Why not run Intruder Alarm to run tap the creatures easier?
It's something I'm considering with my build (though I hope you have one considering the price has spiked).
I'll probably add in Intruder Alarm simply because I run Seedborn Muse and lots of things that tap to activate. So anytime I get a zombie in play all the other creatures will tap and I'll be able to do more in a single turn. Also, it just combos too well with Prime Speaker Vannifar.
She definitely did plus that mill Adviser creature.
It will also synergize quite good with Mesmeric Orb.
While my play group would probably be fine with Wish cards I don't want to run them in the deck.
Erebos, God of the Dead is great and I've slotted him into this build (more for card draw) but his effect goes away if he's removed. Stigmalasher's effect stays.
I'll likely keep Gibbering Fiend just because he's a lower CMC.
There's certainly some sub optimal mash ups in the deck, I've tried to leave those in the side board for now. They might even get cut after trying them and seeing how bad they indeed are. However I do want to slot some in so people see the deck isn't truely broken.
I've added some consistancey to the deck with my changes. Spell based discard/wheel/entomb/mill effect is 7 now vs the 5 of my first rendition. Plus discard/mill on creatures is up to 6 vs the previous 3.
The only way to tell how the deck will work is to test it, hopefully this weekend.
Now that all of Ravnica Allegiance has been spoiled I'm looking at slotting Prime Speaker Vannifar and Intruder Alarm into the deck.
Any help in coming up with B. Pod chains and sequencing?
Why not run Intruder Alarm to run tap the creatures easier?
It's something I'm considering with my build (though I hope you have one considering the price has spiked).
After chatting with a friend in my playgroup we decided the best thing to do with the deck was to run a sideboard of sorts so I can change the combo in the deck depending on the game or just for fun.
That creature list is crazy! You really aren't holding back any punches, are you?
I really like how my own list is turning out. I would like to be able to test it some more first. Heartless Hidetsugu + a creature with lifelink is definitely a combo I want to try since I'm very susceptible to get beat on while assembling my board state.
There are also a couple of cards from Ravnica Allegiance that interest me for this deck as well: Dagger Caster works similar to Goblin Chainwhirler (although it doesn't ping 'walkers and doesn't have first strike) and it might lower the cost of the deck because I doubt it'll be as expensive. Rix Maadi Reveler is pretty much a Dangerous Wager on a body (but you'd need to cast it for its spectacle cost and not reanimate it to have that effect). Hackrobat has deathtouch and flowstone. Rakdos, the Showstopper has trample and flying while also having a great ETB effect. Sure, it's 50/50 and might still hit our creatures, but indestructible creatures are safe.
Out of those three, Rakdos 3.0 is definitely the one that interests me the most. Relevant keywords and a useful ETB ability. However, when it comes to killing creatures upon entering the battlefield, nothing's better than a deathtouch Goblin Chainwhirler mashup.
I went all in on this version but it may be too much - I've got to decide what to keep and what to ditch, as I noted above some are gone already. The huge issue is getting stuff in the yard for me right now.
Rix Maadi Reveler looks decent but I'm not sure on the rest.
You're spot on about Goblin Chainwhirler and a deathtouch creature, that mowed down a threatening board last night.
Finally got to sit down with the deck last night and play 3-5 games, I cannot really remember and I was up to 3AM so...
The deck is certainly neat, the play group loved it. I only 1 game out of those and that was thanks to a couple activations of Heartless Hidetsugu + Rakdos Ragemutt to gain a ton of life plus Gray getting hard cast pull combining Flayer of the Hatebound with something to kill one player (I forget how I killed the player before him). Down to me and my buddy playing a Silver deck. All his Silvers had protection from black and Silver Legion was on the field. I killed Legion with something, he swung and got me down to 35 life from 62 and then I swung out at him to seal the deal. He thought the Silver gave him protection from black too!
All in all some fun games but the deck needs tweaking. Here's how it sits:
I see you're running creatures for the dredge. How's that been working out for you? Is it consistent? What do you do if you dredge key cards that aren't creatures? That's why I ended up adding Anarchist so that if I need to recover a card like Vandalblast or All Is Dust. I also added Crucible of Worlds to not miss land drops after continuous wheeling and/or looting.
If you want to run Tormented Soul in order to have an unblockable creature (especially paired with Master of Cruelties), Lu Bu, Master-at-Arms would be a better choice over Tormented Soul since horsemanship is practically unblockable and Lu Bu also has haste. Another good swap for it is Nether Traitor because shadow is practically unblockable and it also has haste.
