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  • 1

    posted a message on The Wall Game
    Cave Guardian Statue 4
    Artifact Creature - Cat Titan Wall
    At end of each turn, you may put an artifact of converted mana cost X or less onto the battlefield from your hand. X is the amount of damage marked on Cave Guardian Statue.
    2/6

    Next: A wall which a vampire would be afraid of
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The One Word Card Game
    Personally, I feel that Dire Badger was exactly the antidote we needed after that unfortunate incident!

    Mana Pool
    Land
    Posted in: Custom Card Contests and Games
  • 3

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    My guess has always been that Innistrad came out of the design team discussing whether they could revive Ulgrotha, then deciding it would be more popular if it wasn't Ulgrotha. Ho hum.
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Gripper, Hound of Veldrane 2B
    Legendary Creature - Elder Hound
    Forestwalk
    1G: Put a +1/+1 counter on Gripper, then it fights another target blocking or blocked creature. Activate this ability only once per turn.
    W, T: Target unblocked attacking creature becomes blocked.
    Something tiny wormed its way out from beneath the heap of slaughtered An-Havva.
    "A pup?" murmured Veldrane, "Perhaps I'll just bring it back to the castle to roast..."

    2/2

    IIW: Cards named after 90s bands
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Judging schtick in full effect. Ratings out of 5 for two categories, to give a total score out of 10.

    1) StandAlone Card rating (SAC)
    2) ANiMe rating (ANM)
    Mergatroid_Jones - Teenage Schoolgirl & Yaoi Pairing
    SAC: In terms of printability, these would clearly be un-cards. In that context the first is more fun but the second is more funny & indeed interesting. I can see plenty of suitably frivolous arguments over whether particular creatures "look male" or not. A nod to the height rule could have been fun here. 2.5/5
    ANM: Not sure I get why the schoolgirl heroine has black colour identity? Sure, she kills things. But she kills EVIL things. Doesn't that make her a good person? Both very good tropes to call out though. Happy with this. 3/5
    +0.5 bonus points for a recommendation that I'll genuinely check out. Thanks!
    TOTAL: 6/10

    Subject16 - Motorized Amalgam
    SAC: Paying 5 & meeting the condition of having 5 power of crewed Vehicles seems like it should yield more reward than +5/+5 and an "extra life". Daybreak Coronet gave +3/+3 (plus actively granting multiple new abilities) for CMC 2 with a less arduous condition. By that measuring stick, this seems underpowered for something which is thematically implied to be your wincon. 2/5
    ANM: "Motorized Amalgam can only be crewed by Vehicles" is my favourite line of text on any entry into this round. That is all. 4.5/5
    TOTAL: 6.5/10

    Legend - Vampire Hunter
    SAC: On one hand, I traditionally dislike "win more" designs. But I also like "life gain matters" so long as it doesn't just stall the game. Huh. I'm kind of conflicted here. All in all 4/4 hybrid lifelink for CMC 4 seems reasonable & strong enough to be fun even if the (massive) upside will only rarely make a difference to who wins. 3.5/5
    ANM: This just FEELS romantic through and through. For some reason I imagine that when the ability is activated, it stands up like a tree falling in reverse. The traditional over-cinematic "vampire arising from the crypt" motion. So that's a lovely piece of bonus flavour. 4/5
    TOTAL: 7.5/10

    Stille_Nacht - Omai Wa//Shinderu
    SAC: Okay, this is neat. Elegant & powerful if cast together, but with a colour-intensive enough total cost that it doesn't feel overpowered. The second half really needs to either target or confirm that it hits all opponents. I think it targets - which again keeps it from being overpowered. This is a just-plain-good design. 4/5
    ANM: Meme, but also something I laughed at 20yrs ago. Awesome entry all round. 4/5
    TOTAL: 8/10

    mirrislegend - Stupid But Tough
    SAC: That's a lot of cost & a lot of words for an effect which doesn't have a great deal of upside over Shielded by Faith. Also not really feeling this as red. Green can grant Trample on its own just fine, and everything else here is protective. 2/5
    ANM: STRONG reminder of Yasutora Sado & other similarly archetypical indestructible bros. So that's a big success. Smile Wow, I wish that Ichigo had full-on died about 3 series in & he'd taken over as main character. Not sure I get why this doesn't just remove ALL pre-existing abilities? That would seem more memorable, flavourful & useful. Ultimately I do have a lot of affection for this though. 3.5/5
    TOTAL: 5.5/10

