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  • posted a message on Phantom Tollbooth Mafia Postgame - So much to see here
    vote: Kami
    vote: Tom


    yeah alright if you're the wolf gg
    Posted in: Mafia
  • posted a message on Phantom Tollbooth Mafia Postgame - So much to see here
    Yeah Vezok is not scum here (ihopeihopeihope)
    Posted in: Mafia
  • posted a message on Phantom Tollbooth Mafia Postgame - So much to see here
    if I were playing with people who were less good I'd recommend no lynching and having vezok whack KA with his nightkill blocker

    but I respect all of your intelligenceses
    Posted in: Mafia
  • posted a message on Phantom Tollbooth Mafia Postgame - So much to see here
    He had 12 abilities lmao
    having one which presents as townsided is just well balanced regardless of alignment (even if we assume it exists)
    Posted in: Mafia
  • posted a message on Phantom Tollbooth Mafia Postgame - So much to see here
    kinda weird opening of my brain rq
    secretly I don't mind losing to scum!Tom or scum!vez if we're in those universes
    there's a marginally higher chance we're in the scum!Tom universe than scum!vez I think

    but yeah it's probably KA still and... everything is making me more sure.. KA let me know if you want me to keep responding to your concerns about me but at this point we're both either scum or confbiasing tbh

    if you two both feel {KA, TW} is the dichotomy to hammer I'm probably not gonna fight all that hard because it likely still wins the game. I mean normally I'd yell that I'm towncleared mechanically but a case can be made for ang of the three of us to have been towncleared mechanically in some way or another.

    I'd make a case that I'm clearly town but I don't necessarily expect anyone to read things that way. I'm mid burnout atm and generally not playing mafia at all because I have low energy for it, so my play is slow to move underexplained and when it's good feels TMIy, it's something I'm really cognisant of atm. so I don't really feel like anyone in particular is misreading me (in many ways even KA's mislynch case on me is actually fairly well done)

    so yea I'll be around but that's kinda where I'm at wrt endgaming


    @whoever's town don't **** up
    no pressure
    Posted in: Mafia
  • posted a message on Phantom Tollbooth Mafia Postgame - So much to see here
    what's your punishment for breaching PR Tom?
    Posted in: Mafia
  • posted a message on Phantom Tollbooth Mafia Postgame - So much to see here
    I actually liked your posting in token mafia markedly more than I do here. you weren't around as much so small sample size but in addition to the above I think 479 and 502 are town indicative. 479 has the kind of flow and effort to gamesolve intuitively and pretty smoothly blends where you're at wrt combo of mechanics + gamestate that comes from town

    502 is a deliciously paranoid read on a slot that isn't worth pushing for a wolf at that point and reads as genuinely paranoid

    I actually think you read really different there vs. here
    Posted in: Mafia
  • posted a message on Phantom Tollbooth Mafia Postgame - So much to see here
    KA following Vez's hard push on town!you in Token Mafia did you feel at all alarmed or intrigued by how much you guys synced in this game?
    Posted in: Mafia
  • posted a message on Phantom Tollbooth Mafia Postgame - So much to see here
    Having a read of the Token Mafia game and for example 231 is a post which makes me think "ohey town" which is something I've been kinda looking for here. still working thru it but you were in an hydra and not very present. what exactly am I lookin for?
    Posted in: Mafia
  • posted a message on Phantom Tollbooth Mafia Postgame - So much to see here
    Ay I love this setup
    Posted in: Mafia
  • posted a message on Phantom Tollbooth Mafia Postgame - So much to see here
    Self-meta I can kinda work with to an extent

    I just struggle with sheer mechanical reads/solves when it doesn't feel like actual alignment reads have a lot of nuanced thought behind them--it makes it hard for me to read it like its real Frown

    I'll go have a read of that link tho, reading is always fun.
    Posted in: Mafia
  • posted a message on Phantom Tollbooth Mafia Postgame - So much to see here
    idk Osie's mod meta but if anyone has heaps of time maybe check if he's used the tracker/watcher + ninja interaction historically and how he worded the result (i.e. "your target did not visit anyone" Vs "player name did not visit anyone"). imo it's common practice to use an intentionally ambiguously worded phrasing if accounting for the existence of manipulative roles such as ninja, redirector, etc. I could ask him this as well I guess I'm just kinda musing.

    mechanical side of things is wearing me down tbh
    Posted in: Mafia
  • posted a message on Phantom Tollbooth Mafia Postgame - So much to see here
    If you're town I'm sorry in like a post-game fashion, Kami. there's something about soft mechanical solves and reads that can be summed up with a table that just doesn't fit well with me. they don't feel genuine and ~flowy~, I'm getting more of a pre-planned structured energy.

    tonality is one thing but it's kinda like I could draw a graph that sums up your exact position in the game and that's just not something I see coming from townies who are confused and hard pressed to solve a puzzle with super limited time :?
    Posted in: Mafia
  • posted a message on Phantom Tollbooth Mafia Postgame - So much to see here
    basically KA
    #buzzwords
    I'm looking for some nuance and trajectory
    Posted in: Mafia
  • posted a message on Phantom Tollbooth Mafia Postgame - So much to see here
    KA if you acknowledge there's a world where I can be town engage with me a little? you're basically telling me the last wolf is Tom at this point. we agree Vez is never being lynched. sell me that Tom needs to be lynch #2

    on the flip side if you just think Tom is town explain why I'm a wolf?

    it feels like you don't have any conviction in your 2p dichotomy and I'm getting the feeling like you've achieved two lynches you think you can get (or end the game without being lynched, worst case scenario) but I am not feeling like you're feeling like there's a sense of urgency and need to solve this
    Posted in: Mafia
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