Quote from pektusman »I have to ask: Why only 2 copies of Jace's Erasure?
I basically replaced 2 copies for Stream of Thought. The initial reasoning was that sorceries are even more difficult to interact with than enchantments, which makes losing to something like Gleeful Sabotage very unlikely. Erasure was also not the best draw in the very late game, where SoT can just end the game with enough mana. In addition, Stream also prevents me from milling myself out and shuffles lost/important pieces to my game plan back into the deck, which Erasure can't do.
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this are my comment about your list:
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the list is very reminiscent of my very first budget build for dredgevine (2016) so i quite have an idea how it goes: https://www.mtgsalvation.com/forums/the-game/modern/established-modern/aggro-tempo/648449-dredgevine?page=15#c364
i haven't playtested it yet but i liked how it went with my goldfishing, here's the list:
4 Verdant Catacombs
4 Wooded Foothills
3 Blooming Marsh
3 Overgrown Tomb
2 Nurturing Peatland
3 Swamp
1 Forest
4 Vengevine
4 Gravecrawler
4 Carrion Feeder
4 Lotleth Troll
4 Stitcher's Supplier
4 Prized Amalgam
3 Cryptbreaker
3 Gurmag Angler
2 Satyr Wayfinder
3 Winding Way
2 Assassin's Trophy
2 Fatal Push
1 Collective Brutality
Graveyard Filler:
Stitcher's Supplier - same role as what it used to be pre faithless looting ban
Satyr Wayfinder - same role as what it used to be pre faithless looting ban
Winding Way - a great card as it can draw us multiple cards, with the number of creature cards in the deck, it's possible to get 3~4 cards from this if we choose creatures. it can also get us lands if badly needed (situations wherein we have creature heavy hand and we want to have a 3rd land). the downside for this is that it's a non-bo with vengevine and prized amalgam if ever we chose creature.
Discard Engine: *this is where looting will be missed*
Lotleth Troll - a zombie with evasion and regenerative abilities. a discard engine for vengevine and amalgam that will likely to end up in our hands from card draw or winding way. winding way can provide the food needed to buff our lotleth troll. (incase we need to discard multiple recursive creatures, don't be afraid to cast it even without the extra mana for regeneration)
Cryptbreaker - a zombie that can do triple job as a discard engine, token generator and card draw engine.
Collective Brutality - pretty straight forward.
Beaters:
Lotleth Troll - has evasion / regenenarative ability and can be buffed by discarding recursive beaters + winding way.
Prized Amalgam and Vengevine - recursive threats
Carrion Feeder - can be buff by our recursive creatures + tokens from cryptbreaker, can save our creature from exile effects.
Gurmag Angler - turn2 zombie fish ftw!
Weakness:
- biggest weakness of the deck is it's prone to a chalice for 1 due to 1-drop heavy creatures, not sure if cavern of souls can help here. good thing we have access to force of vigor.
- blast zone / engineered explosives, same with chalice, we have too many 1-drop creatures.
- deck is somewhat a zombie tribal and exposed to plague engineer.
Notable Exclusion: Bloodghast
i tried to fill it in but it just request for more discard engine which we are lacking, i removed it and put cryptbreaker + collective brutality on it's slot. another thing i don't like with bloodghast is that it increases the number of creatures that can't block. i think the list already have enough threats so bloodghast "might" not be needed.
let me know what you guys think about this list, feedbacks are greatly appreciated! thanks in advance!
Edit: Added Deckstat link https://deckstats.net/decks/121773/1200683-dredgevine/en
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btw, is it ok for us to not fully return the max amount of cards from a replicated stream of thought? in my playtest there are times when i only return 6 or 7 cards (not sure if this correct). my priorities to return are: (not in order)
- stream of thought
- 3rd/4th accumulated knowledge
- fog
- pieces of the puzzle
- brainstorm
- ponder (least option)
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now for my thoughts: pieces of the puzzle/hieroglyphic illumination, this cards cost a lot and we need to open up extra mana for fog and if against blue we also need an extra mana for the counterwar. incase we reach a point wherein we are able to cast them with extra mana for fog then that means we are "somehow" in a comfortable position to win, i think the critical period for turbo fog is in the early turn (T3~T5) in which we are setting up and ensuring we have fog protection so i think brainstorm is still needed here for the cheap card draw manipulation.
that's just my thought, thanks for sharing your list! with this i'm more convince to go the stream of thought route rather than jace's erasure, but i would still like to have atleast 2 copies of jace's erasure in my 75 so as not to fold against gravehate. (i bet i'll be having a hardtime finding a copy of rust in paper).
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