hi! anyone here still with the deck? what's your wishlist for MH2? hopefully we get putrid imp, I also think of careful study but this will be a big change for the deck and I don't have any blue shocks or fetch atm
Second creature spell for turn is being cast and what if supplier mills a vengevine on its dies trigger I'm wondering does this vengvine see the demon and trigger to come back?
vengevine is a cast trigger so the new vengevine milled from supplier will not trigger because DDG is already been cast.
hey guys! what's your deck look like for eldraine? i'm trying to incorporate mystic sanctuary as a 1 or 2 of plus bounce land to complement it.
what do you think about the mystic sanctuary + deprive interaction? do you think it's worth it?
it would be hard to squeeze a few number of green cards to support force of vigor in the glimpse/chill build, i think even an additional 4-green cards won't help much in casting force of vigor for free.
the build that can better support force of vigor would be the brutality build, lotleth troll / satyr wayfinder and if you want you can also swap gurmag angler for hooting mandrills for extra green support, it's still big and has evasion, this won't affect much of gravecrawler zombie requirement since we have plentiful of zombie creature, the only downside for this build is it's slower than the glimpse build, if we don't get an explosive turn-1 then it really is too slow. if only we can have stitcher's supplier 5-8 to have more T1 plays that can jumpstart our graveyard.
the deck is really fun to play and works pretty well now that graveyard hate is on the low.
for now i'm playtesting the glimpse/chill version, i plan to straight swap memory sluice with merfolk secretkeeper.
new list popping out from 5-0 results are now using haunted dead. i try to avoid lotleth troll here to simplify the manabase, the deck already hurts due to the fetches to trigger hedron crab, yes the deck has creeping chill but it still really hurts.
hi destroyermaker! i saw your winning 8rack list from the recent league. do you have a budget version for that list? or it's just a straight swap between regisaur and pack rat from the sample list? thanks and congratulations
It is a dangerous game to pitch cards that way, but I have dabbled in this thought experiment before.
And another card to consider if this is a gameplan being considered: Bone Picker.
(Another card worth considering in a build like that is Wild Cantor. Like an X=0 creature, it acts as a 'dark ritual' of sorts to power out Bone Picker. It also does the color fixing, getting us into black mana even off a basic forest or mountain. And it does a lot of the above things too - it can be effectively-zero-cost creature 1 of a two-creature turn to recur Vengevine).
someone mentioned wild cantor and bone picker in the RG thread and i like the idea of it to apply to BR color, BR has insolent neonate and carrion feeder to help discount bone picker.
Another card worth considering in a build like that is Wild Cantor. Like an X=0 creature, it acts as a 'dark ritual' of sorts to power out Bone Picker. It also does the color fixing, getting us into black mana even off a basic forest or mountain. And it does a lot of the above things too - it can be effectively-zero-cost creature 1 of a two-creature turn to recur Vengevine).
no, the difference of wild cantor vs the X-CMC creatures is the P/T potential of X-CMC increases as you accumulate lands while wild cantor is still a 1/1. imagine you're on topdeck mode and you topdeck a stonecoil serpent with 3 or 4 mana available, that's a 3/3 or 4/4 with reach/trample, then imagine that again if that's wild cantor.
Edit: btw i like the idea of wild cantor + bone picker and mighy try that in a BR vengevine shell
About the snake, well Push, Path and Bolt can kill it. One of the snake's appeal is its ability to stop Mantis Rider and various UW Spirits.
yes and same is true for most of the creatures played in modern.
i've been playing with X-cmc creatures for along while to speed up vengevine: "T2: BTE > Gather the Pack > X-CMC Creature to trigger vengevine" and i really like that tech. if i evaluate the X-CMC available to me with this function then they would all be the same but i still want to have the extra utility i can get from playing them. stonecoil serpent provides a good body midgame that can't be chumpblock and has reach that may be valuable in some matchups. it can't be bounced by reflector mage / dodges kolaghans and trophy / blocks mantis rider, the value is there.
4 Polluted Delta
4 Bloodstained Mire
3 Blooming Marsh
3 Overgrown Tomb
3 Swamp
2 Nurturing Peatland
1 Forest
4 Stitcher's Supplier
4 Gravecrawler
4 Vengevine
4 Hooting Mandrills
4 Bloodghast
3 Carrion Feeder
3 Lotleth Troll
1 Extractor Demon
4 Memory Sluice
4 Grisly Salvage
4 Collective Brutality
1 Driven // Despair
article: https://www.channelfireball.com/articles/once-upon-a-vine-in-modern/
video: https://youtu.be/ccr22CfUX0Q
vengevine is a cast trigger so the new vengevine milled from supplier will not trigger because DDG is already been cast.
what do you think about the mystic sanctuary + deprive interaction? do you think it's worth it?
the build that can better support force of vigor would be the brutality build, lotleth troll / satyr wayfinder and if you want you can also swap gurmag angler for hooting mandrills for extra green support, it's still big and has evasion, this won't affect much of gravecrawler zombie requirement since we have plentiful of zombie creature, the only downside for this build is it's slower than the glimpse build, if we don't get an explosive turn-1 then it really is too slow. if only we can have stitcher's supplier 5-8 to have more T1 plays that can jumpstart our graveyard.
i'm also looking for discord or any article about this but only found this which talked about it a little.
https://magic.tcgplayer.com/db/article.asp?ID=15468
https://www.modernnexus.com/september-brew-report-pt-1-reading-runes/
for now i'm playtesting the glimpse/chill version, i plan to straight swap memory sluice with merfolk secretkeeper.
new list popping out from 5-0 results are now using haunted dead. i try to avoid lotleth troll here to simplify the manabase, the deck already hurts due to the fetches to trigger hedron crab, yes the deck has creeping chill but it still really hurts.
no, the difference of wild cantor vs the X-CMC creatures is the P/T potential of X-CMC increases as you accumulate lands while wild cantor is still a 1/1. imagine you're on topdeck mode and you topdeck a stonecoil serpent with 3 or 4 mana available, that's a 3/3 or 4/4 with reach/trample, then imagine that again if that's wild cantor.
Edit: btw i like the idea of wild cantor + bone picker and mighy try that in a BR vengevine shell
yes and same is true for most of the creatures played in modern.
i've been playing with X-cmc creatures for along while to speed up vengevine:
"T2: BTE > Gather the Pack > X-CMC Creature to trigger vengevine" and i really like that tech. if i evaluate the X-CMC available to me with this function then they would all be the same but i still want to have the extra utility i can get from playing them.
stonecoil serpent provides a good body midgame that can't be chumpblock and has reach that may be valuable in some matchups. it can't be bounced by reflector mage / dodges kolaghans and trophy / blocks mantis rider, the value is there.
Other Tricks with X-CMC Creature: