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Magic Market Index for April 19, 2019
  • posted a message on Burn
    Quote from DanzBorin »
    I've actually thought about taking out the Swiftspears for Light Up the Stage.

    I like Light Up the Stage in modern so it might be a good card in Legacy.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from magic geek »
    Consuming Sinkhole costs 4, and doesn't work on Marit Lage

    Yep, I sort of said that too Smile

    Path to Exile can only work once the target is on the battlefield. The reason it specifically does not work great against Marit lage is because they get the land they want as part of their engine, and they are playing wasteland. They can see you have the ability to get a white, and path it. Sometimes they figure out a way to hide, sometimes they figure out a way to discard, sometimes they figure out a way to remove the white source. Sylvan safekeeper, thoughtseize, wasteland. Path does not even deal damage. Losing to a never ending hammer is annoying as they sit behind a constantly renewed Glacial chasm.

    There is up's and down's with every silver bullet. Path seemed good because it cost 1 mana. You can leave an untapped fetchland in play (and taunt the wasteland) before popping it for the dual land.

    Path is unreliable because it is a two part solution, with conditional requirements.
    Part A, Then Part B, After occurrence C, provided X+Y+Z haven't happened.

    Alpine Moon is just Part A

    I'm not sure unreliable, is correct. If you know your up against Dark Depths, you should be playing your cards differently. Such as playing fecthlands without taping on the turn they come into play. You don't need to start channeling your burn power on turn 1.

    Sure Alpine Moon is good against Dark Depths, but it won't take much for them to answer that card, especially when Alpine Moon is giving a non mana land many of any color.

    Chain of Vapor is extremely similar to Path. I am not understating the strength of Path , or chain.
    But I do not believe they are the universal balm , the panacea, in this case.
    Chain of vapor would be incredible. . . . Except it is blue

    The best thing about chain of vapor. play a Volcanic Island and your opponent thinks your playing Delver, and will assume you have a Force of Will in your hand.

    I have used Searing Blood, and it was OK as a sideboard card in a couple of cases. Delver, and grixis and Elves was good.
    Wasn't good when their creature did not wanna die.

    I love Searing Blood and Searing Blaze almost equally. I usually main deck 4 of one or the other, or sometimes I'll mix them (2 each).

    I still prefer the full 4 Swiftspears, and Lavamancers just a bit slow. I like playing Barbarian rings too, so threshold is something I value. I am happy to keep 4 land hands, if one is a Barbarian ring. And I am very happy when I see 2 lands, and one is a barbarian ring. The rings just seem good.

    Depends on how you play. 4 Swiftspears are good if your into pounding. But not that good in longer games, that's where Lavamancers work.

    My issue with swiftspear is... I love to play Eidolon on turn 2 (I do have my deck set up that I can drop him into play on turn 1). And if I play Swiftspear on turn 1, Eidolon on turn 2, Swifty is not being pumped until turn 3. [This is why I play with Vexing instead of Swifty].

    The other problem about swifty (common problem) we have 20 lands and 12 creatures [4 Goblin Guides, 4 Swiftspears, 4 Eidolon] therefore we have 28 spells that pump swifty [remember 32 cards are non-swifty pumps and that's more then half the deck], also not every spell is played early -4 Price of Progress and -4 Fireblasts, these cards are often used later turn 3 or turn 4. So the ideal pump cards for swifty in the early game are Lightning Bolt, Chain Lightning and Lava Spike (which are 12 spells)... Rift Bolt kind of sucks and Skewer the Critics needs 1 mana bolt cards for you to play it before a swifty attack.