When you pilot it do you focus more on trying to combine creatures depending on their best mashup or do you combine as necessary?
I goldfished the deck a bit last night.
While it is certainly fun, it is also certainly slow but what do you expect 4.46 CMC (most of my decks are sub 3.5 CMC). I'll hold off any changes on till I play test the deck in an actual game. However I've made these observations:
- Dredge probably isn't great here without a discard outlet (if stuck in my hand). I may replace them with wheels instead.
- Altar of Dementia would be great to mill myself.
- I need more ways to fill the graveyard if I'm going to stay heavy on the creatures.
I think a good happy medium is to run low-costed creatures with a couple of useful keywords in case you have to cast them. For instance, I run Vampire Nighthawk which is a great deterrent against attack due to its flying and deathtouch while also giving three very useful keywords to a combined creature. Also, lots of my utility creatures such as Feldon of the Third Path, Magus of the Wheel, Pack Rat, Hazoret the Fervent, Erebos, God of the Dead, Necrotic Ooze, and Solemn Simulacrum are relatively low-costed. The mana rocks, draw spells, and wheels are also relatively cheap in order to cast. I'm not usually doing nothing while playing the deck because although the average CMC count is high due to the creatures, it's only because most of them are there for reanimation. But there are spells being cast during my turn that either help me dig through the deck or help set up future plays. It might seem like we're a target for stompy decks to attack due to the lack of blockers and creatures in play in general, but I don't mind using utility creatures to chump block because I can always just reanimate them later with Grusilda. I've even been able to chump block with Grusilda and then combine her later with Necrotic Ooze copying her own ability, making an even better Grusilda in the end.
Yeah, I figured that dredge wouldn't be the best way to go about filling the yard. That's why I use lots of wheels and straight up discard effects to fill the yard (as well as necro-tutoring). I've found that the best way to fill the graveyard is wheeling and discarding since I don't want to just mill. I fear milling because BR aren't the best colors to recover cards from the graveyard. Artifacts and creatures, sure, but instants, sorceries, enchantments, lands, etc. not really. So I don't want to need a Vandalblast to then have it milled. Because then I need to wait to get Anarchist to recover it.
Goldfishing has made me confident enough to play the deck a bit. So far I've played it in casual rooms in Cockatrice to much success. I've played it in triple threat matches. A couple I can remember is playing it against Mazirek, Kraul Death Priest and General Tazri ally tribal; Experiment Kraj and Prossh, Skyraider of Kher.
The first one I remember, Tazri was obviously always building up a great boardstate. Since I'm reanimator and Mazirek was stax, we pretty much had to team up against Tazri's ally horde. I was then able to beat Mazirek with the Cinderhaze Wretch / Tree of Perdition combo. After getting Mazirek at 1 life, I cast Goblin Chainwhirler and won the match.
The Experiment Kraj game was crazy. Prossh wasn't a competitive cutthroat build; it was more Jund goodstuff with synergy pertaining to Prossh and tokens hijinxes. Threat assessment was difficult because Experiment Kraj could copy Grusilda's ability so I had to be careful of timing in order to not lose my reanimation targets in response to Kraj doing it. I had to also be careful of what to reanimate in order to not have Kraj also abuse the ability. Prossh is also nothing to scoff at. I had to wait until being able to give Grusilda shroud or hexproof before Kraj player would have the opportunity to put a +1/+1 counter on her. Luckily Kraj tapped to copy one of Prossh's creatures midgame so I was able to cast Grusilda and equip her with Lightning Greaves in the same turn. However, I still had to be careful about assembling a combo like Cinderhaze Wretch + Tree of Perdition. Fortunately, Kraj wasn't working with its own graveyard so I was able to at least use my Necrotic Ooze and Feldon so that Kraj wouldn't have too much advantage from their activated abilities. Prossh was wary of attacking me because I had a Vampire Nighthawk in the graveyard. The game was at an impasse most of the time with people building their boardstate and waiting to topdeck a key piece to break it. Kraj played a Cyclonic Rift at the end of the turn before it's own. Kraj decided to one-shot us one at a time after that and Prossh was the first target. In response, Prossh cast Sudden Spoiling (which was being saved for me but had to be used against Kraj). Only damage was given by +1/+1 counters and the creatures had no abilities. With everything tapped out, Kraj passed turn. Prossh cast it from hand as well as Fires of Yamivaya. It attacked Kraj, sacrificed all kobolds, then sacrificed Fires and it was enough to take out Kraj. On my turn I needed something to be able to block Prossh. So I cast Feldon and Lightning Greaves and had to leave mana open to use its ability. Prossh needed a trample enabler but didn't get it by the time I was able to cast Grusilda and use the Murderous Redcap / Flayer of the Hatebound combo. In this case I went with this method since the game had gone on long enough and I couldn't risk waiting for Prossh to get trample. Prossh understood and it was GG.
