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Quote from Mata_Hxri »Quote from Scarap »That's a pretty major mistake for Walgreens. Pff, dude 'pulled' all five Energy lands and a full-art Elspeth. Either they were filched from higher up the supply chain or it's a WotC plant.
Quote from Scarap »That's a pretty major mistake for Walgreens.
Quote from D90Dennis14 »Quote from R_Lancer »I think whatever was banned in standard might get hit in Pioneer. Only because of the limited card pool. Pioneer (29x sets) is much larger than any Standard so I don't think that it really applies here.
Quote from R_Lancer »I think whatever was banned in standard might get hit in Pioneer. Only because of the limited card pool.
Quote from pzbw7z » I wish I had kept my copies of Mental Misstep, They may well get the chop; they were banned from Extended if I recall correctly.
Quote from Goblin Maniac » The common thinking is that if burn can't win by turn 4 then it won't win at all. Exquisite Firecraft allows you to win turn 5 and take the game deep. That's pretty much what it does. Instead of taking the risk of sacrificing land to Fireblast and be countered, which usually ends badly, Firecraft can wait another turn. And with only two of them, you'll drain half his life. Your opponent can cantrip all he wants. You already know he's dead. It's what makes it a great finisher. Players love to accomodate cards like Grim Lavamancer that look great on paper and once in a while they win a game or two, but burn is going nowhere with the Lavamancer. It's too slow and too high maintenance. I think burn just needs to play it straight and main deck cards like Firecraft so you don't fall behind against control and you can win those easy matches, especially in a meta completely dominated by Delver.
Searing Blaze is great against Delver too, so you easily cruise by it, but it has a clear cut drawback. It can become a dead card in your hand against the wrong deck, and you're already taking that same risk with Price of Progress. Progress is still worth enough to main deck. Blaze is better off as a sideboard.
Quote from Goblin Maniac »It's the deck that made the semifinals at the Grand Prix in Atlanta last month. It has no self damage. Great to see the deck make it that far at a Grand Prix of all tourneys. Eidolon of the Great Revel is way too dominant not to play, but also the fact that the deck won't lose life fetching lands makes all the difference in the world. It's an extra spell or two you're able to play against the Eidolon. Exquisite Firecraft is deadly hitting for four late game no matter what. One of the most underrated cards in Magic right now. It can't be understated how huge the counterspell hate is for burn, which has been historically weak against control. Just a solid finisher both in Legacy and Modern. Add Price of Progress hitting cleanly for six or eight or even ten, plus Fireblast. Real potential for raising the deck to a top tier. Creatures: Goblin Guide x4 Monastery Swiftspear x4 Eidolon of the Great Revel x4 Spells: Lightning Bolt x4 Chain Lightning x4 Lava Spike x4 Rift Bolt x4 Fireblast x4 Price of Progress x4 Exquisite Firecraft x4 Lands: Mountain x20 Sideboard: Leyline of the Void x4 Alpine Moon x2 Sulfuric Vortex x2 Dead x1 Searing Blood x1 Skewer the Critics x1 Smash to Smithereens x4
Quote from BasedFuster »Quote from R_Lancer » Agree... though if Icehide was a 3/3 or a 3/2 maybe... I'm still not sure about the use of snow lands. I know my mono red EDH build has snow lands. Yeah, I have +30 snow mountains in the deck, but I'm doing it because of scrying sheets, but I wouldn't use scrying sheets in a legacy burn build because it's too damn slow. I like running snow lands bc they look cool and sometimes I get the occasional opponent that gets thrown off for a bit and thinks I'm running some secret skred tech. Even the golem was a 3/x it still wouldn't be good enough without haste. For reference, not even creatures as efficient as tarmogoyf are worthy of inclusion in the deck. The creatures we do run just happen to be burn spells on a stick due to either their haste abilities, or in the case of Eidolon, immediately dealing damage to your opponent if they try to play anything. Without these abilities, it's too easy for a creature to get bolted/plowed/pathed/pushed/decayed before your next turn rolls around, and then you've just spent mana on a card that dealt zero damage.
Quote from R_Lancer » Agree... though if Icehide was a 3/3 or a 3/2 maybe... I'm still not sure about the use of snow lands. I know my mono red EDH build has snow lands. Yeah, I have +30 snow mountains in the deck, but I'm doing it because of scrying sheets, but I wouldn't use scrying sheets in a legacy burn build because it's too damn slow.
Quote from BasedFuster »Quote from R_Lancer »New snow lands look badass or maybe Icehide Golem is worth playing in burn. Sorry I'm not sure... It's not worth playing unfortunately. No haste means it is easily removed before it has a chance to deal damage.
Quote from R_Lancer »New snow lands look badass or maybe Icehide Golem is worth playing in burn. Sorry I'm not sure...
Quote from schweinefett »Quote from R_Lancer »Quote from kiron »Why was mental misstep banned? Yeah, lot of the format is 1 mana spells, but you can also run it yourself or run stuff that cost more than 1 mana. Because players cannot handle getting their brainstorm countered on turn 1. That's the reason why the card was banned. I'm not sure if that was a serious comment or not, but it's partially true, i suppose.
Quote from R_Lancer »Quote from kiron »Why was mental misstep banned? Yeah, lot of the format is 1 mana spells, but you can also run it yourself or run stuff that cost more than 1 mana. Because players cannot handle getting their brainstorm countered on turn 1. That's the reason why the card was banned.
Quote from kiron »Why was mental misstep banned? Yeah, lot of the format is 1 mana spells, but you can also run it yourself or run stuff that cost more than 1 mana.