Quote from Gutterstorm »As henges go it is a pretty good one.
I might even go so far as to say it's great.
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Quote from Gutterstorm »As henges go it is a pretty good one.
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well, somebody could make a new Club Flamingo thread on the new site.Quote from TheRavenManIsSquee »What will happen to club Flamingo when the site closes?
Could we make Club Flamingo it’s own website?
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Artifact Creature - Cat Titan Wall
At end of each turn, you may put an artifact of converted mana cost X or less onto the battlefield from your hand. X is the amount of damage marked on Cave Guardian Statue.
2/6
Next: A wall which a vampire would be afraid of
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Mana Pool
Land
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Legendary Creature - Elder Hound
Forestwalk
1G: Put a +1/+1 counter on Gripper, then it fights another target blocking or blocked creature. Activate this ability only once per turn.
W, T: Target unblocked attacking creature becomes blocked.
Something tiny wormed its way out from beneath the heap of slaughtered An-Havva.
"A pup?" murmured Veldrane, "Perhaps I'll just bring it back to the castle to roast..."
2/2
IIW: Cards named after 90s bands
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1) StandAlone Card rating (SAC)
2) ANiMe rating (ANM)
SAC: In terms of printability, these would clearly be un-cards. In that context the first is more fun but the second is more funny & indeed interesting. I can see plenty of suitably frivolous arguments over whether particular creatures "look male" or not. A nod to the height rule could have been fun here. 2.5/5
ANM: Not sure I get why the schoolgirl heroine has black colour identity? Sure, she kills things. But she kills EVIL things. Doesn't that make her a good person? Both very good tropes to call out though. Happy with this. 3/5
+0.5 bonus points for a recommendation that I'll genuinely check out. Thanks!
TOTAL: 6/10
Subject16 - Motorized Amalgam
SAC: Paying 5 & meeting the condition of having 5 power of crewed Vehicles seems like it should yield more reward than +5/+5 and an "extra life". Daybreak Coronet gave +3/+3 (plus actively granting multiple new abilities) for CMC 2 with a less arduous condition. By that measuring stick, this seems underpowered for something which is thematically implied to be your wincon. 2/5
ANM: "Motorized Amalgam can only be crewed by Vehicles" is my favourite line of text on any entry into this round. That is all. 4.5/5
TOTAL: 6.5/10
Legend - Vampire Hunter
SAC: On one hand, I traditionally dislike "win more" designs. But I also like "life gain matters" so long as it doesn't just stall the game. Huh. I'm kind of conflicted here. All in all 4/4 hybrid lifelink for CMC 4 seems reasonable & strong enough to be fun even if the (massive) upside will only rarely make a difference to who wins. 3.5/5
ANM: This just FEELS romantic through and through. For some reason I imagine that when the ability is activated, it stands up like a tree falling in reverse. The traditional over-cinematic "vampire arising from the crypt" motion. So that's a lovely piece of bonus flavour. 4/5
TOTAL: 7.5/10
Stille_Nacht - Omai Wa//Shinderu
SAC: Okay, this is neat. Elegant & powerful if cast together, but with a colour-intensive enough total cost that it doesn't feel overpowered. The second half really needs to either target or confirm that it hits all opponents. I think it targets - which again keeps it from being overpowered. This is a just-plain-good design. 4/5
ANM: Meme, but also something I laughed at 20yrs ago. Awesome entry all round. 4/5
TOTAL: 8/10
mirrislegend - Stupid But Tough
SAC: That's a lot of cost & a lot of words for an effect which doesn't have a great deal of upside over Shielded by Faith. Also not really feeling this as red. Green can grant Trample on its own just fine, and everything else here is protective. 2/5
ANM: STRONG reminder of Yasutora Sado & other similarly archetypical indestructible bros. So that's a big success. Wow, I wish that Ichigo had full-on died about 3 series in & he'd taken over as main character. Not sure I get why this doesn't just remove ALL pre-existing abilities? That would seem more memorable, flavourful & useful. Ultimately I do have a lot of affection for this though. 3.5/5
TOTAL: 5.5/10
Sephon19 - One Punch
SAC: Whoa. That's some VERY effective green card draw. Not sure that what this does when dropped for G on the largest creature in play is anywhere near okay, especially when benchmarking against Soul's Majesty's cost. That said, this is a sorcery & that introduces a lot of situational conditions to actually getting this to work. So it's closer to okay than it could have been... & if I set my worry aside then I'll admit this is an inspired design. 3/5
ANM: Okay. I get the reference in the name. I haven't watched the show yet, so I don't know whether it's appropriate that this draws cards so effectively. Better give it a fairly upbeat neutral rating & move on. 3.5/5
TOTAL: 6.5/10
void_nothing - Humming with Power
SAC: Fun, flavourful, splashy & viable as a wincon for the right deck (probably involving a swarm from e.g. Elemental Mastery or Pyrohemia/Shivan Hellkite style effects). Nothing to dislike here. 4/5
ANM: Snrk. It's that whole thing about DBZ multi-episodic fight pacing, isn't it? And the like. Made me chuckle. 4/5
TOTAL: 8/10
kwanyeegor - Heirloom Katana
SAC: Strongly reminded me of Door of Destinies, just more concentrated. Probably weaker overall but more mechanically interesting. Absolutely fine as an omni-tribal beatstick. 3.5/5
ANM: You could print several alt art versions of this before I'd get tired of it. Really evocative design. Maybe not so much anime as it is Japanese storytelling generally... but that's splitting hairs. This trope turns up in plenty of anime & is captured beautifully, so it deserves a good rating. 4/5
TOTAL: 7.5/10
Aaaaaaad we end this episode with a climatic standoff between the overblown fighting techniques of two epic rivals. Seems apt.