So far I have been able to fly low enough on the radar to not be a target the moment the games begin. I become a target once the graveyard starts getting interesting. Curiously enough, people are more wary of my own graveyard and not theirs. I was lucky in the Kraj & Prossh game because we were all waiting to topdeck answers. I don't feel like Prossh made a poor threat assessment of Kraj considering Kraj attacked him first and had a full board while I was empty as Prossh was. I was just lucky enough to have my graveyard intact the entirety of the match. Granted, having Prossh die continuously to Vampire Nighthawk would've been helpful in getting more kobolds out, but Prossh would've kept costing way more; and, without trample, my 2R vhawk token would always cost the same. I was drawing and wheeling frequently but knowing Kraj could copy any game-ending mashup creature, I had to be careful what to animate. My beaters could be dealt with by both opponents. So far, I've had success but I still need to play more with the deck to see what matchups are the poorest against it.
Sounds like some fun matches.
I'll hold off on any changes until I play it in paper tomorrow but it will see some and I'll likely trim some of the creature combos.
I wish I had time to play on line but with 3 kids (2 only 4 months old), work and life in general I've got very little free time lol.
I see you're running creatures for the dredge. How's that been working out for you? Is it consistent? What do you do if you dredge key cards that aren't creatures? That's why I ended up adding Anarchist so that if I need to recover a card like Vandalblast or All Is Dust. I also added Crucible of Worlds to not miss land drops after continuous wheeling and/or looting.
If you want to run Tormented Soul in order to have an unblockable creature (especially paired with Master of Cruelties), Lu Bu, Master-at-Arms would be a better choice over Tormented Soul since horsemanship is practically unblockable and Lu Bu also has haste. Another good swap for it is Nether Traitor because shadow is practically unblockable and it also has haste.
When you pilot it do you focus more on trying to combine creatures depending on their best mashup or do you combine as necessary?
I goldfished the deck a bit last night.
While it is certainly fun, it is also certainly slow but what do you expect 4.46 CMC (most of my decks are sub 3.5 CMC). I'll hold off any changes on till I play test the deck in an actual game. However I've made these observations:
- Dredge probably isn't great here without a discard outlet (if stuck in my hand). I may replace them with wheels instead.
- Altar of Dementia would be great to mill myself.
- I need more ways to fill the graveyard if I'm going to stay heavy on the creatures.
I see you're running creatures for the dredge. How's that been working out for you? Is it consistent? What do you do if you dredge key cards that aren't creatures? That's why I ended up adding Anarchist so that if I need to recover a card like Vandalblast or All Is Dust. I also added Crucible of Worlds to not miss land drops after continuous wheeling and/or looting.
If you want to run Tormented Soul in order to have an unblockable creature (especially paired with Master of Cruelties), Lu Bu, Master-at-Arms would be a better choice over Tormented Soul since horsemanship is practically unblockable and Lu Bu also has haste. Another good swap for it is Nether Traitor because shadow is practically unblockable and it also has haste.
When you pilot it do you focus more on trying to combine creatures depending on their best mashup or do you combine as necessary?
I haven't had a chance to test the build in paper yet, maybe this weekend.
I'm sure it will need some tweaking but time will tell how it works.
I will likely change Tormented Soul for Nether Traitor.
What I like about Hammer of Nazahn is that if I cast it after Grusilda, it can equip itself to her for free.
What have you been tinkering for her? There's just so many ways to have fun with Grusilda but since uncards were only legal for a couple of weeks a little over a year ago I want to try and make the deck tame enough to be able to play it in a casual setting, since I obviously can't go to tournaments or more serious settings with it. So when I refer to "tameness" I mean having an actual deck that works within the realm of possibility for Commander and avoiding any situations that aren't cleared up by Oracle, Maro himself, or any official rules person at WotC.
