What about
Wishes Unfulfilled
1RU
Instant
"Reveal up to 4 cards with different names from outside the game. Your opponent puts two on top of your library, exile the rest."
Now it lets you grab cards out of your sideboard, but no shenanigans allowed.
It isn't my deck so I can't be certain, but it seems fairly slow and inconsistent to not have any CA. A few lightning bolts/other spot removal spells on your untappers and it is just some slow token cards.
If splashing is too much then at least lead the stampede would let you draw out of control locks.
I have been trying to decide on the best Yuriko deck, as it creates some odd build requirements. You want a deck full of weenies as well as one full of the most expensive cards possible.
On that note I am experimenting with the aftermath cards, which are actually playable and provide CMCs as high as 11.
The two playable aftermath cards are commit/memory and rags//riches, each providing good effects and a high cmc. The only other aftermath card that comes close to playable is never//return, which I don't think is good enough.
Yuriko is simply the most efficient beater ever printed. It is either a 2 mana creature with haste or 3 mana without, thst deals an average of 10 damage a hit on a four person board and draws a card. If you hit an aftermath card it can easily deal 34 damage on turn 3 (or turn 2 with a more weenie, less midrange deck.)
Because it hits all players you simply hit whoever doesn't habe a blocker, with space cleared by executioner/fleshbag marauder and commit. With memory and riches it even has decent endgame cards.
Looking at the deck requirements I decided not to run dorks and ninjas, Yuriko is as well or better served in a goodstuff deck as a weenie deck.
If full broken budget is allowed, the obvious changes are to replace Wight with Bitterblossom, and fellwar stone with Deathrite Shaman and a legacy landbase.
Wishes Unfulfilled
1RU
Instant
"Reveal up to 4 cards with different names from outside the game. Your opponent puts two on top of your library, exile the rest."
Now it lets you grab cards out of your sideboard, but no shenanigans allowed.
If splashing is too much then at least lead the stampede would let you draw out of control locks.
On that note I am experimenting with the aftermath cards, which are actually playable and provide CMCs as high as 11.
The two playable aftermath cards are commit/memory and rags//riches, each providing good effects and a high cmc. The only other aftermath card that comes close to playable is never//return, which I don't think is good enough.
Yuriko is simply the most efficient beater ever printed. It is either a 2 mana creature with haste or 3 mana without, thst deals an average of 10 damage a hit on a four person board and draws a card. If you hit an aftermath card it can easily deal 34 damage on turn 3 (or turn 2 with a more weenie, less midrange deck.)
Because it hits all players you simply hit whoever doesn't habe a blocker, with space cleared by executioner/fleshbag marauder and commit. With memory and riches it even has decent endgame cards.
Looking at the deck requirements I decided not to run dorks and ninjas, Yuriko is as well or better served in a goodstuff deck as a weenie deck.
If full broken budget is allowed, the obvious changes are to replace Wight with Bitterblossom, and fellwar stone with Deathrite Shaman and a legacy landbase.
4 rags//riches
4 baleful strix
4 Yuriko, the tiger's shadow
4 merciless executioner
4 wight of precinct 6
4 brainstorm
4 syphon mind
4 fellwar stone
22 lands