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    posted a message on [[MCD]] Sphere of Resistance/Helm of Awakening
    Quote from steve_man »

    Thorn of Amethyst / Thalia can at least be built around the drawback. Thalia / Lodestone Golem being threats themselves are huge. Smokestack / Tangle Wire impact your opponent more. Armageddon can be built up to and just win the game when it resolves. Sphere of Resistance having NONE of these benefits while being completely symmetrical doesn't make it an attractive option for me.



    I'm not claiming that Sphere of Resistance is a 360 Powered Staple, but I do think your analysis is missing the point I was making.
    The symmetry of a symmetric effect is broken in deckbuilding. This is easier for Thorn/Thalia/Lodestone, but applies equally for Sphere.
    With curves getting lower and decks getting leaner, the number of spells cast/resolved goes up, making the tax of Sphere more impactful. If you manage to build a Deck with higher quality per card than your opponent, the tax will be less meaningful for you. On top of that, using activated abilities can break the symmetry further, see the new cycle of manlands.
    In the same way as a state can be built for Armageddon, one can be built for Sphere. For a lot less mana even and quite a bit earlier. Armageddon was King when games were more reactive, but building up a sufficient advantage and having 4 mana spare for Armageddon has gotten harder and harder. Sphere delays less than Armageddon, but costs way less and manages to get you over the finish line just the same.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [[MCD]] Sphere of Resistance/Helm of Awakening
    I want to revitalise discussion around Sphere of Resistance after having had massive success in two drafts with it. The sequencing problems this card creates, especially with curves getting generally lower and double-spelling getting more and more important, has been backbreaking for the opponents deck. I feel this card got a lot better over the years, essentially being the very cheap alternative to cards like Armageddon and an extension of the package provided by Winter Orb, Tangle Wire, Lodestone Golem, Thalia, Guardian of Thraben and maybe Elite Spellbinder and Anointed Peacekeeper. Blowing up all lands is unnecessary, when all you need is to make your opponents hand functionally useless.
    After having had less and less success with Smokestack and Braids, Cabal Minion, I was on the lookout for something that would give a denial-deck more power, and Sphere definitely lived up to that! I'll be adding Thorn of Amethyst as well to see whether that effect is good enough without the 2/1 First Strike attached.
    I've yet to copy Sphere with Mycosynth Gardens, but am definitely looking forward to the day it happens!
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on This or That discussion.
    I'd play Omnath over Niv-Mizzet, having tried out both. Niv is too much investment both on deckbuilding and drafting, since it incentivizes picking a lot of guild cards.
    Omnath is simply a good card that has synergy with cards of high value for any deck (fetchlands) and so will be able to fit and maybe even motivate several decks.


    T&G vs Siege Rhino: I never played with Siege Rhino, but in this day and age I would not want to use a wedge-slot for this. Not due to powerlevel, which might differ for cubes, but since it is not a card that motivates me exploring the wedge for a deck. T&G does a lot of things relevant for Abzan colours and thus suits the wedge.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [CUBE] Flash
    The cube ofa friend of mine is extending this archetype with both Academy and Arena Rector. The decks this produces are more controlish, but are very strong!
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [ONE][CUBE] Sword of Forge and Frontier
    It's interesting to see how people value the swords after Fire&Ice differently. I never considered running Feast&Famine at all, and the only other sword next to Fire&Ice that I'm running is Sinew&Steel, because I like that it solves the problem of deciding whether to attack a planeswalker or a player.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on This or That discussion.


    Maul has played way better for me than Halvar. Halvar never really did enough to warrant a 4CMC slot - I played it a few times, nothing really changed when he hit the board and I died or would have won anyway. Maul changed a few tricky situations of a gummed up board to actually get the job done.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [VOW][CUBE] Volatile Arsonist
    I would say this is a very fair assessment. The most important thing about red finishers to me is haste and evasion, which both have. After looking at Hellkite again, I actually really like that swap and maybe I'll give it a try as well Grin
    Posted in: Cube Card and Archetype Discussion
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    posted a message on This or That discussion.
    Doom Whisperer is an amazing card and has been a must answer permanent in my environment since you can't chump it. Death Tyrant however can also not favourably be chumped and reads like a very interesting card. I think Doom Whisperer is a faster clock in most boardstates, so I'd say it has an edge there.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [VOW][CUBE] Scattered Thoughts
    After thinking about it for a while, I think I will cut Fact or Fiction for this. Hiding information and essentially making a 2 card pile for yourself seems better to me than digging one deeper. I think however it all depends on this crucial question on whether 4 is much worse than 5.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Aristocrats
    Maybe it's weird, but I like Altar of Dementia also as a regular card in control mirrors. Reshuffle effects are sparse in my Cube, essentially only Echo of Eons, Time Spiral and the Eldrazi Titans. Decking someone has been a real wincondition and with 40 cards it is easy to put your control opponent on a 5 turn clock or so.
    Posted in: Cube Card and Archetype Discussion
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