Here's my finalized deck list, probably still needs more work.
Here's the mash ups I've jotted down so far, I'll come back and edit/format this later on today.
Torment Soul + Master of Cruelties = Someones life total becomes 1 due to unblockable
Pili-Pala + Kozilek's Channeler = Infinite colorless mana (dump into Exsanguinate or Torment of Hailfire)
Goblin Sharpshooter + Harvester of Souls = Machine gun all creatures on the table and draw cards to boot
Myriad Creatures + Any of the Titans or Gray Merchant of Asphodel or Primordials or Gearhulks = lots of crazy ETBs
Phage the Untouchable + Platinum Angel = 1 shot someone and you can't lose.
Heartless hidetsugu + rakdos ragemutt = get rekt'd scrub
murderous redcap + malignus = get rekt'd scrub
Blackcleave golbin +
Tree of Perdition + Cinderhaze Witch = set life totals to 1 and discard lots of cards
Marionette Master + Devouring Strossus = Sac artifact tokens to Devouring Strossus and everyone loses 30 life.
Goblin Chainwhirler + Deathtoucher = kill all opponents creatures
Infect creature + Myriad creature = infect for everyone
Skrithiryx + Scourge of the Throne = Extra attach to take out someone with the highest life total
Emrakul, the Promised End + Avatar of Slaughter = 21/21 double strike, trample, protection from instants.
I'll see what Gibbering Fiend is like, I'm sure hard cast is not great but I've got the car already so..
She definitely did plus that mill Adviser creature.
It will also synergize quite good with Mesmeric Orb.
Erebos, God of the Dead is great and I've slotted him into this build (more for card draw) but his effect goes away if he's removed. Stigmalasher's effect stays.
I'll likely keep Gibbering Fiend just because he's a lower CMC.
I miss read Marionette Master, oops
There's certainly some sub optimal mash ups in the deck, I've tried to leave those in the side board for now. They might even get cut after trying them and seeing how bad they indeed are. However I do want to slot some in so people see the deck isn't truely broken.
I've added some consistancey to the deck with my changes. Spell based discard/wheel/entomb/mill effect is 7 now vs the 5 of my first rendition. Plus discard/mill on creatures is up to 6 vs the previous 3.
The only way to tell how the deck will work is to test it, hopefully this weekend.
Also how exactly does Murderous Redcap + Flayer of the Hatebound = auto win? For some reason I'm missing something and want to be able to explain it.
Any help in coming up with B. Pod chains and sequencing?
It's something I'm considering with my build (though I hope you have one considering the price has spiked).
Made some changes to the list today:
1 Delirium Skeins
1 Golgari Thug
1 Flesh-Eater Imp
1 Hound of Griselbrand
1 Murderous Redcap
1 Master of Cruelties
1 Skithiryx, the Blight Dragon
1 Scourge of the Throne
1 Lord of the Void
1 Phage the Untouchable
1 Platinum Angel
3 Mountain
1 Swamp
1 Gibbering Fiend
1 Pack Rat
1 Stigma Lasher
1 Etched Champion
1 Geralf's Messenger
1 Magus of the Wheel
1 Vampire Nighthawk
1 Erebos, God of the Dead
1 Solemn Simulacrum
1 Doom Whisperer
1 Wurmcoil Engine
1 Chrome Mox
1 Memory Jar
1 Cathartic Reunion
1 Dark Deal
1 Crypt of Agadeem
1 Phyrexian Tower
1 High Market
After chatting with a friend in my playgroup we decided the best thing to do with the deck was to run a sideboard of sorts so I can change the combo in the deck depending on the game or just for fun.
