I think Linvala really made a strong impression for me that the mechanic wasn't understood to need potent payoffs. There are some good full party payoff effects but I can't help but wonder what could have been with different mechanics.
Part of the issue could be addressed if they just adjusted the level of complexity they'd allow. Like the aforementioned Expedition Healer. If it were something like:
~ has lifelink as long as you control another Cleric, first strike as long as you control a Rogue, vigilance as long as you control a Warrior, protection from non creature spells as long as you control a Wizard. Then you'd get a little bit for Cleric redundancy but also jives with full party.
I think a part of it is the limitations of the way they do batching mechanics, your party isn't chosen/static and all the mechanics do is check if things fit basic criteria. What I mean is, the way party was designed doesn't allow for things like "When a creature joins your party" "When ~ dies, if it was a member of your party, " or "Members of your party have lifelink." They were limited to counting roles filled, but even that could have been explored in more dynamic ways than basic scaling with some bonuses for a full party.
Caring if your party has other members ("If your party has two or more creatures in it, ") or more interesting cross-class encouragement ("Target creature gets +1/+1 until end of turn. if it's a Warrior, it gains lifelink until end of turn." on a Cleric or "When ~ attacks, it gains flying until end of turn if you control a Wizard." on a Rogue) may have helped. As it stands, party is quite a binary mechanic, you either want full party to maximize everything or you don't want it at all. I respect that WotC was pushing for that (much the same way Domain was intended to be maximized and encouraged five color play and didn't bother with half steps), I just think it made for a less dynamic, less interesting mechanic.
I think the flavor was well-received, so hopefully they bring party back and expand on how it is explored.
Dude, I wish wizards had someone like you developing the sets. If any of your ideas were implemented it would have been a lot more fun to play this mechanic
'"The List" has commons, uncommons, rares, and mythic rares which will fall at the proper rate to one another.' from https://mtg.gamepedia.com/The_List .
What the f*ck does that even mean?
So, I see what you want to do, and something that seems that simple really isn't that simple. (Unless you are making a silver bordered card, but I'm assuming that's not the case)
I think the closest way you can word this would be:
Monowhite creatures you control each have all abilities of each monowhite creature other than that creature that you control.
The template is based off Experiment Kraj. The only wrinkle is that Kraj limits to activated abilities and adding other abilities may lead to rules weirdness. There is also a subset of "rules text" that define characteristics of cards that may or may not interact badly with this template, but that's getting into really high level layer stuff.
I added "you control" assuming you don't want your opponent's creatures getting buffed
The game has yet to actually call out specific monocolors as a defined characteristic, the closest being generically "monocolored", but I don't see why the rules wouldn't be able to.
I understand that the ability is strong, and that is why I did not include "that you control", i was thinking about how the slivers work. I'll rework it and use the text on Experiment Kraj as template.
I searched and saw that the game hasn't used the monocolor yet, but I believe it's a very simple term that every player understands, it also makes the ability a lot easier to explain.
Despite many people attempting it sharing full rules text between multiple permanents isn't reasonable. You run into problems with CDAs and people will not understand how linked abilities work. You can pick a subsection of abilities and share them such as triggered or activated or even a selection of keywords but all abilities causes problems.
I can see how that may cause a lot of problems, I just had this idea of a card and didn't want to forget, so I posted right away. Now is time to tweak.
{Alshua, Prophet to AllWWWW
Legendary Creature - Human Avatar {M}
Monowhite creatures share rules text. "That which is shared returns multiplied."
4/4} v0.1
Alshua, Prophet to AllWWWW
Legendary Creature - Human Avatar {M}
Each monowhite creature has all activated, static and triggered abilities of each other monowhite creature. "That which is shared returns multiplied."
4/4
Well you had to acknowledge the leaks to get "the fact that some mechanics will return".
Not really. Only on the returns to Ravnica have none of the mechanics from the last vist showed up. So assuming that some mechanics would return is a very solid speculation.
Shadows Over Innistrad (Block): Lacks Flashback. Which would seem like an obvious and solid inclusion alongside Madness and Delerium.
Hmm.
Battle for Zendikar (Block): Lacks Totem Armor. The lack of Totem Armor is strange as its actually well received and is praised as a good spin on Auras that make them much more worthwhile than those that come before or after it and would seem like a solid speculation on returning.
Hmm.
Dominaria: Lacks Grandeur. As Grandeur not existing is quiet strange when the emphasis is on legendary creatures at uncommon or higher rarity. In addition to the Historic and Legendary Sorcerys which also account for legendary creatures. As Grandeur coming back would seem like a solid speculation.
Hmm.
- - - - - - - - - - - - - - - - - - - - - -
Also when excluding evergreened keywords:
Dominaria (new nostalgia set) shares nothing except Kicker with Time Spiral Block (the original nostalgia set).
BFZ Block shares nothing except Landfall with ZEN Block.
Mirrodin Block shares nothing with Scars Block.
Innistrad Block shares nothing except Transform with Shadows Block.
Ravnica infamously shares nothing with the Return or Guild Blocks.
So I recall this was a "solid speculation" to assume keywords would return.
Hope they reprint the battlebond duals and complete the cycle.
Knowing wizards I know it's most definetly not gonna happen, but if they really want Commander to be inclusive they should release the box at normal price. Imagine how many boxes would be bought. But since Wizards know we're all gonna buy it anyway, premium price it is =/
Oozes you control get +1/+1.
At the beginning of your upkeep create a copy token of ~.
Dude, I wish wizards had someone like you developing the sets. If any of your ideas were implemented it would have been a lot more fun to play this mechanic
What the f*ck does that even mean?
Meh
I understand that the ability is strong, and that is why I did not include "that you control", i was thinking about how the slivers work. I'll rework it and use the text on Experiment Kraj as template.
I searched and saw that the game hasn't used the monocolor yet, but I believe it's a very simple term that every player understands, it also makes the ability a lot easier to explain.
I can see how that may cause a lot of problems, I just had this idea of a card and didn't want to forget, so I posted right away. Now is time to tweak.
Legendary Creature - Human Avatar {M}
Monowhite creatures share rules text.
"That which is shared returns multiplied."
4/4} v0.1
Alshua, Prophet to All WWWW
Legendary Creature - Human Avatar {M}
Each monowhite creature has all activated, static and triggered abilities of each other monowhite creature.
"That which is shared returns multiplied."
4/4
Ahem some =/= all
Knowing wizards I know it's most definetly not gonna happen, but if they really want Commander to be inclusive they should release the box at normal price. Imagine how many boxes would be bought. But since Wizards know we're all gonna buy it anyway, premium price it is =/