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  • posted a message on [ELD] Revenge of Ravens
    So... Cavalcade is dead against Bx decks? Damn...
    Posted in: The Rumor Mill
  • posted a message on Primal genesis deck list
    Quote from Ryperior74 »
    Quote from Faruel »
    The deck list and reprints are fine. I am surprised that they didn't add at least anointed procession.

    I believe Idol of Oblivion, Hate Mirage are missing.


    Yep those should be the previews of

    Magic mics

    And the mans source

    They still haven’t previewed yet


    The full deck list was already released, no anointed procession, no voice of ressurgence (it would be an excellent reprint).
    Posted in: The Rumor Mill
  • posted a message on [C19] Lightning Greaves reprint
    Yep, the korean facebook page says it will be uploaded in the card image gallery, but it hasn't been updated yet.
    Posted in: The Rumor Mill
  • posted a message on Azorius Artifact Commander
    Quote from Silent Wind »
    Leni, Infuser Savant 1WU
    Legendary Artifact Creature - Vedalken Artificer {M}
    Artifact spells you cast cost 1 less to cast.
    Activated abilities of other artifacts you control cost 1 less to activate. This effect can't reduce the the amount of mana an ability costs to activate to less than one mana.
    1WU: Put an Etherium counter on target creature, it becomes an artifact in addition to it's other types.
    1/4

    That's not Azorius. That's some kind of white-blue Esper legendary creature.

    I think the thematic notes are quite well hit. You have the ability to turn something into an artifact with etherium (note: counter names are not capitalized, just a minor template thing). And the Training Grounds for artifacts (is there such a card already?) is certainly a nice reward for doing so. The cost reduction for artifacts also allows this to play two strategies that are at an angle to each other: Plaing artifacts, or playing activated abilities that you can turn into artifacts. You can go all-in on either, or both or just use some of each column and still get something out of this, so there is a lot of potential here. The cost to turn something into an artifact strike me personally as high, but it might be fair.
    Quote from Silent Wind »
    My first thought was to also give it the ability to T: Regenerate another target artifact. But regenerate is obsolete and I felt giving indestructible until end of turn was not quite right lore-wise. I'll try to think about something to improve the card.

    You could always go with temporary indestructible. But I'd be careful. The card already has three different effects, you don't want to go an make it more complex than it already is by adding a fourth. You could integrate something into the ixisting abilities e. g. the activated ability could also have an UEOT effect.

    I think the card already is encouraging a game plan though and well-cost it can be a good commander.


    When I said Azorius I was mostly talking about the color identity, didn't mean the Ravnica guild, sorry for the confusion. But I'm very happy with your comment ^^, your analysis of the strategy was exactly what I was looking for with her.

    And as you said, three abilities is enough. Didn't want to overcomplicate.

    I'll correct the counter capitalization.
    Posted in: Custom Card Creation
  • posted a message on Azorius Artifact Commander
    Quote from user_938036 »
    Only a small, often considered insane, subgroup of those on esper believed in infusing all life with etherium. Its assumed they died when they infused etherium into Drakes making them stronger and more savage.

    The card looks worse than it is due to its own effect reducing its activation cost. While cute it makes it look better if you drop the 1 from activating.

    Its a reasonable card but it feels kind of boring.


    My bad, I forgot to add the "other" in the text. I'll correct it.

    Quote from Hackworth »
    I'd like it more if it had an X ability where X is artifacts, assuming you keep/modify the etherium counter ability.


    My first thought was to also give it the ability to T: Regenerate another target artifact. But regenerate is obsolete and I felt giving indestructible until end of turn was not quite right lore-wise. I'll try to think about something to improve the card.
    Posted in: Custom Card Creation
  • posted a message on Azorius Artifact Commander
    Leni, Infuser Savant 1WU
    Legendary Artifact Creature - Vedalken Artificer {M}
    Artifact spells you cast cost 1 less to cast.
    Activated abilities of other artifacts you control cost 1 less to activate. This effect can't reduce the the amount of mana an ability costs to activate to less than one mana.
    1WU: Put an etherium counter on target creature, it becomes an artifact in addition to it's other types.
    1/4


    I always loved artifacts, and loved when Alara gave us the Esper shard with great artifact creatures. But it was always stated that the Esperians(?) had this mission of infusing all life with etherium, yet no such effect is found in the set.
    And I always wanted an Azorius commander for artifacts, so I thought I should do one myself Smile
    Posted in: Custom Card Creation
  • posted a message on Full spoiler up
    I don't understand why they wouldn't even use the dual lands from Battlebond. Seriously, it was such a great idea that fits Commander so well and all we get are the same taplands as always?
    Posted in: The Rumor Mill
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