1 Flesh-Eater Imp
1 Grenzo's Ruffians
1 Hound of Griselbrand
1 Murderous Redcap
1 Keldon Firebombers
1 Malignus
1 Master of Cruelties
1 Skithiryx, the Blight Dragon
1 Kamahl, Pit Fighter
1 Scourge of the Throne
1 Hateflayer
1 Lord of the Void
1 Phage the Untouchable
1 Platinum Angel
1 Pestilence Demon
1 Spirit of the Night
Finalized List:
1x Anger
1x Avatar of Slaughter
1x Banshee of the Dread Choir
1x Cinderhaze Wretch
1x Combustible Gearhulk
1x Devouring Strossus
1x Doom Whisperer
1x Emrakul, the Promised End
1x Erebos, God of the Dead
1x Etched Champion
1x Flayer of the Hatebound
1x Geralf's Messenger
1x Gibbering Fiend
1x Goblin Chainwhirler
1x Goblin Sharpshooter
1x Grave Titan
1x Gray Merchant of Asphodel
1x Harvester of Souls
1x Hazoret the Fervent
1x Heartless Hidetsugu
1x It That Betrays
1x Magus of the Wheel
1x Malfegor
1x Marionette Master
1x Meteor Golem
1x Necrotic Ooze
1x Nether Traitor
1x Noxious Gearhulk
1x Pack Rat
1x Rakdos Ragemutt
1x Rune-Scarred Demon
1x Sidisi, Undead Vizier
1x Sire Of Insanity
1x Skirge Familiar
1x Solemn Simulacrum
1x Stigma Lasher
1x Tree of Perdition
1x Vampire Nighthawk
1x Warchief Giant
1x Wurmcoil Engine
Land
1x Ancient Tomb
1x Arid Mesa
1x Badlands
1x Blood Crypt
1x Bloodstained Mire
1x Command Tower
1x Crypt of Agadeem
1x Detection Tower
1x Dragonskull Summit
1x Exotic Orchard
1x High Market
1x Luxury Suite
1x Marsh Flats
5x Mountain
1x Phyrexian Tower
1x Polluted Delta
1x Reflecting Pool
1x Scalding Tarn
1x Smoldering Marsh
1x Strip Mine
8x Swamp
1x Tainted Peak
1x Urborg, Tomb of Yawgmoth
1x Verdant Catacombs
1x Ashnod's Altar
1x Chrome Mox
1x Illusionist's Bracers
1x Lightning Greaves
1x Mana Crypt
1x Memory Jar
1x Mox Diamond
1x Phyrexian Altar
1x Rakdos Signet
1x Sol Ring
1x Swiftfoot Boots
1x Talisman of Indulgence
Enchantment
1x Phyrexian Arena
Commander
1 Grusilda, Monster Masher
Sorcery
1x Buried Alive
1x Cathartic Reunion
1x Dark Deal
1x Faithless Looting
1x Read the Bones
1x Reforge the Soul
1x Sign in Blood
1x Toxic Deluge
1x Vandalblast
1x Wheel of Fortune
Instant
1x Entomb
1x Flesh-Eater Imp
1x Grenzo's Ruffians
1x Hateflayer
1x Hound of Griselbrand
1x Kamahl, Pit Fighter
1x Keldon Firebombers
1x Lord of the Void
1x Malignus
1x Master of Cruelties
1x Murderous Redcap
1x Pestilence Demon
1x Phage the Untouchable
1x Platinum Angel
1x Scourge of the Throne
1x Skithiryx, the Blight Dragon
1x Spirit of the Night
All the mash ups:
Grey Merchant of Asphodel + Geralf's messenger = Ton of ETB damage.
Stigma Lasher + Evasion (Flying, blockable, etc) = No opponent can gain life for the rest of the game
Stigma Lasher + Gibbering Fiend = Stigma Lasher's ability becomes an ETB
Grenzo's Ruffians + Spirit of the Night = Spread 8 damage to all opponents
Keldon Firebombers + It That Betrays = Steal all the lands
Pestilence Demon + Deathtouch Creature = board wipe
Kamahl, Pit Fighter + Hateflayer = tap deal 3 damage, 2R and untap deal 11 damage
Nether Traitor + Master of Cruelties = Someones life total becomes 1 due to unblockable
Goblin Chainwhirler + Deathtoucher = kill all opponents creatures
Goblin Sharpshooter + Harvester of Souls (or other death touch creature) = Machine gun all creatures on the table and draw cards to boot
Myriad Creatures + Any of the Titans or Gray Merchant of Asphodel or Gearhulks = lots of crazy ETBs
Tree of Perdition + Cinderhaze Witch = set life totals to 1 and discard lots of cards
Heartless hidetsugu + rakdos ragemutt = everyone loses half there life and you gain a ton of life.
murderous redcap + malignus = dome everyone for the highest life total (kill a couple players at least)
Murderous Redcap + Flayer of the Hatebound = I win
Malfegor + It That Betrays = Steal lots of creatures
Scourge of the Throne + Skithiryx, the Blight Dragon = Attack the player with the highest life total for 10 infect and then get a second attack phase
Marionette Master + Devouring Strossus = Sac artifact tokens to Devouring Strossus and everyone loses 30 life.
