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  • posted a message on Temur Tempo (ft. Frilled Mystic)
    Quote from SmauG »
    Sorry for hijacking Smile
    I had envisioned a deck where Incubation // Incongruity alongside those could be a thing.


    Can you elaborate on how Incubation could be good? Remember decks like this tend to run fewer than 16 creatures and 3 mana to give an opponent a 3/3 is not a great rate
    Posted in: Deck Creation (Standard)
  • posted a message on Temur Tempo (ft. Frilled Mystic)
    Have you guys considered Light up the Stage as additional card draw and digging? With Pteramnder and shock it should be easy enough to get the spectacle cost.


    Ok so lets chat about light up the stage. It seems like a 1 mana draw 2...I had not thought of it before. Now a problem to think about. What if you draw expensive cards that u cant cast? Good idea though...I'm in a brewing mood. Hopefully others will stick around long enough to test and provide feedback.

    Deeproot Champion. I really would love this to be good...finally havie Tarmogoyf in a RUG deck feels good. Problem is he is a 1/1 to start which is tiny. Second, Growth Chamber Guardian can get to be a 4/4 while also tutoring for a copy of itself. Maybe I should look back at him though...Pteramander is not great early in this deck...I'll put some back it.
    Posted in: Deck Creation (Standard)
  • posted a message on Temur Tempo (ft. Frilled Mystic)
    Ok I have played a bunch of games with this deck today. Still love it...super fun and feels just like tempo in older formats. I did not feel like it was overly powerful however. I have some thoughts.
    First: Lightning strike is still good...being able to have removal that can go face when u need is very good...the removal part is most important, but I just ended a game going bolt, bolt, bolt...erg...derp I mean strike strike strike.
    Second: Pteramnder is apparently tearing up legacy, but I'm not sure how goo it is here...for me it seemed like a 1/1 for 90% of the time. Because we only have opt as a 1 mana cantrip, my graveyard was rarely filled until turn 6+.
    Third:Frilled Mystic is insane. Growth Chamber Guardian is insane, but those were the only two to strike me. I'm still keeping 3 Pteramnders for now, but we need a fast way to fill up the graveyard to make it a 5/5 early. I play 3 Divedown and 2 Spell pierce and 3 Quench as early interaction, but still its tough.
    Fourth: Playing at instant speed is a big deal with Frilled in the deck. I cant tap out to play chart a course if I'm holding up mystic mana. If this deck is to become a thing, it needs, I think, to either go lower to the ground with more instant/sorceries for Pteramander, or find a way to play more often on our opponent's turn.
    Fifth: Canman you seem to be having success with the deck. It would be helpful to have some video evidence of how the deck should function, so if you ever feel the desire to film some matches....I'd love it
    Posted in: Deck Creation (Standard)
  • posted a message on ( URGW) The Storm
    Ooops lol I did not see them...ugh I am noob. Have you found the amulet to be helpful instead of just ramping to 6 and going off? It is a powerful card, but I've never played it
    Posted in: Deck Creation (Standard)
  • posted a message on Temur Tempo (ft. Frilled Mystic)
    Ok so I lost to Thousand YEar storm...but should have easily won as I had Ionize in hand...but chose to play a creature...ugh. Then I beat Grixis control in dominating fashion. I will now test 3 Risk Factors...but I want to comment on your list. You hae 2 Dive down and 2 Ionize main...how in the world do you deal with any removal?
    Posted in: Deck Creation (Standard)
  • posted a message on ( URGW) The Storm
    Pirate's Pillage is a must as you can cast two spells and then it, to gain 6 mana and draw 6 cards...usually gg once u resolve pillage
    Posted in: Deck Creation (Standard)
  • posted a message on Temur Tempo (ft. Frilled Mystic)
    So you don't feel like Risk Factor is card disadvantage? Dealing 4 is great but only if you are close to killing your opponent. How often did you feel it was better than a more versatile card like Strike.

    Sorry, Im asking a lot of questions. Decks like this that arent mainstream tend to have fewer ppl working,, so just trying to explore all avenues
    Posted in: Deck Creation (Standard)
  • posted a message on Temur Tempo (ft. Frilled Mystic)
    Can we talk lands? You need to get to 4 but probably not much beyond that so 24 lands feels a bit heavy...what have u found?

    Btws, I just beat Golgari with a game that was the definition of tempo. Landed an early Pteramander and then used Frilled Mystic to counter a Chupacabra, and then smashed for 8 after adapting the bird. Spell pierce and dive down all played a part with a lovely top decked Lava Coil to clear the path to victory. I'm a huge fan of Bant tempo right now, but this deck looks sweet too.

    Also, I have played 3 quick matches with the deck and went 1-2. Ok yes that is a tiny sample size, but...wow. So much fun. The games were so interactive...this is the type of magic that I love. Currently I swapped out 4 Discovery for 2 Anticipate nad 2 Chemister's insight. Playing at instant speed is very important for this deck I think.


    Posted in: Deck Creation (Standard)
  • posted a message on Bant Control - Not Nexus
    Good deck. Dont play wilderness but do play growth spiral.

    Also Frilled mystic and Angel of Grace are a must plus maybe Dream Eater.

    All having flash lets u play eberything in your opponents turn and they cant read counters or settle as well
    Posted in: Deck Creation (Standard)
  • posted a message on U/G Control Deck - Need advice
    Hello!! I love the idea of building a bigger Simic deck. If you want to play comtrol however, you need to splash q third color. Simic doesnt offer any good removal. I love white for the 5/4 flash angel and board wipes. Or you can add red for lava coil and Nov mizzety. Point is you needa third color to play control
    Posted in: Deck Creation (Standard)
  • posted a message on Temur Tempo (ft. Frilled Mystic)
    Id agree that Risk Factor does not seem good here. I could see 4x lava coil or lightning strike. Also I feel like you want some number of broad counters bsides Frilled and divedown.
    In modern/legacy ppl play Temur bc lightning bolt is so good. Without bolt is there a major reason to go red bsides loving the color combo?
    Posted in: Deck Creation (Standard)
  • posted a message on Temur Tempo (ft. Frilled Mystic)
    If you check out Jeff Hoogland on youtube, yesterday he made some changes to his bant tempo deck, adding in Guardian...seems strong.
    Posted in: Deck Creation (Standard)
  • posted a message on Temur Tempo (ft. Frilled Mystic)
    So, what does this deck beat? I could play tempo decks all day, and enjoy my UB pirates deck and obviously mono blue is good...both beat control well, but they are also a lot lower to the ground than this. I doubt this wins vs aggro or midrange...so what does it beat?
    Posted in: Deck Creation (Standard)
  • posted a message on Temur Tempo (ft. Frilled Mystic)
    Great to see some people working on this type of deck. I tried a similar list with Deeproot Champion and the list felt bad. Lost to aggro and lost to control. I have been wanting to try growth chamber. Keep working!
    Posted in: Deck Creation (Standard)
  • posted a message on UB Tempo/Pirates
    Swapping Warkite for Fathom is an equal p/t swap. I have been really loving warkite...lets me attack into Niv Mizzet hehe. I've also won a few games on the back of Kitesail Freebooter and protection. Suddenly control feels fun to play against.

    I still feel weak to aggro decks, which is normal for tempo strategies, but I wonder if when we get new shocklands would going Grixis or BUG be a possibility for better sideboard. I haven't thought much into it though, just putting out thoughts.
    Posted in: Deck Creation (Standard)
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