Yes, I was noticing this too that it's the only 2-cost artifact that I'm aware of that produces any color outside of sphere of the suns and pentad prism which as you mention have additional stipulations.
I might throw it in and see how it plays.
Oh man, I really love this and am definitely going to test. We played with the OG liquimetal coating for a few drafts and it was fun but a bit too cute. This brings down the ceiling a bit since I can't steal or blow up their lands, but raises the floor a LOT.
Wasn't aware of the card, thanks for the heads-up!
Am I reading it right that this doesn't trigger if you're only attacking a planeswalker? May not matter too often but just noticed that when re-reading it.
Fireflux Squad
I saw this card floating around in a few legacy decks and got me wondering if anyone here ever tested it. Seems decent in a midrange deck with rabblemasters and possibly in polymorph (not sure if anyone is still experimenting w/ that or not).
I feel like most of my red decks would rather have Hazoret, but it's a neat card and didn't see a thread.
I've been seeing this played in legacy a bit and now that I'm running a lot more sac outlets to support persist I was thinking about giving it another spin.
Did anyone end up giving this much testing? Thanks!
Edit: realizing that the persist decks are usually different than the decks that would want rector, but just noting that there are more sacrifice tools in my cube than there were a few years ago.
FUN IS IRRELEVANT! ALL THAT MATTERS IS RAW POWER OF MAKE-BELIEVE MAGIC SPELLS!
But to be real, I think for some folks having an environment be more powerful IS more fun. I had a similar experience you did where we had some cards result in un-fun experiences for certain players over and over, so we cut those cards, at least for a while.
But I've also had the opposite thing happen, where things felt a little to safe or predictable and we've wanted some more explosive stuff that can just end the game out of nowhere (even from way behind), so sometimes that's the mood too, and over the years it's gone back and forth for us.
(I realize this isn't necessarily the place for this discussion)
Someone in our group shared this card also - I agree with your take. I think it may be too slow, but as you said, it gets out of control after a few turns and just keeps coming. I'm going to give it a spin, we'll see!
I might throw it in and see how it plays.
Wasn't aware of the card, thanks for the heads-up!
I think this doesn't beat other counterspells right? b/c you can only replicate when you cast it? maybe I'm missing something.
I saw this card floating around in a few legacy decks and got me wondering if anyone here ever tested it. Seems decent in a midrange deck with rabblemasters and possibly in polymorph (not sure if anyone is still experimenting w/ that or not).
I feel like most of my red decks would rather have Hazoret, but it's a neat card and didn't see a thread.
Did anyone end up giving this much testing? Thanks!
Edit: realizing that the persist decks are usually different than the decks that would want rector, but just noting that there are more sacrifice tools in my cube than there were a few years ago.
But to be real, I think for some folks having an environment be more powerful IS more fun. I had a similar experience you did where we had some cards result in un-fun experiences for certain players over and over, so we cut those cards, at least for a while.
But I've also had the opposite thing happen, where things felt a little to safe or predictable and we've wanted some more explosive stuff that can just end the game out of nowhere (even from way behind), so sometimes that's the mood too, and over the years it's gone back and forth for us.
(I realize this isn't necessarily the place for this discussion)