Let's put it another way. There are two combat damage steps, first strike and regular.
First the the first strike combat damage step happens. In this step creatures with first strike and creatures with double strike deal their combat damage.
Then the regular combat damage step happens. If any of them are still on the battlefield after that first strike combat damage step, creatures without first strike and creatures with double strike deal their combat damage.
So applying this to Knight of Grace with double strike vs 7/6 creature
First strike step Knight of Grace does 4 damage to 7/6 creature
I have five mana around turn 9
I tap all five mana to activate Valiant Knight's ability.
OP has 2 creatures which are 7/6's
my understanding was if one of those creatures attempted to block for example knight of grace, knight of grace should swing for 4 twice killing the creature?
I thought about this, so if I go to combat and swing with radha + 3 creatures and the OP uses removal on radha. Does the mana creation still trigger? Also what if another creature is removed besides radha. Would that only generate 3 mana?
Could you post a decklist or something instead of attempted witty banter? It would at least help to see what is going on in the deck to prompt the thinking.
I am not a fan of Mystic Archaelogist...I'm also not how it ends up being a wincon...
I don't see how any of them would be any good so it'll just end up as a bad gimmick.
Wouldn't be a gimmick. Being short-sighted about doesn't necessarily help either...considering there are other cards significantly worse those mentioned.
why isnt this deck still not represented aswell as boros so far i have yet to have mana issues.
Because no-one was really interested in splashing blue to get teferi. Also most of those decks were setup to beat golgari. Deck tries to be the better of Boros/Selesnya angels variants. The question is, is it necessary to splash blue.
Another question is if I play response // Resurgence. The resurgence side. Do the attack and create the tokens, am I able to use those tokens on the next combat step?
First run with the maindeck Sleep was unbelievably awful. Lost two matches I would have won if it was a Spell Pierce and never cast it for value (except to stem the bleeding after my opponent resolved a March of the Multitudes through my one open island in a game I lost anyways). I don't think we can go below a certain threshold of countermagic.
Next experiment will be a couple of Lookout's Dispersal for Spell Pierce. With the Marauders I now have an even Wizard and Pirate count and I've been feeling the need to counter creatures more often recently.
Might take a few rounds to get used to main deck sleep.
Joy1 also has one more Essence Scatter and one more Sleep in the main.
To my eye the Joy1 list looks much more prepared to fight through Angels and Drakes in the main deck. gooroom is set up for more consistency and some non-creature based card draw.
I'm starting to come around on trimming a Spell Pierce or two from the main deck for Sleep or bounce. Both flavors of the Boros menace (angels and weenies) make spell pierce look pretty sad. Although there are some high value targets between History of Benalia and Heroic Reinforcements.
I don't know. The online meta is wild right now.
I'm gonna correct my previous statement. There seems to be two schools of thought. Decks that want to run Opt and when they run it they tend to run all 4 copies. When they don't run Opt there seems to be a split that involves Nightveil Sprite. It is a bit hard to pin down the consistency through the decks but what things I do think are consistent.
decks that use Opt run all 4 copies
decks that use Chart a Course only run 2 copies
That was based on looking at all the decks vs. the most recent ones. I would say consistency in that statement is around 85%.
So applying this to Knight of Grace with double strike vs 7/6 creature
First strike step
Knight of Grace does 4 damage to 7/6 creature
regular combat step
Knight of Grace does 4 damage and 7/6 creature does 7 damage to knight of grace.
Result: Both die
So looking at Knight of Grace with first strike vs 7/6 creature
First strike step
Knight of Grace does 4 damage to 7/6 creature
regular combat step
Knight of Grace does 4 damage and 7/6 creature does 7 damage to knight of grace.
Result: Both die
literally sounds like same result.
I get first strike, where if an opponent blocks the first striker should kill the creature.
I get that double strike if you attack an opponent that has no blockers should do double damage.
So double strike has no impact on when a creature blocks?
Haazda Marshal 2/2
Dauntless Bodygaurd 4/3
Knight of Grace 4/4
Benalish Marshal 4/4
Knight of Grace 4/4
Valiant Knight 4/5
I have five mana around turn 9
I tap all five mana to activate Valiant Knight's ability.
OP has 2 creatures which are 7/6's
my understanding was if one of those creatures attempted to block for example knight of grace, knight of grace should swing for 4 twice killing the creature?
added in:
4 Plains
2 Swamp
2 Mountains
4 Dragonskull Summit
4 Sacred Foundry
4 Clifftop Retreat
4 Isolated Chapel
Creatures (28)
4 Cavalry Drillmaster
3 Midnight Reaple
3 Skyknight Legionnaire
3 Valiant Knight
2 Truefire Captain
4 Knight of Grace
4 Knight of Malice
4 Dauntless Bodygaurd
4 History of Benalia
4 Lava Coil
2 Deafening Clarion
2 Tocatli, Honor Guard
3 Shalai, Voice of Plenty
2 Shield Mare
2 Settle the Wreckage
2 Fight with Fire
2 Response // Resurgence
More low key version of the deck without history
5 Plains
2 Swamp
2 Mountains
4 Dragonskull Summit
4 Sacred Foundry
4 Clifftop Retreat
4 Isolated Chapel
Creatures (31)
3 Benalish Marshal
2 Truefire Captain
3 Valiant Knight
1 Aryel, Knight of Windgrace
4 Knight of Grace
4 Knight of Malice
4 Midnight Reaper
4 Dauntless Bodygaurd
3 Haazda Marshal
3 Healer's Hawk
4 Lava Coil
3 Deafening Clarion
3 Tocatli, Honor Guard
3 Shalai, Voice of Plenty
2 Ixalan's Binding
2 Settle the Wreckage
2 Fight with Fire
I am not a fan of Mystic Archaelogist...I'm also not how it ends up being a wincon...
Wouldn't be a gimmick. Being short-sighted about doesn't necessarily help either...considering there are other cards significantly worse those mentioned.
Because no-one was really interested in splashing blue to get teferi. Also most of those decks were setup to beat golgari. Deck tries to be the better of Boros/Selesnya angels variants. The question is, is it necessary to splash blue.
2 Haazda Marshal
2 Benalish Marshal
1 Dauntless Bodygaurd
1 Valiant Knight
If I attack with haazda Marshals and Benalish Marshal and Dauntless Bodygaurd will both haazda marshal's create tokens.
Another question is if I play response // Resurgence. The resurgence side. Do the attack and create the tokens, am I able to use those tokens on the next combat step?
Might take a few rounds to get used to main deck sleep.
I'm gonna correct my previous statement. There seems to be two schools of thought. Decks that want to run Opt and when they run it they tend to run all 4 copies. When they don't run Opt there seems to be a split that involves Nightveil Sprite. It is a bit hard to pin down the consistency through the decks but what things I do think are consistent.
decks that use Opt run all 4 copies
decks that use Chart a Course only run 2 copies
That was based on looking at all the decks vs. the most recent ones. I would say consistency in that statement is around 85%.
I could see trimming Spell Pierce based on the meta. Interesting that Admiral's Order hasn't made it into the Chart A course based decks.