Infect creature + Myriad creature = infect for everyone
Lord of the Void + Hound of Griselbrand = double Lord of the Void Trigger
Emrakul, the Promised End + Avatar of Slaughter = 21/21 double strike, trample, protection from instants.
I went all in on this version but it may be too much - I've got to decide what to keep and what to ditch, as I noted above some are gone already. The huge issue is getting stuff in the yard for me right now.
Rix Maadi Reveler looks decent but I'm not sure on the rest.
You're spot on about Goblin Chainwhirler and a deathtouch creature, that mowed down a threatening board last night.
The deck is certainly neat, the play group loved it. I only 1 game out of those and that was thanks to a couple activations of Heartless Hidetsugu + Rakdos Ragemutt to gain a ton of life plus Gray getting hard cast pull combining Flayer of the Hatebound with something to kill one player (I forget how I killed the player before him). Down to me and my buddy playing a Silver deck. All his Silvers had protection from black and Silver Legion was on the field. I killed Legion with something, he swung and got me down to 35 life from 62 and then I swung out at him to seal the deal. He thought the Silver gave him protection from black too!
All in all some fun games but the deck needs tweaking. Here's how it sits:
1 Ancient Tomb
1 Arid Mesa
1 Badlands
1 Blood Crypt
1 Bloodstained Mire
1 Command Tower
1 Detection Tower
1 Dragonskull Summit
1 Exotic Orchard
1 Luxury Suite
1 Marsh Flats
9 Mountain
1 Polluted Delta
1 Reflecting Pool
1 Scalding Tarn
1 Smoldering Marsh
1 Strip Mine
8 Swamp
1 Tainted Peak
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
Artifacts
1 Ashnod's Altar
1 Illusionist's Bracers
1 Lightning Greaves
1 Mana Crypt
1 Mox Diamond
1 Phyrexian Altar
1 Rakdos Signet
1 Sol Ring
1 Swiftfoot Boots
1 Talisman of Indulgence
1 Phyrexian Arena
Instants
1 Entomb
Sorceries
1 Buried Alive
1 Delirium Skeins
1 Faithless Looting
1 Read the Bones
1 Reforge the Soul
1 Sign in Blood
1 Toxic Deluge
1 Vandalblast
1 Wheel of Fortune
Creatures
1 Anger
1 Avatar of Slaughter
1 Banshee of the Dread Choir
1 Cinderhaze Wretch
1 Combustible Gearhulk
1 Devouring Strossus
1 Emrakul, the Promised End
1 Flayer of the Hatebound
1 Flesh-Eater Imp
1 Goblin Chainwhirler
1 Goblin Sharpshooter
1 Golgari Thug
1 Grave Titan
1 Gray Merchant of Asphodel
1 Harvester of Souls
1 Hazoret the Fervent
1 Heartless Hidetsugu
1 Hound of Griselbrand
1 It That Betrays
1 Kozilek, Butcher of Truth
1 Lord of the Void
1 Malfegor
1 Malignus
1 Marionette Master
1 Master of Cruelties
1 Meteor Golem
1 Murderous Redcap
1 Necrotic Ooze
1 Nether Traitor
1 Noxious Gearhulk
1 Phage the Untouchable
1 Platinum Angel
1 Rakdos Ragemutt
1 Rune-Scarred Demon
1 Scourge of the Throne
1 Sidisi, Undead Vizier
1 Sire of Insanity
1 Skirge Familiar
1 Skithiryx, the Blight Dragon
1 Stinkweed Imp
1 Tree of Perdition
1 Warchief Giant
I know I want to cut the following:
Lord of the Void Hound of Griselbrand Kozilek, Butcher of Truth Golgari Thug Stinkweed Imp Phage the Untouchable Platinum Angel
There will likely be more but I've got to spend time looking at the list.
Sounds like some fun matches.
I'll hold off on any changes until I play it in paper tomorrow but it will see some and I'll likely trim some of the creature combos.
I wish I had time to play on line but with 3 kids (2 only 4 months old), work and life in general I've got very little free time lol.
I've also removed Chainer, Dementia Master for Pact of Negation because I'm tired of getting blown out when I've got a win set up.
I goldfished the deck a bit last night.