    Sephon19 - One Punch
    SAC: Whoa. That's some VERY effective green card draw. Not sure that what this does when dropped for G on the largest creature in play is anywhere near okay, especially when benchmarking against Soul's Majesty's cost. That said, this is a sorcery & that introduces a lot of situational conditions to actually getting this to work. So it's closer to okay than it could have been... & if I set my worry aside then I'll admit this is an inspired design. 3/5
    ANM: Okay. I get the reference in the name. I haven't watched the show yet, so I don't know whether it's appropriate that this draws cards so effectively. Better give it a fairly upbeat neutral rating & move on. 3.5/5
    TOTAL: 6.5/10

    void_nothing - Humming with Power
    SAC: Fun, flavourful, splashy & viable as a wincon for the right deck (probably involving a swarm from e.g. Elemental Mastery or Pyrohemia/Shivan Hellkite style effects). Nothing to dislike here. 4/5
    ANM: Snrk. It's that whole thing about DBZ multi-episodic fight pacing, isn't it? And the like. Made me chuckle. 4/5
    TOTAL: 8/10

    kwanyeegor - Heirloom Katana
    SAC: Strongly reminded me of Door of Destinies, just more concentrated. Probably weaker overall but more mechanically interesting. Absolutely fine as an omni-tribal beatstick. 3.5/5
    ANM: You could print several alt art versions of this before I'd get tired of it. Really evocative design. Maybe not so much anime as it is Japanese storytelling generally... but that's splitting hairs. This trope turns up in plenty of anime & is captured beautifully, so it deserves a good rating. 4/5
    TOTAL: 7.5/10

    Aaaaaaad we end this episode with a climatic standoff between the overblown fighting techniques of two epic rivals. Seems apt.

    WINNER: void_nothing, because I've gone against you in several tie-breaks since I came back. And also because you channeled all the fighting spirit of your proud warrior ancestors into a single punch. Obvs.

    HONORABLE MENTIONS: Stille_Nacht & Legend
    Next: Powerful multicolor cards with trinket text.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Inconspicuous Host 1BB
    Creature - Human Horror
    Hexproof, skulk
    Whenever Inconspicuous Host attacks & is not blocked, its base power & toughness become 4/1 and it loses all abilities. (These changes are permanent.)
    0/2
    "Don't ya worry, that's just ol' Mr Grafsley shuffling about. He wouldn't hurt a fly! Eat 'em, maybe, but not hurt 'em." - Thraben guardsman, last words

    IIW: Red interacting with enchantments
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on The Silly Morphing Magic Card Game
    Old-Fashioned Nosferatu + Siege-Gang Commander

    Bloodline Gourmet 1BB
    Creature - Vampire
    When Bloodline Gourmet enters the battlefield, create three 0/1 white Minion creature tokens.
    1B, sacrifice a nonblack nonartifact creature: Bloodline Gourmet gets +X/+X until end of turn, where X is the number of people in the room who share at least one name with you. (For starters, you presumably share at least one name with yourself.)
    3/1
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Mechanic - Dreamweave (You may cast this spell for its Dreamweave cost. If you do, each other player copies this spell. Each of those players may choose new targets for their copy.)

    Because to me, URG is always dream magic. Also because someone already trademarked the name "Dreamcast".

    Dreamlike Whispers 1U
    Sorcery
    Target opponent gains control of target creature you control.
    Dreamweave 3U

    Starfire Volley 3R
    Instant
    Starfire Volley deals 4 damage to any target.
    Dreamweave 1R

    Trove of Wonders 1GG
    Sorcery
    Create three Treasure artifact tokens with "T, Sacrifice this artifact: Add one mana of any color".
    Dreamweave R

    Telepathic Cascade 1UR
    Sorcery
    Discard your hand. Draw three cards.
    Dreamweave 1UR

    Illusionary Flood 1UG
    Instant
    Lands you control become Islands until end of turn. Untap those lands.
    Dreamweave 3UU

    Subterranean Upheaval 3G
    Sorcery
    Sacrifice a land. Create a 4/4 red and green Wurm creature token with trample.
    Dreamweave RR

    IIW: More use of Dreamweave
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Ah well. When the judge is away, the troll entries will play.

    Greater Piñata 1URW
    Creature - Donkey Construct Giant
    All creatures attack you each combat if able.
    As long as this is untapped, all combat damage that would be dealt to you is dealt to this instead.
    Whenever this is dealt damage, each player gains 1 life & creates a colorless artifact Treasure token with "T, Sacrifice this artifact: Add one mana of any color".
    0/5

    IIW: Mexican-inspired magic
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on Work that Name
    Great Ursa 3GGG
    Legendary Creature - Bear God
    Hexproof, reach
    If Great Ursa would deal 2 damage, it instead deals 7 damage.
    The first 2 times each turn that any source would damage Great Ursa, prevent that damage.
    1: Target creature must block Great Ursa this turn, if able.
    1: Target creature cannot block Great Ursa this turn.
    2/2

    Carnicane 3
    Artifact - Equipment
    Equipped creature gets +2/+0 and gains wither and first strike.
    Equip - Sacrifice a creature

    Hydrangea Elemental 2GG
    Creature - Elemental Dryad
    Elfwalk
    Whenever Hydrangea Elemental or another nontoken Dryad or Elemental you control dies, draw a card.
    3/4

    Next:
    Jester's Fez
    Aces & Eights
    Ogre Pro-Wrestler
    The First Spell
    Posted in: Custom Card Contests and Games
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