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  • posted a message on Burn
    Is Risk Factor playable? Similar to Browbeat.


    I think browbeat mana cost is too much for today's Legacy Burn. If the mana cost was 2cc, I can see it worth playing. And the same applies for Risk Factor.

    Quote from ox4 »
    I've been playing with the new cards online the past few days. My unscientific first impressions are pretty good on both cards. I took out 3 risk factor (which i like better then browbeat for a number of reasons that are now moot) 3 price of progress and 1 land (I'm running 19 mountains now) to add 3 skewer and 4 light up the stage.
    I like both cards individually, but im feeling like so many cards im counting on casting for the spectacle cost are kind of slowing my roll, and they dont play well with swiftspear. Plus I really miss my pop. I'm going to take the skewers back out for the pop.
    I'm really enjoying the light up the stage. Its letting me play 19 lands with more consistancy, and it makes it easier to get out my vortex, which has really been a powerhouse for me.

    I appreciate the suggestion about chrome mox, it just makes me so nervous to dump cards. Is there a trick I dont know whith the mox ? Or is the card you imprint to it really gone?


    Swiftspear is a good creature but she don't work well for me with Eidolon. And because I value Eidolon of the Great Revel so high, I focus my attention on each card that interacts with Eidolon.

    And the two new spells skewer & stage seemed to be designed as Anti-Swiftspear cards - You need to play a 1 mana burn spell first, before casting skewer and/or stage to pump up Swiftspear. That perspective is more limited than casting a Reckless Charge on swiftspear.

    I'm not saying that skewer & stage are bad, I don't think they should be used in a Swiftspear build.

    I play 2 chrome moxes because I'm playing 4 vexing devils. I love vexing devils especially with Eidolon! I don't want to get into the vexing devil debate because I'd figured out that there are two burn players: Those that had played Vexing Devil with an open mind, and those that saw Vexing Devil as a Browbeat card. The power play I like with Vexing Devil comes after Eidolon is in play. Anyway, I'm willing to remove a devil from the game to drop a first turn Eidolon. Sure it's not often because most of the time I'm holding other burn spells or other creatures. So pitching for the Chrome Mox is mostly based on common sense. Would I pitch a Goblin Guide - No. Would I pitch a second Eidolon - Maybe. Would I pitch a Lava Spike - Sure. Once you pitch the spells for Chrome Mox the spells are gone!



    Posted in: Aggro & Tempo
  • posted a message on The Magic Online/Arena problem
    Wizards is going to drop MTGO.

    Why? Once the cost of running the service cost more than the people paying into the service. I think it's going to happen within a year or two. (Alpha Investments (Rudy) thinks Wizards is going to drop MTGO in 5 years - I think he's wrong)

    Why I think a year or two? If MTGO was doing well wizards wouldn't make Arena. I think MTGO was not as profitable as they said.
    Posted in: Magic General
  • posted a message on Burn
    Quote from ox4 »
    Quick update to my thoughts on skewer....

    People loose life regularly...most notably with fetch lands. If this card were an instant it would be awesome.

    As it is, it's still another 3 for 1. Throw in some shard volleys and that's 24 bolts, one way or another. (Are there more?)



    shard volleys is not good, because we are playing 4 fireblasts. I wouldn't play shard volley in modern. The cost of 1 land is painful, especially in a deck like burn (we have no draw fixes)

    Right now the issue seems to be getting enough mountains down fast enough to unload all of this cheap damage all over someone....
    Gauntlet of might is too slow,
    Fast bond is too green...


    Gauntlet is a EDH card. And it's costly card (money value) that was remade better - Caged Sun. One time ago players would use Koth of the Hammer and in some cases he's like a Gauntlet of Might. But I wouldn't use it.

    Fastbond is banned in legacy...

    But something that let's me play my cards faster is what I think I'm missing now.


    Chrome Mox - I play 2 in my burn deck Smile Great card for a first turn Eidolon of the Great Revel...
    Posted in: Aggro & Tempo
  • posted a message on Burn
    wow I totally forgot about Harsh Mentor.... I was looking at Immolation Shaman and was wondering if he's playable, but I guess he's worse then Harsh so the answer is no...

    I did like Dangerous Wager for a short time, and in some builds 2 Dangerous Wager was fair in a burn deck. But the 2cc casting cost moved me away from using the card because I was playing 4 Eidolon of the Great Revel, 4 searing blaze and 3/4 Price of Progress.

    Skewer the Critics looks good but I'm not sure if I could fit the card in my deck. I'm not into playing 1 card in a burn deck because I would be playing 1 Thunderous Wrath. I'm considering in picking up 8 copies to test them in Legacy and Modern. I strongly believe Skewers will find a home in my mono-red modern burn deck.

    I currently don't play Rift Bolt in my burn deck because suspend is slow and at one time Rift Bolt was good against countertop control decks (at least for me). If I was playing Rift Bolt in my legacy deck, I might drop them for a playset of Skewer the Critics.

    I do think a lot of players might not be into Skewer the Critics because they are playing with Monastery Swiftspear and they like to maximize the punch of swiftspear, so it would suck to attack with swiftspear before casting 2 Skewer's. So not all builds could use Skewer.


    Light Up The Stage I agree it can be a good card, especially with fireblast I'm not sure where to put the card in my current burn deck.






    Posted in: Aggro & Tempo
  • posted a message on Burn
    I like it. I don't play with Rift Bolt because it's too slow and Skewer the Critics seemed to make a good alternative to that card. I'm not sure what I'll drop or replace in my current burn deck.