    But then again, your not playing Eidolon in the early game... I think a good Swifty built has no Eidolon, but I feel that Eidolon makes burn awesome. But that's my feelings towards Swifty.
    Posted in: Aggro & Tempo
  • posted a message on Modern Horizon will have 2 Planeswalkers in total, and the other one is a new character
    Quote from the n00b king »
    "Treated as a normal set, but twice as expensive. Why? Well...just because. Trust me, we had to hold ourselves back from charging 12$ because we know you're going to pay up no matter what!" - Business 101

    It'll only be worth it if Fechlands and shocklands are in the set.
    Posted in: The Rumor Mill
  • posted a message on Burn
    Quote from TylerStegman »
    Isn't there a devoid card to answer it? Might cost too much to cast. I think it costs 3b

    Dark Depths... The Marit Lage token is a creature token. Consuming Sinkhole targets a land creature
    [such as: Mishra's Factory - Assembly-Worker]

    I strongly believe if Dark Depths is too much of an issue, it would be best to splash. White Path to Exile and Blue Chain of Vapor would be good splash cards. I like Chain of Vapor more because it hits other non-land targets and the chain effect is rarely good against us, too.
    Posted in: Aggro & Tempo
  • posted a message on I love legacy so much
    Quote from t0yb0x »
    Hmmm, legacy’s price issues seems to be affecting a lot of players the same way. I am a long time legacy player, I love the format. In my small group of friends, we play strictly legacy but we all have budgets. None of us have decks that can “go off” on turn 1 or 2, it’s a lot of fun. No one clan afford FoW or legit dual lands. And even if we could, we wouldn’t.

    I feel like legacy’s prices are separating and pushing out a lot of would be legacy players. A lot of people are scared to even enter the format because of the prices. That’s sad. The legacy scene around me is pretty rough. 4-5 guys at my LGS have very expensive legacy decks. The “casual/budget” legacy player just can’t compete with that... usually.

    There are two kind of magic players. (Not Timmy/Spike made up magic crap!)

    Type 1 - Casual/Kitchen table Players
    Type 2 - Professional Players

    Please note that 90% of the magic playing community is the type 1 player. Type 1 player. We love the game, we play for fun and mostly with our friends. So we don't need real magic cards to play with friends.

    Type 2 player are aiming to professionalism. They want to be a pro player, they are looking to be ranked, and they mostly play in tournaments. They go to cardshops and play the best of the best and they are playing magic 2 to 3 times a week. Yes, they are seen as Spikes, but that's because these players want wins. Because they are so focused in playing in tournaments, they have to play with the real magic cards!

    Posted in: Legacy (Type 1.5)
  • posted a message on List of Relevant Reserved List Cards
    It seems interesting, I feel the ban list is way-way too big and something is bound to slip. Not every reserve list card is worth over 100 dollars. Oath of Ghouls, Infernal Tribute and Grave Robbers... you can get all 3 of these cards for less then 5 dollars.

    I wonder if the cardshop thought of using a 10 card proxy policy for the legacy format?
    Posted in: Legacy (Type 1.5)
  • posted a message on Burn
    Quote from GPash »
    LOL @ magic geek editing his post, removing the part where he asked me to post my decklist and then realizing his foot was in his mouth when I called his bluff. Classic.

    Burn should never be playing a colorless land like Wak-Wak or Maze. Lands/Depths is just a bad matchup, as is most fast combo for Burn. Not sure why you're trying to dilute your sideboard to potentially assist a matchup that will still be bad.

    Some players like to play their decks instead of folding to a bad matchup. I do agree manaless lands are hard to play in this type of deck (sorry I don't see them as colorless lands), but I feel that MG wants to find away to win against Lands/Depths. Either because of playing in a tournament or against a friend/jerk who is playing Depths on the kitchen table. Anyway, I don't see anything wrong with splash in legacy burn.

    PS... lets omit the personal attacks...
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from magic geek »
    Yeah, I spoze I do. I posted my burn decklist, and my interesting results using weird sideboarding. Including my play mistakes. Alpine Moon & Island of Wak-Wak are spicy, because Dark Depths sure seems unfair, and ubiquitous. Relabelling "combo" as 'Unfair' sounds odd, but, go ahead. But, it doesn't make FoW fair.

