Why not swap decks with your opponents? Then if you loae your deck did well, and if you win you did well. That lets you put as much or as little effort into your deck as you like without feeling guilty or irritated by the results.
Pauper has ponza and some very fast aggro decks (stompy, burn, affinity, infect, bogles.) Tron also has very little of worth to ramp into, the best being ullamog's crusher and mulldrifter.
Tron is very balanced in pauper, it just eats the control decks that people play to beat Delver (the formats king.)
Tron predates on heavy control. Heavy control players tend to be spikes, and in my experience heavily into making the game unpleasant for the other player.
Tron turns that around on them, and they get salty because of it. You give up as much to hyper aggro as they do to you, they don't like it because it balances the meta.
I used to play 12 Post in Legacy, the number of Miracle players who would either rage quit or flame me for going over their lock was quite high.
Slum Lord 5B
Creature Horror Lord
When Slum Lord enters the battlefield, each player sacrifices a creature. For each creature sacrificed this way create a 1/1 black human creature token with deathtouch.
3/3
I would love input on this deck before I finalize it. some background. I haven't played in about 3-4 years and have a friend that is wanting to get into the game. I would also like to get back in so am building her a deck so we and others can play casually. I am really rusty and am struggling to bring it all together. Theme is evil necromancy mostly female one with nature kinda thing. Fun is the most important feature though. I have put together a loose set of cards but need to chop and add and was hoping for input from you lovely people. thanks so much for your time and help!
There is a lot of "problems" here.
1. This is a $2000 deck. If you have the cards that is fine, but new players aren't going to be able to make the most of it and the entrance price is high.
2. Too many singletons. Run as many 4 ofs as you can for consistency, and a streamlined gameplan.
So if the goal is to use Coffin Queen to her best power, run four of her. Run innocent blood and fleshbag marauder for mass removal thst doesn't hurt her, arterial flow for mass discard, massacre, etc. The goal is to get enemy critters into the yard and reaninate them while keeping a oath to their life open.
It's the randomness factor that makes a high mana cost problematix. Mastermind hits any cars anywhere with 100% guarantee, this doesn't actually give you what you want.
Compare to Glittering Wish which is modern legal and 2 mana but the cost of the card being multicolor means it still sees little play.
Oops, I forgot that was another user who wanted that.
Outside of commander it should be 2 mana for 1 card as a sorc, or three mana and an instant, or 3 mana as a sorc and give you two cards if picking from your deck.
In Commander it is stronger but competes with better tutors, so IDK.
Right, I was just pointing put that Gamble is a 1 mana tutor that sees little play and has a better probability of getting what you want. 3 mana is way too expensive for a maximum 33% chance of getting the card you want at sorcery speed, it is basically a three mana cantrip (excepting Commander again.)
It draws out of the sideboard, so this is unlikely with a 15 card limit. You are also unlikely to have three different names for the same effect in draft or standard formats, and in modern or legacy the card is to slow at three mana.
The only place you want to play this card and can actually guarantee the effect is in commander if they don't enforce a wishboard.
In draft or standard the 1 card drop two is too weak, and in legacy and modern it is too slow and clunky.
Three should be fine, as is shuffling away the lost card, but I think instant and 2 on top is better then then one in hand. Having a 33% chance of seeing the card you want and being a sorcery is too weak IMO.
Think about Gamble, which is 1 mana and a much higher chance to actually get the card you want.
Tron is very balanced in pauper, it just eats the control decks that people play to beat Delver (the formats king.)
Tron turns that around on them, and they get salty because of it. You give up as much to hyper aggro as they do to you, they don't like it because it balances the meta.
I used to play 12 Post in Legacy, the number of Miracle players who would either rage quit or flame me for going over their lock was quite high.
I think with spirits and humans though it doesn't see as much play as it first did.
collected company
hypergenesis
Creature Horror Lord
When Slum Lord enters the battlefield, each player sacrifices a creature. For each creature sacrificed this way create a 1/1 black human creature token with deathtouch.
3/3
Next: disrupt
There is a lot of "problems" here.
1. This is a $2000 deck. If you have the cards that is fine, but new players aren't going to be able to make the most of it and the entrance price is high.
2. Too many singletons. Run as many 4 ofs as you can for consistency, and a streamlined gameplan.
So if the goal is to use Coffin Queen to her best power, run four of her. Run innocent blood and fleshbag marauder for mass removal thst doesn't hurt her, arterial flow for mass discard, massacre, etc. The goal is to get enemy critters into the yard and reaninate them while keeping a oath to their life open.
Compare to Glittering Wish which is modern legal and 2 mana but the cost of the card being multicolor means it still sees little play.
Outside of commander it should be 2 mana for 1 card as a sorc, or three mana and an instant, or 3 mana as a sorc and give you two cards if picking from your deck.
In Commander it is stronger but competes with better tutors, so IDK.
Right, I was just pointing put that Gamble is a 1 mana tutor that sees little play and has a better probability of getting what you want. 3 mana is way too expensive for a maximum 33% chance of getting the card you want at sorcery speed, it is basically a three mana cantrip (excepting Commander again.)
The only place you want to play this card and can actually guarantee the effect is in commander if they don't enforce a wishboard.
In draft or standard the 1 card drop two is too weak, and in legacy and modern it is too slow and clunky.
Think about Gamble, which is 1 mana and a much higher chance to actually get the card you want.