While it is certainly fun, it is also certainly slow but what do you expect 4.46 CMC (most of my decks are sub 3.5 CMC). I'll hold off any changes on till I play test the deck in an actual game. However I've made these observations:
- Dredge probably isn't great here without a discard outlet (if stuck in my hand). I may replace them with wheels instead.
- Altar of Dementia would be great to mill myself.
- I need more ways to fill the graveyard if I'm going to stay heavy on the creatures.
I haven't had a chance to test the build in paper yet, maybe this weekend.
I'm sure it will need some tweaking but time will tell how it works.
I will likely change Tormented Soul for Nether Traitor.
Here's my finalized deck list, probably still needs more work.
1 Arcane Lighthouse
1 Arid Mesa
1 Badlands
1 Blood Crypt
1 Bloodstained Mire
1 Command Tower
1 Detection Tower
1 Dragonskull Summit
1 Exotic Orchard
1 Luxury Suite
1 Marsh Flats
9 Mountain
1 Polluted Delta
1 Reflecting Pool
1 Scalding Tarn
1 Smoldering Marsh
1 Strip Mine
9 Swamp
1 Tainted Peak
1 Urborg, Tomb of Yawgmoth
Spells
1 Ashnod's Altar
1 Buried Alive
1 Delirium Skeins
1 Entomb
1 Faithless Looting
1 Illusionist's Bracers
1 Lightning Greaves
1 Mana Crypt
1 Mox Diamond
1 Phyrexian Altar
1 Phyrexian Arena
1 Rakdos Signet
1 Read the Bones
1 Reforge the Soul
1 Sign in Blood
1 Sol Ring
1 Swiftfoot Boots
1 Talisman of Indulgence
1 Toxic Deluge
1 Vandalblast
1 Wheel of Fortune
1 Anger
1 Avatar of Slaughter
1 Banshee of the Dread Choir
1 Cinderhaze Wretch
1 Combustible Gearhulk
1 Devouring Strossus
1 Emrakul, the Promised End
1 Flayer of the Hatebound
1 Flesh-Eater Imp
1 Goblin Chainwhirler
1 Goblin Sharpshooter
1 Golgari Thug
1 Grave Titan
1 Gray Merchant of Asphodel
1 Harvester of Souls
1 Hazoret the Fervent
1 Heartless Hidetsugu
1 Hound of Griselbrand
1 It That Betrays
1 Kozilek, Butcher of Truth
1 Lord of the Void
1 Malfegor
1 Malignus
1 Marionette Master
1 Master of Cruelties
1 Meteor Golem
1 Murderous Redcap
1 Necrotic Ooze
1 Noxious Gearhulk
1 Phage the Untouchable
1 Platinum Angel
1 Rakdos Ragemutt
1 Rune-Scarred Demon
1 Scourge of the Throne
1 Sidisi, Undead Vizier
1 Sire of Insanity
1 Skirge Familiar
1 Skithiryx, the Blight Dragon
1 Stinkweed Imp
1 Tormented Soul
1 Tree of Perdition
1 Warchief Giant
Here's the mash ups I've jotted down so far, I'll come back and edit/format this later on today.
Torment Soul + Master of Cruelties = Someones life total becomes 1 due to unblockable
Pili-Pala + Kozilek's Channeler = Infinite colorless mana (dump into Exsanguinate or Torment of Hailfire)
Goblin Sharpshooter + Harvester of Souls = Machine gun all creatures on the table and draw cards to boot
Myriad Creatures + Any of the Titans or Gray Merchant of Asphodel or Primordials or Gearhulks = lots of crazy ETBs
Phage the Untouchable + Platinum Angel = 1 shot someone and you can't lose.
Heartless hidetsugu + rakdos ragemutt = get rekt'd scrub
murderous redcap + malignus = get rekt'd scrub
Blackcleave golbin +
Tree of Perdition + Cinderhaze Witch = set life totals to 1 and discard lots of cards
Marionette Master + Devouring Strossus = Sac artifact tokens to Devouring Strossus and everyone loses 30 life.
Goblin Chainwhirler + Deathtoucher = kill all opponents creatures
Infect creature + Myriad creature = infect for everyone
Skrithiryx + Scourge of the Throne = Extra attach to take out someone with the highest life total
Emrakul, the Promised End + Avatar of Slaughter = 21/21 double strike, trample, protection from instants.
This looks to be super fun!