Can we talk about Fathom Fleet Captain? I've seen some decks with 4x but it feels very mana hungry for a bear with menace. I understand it can single-handedly end games, but I just rarely have mana open to make more that 1 token. Are people down on Warkite Marauder? It seems a better thrat than Captain
The green based matchup that is toughest in my opinion is actually the old school stompy decks that are stuffed full of Steel-Leaf Champion. We have a hard time out racing that guy. Otherwise, green really shouldn't be that bad. Even a turn five or six Carnage Tyrant can be raced, and the degenerate turn three or four Carnage Tyrant starts don't happen that often.
THe green decks with turn 2 5/4 are the ones Im like 0-3 against. This deck feels so much like RUG delver in modern and legacy. Don't remove much, just play fatty and counter everything. Today in two constructed events I went 2-3 and 4-3, so not as good as yesterday. Lost to burn several times today, which was an easy matchup yesterday. A weakness of warkite...it dies to chainwhirler while nightveil sprite does not.
Currently I prefer warkite because he neutralize OP flyers and you face a dragon,a phenix, a demon or an angel in almost every matches
Against mono green you don't have to worry about counter spell or any decent spot removal and they can't refill their hands as quickly as you.
Merfolk Trickster is pretty good to delay them by tapping their dorks before they can't use them or to prevent a big creature for attacking.
Land a quick Djinn they gonna have trouble to block and side in your essence scatter
Surge mare is indeed pretty good here.
Depending of which mono green brew they're on but sleep could also steal some win.
So, earlier I suggested that this deck is designed to just barely scratch out wins...I was wrong. This deck is nuts. I am 0-3 today vs Green Stompy...turn 2 5/4 made the games not even close on arena. However, against the rest of the field, I was probably 20-5 at worst. When I first started the deck my win% wasn't even close to 50%...more like 40%. Shows how many decisions that are required. I have found that many times being patient and not tapping out is the best play.
Also, I can't beat mono-green...any other bad matchups you have found? Red used to be bad, but I beat it 3x today quite easily. Best part is I think tempo decks beat up on control decks, which feels amazing.
Lastly, some are playing the Warkite...2/1 that makes defending creature an 0/1, while some are playing the 1/2 that surveils when it attacks. Same slot...which do you prefer?
summary: i didn't feel dominant in my wins. i felt dominated in my loss. i don't recommend this deck unless you have a budget (under $200.)
I think this is how tempo decks work. Hold the opponent place just long enough to win. The ideal situation is that you win with them holding 3-5 cards still in hand.
As for this being a budget, is blue then the best version of a "Delver" type deck? I've been playing it a ton and my win% has gone up, but I still almost conced when i see forests and swamps. Red I think is a good matchup as can be White weenie, but Golgari...so tough, which makes sense since midrange should eat tempo, but I'm wondering if there are no expensive upgrades
I play on Arena and lately I've been running into a lot of Dimir controls, and this seems to have a tough game vs dimir. Has anyone thought about making this a two color deck? Perhaps go Dimir for Pirates and better removal? Any other creatures that play the tempo role well, but in other colors?
So has Looting become a necessary part of the deck now? I am assuming it is a replacement for thought scour?
Also, when you say Jund them, I am assuming you want the deck to basically become a GR midrange beats deck
Also, lastly, Bomat Courier...why is he good. I cannot see how he will be anything than a 1/1 that dies to literally everything...what am I missing? Is he good enough to lower Delver flipping chance?
So I've been looking into a bigger version of this deck since we finally are getting some of the really powerful goblin printed. Has anyone done any work on a deck like this? I will be putting together a list, but any initial input would be lovely.
Just a bit of help...Volley Veteran is amazing. With warchief out, 3 mana for a 4/2 that kills something...yes please. Also, just like legacy gobs, in this build piledrive is actually decent. I am interested to see if it can actually keep up with other midrange decks
Mnesci, could you elaborate on your split of pierce and stubbs? It seems that Denial is better almost all the time as you have 7 ferocious beaters. This deck used to play 4 negate effects which I like a lot, but do you ever feel that is too many?
THe green decks with turn 2 5/4 are the ones Im like 0-3 against. This deck feels so much like RUG delver in modern and legacy. Don't remove much, just play fatty and counter everything. Today in two constructed events I went 2-3 and 4-3, so not as good as yesterday. Lost to burn several times today, which was an easy matchup yesterday. A weakness of warkite...it dies to chainwhirler while nightveil sprite does not.
So basically it is a post sideboard matchup then.
So, earlier I suggested that this deck is designed to just barely scratch out wins...I was wrong. This deck is nuts. I am 0-3 today vs Green Stompy...turn 2 5/4 made the games not even close on arena. However, against the rest of the field, I was probably 20-5 at worst. When I first started the deck my win% wasn't even close to 50%...more like 40%. Shows how many decisions that are required. I have found that many times being patient and not tapping out is the best play.
Also, I can't beat mono-green...any other bad matchups you have found? Red used to be bad, but I beat it 3x today quite easily. Best part is I think tempo decks beat up on control decks, which feels amazing.
Lastly, some are playing the Warkite...2/1 that makes defending creature an 0/1, while some are playing the 1/2 that surveils when it attacks. Same slot...which do you prefer?
I think this is how tempo decks work. Hold the opponent place just long enough to win. The ideal situation is that you win with them holding 3-5 cards still in hand.
As for this being a budget, is blue then the best version of a "Delver" type deck? I've been playing it a ton and my win% has gone up, but I still almost conced when i see forests and swamps. Red I think is a good matchup as can be White weenie, but Golgari...so tough, which makes sense since midrange should eat tempo, but I'm wondering if there are no expensive upgrades
Also, when you say Jund them, I am assuming you want the deck to basically become a GR midrange beats deck
Also, lastly, Bomat Courier...why is he good. I cannot see how he will be anything than a 1/1 that dies to literally everything...what am I missing? Is he good enough to lower Delver flipping chance?
Just a bit of help...Volley Veteran is amazing. With warchief out, 3 mana for a 4/2 that kills something...yes please. Also, just like legacy gobs, in this build piledrive is actually decent. I am interested to see if it can actually keep up with other midrange decks
Noob mtgsalvation erased all my account