- KidRobot
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Member for 5 years, 9 months, and 1 day
Last active Thu, Mar, 14 2019 11:54:01
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SwissRolls posted a message on [Primer] MonoU Tron - "The well-oiled machine"cut quelch and hurkyls,put ballista instead of filagree. solemn is a better card. if you are gonna play 23 lands you might want more talismans. The deck needs the mana with the non tron draws.Posted in: Control -
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SaltySips posted a message on [Primer] MonoU Tron - "The well-oiled machine"Posted in: ControlQuote from KidRobot »Hi All - I'm a fairly new Blue Tron Player and am learning a lot from discussions in this forum.
I'm sorry if I missed this somewhere, but I just needed to ask - have blue tron players consider using platinum emperion over angel?
Welcome to mtgsalvation!
Platinum Emperion is worse than Platinum Angel as it neither prevents you from getting milled or dying through infect damage (angel is one of your few outs in the infect matchup). Emperion also has 1 more cmc, which makes the difference between casting on turn 3 or turn 4 - given that you assembled tron, of course.
Emperion is sturdier against burn damage or Dismember, but the usual artifact hate (coming from sideboard) or Path to Exile do not differ. And you preferably do not want to attack or block with the angel either but rather stall for time or use it as a lightning rod. Angel gets boarded out often for game 2 because of artifact removal and people around here debate, if it even still deserves it‘s spot without infect being around as much and Merfolk having received better tools.
Despite all that, I am still playing good ol‘ Plat Angel and it has saved my ass several times but you could easily replace it with another Wurmcoil Engine for example. Important points in my opinion are to not go too low on artifact count and keeping an eye on threat density. - To post a comment, please login or register a new account.
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Regarding nimble obstructionist - in relation to the 5 removal spells that I have, they actually also work as a pseudo 6 to 7 removal spell (as flash blockers). they can get rid of attacking mantis riders, drogskol captains, etc.
Aside from that, they are also surprisingly great against a lot of decks and could also work as a pseudo land destruction against fetch lands, not to mention a silver bullet against opposing field of ruins / ghost quarter / tec edge.
Lastly, but least likely, they can be deployed as a beater to set clocks to opponents. All in all a pretty versatile card that I love playing these days.