    Believing you are going to deal 8 damage using Price of Progress seems extremely hopeful against decks playing Ponder. Price will be the first card discarded, and the spell counterspelled by FoW. At least, that's what happens to me.
    Being "on the fairer end of the spectrum' sounds like Asperger's, not Burn.

    It's one of the problems with burn. Some of our answers like POP, ensnaring bridge, etc are easy targets for counter magic.

    I do believe Alpine Moon was a good card against dark depths for now. If blood moon was 2 mana it could be a better card, but it's not. I'm not sold on Island of Wak-Wak being a good card because it's target is limited to flying creatures. I would go with Maze of Ith, 200 dollars cheaper, targets not limited. Sure it untaps the creature but we burn players should have 2 to 3 creatures in play.

    On the other hand, I do feel that splashing a color is much better then playing a unfetachable lands that offer no mana (Wak-Wak and Ith)...
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from magic geek »

    My sideboard Does work against Dark Depth.
    But I don't.
    Game 1 I mulled to 6 and got him to 1 life
    Game 2 I played an Alpine moon on turn 1, and the game went long...
    I got him to 1, again, and the game stalled.
    He played a Glacial Chasm, then copied it in his upkeep with a thespian stage so he did not have to pay for it.
    Then he plays life from the loam drawing the Glacial chasm and junk
    Then cycles a land, triggering the Life.
    And the Glacial Chasm comes back into play.
    This took some time.
    Meanwhile, nothing is happening on my side of the fence.
    After some turns of this he starts to deal me 2 damage with Punishing fire in my turn, and drawing it back into his hand by tapping a grove of Burnwilliows. Aethersworn Cannonist was slowing him down.
    10 turns later, he is looking at me like, . . .Really? You are going to make me play this out?
    He can never let the Chasm leave play, so he will never get to attack with a 20/20, even if he kills the Alpine moon.
    And I draw Alpine Moon Number 2, name Glacial Chasm, and kill him.
    Game 3, I stuff up royally.
    Him - Land, Exploration, land
    Me - Mountain Swiftspear
    Him - Land, Thespian stage
    Me - Barbarian Ring - Alpine Moon - Wait - Crop Rotation, Dark Depths, Win

    Me - Mental anguish, looking at the second Alpine Moon in my hand, and the Island of Wak Wak I can't play because I played the Barbarian Ring

    My deck gave me EXACTLY what I needed, and I did not play it.
    All I had to do was first turn Alpine Moon, Turn 2 Alpine Moon & Island of Wak Wak then do the Happy dance.

    Me so Dumb.

    Oh well.
    I allow myself to make each and every mistake once.
    I aint doin' that again.

    But, against the Red/Green version, Yep, That 8 card dedicated sideboard does work.
    Well, It should, if you tap the mountain and play the freakin' card on turn 1.

    I don't like Swiftspear because there are times you cannot pump them. I do play with 4 Vexing Devils. Please note: I'm not going to argue the pro's and con's about playing with a vexing devil, because the pro's and con's were created by players that never played with vexing devil. I believe if you were playing with a vexing devil instead of swiftspear you might had gotten over that 1 point hump. I do think you should play testing vexing devil first and judge for yourself.

    Barbarian Ring is not a good card. We seldom get Threshold. I don't like it because you cannot sac it to a fireblast.

    I'm not sure what happen with the Alpine Moon (Dark Depths should be a given targeted name). Game 3 you could had gotten the win.

    Posted in: Aggro & Tempo
  • posted a message on Something bugs me about WAR (semi-rant inside)
    I never cared about the MTG stories, I'm not playing the game because of the story of the cards.

