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  • posted a message on GWx Vizier Company
    Yes, but with this on the field, our opponent always has to leave up removal, regardless of whether we have druid or not. It also protects dorks and viziers from staticaster postboard.
    Ofc, it also does nothing on its own...
    How about in sb against bw ctrl, gds, maybe humans?
    Posted in: Combo
  • posted a message on GWx Vizier Company
    A friend of mine pointed out that the new rhythm of savages (1gr, enchantment, creatures spells uncounterable, creatures have riot) might be nice in gwx decks.
    - hasty druid and possible combo on t3 with dork
    - resets finks
    - hasty knight for immediate access to land toolbox
    - better protection from izzet staticasters
    ...
    Maybe 2 main?
    Posted in: Combo
  • posted a message on GWx Vizier Company
    Are you guys getting the new devlted druid art??
    Posted in: Combo
  • posted a message on GWx Vizier Company
    Better lucky than good right^^. No seriously, against spirits I boarded the witness & ooze out anyway (thought they were too slow / had no important target). Also, through the stupid wanderer and spell queller I did not expect to get the full company into ewit value often enough.
    Posted in: Combo
  • posted a message on GWx Vizier Company
    Hi, I started with modern and this deck about a year ago & this primer has helped a lot - thank you!

    My take on the finks / knights discussion is that our worst card is by far vizier (no etb effect, no ramping, nothing w/o other combo pieces). Therefore, my opponents often ignore it and save their removal for the druid if I don't run the finks combo. But if I run the finks combo, they actually also have to kill the vizier on sight, which strains their resources. This is especially important against midrange & control!
    Finks are also very nice with gavony township (also in midrange & control mu) & even if you are up against a deck that does not care about your life total, with the infinite scrys you can easily get your other combo (and st draw & play it immediately thanks to canopy). Viscera seer can be chorded for in turn 3 with finks / vizier / birds in play and also delivers quite a bit of value by its own in removal - heavy MUs (and gives protection from exile effects).
    Finally, I had opponents (bant spirits) board in RIP to prevent infinite life, diluting their deck and slowing down their game plan while not really affecting me.

    Do you know sb who streams gwx vizier regularly / puts vids on youtube? I find it always very interesting to watch other pilots...
    Posted in: Combo
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