WINNER: void_nothing, because I've gone against you in several tie-breaks since I came back. And also because you channeled all the fighting spirit of your proud warrior ancestors into a single punch. Obvs.
HONORABLE MENTIONS: Stille_Nacht & Legend
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Creature - Human Horror
Hexproof, skulk
Whenever Inconspicuous Host attacks & is not blocked, its base power & toughness become 4/1 and it loses all abilities. (These changes are permanent.)
0/2
"Don't ya worry, that's just ol' Mr Grafsley shuffling about. He wouldn't hurt a fly! Eat 'em, maybe, but not hurt 'em." - Thraben guardsman, last words
IIW: Red interacting with enchantments
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Bloodline Gourmet 1BB
Creature - Vampire
When Bloodline Gourmet enters the battlefield, create three 0/1 white Minion creature tokens.
1B, sacrifice a nonblack nonartifact creature: Bloodline Gourmet gets +X/+X until end of turn, where X is the number of people in the room who share at least one name with you. (For starters, you presumably share at least one name with yourself.)
3/1
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Because to me, URG is always dream magic. Also because someone already trademarked the name "Dreamcast".
Dreamlike Whispers 1U
Sorcery
Target opponent gains control of target creature you control.
Dreamweave 3U
Starfire Volley 3R
Instant
Starfire Volley deals 4 damage to any target.
Dreamweave 1R
Trove of Wonders 1GG
Sorcery
Create three Treasure artifact tokens with "T, Sacrifice this artifact: Add one mana of any color".
Dreamweave R
Telepathic Cascade 1UR
Sorcery
Discard your hand. Draw three cards.
Dreamweave 1UR
Illusionary Flood 1UG
Instant
Lands you control become Islands until end of turn. Untap those lands.
Dreamweave 3UU
Subterranean Upheaval 3G
Sorcery
Sacrifice a land. Create a 4/4 red and green Wurm creature token with trample.
Dreamweave RR
IIW: More use of Dreamweave
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Greater Piñata 1URW
Creature - Donkey Construct Giant
All creatures attack you each combat if able.
As long as this is untapped, all combat damage that would be dealt to you is dealt to this instead.
Whenever this is dealt damage, each player gains 1 life & creates a colorless artifact Treasure token with "T, Sacrifice this artifact: Add one mana of any color".
0/5
IIW: Mexican-inspired magic
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Legendary Creature - Bear God
Hexproof, reach
If Great Ursa would deal 2 damage, it instead deals 7 damage.
The first 2 times each turn that any source would damage Great Ursa, prevent that damage.
1: Target creature must block Great Ursa this turn, if able.
1: Target creature cannot block Great Ursa this turn.
2/2
Carnicane 3
Artifact - Equipment
Equipped creature gets +2/+0 and gains wither and first strike.
Equip - Sacrifice a creature
Hydrangea Elemental 2GG
Creature - Elemental Dryad
Elfwalk
Whenever Hydrangea Elemental or another nontoken Dryad or Elemental you control dies, draw a card.
3/4
Next:
Jester's Fez
Aces & Eights
Ogre Pro-Wrestler
The First Spell