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  • posted a message on [CUBE] [CMR] Krark, the Thumbless
    Quote from Niphred »

    I think I will flip a coin to decide if I include 2 or none.

    How much time I could save by implementing this decision-process in Cube-building :p
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE] Opposition Agent
    I'm stoked for this card! Prison Archetypes have not really gotten anything new since Plague Engineer. I've been hoping for something new for so long and will definetly give this card a shot.
    A friend reminded me that Winds of Abandon does not have a "may"-clause on the land-fetching, and even cards like Field of Ruin are getting interesting! Maybe I'll try to go a bit deeper on this by also including Leonin Arbiter. There are so many things that enable players to search their library that I'm quite positive the effect can turn out to be useful. If it is not overly useful in a passive way, there are ways to force it proactively, for example with the cards I mentioned. Cleansing Wildfire is another card that comes to my mind in this regard.
    I have high hopes, but the concerns mentioned are reasonable.
    Posted in: Cube New Card Discussion
  • posted a message on Cube to Commander
    My answer would be to bring my Cube along and play Cube, but that is partially due to me not liking the Commander-Format.^^
    Posted in: The Cube Forum
  • posted a message on [720][Powered] wtwlf123's Cube
    How did the Aggro-Loam package work for you so far?
    While doing my ZNR-changes, I held Vinelasher Kudzu next to Luminarch Aspirant and wondered whether it is really worth the real-estate^^
    Posted in: Cube Lists
  • posted a message on [[MCD]] Green 3 Drops
    I'll vouch for Tireless Tracker being an absolutely amazing card in Cube. There seldom is a Game with Tireless Tracker out where I don't find a new interaction for it.
    I think my eternal love for the card comes from the night I paired it with Smokestack.. Grin
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [720][Powered] wtwlf123's Cube
    Quote from wtwlf123 »
    I'm buying a set just in case.

    I remember you writing that playing with silver-bordered cards does not feel like real MTG to you. Does playing with The Walking Dead cards?
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    I just looked through my cards for Cube reasons and found Elsewhere Flask. I don't think I saw it mentioned somewhere before, but thought it might be interesting to think about for Cubes that run High Tide. Just wanted to get that out here for the remote chance that you haven't already considered the card at some point in the past. Smile
    Posted in: Cube Lists
  • posted a message on This or That discussion.
    Quote from wtwlf123 »

    3 - Neither, but I guess Disallow if I had to choose. I think there are too many better versions of both of these types of cards to want either one.

    Which card do you like better than Disallow? I'm not particularly fond of the card, but found countering a triggered or activated ability to be extremely valuable at times. Would you rather have Sublime Epiphany?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Glasspool Mimic // Glasspool Shore
    Never thought to see 90+ comments on a card like this^^

    Irrespective of flavour, emotions of people seem to be strong with respect to these cards. A bit too strong for my taste..
    Keep a cool head everybody. Enjoy the new cards and the possibility of getting a draft round together if that is possible. Don't let emotions get the better of you. Smile
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [720][Powered] wtwlf123's Cube
    Hey Wtwlf

    Nice job on introducing that Aggro-Loam package Grin Looks great! Have you considered Atarka's Command for support? It's perfect in Aggro and possibly allows for another landdrop, buffing everything!

    Great job by the way on keeping your Cube an evolving creature constantly, introducing and trying out new ideas. Always a blast to read the new inclusions.
    Posted in: Cube Lists
  • posted a message on [CUBE][ZNR]Nullpriest of Oblivion
    Quote from BlackWaltz3 »
    And just like that black two drops are stacked....It's going to take a lot of playtesting to work out the tiers these will fall into.

    Bloodghast, Dark Confidant, Heir of Falkenrath, Kitesail Freebooter, Oona's Prowler, Pack Rat,Scrapheap Scrounger, Order of Midnight, Skyclave Shade, Glint-Sleeve Siphoner, Blood Artist, Vampire Hexmage, and now Nullpriest of Oblivion.

    That is amazing! With the top-tier of a slot getting stacked, diversity increases a lot, since the strongest suite will be more dependant on the cube as a whole and the supported archetypes rather than blindly choosing the strongest cards in a vacuum.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Modal DFC Pathway Lands
    The painlands are always on my watchlist, since I would really like to play Reality Smasher, Thought-Knot Seer and Eldrazi Displacer. I'm just waiting for a bit more colorless producing good lands or colorless payoffs so I can include the package. These lands being close to the functionality of the painlands but without generating colorless makes me completely uninterested.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ZNR][CUBE] Turntimber Symbiosis // Turntimber, Serpentine Wood
    Quote from CurdBros »

    for cubes...I think the mythic lands are fun. Would you play the entire cycle, or just 1-2 of them (like the green and red)? My brother and I have a slightly different cube than most...but I’m interested in seeing what people think.

    As for now, only the red and the green interest me. I let wtwlf do the testing on the blue one and according to his verdict will either rethink the blue one or keep it out. The white one does not interest me at all, but time will tell.

    I have to say, while I like this new design-space, I was hoping for the lands matter archetype to thrive after Zendikar Rising. Does not seem like it Frown
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ZNR][CUBE] Magmatic Channeler
    I think this guy needed evasion strapped to the buff. Like this, he'll simply be a 4/4 on the ground getting blocked for days. Spells matter would've wanted a flyer to tempo over the opponent I think, so this guy does not do much.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Jumpstart Cube
    Quote from JuiceBOX »
    Been thinking about this kind of setup for a bit now, and I have some thoughts to share.

    What I like
    • Thematic decks
    • Consolidated Synergies (no need to hope something wheels back to you)
    • The ability for fringe archetypes to be exist and perform
    What I dislike
    • Dodging the drafting element
    • Disconnected balance in favor of random pairings
    • Wonky non-synergy pairings

    What my JumpStart Cube will likely look like
    • 240 card Cube core
    • 120 card JumpStart module(s)
    • Centered around multiplayer pods of 4
    Players get 2 drafting packs from the core and 1 seeded JumpStart pack to center their draft around.

    A very interesting take on the jumpstart idea! I'm leaning the other way, cherishing the Jumpstart-idea to get a non-constructed format without the need of drafting. I love drafting, but I seldom get many people together for Cube and there are some friends that don't know Magic well enough (yet :P) to enjoy draft. So I was on the lookout for a non-constructed format that does not require a real drafting process and deckbuilding and Jumpstart fits that role perfectly.
    Posted in: The Cube Forum
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