. I'm not looking for a 4 turn win generator, but I want something that feels like it's at least moving.
Well, I think aminatou is going to have a hard time in multiplayer without a lot of build-around.
Yeah, that's what I'm afraid of. A couple of test runs in, though, and she seems to serve her purpose. She's more of a support than the main event. We'll see how she fairs at the table today.
I also think 5 is less than you think.
You're probably right. I have to get out of my straight-aggro mindset of small and fast beats slow and steady. In last night's test run I was getting my 4 to 6-drops out fast enough to not be irrelevant. So that's encouraging.
But if you really want low cmc, I'd take sydri over aminatou.
Y'know, I was thinking that. Today's really going to decide what direction I go with this thing, seeing it in action. I still have this little worm in my brain about running an artifact/enchantment/mill, and Sydri plays into that better.
And yeah, there's a couple Ayreonauts around Grin fav album?
Man, I came in on "Human Equation", so it's always gonna rank as my favorite. "Actual Fantasy" pulls a really close second though.
Hey, completely forgot about this post. It's not just in C18, it's all of commander, including arsenal. And yeah, I feel like artifact subtheme is borderline necessary.
I think I've finally settled on a sort of three-sided focus here: Artifacts, Enchantments and Light Mill. I want to get good use out of Aminatou with her blink, but I'm seeing a lot of utility and value focusing on both artifacts and enchantments as a pair. Light mill works to maximize my card advantage and gives me access to my opponents creatures before they can use them, if I run graveyard love.
I don't know. Still having a hard time making the pieces fit in my head.
My table and I have decided to build out the most recent commander precons by using the commander special sets as a sort of cube - Anything from CMD-C18, if it was printed in one of the decks it's usable. I've thrown my lot in with Aminatou's Esper deck.
Problem is, I'm traditionally a straight aggro player and... gotta tell ya... I have no idea what I'm doing here. Without giving me an actual decklist ('cause that's the fun, right?), what are some suggestions for for combos/strong entries in the WUB side of the commander special sets?
Yeah, that's what I'm afraid of. A couple of test runs in, though, and she seems to serve her purpose. She's more of a support than the main event. We'll see how she fairs at the table today.
You're probably right. I have to get out of my straight-aggro mindset of small and fast beats slow and steady. In last night's test run I was getting my 4 to 6-drops out fast enough to not be irrelevant. So that's encouraging.
Y'know, I was thinking that. Today's really going to decide what direction I go with this thing, seeing it in action. I still have this little worm in my brain about running an artifact/enchantment/mill, and Sydri plays into that better.
Man, I came in on "Human Equation", so it's always gonna rank as my favorite. "Actual Fantasy" pulls a really close second though.
Also, Douglas Adams reference *and* Ayreon cover? @DirkGently, bestill my beating heart.
I think I've finally settled on a sort of three-sided focus here: Artifacts, Enchantments and Light Mill. I want to get good use out of Aminatou with her blink, but I'm seeing a lot of utility and value focusing on both artifacts and enchantments as a pair. Light mill works to maximize my card advantage and gives me access to my opponents creatures before they can use them, if I run graveyard love.
I don't know. Still having a hard time making the pieces fit in my head.
My table and I have decided to build out the most recent commander precons by using the commander special sets as a sort of cube - Anything from CMD-C18, if it was printed in one of the decks it's usable. I've thrown my lot in with Aminatou's Esper deck.
Problem is, I'm traditionally a straight aggro player and... gotta tell ya... I have no idea what I'm doing here. Without giving me an actual decklist ('cause that's the fun, right?), what are some suggestions for for combos/strong entries in the WUB side of the commander special sets?