Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on Burn
    wow I totally forgot about Harsh Mentor.... I was looking at Immolation Shaman and was wondering if he's playable, but I guess he's worse then Harsh so the answer is no...

    I did like Dangerous Wager for a short time, and in some builds 2 Dangerous Wager was fair in a burn deck. But the 2cc casting cost moved me away from using the card because I was playing 4 Eidolon of the Great Revel, 4 searing blaze and 3/4 Price of Progress.

    Skewer the Critics looks good but I'm not sure if I could fit the card in my deck. I'm not into playing 1 card in a burn deck because I would be playing 1 Thunderous Wrath. I'm considering in picking up 8 copies to test them in Legacy and Modern. I strongly believe Skewers will find a home in my mono-red modern burn deck.

    I currently don't play Rift Bolt in my burn deck because suspend is slow and at one time Rift Bolt was good against countertop control decks (at least for me). If I was playing Rift Bolt in my legacy deck, I might drop them for a playset of Skewer the Critics.

    I do think a lot of players might not be into Skewer the Critics because they are playing with Monastery Swiftspear and they like to maximize the punch of swiftspear, so it would suck to attack with swiftspear before casting 2 Skewer's. So not all builds could use Skewer.


    Light Up The Stage I agree it can be a good card, especially with fireblast I'm not sure where to put the card in my current burn deck.






    Posted in: Aggro & Tempo
  • posted a message on Burn
    I like it. I don't play with Rift Bolt because it's too slow and Skewer the Critics seemed to make a good alternative to that card. I'm not sure what I'll drop or replace in my current burn deck.

    On the other hand I'm building a mono-red modern burn deck and I believe Skewer the Critics is a card that becomes the missing chain lightning.
    Posted in: Aggro & Tempo
  • posted a message on Selling MTGO Collection
    Quote from idSurge »
    Quote from R_Lancer »
    A few weeks ago I was watching on youtube that some guy spent 20,000 dollars on Magic Online Cards. I feel that wizards is responsible for keeping the site active and has value since it was wizards who pushed Magic Online.

    I think wizards should do 1 of 2 things.

    1, allow players to merge their Magic Online cards to Arena.
    2, Buy back all the cards based on the market cost.

    To tell you the truth with all this micro transactions happening, I feel that this is a good example for not buying into micro translations. That one day the money you put in becomes worthless. And Magic Online cards are not cheap.

    I also feel that Magic Online players has a lawsuit.


    I highly doubt it, its not Wizards that sets the price on cards. Who are you going to sue? MTGO Traders?


    Not true. Wizards set the price of cards based on 'virtual' booster packs sold and mislead people into thinking that Magic Online would be the future of magic. And they failed by adding a newer system and Online don't have the support it originally have. Yeah, there's a law suit here. All because Wizards is looking into playing the micro transaction game.

    Posted in: Magic Online
  • posted a message on New Masters Set.
    How much is a penny master going to sell?

    I think a cardshop could randomly pack 30 commons and sell it for a bulk price of 10 cents each. 3 dollars.
    Posted in: Magic General
  • posted a message on How is the Amulet Titan combo legal?
    Quote from Rezzahan »
    When the land enters, the game checks all objects wether they have any triggered abilities matching that event. All objects that do have such an ability trigger. Since there are two Amulets, meaning two objects with an appropriate ability (actually three, since the land itself also has an appropriate ability), you get two triggers. They both go on the stack at the same time, neither one waits for the other to do anything. So now you have two triggers on the stack, each one waiting to resolve and do its thing, in this case to untap the land. They don't care about wether the land untaps before they resolve or how often that status changes before the trigger can resolve. All that matters is, that the land is tapped at the time the trigger resolves, and then it gets untapped.


    Thanks, I didn't see it like that and it helps. I had not played against this combo or used this combo yet, but I want to make sure that I'm not getting BSed or that if I do play the combo that I could explain it correctly to my opponent.
    Posted in: Magic Rulings
  • posted a message on Selling MTGO Collection
    A few weeks ago I was watching on youtube that some guy spent 20,000 dollars on Magic Online Cards. I feel that wizards is responsible for keeping the site active and has value since it was wizards who pushed Magic Online.

    I think wizards should do 1 of 2 things.

    1, allow players to merge their Magic Online cards to Arena.
    2, Buy back all the cards based on the market cost.

    To tell you the truth with all this micro transactions happening, I feel that this is a good example for not buying into micro translations. That one day the money you put in becomes worthless. And Magic Online cards are not cheap.

    I also feel that Magic Online players has a lawsuit.
    Posted in: Magic Online
  • posted a message on How is the Amulet Titan combo legal?
    Sorry, I don't see how a player can untapped the same land twice when it enters the battlefield once. Amulet of Vigor says "Whenever a permanent enters the battlefield tapped..." Even on the stack, the land don't enter the battlefield twice and tapping a land for mana needs to be in play so therefore when the second Amulet on the stack sees the land, it should see that the land was already in play and that the owner has tapped it for mana.

    Sorry, I saw this combo played off as some awesome teck on youtube yesterday and my mind was blown. I need to understand how the second Amulet can assume that the land in play came into play tapped and not see that the land was altered from it's original state (it comes into play tapped).
    Posted in: Magic Rulings
  • posted a message on Burn
    Quote from Raghouz »
    Happy New Year !