    On the other hand I'm building a mono-red modern burn deck and I believe Skewer the Critics is a card that becomes the missing chain lightning.
    Posted in: Aggro & Tempo
  • posted a message on Selling MTGO Collection
    Quote from idSurge »
    Quote from R_Lancer »
    A few weeks ago I was watching on youtube that some guy spent 20,000 dollars on Magic Online Cards. I feel that wizards is responsible for keeping the site active and has value since it was wizards who pushed Magic Online.

    I think wizards should do 1 of 2 things.

    1, allow players to merge their Magic Online cards to Arena.
    2, Buy back all the cards based on the market cost.

    To tell you the truth with all this micro transactions happening, I feel that this is a good example for not buying into micro translations. That one day the money you put in becomes worthless. And Magic Online cards are not cheap.

    I also feel that Magic Online players has a lawsuit.


    I highly doubt it, its not Wizards that sets the price on cards. Who are you going to sue? MTGO Traders?


    Not true. Wizards set the price of cards based on 'virtual' booster packs sold and mislead people into thinking that Magic Online would be the future of magic. And they failed by adding a newer system and Online don't have the support it originally have. Yeah, there's a law suit here. All because Wizards is looking into playing the micro transaction game.

    Posted in: Magic Online
  • posted a message on New Masters Set.
    How much is a penny master going to sell?

    I think a cardshop could randomly pack 30 commons and sell it for a bulk price of 10 cents each. 3 dollars.
    Posted in: Magic General
  • posted a message on How is the Amulet Titan combo legal?
    Quote from Rezzahan »
    When the land enters, the game checks all objects wether they have any triggered abilities matching that event. All objects that do have such an ability trigger. Since there are two Amulets, meaning two objects with an appropriate ability (actually three, since the land itself also has an appropriate ability), you get two triggers. They both go on the stack at the same time, neither one waits for the other to do anything. So now you have two triggers on the stack, each one waiting to resolve and do its thing, in this case to untap the land. They don't care about wether the land untaps before they resolve or how often that status changes before the trigger can resolve. All that matters is, that the land is tapped at the time the trigger resolves, and then it gets untapped.


    Thanks, I didn't see it like that and it helps. I had not played against this combo or used this combo yet, but I want to make sure that I'm not getting BSed or that if I do play the combo that I could explain it correctly to my opponent.
    Posted in: Magic Rulings
  • posted a message on Selling MTGO Collection
    A few weeks ago I was watching on youtube that some guy spent 20,000 dollars on Magic Online Cards. I feel that wizards is responsible for keeping the site active and has value since it was wizards who pushed Magic Online.

    I think wizards should do 1 of 2 things.

    1, allow players to merge their Magic Online cards to Arena.
    2, Buy back all the cards based on the market cost.

    To tell you the truth with all this micro transactions happening, I feel that this is a good example for not buying into micro translations. That one day the money you put in becomes worthless. And Magic Online cards are not cheap.

    I also feel that Magic Online players has a lawsuit.
    Posted in: Magic Online
  • posted a message on How is the Amulet Titan combo legal?
    Sorry, I don't see how a player can untapped the same land twice when it enters the battlefield once. Amulet of Vigor says "Whenever a permanent enters the battlefield tapped..." Even on the stack, the land don't enter the battlefield twice and tapping a land for mana needs to be in play so therefore when the second Amulet on the stack sees the land, it should see that the land was already in play and that the owner has tapped it for mana.

    Sorry, I saw this combo played off as some awesome teck on youtube yesterday and my mind was blown. I need to understand how the second Amulet can assume that the land in play came into play tapped and not see that the land was altered from it's original state (it comes into play tapped).
    Posted in: Magic Rulings
  • posted a message on Burn
    Quote from Raghouz »
    Happy New Year !

    Light up the stage doesn't work well with Rift bolt since Suspend ability says "from your hand".


    That's a good point. I don't play Rift Bolt because I believe the card is too slow. I'll check out Light up the stage, I just not sure where to fit the card.
    Posted in: Aggro & Tempo
  • posted a message on How is the Amulet Titan combo legal?
    I'm asking about the part when you have 2 Amulet of Vigor in play and you play a land like Simic Growth Chamber and you can tap the land for mana 2 times while on the stack before bouncing a land. I don't see how that's legal when the land enter's the battlefield once.

    Please help me to understand this one, I feel this is as sort of BS and should be fixed if it's true. Such as sacking the Mogg Fanatic while damage is on the stack before it's killed.
    Posted in: Magic Rulings
  • posted a message on If Vexing Devil sucks so bad - than why is the card expensive?
    It's great that magic reprinted Vexing Devil. 5 dollars a pop is easy to digest than 10 dollars.
    Posted in: Magic General
  • posted a message on Lava Spike
    I like it because of the updated text... prepaid for a playset Smile
    Posted in: The Rumor Mill
  • posted a message on whats the best way to transition from kitchen table to playing at lgs.
    Usually the kitchen table is somewhat casual with a hint of design for social metagame. (Meaning you built your deck to beat players that you know). Tournaments are a sandbag different. You are playing against players that designed their deck to win at all cost, they use the most efficient cards for the colors/format and those cards do have a cost.

    If you want to play into a tournament I suggest 3 things.

    1, Don't play with your kitchen deck, if you loose you are going to feel like an inferior deck builder. This is not true, it's just that your kitchen deck is designed for your social surroundings.

    2, buy into a good standard build. This is going to cost money.

    3, Or draft... Sorry but 15 dollars is sometimes the cheapest route into playing a magic tournament. And you should focus your draft picks on good cards that will help you in building a good standard deck. Sadly, the good cards in standard are sometimes the worst draft cards.
    Posted in: Magic General
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