    Though a Planeswalker set don't surprise me. Legends is a Legendary set (as well as first multi-color set)...
    Posted in: Magic General
  • posted a message on Burn
    Quote from magic geek »

    Getting the answer card, and then getting spanked anyway, really gets me down.
    And that is my problem. Discard in Legacy is common, especially facing those decks. They play discard to solve those problems.
    The cheapest Thoughtseize is down to 15 bucks, Plateau is $180 (what, really?, no love for plateau compared with other Multi's)
    Either way, I already got both, and that aint the issue.

    and this is why I suggested using shock lands Smile

    Sure you'll be soaked by some damage but the cost is far less for what you need to do.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from magic geek »
    Path is less effective than it reads.

    * Not getting a white mana, blows
    * Getting Path to exile hit by Inquiz & Thoughtseize also blows
    * Them getting a second 20/20 also blows. (Now, sure, they absolutely should be dead before a second one)

    You have 8 fetchlands good chance in getting white mana. I'm playing with a splash of black, but I could play splash of white if necessary, and I don't get color screwed. To tell you the truth, I have more problems with Searing Blaze then I would have with finding the splash mana (more troubles as in holding a Searing Blaze and wishing I drew a land to drop)

    There is a reason why Thoughtseize was almost 50 dollars a pop... The card doesn't suck.

    Well I guess some players have all the luck... And I would fold if a second one enters the battlefield (the creature not land)

    Alpine Moon seems idea but is very narrow. If it works, then that's your answer... But discarding is a reality, especially for Legacy.
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from magic geek »
    Good catch on the powder keg.

    Surgical wont work. (pretty sure)
    Same with Traitor's roar. (too slow, and a sorcery, so no window).
    Grab the reins is too expensive

    Disharmony (&ActOfA) might work, but requires the 20/20 to exist in my main faze. And it often doesn't.

    Backlash is perfect. Except its a black card.

    As I said E-Bridge will get discarded, destroyed, or maybe be too slow. But it does have a definite plan.
    Pia and ornithopter are one turn wonders that slow me down too, and might get destroyed.

    Glacial Chasm will work, but seems strictly worse than Karakas, Maze of Ith and Island of Wak-Wak.

    Weird to think Bitterblossom would work too. (if I had Black)
    See how hard it is?

    A singleton Alpine Moon seems hopeful.

    Splash white for Path to Exile... You could have 2 shocklands and 8 fetchlands
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from lord_darkview »
    $10 for a even a basic Burn deck is a pretty good deal. Even Bolts go for $2ish these days.

    We have some very powerful sideboard options against combo. The problem is that most of them are quite specific, and very few are unbeatable by a skilled opponent. Karakas and Ensnaring Bridge are the most flexible choices, having value against Reanimator, SnT decks, and Depths decks, but the former is often not quite sufficient and the latter is often too slow. Leyline of the Void, Surgical Extraction, Faerie Macabre, and Tormod's Crypt are options against graveyard-using decks, but they only work against these decks, and Crypt is the only one I find serviceable (Leyline forces you to mulligan far too much and leaves you with dead draws, while Surgical and Faerie often falter in the face of discard). Pyrostatic Pillar and Pithing Needle have some fringe utility, but often aren't quite powerful enough, or sufficiently effective in enough matches.

    At the end of the day, bad matches against combo will rarely change from that state. Your sideboard cards probably aren't going to beat them. You're just trying to buy time. If a sideboard card buys you a single turn, given your damage output, that's often enough.

    Burn is a fun budget deck. I wouldn't play mono-red burn in a tournament, because our options are limited. I don't think there is anything wrong with splashing a 2nd color, especially if your playing with 8 fetchlands. You can go very far with 8 fetchlands and 2 dual lands.

    I know a lot of players believe mono red burn is the best to play, because it's cheap and easy. But sometimes cheap is not the best solution, especially when your putting money into playing a tournament. And then again 8 fetchlands do make it harder for color screw.
    Posted in: Aggro & Tempo
  • posted a message on Congrats everybody! We got WoTC onboard with format-bypassing cards
    I like this idea. I just hope that wizards pushes a newer set that's between standard and modern.
    Posted in: Magic General
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