    Light up the stage doesn't work well with Rift bolt since Suspend ability says "from your hand".


    That's a good point. I don't play Rift Bolt because I believe the card is too slow. I'll check out Light up the stage, I just not sure where to fit the card.
    Posted in: Aggro & Tempo
  • posted a message on How is the Amulet Titan combo legal?
    I'm asking about the part when you have 2 Amulet of Vigor in play and you play a land like Simic Growth Chamber and you can tap the land for mana 2 times while on the stack before bouncing a land. I don't see how that's legal when the land enter's the battlefield once.

    Please help me to understand this one, I feel this is as sort of BS and should be fixed if it's true. Such as sacking the Mogg Fanatic while damage is on the stack before it's killed.
    Posted in: Magic Rulings
  • posted a message on If Vexing Devil sucks so bad - than why is the card expensive?
    It's great that magic reprinted Vexing Devil. 5 dollars a pop is easy to digest than 10 dollars.
    Posted in: Magic General
  • posted a message on Lava Spike
    I like it because of the updated text... prepaid for a playset Smile
    Posted in: The Rumor Mill
  • posted a message on whats the best way to transition from kitchen table to playing at lgs.
    Usually the kitchen table is somewhat casual with a hint of design for social metagame. (Meaning you built your deck to beat players that you know). Tournaments are a sandbag different. You are playing against players that designed their deck to win at all cost, they use the most efficient cards for the colors/format and those cards do have a cost.

    If you want to play into a tournament I suggest 3 things.

    1, Don't play with your kitchen deck, if you loose you are going to feel like an inferior deck builder. This is not true, it's just that your kitchen deck is designed for your social surroundings.

    2, buy into a good standard build. This is going to cost money.

    3, Or draft... Sorry but 15 dollars is sometimes the cheapest route into playing a magic tournament. And you should focus your draft picks on good cards that will help you in building a good standard deck. Sadly, the good cards in standard are sometimes the worst draft cards.
    Posted in: Magic General
  • posted a message on Ultimate Masters & Box Topper Promos + PSA regarding sealed Box Topper Boosters
    Quote from BB84Prez »
    I would be so happy if Oubliette was reprinted in this set for Pauper reasons, to be a little less expensive than it is now. I don't think it would be bad in a Limited environment even at common, but due to "scarcity" I can see them upshifting it just because.


    I'm not sure. Oubliette currently cost 17 dollars for played condition; or more (29 to 50 dollars) if your looking for perfect condition. Historically (and if you look at the past on wizards reprints), they would upgrade the rarity to a uncommon or a rare. This has nothing to do with drafting, this is because wizards don't want to hurt the secondary market. If that's the case, I would believe the reprint could remove Oubliette from pauper format.
    Posted in: The Rumor Mill
  • posted a message on Is the sky really falling this time? Or another case of a Magic slump?
    Quote from Onering »

    I also support the bar idea, because while I don't find the younger generation annoying, the older you get the creepier you feel for hanging out with them. Once your over 30, playing cards with 19 year olds has a way of making you feel old and weird.


    Same here, but most of the younger players I've been seeing are 12 to 14 years.
    Posted in: Magic General
  • posted a message on Burn
    Quote from protoaddict »
    I had a really interesting conversation recently about Risk Factor, I think solely because it is the first real punisher card in a long time that is seeing play in maybe forever. Basically a pal of mine contends it is viable for burn in legacy because it covers off on one weakness that browbeat had, which is consistency.

    It is almost always going to be Draw 3 for 3 when you play it, and if your opponent is in a position to take 4 you are very likely in a very bad spot that game anyway. The consistency piece of it comes into play when you consider that one of those cards you will draw will be another Risk factor because of the Jump-start, which means that it will turn a "useless land" into action. Note that to me, useless land is really only applicable if you draw 2 of them, since you almost certainly want access to more mana if you are in a position to be drawing cards. Obviously this card feels more relevant against pure control/permission decks because you can try to race them on cards, but I don't feel as if permission on that level really exists to any extent in the format, plus Exquisite Firecraft plays a bit of that role already.

    So my counter argument to this argument was that if burn draws 3 cards and cannot close the deal the turn after, what the hell are 3 more going to really do after you just spent 2 full turns spending all your mana? Red has card draw options it already mostly does not use, and drawing more cards has always been a secondary consideration to the Damage/mana cost/card efficiency balance the deck tries to achieve. This turned into this big discussion about card draw options for burn.

    Anyway, without going into the whole thing, my gut feeling is that this card still just simply does not do enough for it's mana cost, even in matchups where it is well positioned. If it cost 2 mana I think it could have been close because you would be able to play other spells on other turns and get any CA from it early enough for it to be relevant. I am a person who fully believes punisher cards "CAN" be good if they are over the top enough, and Vexing Devil has seen play, but ultimately I just do no think this card can have any legs in a format with so many other options.




    I would like the card a lot more if it's mana cost was 2 instead of 3. 3 mana is such a big deal with burn.
    Posted in: Aggro & Tempo
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