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  • posted a message on Collaborative Create-A-Booster!
    Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.

    Telluric - If you control a land creature, [Effect].
    Slumbering (BASICLAND) (MANA) (You may play this card as a land instead of casting it. If you do, it enters the battlefield with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost. This permanent is a (BASICLAND/other type) in addition to its other types as long as it has a slumber counter on it.)


    Wolf Avatar
    Token Creature - Wolf Avatar (S)
    Haste
    5/5

    Rastin's Gaze 1W
    Sorcery (C)
    Destroy target creature if its tapped. Otherwise, tap it.
    "The idle have no place on Rastin's wings!"
    -Opu, Priest of the Eagle


    Circle of Unworthiness 2U
    Instant (C)
    Counter target nonlegendary spell.
    Telluric - If you control a land creature, scry 2.
    In the moments of travel from Kho to Kho, it's easy to feel insignificant.

    Cosmic Insight 1G
    Sorcery (C)
    Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
    Telluric - If you control a land creature, repeat the above process.
    Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.

    Tamalat Brutes 4RR
    Creature - Jackal Berserker (C)
    Trample
    When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn.
    "While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
    5/3

    Passenger Drake 3U
    Creature - Carrier Drake Beast (C)
    Flying
    When this creature attacks, another target attacking creature gains flying until end of turn.
    Always wear a coat in space.
    2/5

    Holy Conviction W
    Instant (C)
    Target creature gets your choice of +3/+1 or +1/+3 until end of turn.
    "If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle

    Rogai Monolith 6
    Artifact (C)
    9,T: Up to three target creatures get -9/-9.
    T: Add C.
    Do Not Touch.

    Tushu's Maneuver 1G
    Sorcery (C)
    The next creature spell you cast this turn can't be countered by spells or abilities.
    Draw a card.
    The Turtle-Kho Tushu is the slowest among his kin, and yet his people are safest from Nagano's jaws.

    Common 9 of 10:


    Hulking Mountain
    Land (C)
    Enters the battlefield tapped.
    T , pay 1 life: Add R.
    2RRR , T: Create a Red Boulder Land Token with "Sacrifice this: deal 1 damage to any target"

    Emergency Protocol 2WU
    Instant (C)
    Until your next turn you cant lose the game and your opponents cant win the game. Gain 5 life.
    Telluric -- If you control a land creature, Scry 1, Then draw a card.
    "This way, This way, Evacuate the area!"
    --Dakaar, Order Enforcer


    Celestial Researcher 3U
    Creature - Insect Monk Wizard (C)
    Flash
    When Celestial Researcher or another Wizard enters the battlefield, draw a card.
    Look at that one!
    2/3

    Celestial Blast RU
    Instant (C)
    Deal 2 damage to any target. Draw a card.
    The Monks of Rogai possess mysterious powers.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.

    Telluric - If you control a land creature, [Effect].
    Slumbering (BASICLAND) (MANA) (You may play this card as a land instead of casting it. If you do, it enters the battlefield with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost. This permanent is a (BASICLAND/other type) in addition to its other types as long as it has a slumber counter on it.)


    Wolf Avatar
    Token Creature - Wolf Avatar (S)
    Haste
    5/5

    Rastin's Gaze 1W
    Sorcery (C)
    Destroy target creature if its tapped. Otherwise, tap it.
    "The idle have no place on Rastin's wings!"
    -Opu, Priest of the Eagle


    Circle of Unworthiness 2U
    Instant (C)
    Counter target nonlegendary spell.
    Telluric - If you control a land creature, scry 2.
    In the moments of travel from Kho to Kho, it's easy to feel insignificant.

    Cosmic Insight 1G
    Sorcery (C)
    Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
    Telluric - If you control a land creature, repeat the above process.
    Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.

    Tamalat Brutes 4RR
    Creature - Jackal Berserker (C)
    Trample
    When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn.
    "While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
    5/3

    Passenger Drake 3U
    Creature - Carrier Drake Beast (C)
    Flying
    When this creature attacks, another target attacking creature gains flying until end of turn.
    Always wear a coat in space.
    2/5

    Holy Conviction W
    Instant (C)
    Target creature gets your choice of +3/+1 or +1/+3 until end of turn.
    "If I am called to I will gladly take up hammer and shield!" - Opu, Priest of the Eagle
    Common 7 of 10:

    Treehog4GGG
    Creature - Boar (C)
    Slumbering Forest 7G (You may play this card as a land instead of casting it. If you do, it enters the battlefield with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost. This permanent is a Forest Land in addition to its other types as long as it has a slumber counter on it.)
    Trample
    T: Target creature gets +2/+2 until end of turn. Activate this ability only if it has a slumber counter.
    T: Target creature gets +1/+1 until end of turn.
    The treehogs of Tamalat are fearsome if provoked.
    7/5

    Rogai Monolith 6
    Artifact (C)
    9,T: Up to three target creatures get -9/-9.
    T: Add C.
    Do Not Touch.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Tweaked Slumbering slightly.

    Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.

    Telluric - If you control a land creature, [Effect].


    Wolf Avatar
    Token Creature - Wolf Avatar (S)
    Haste
    5/5

    Rastin's Gaze 1W
    Sorcery (C)
    Destroy target creature if its tapped. Otherwise, tap it.
    "The idle have no place on Rastin's wings!"
    -Opu, Priest of the Eagle


    Circle of Unworthiness 2U
    Instant (C)
    Counter target nonlegendary spell.
    Telluric - If you control a land creature, scry 2.
    In the moments of travel from Kho to Kho, it's easy to feel insignificant.

    Cosmic Insight 1G
    Sorcery (C)
    Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
    Telluric - If you control a land creature, repeat the above process.
    Whether the Nantuko's connection to the Void Sky is a talent of their people or an acquired power is a closely guarded secret.

    Tamalat Brutes 4RR
    Creature - Jackal Berserker (C)
    Trample
    When Tamalat Brutes enters the battlefield, each opponent can't play lands during their next turn.
    "While the Ecarmi's ambition and vigor is admirable, their methods - squatting, arson, scorched earth bombings - are to be despised." - Inhyok Cebelran, jewelmaker of the Zephyr Abacus.
    5/3
    Common 5 of 10:

    Lumbering Boulder 2R
    Land Creature - Elemental (C)
    Slumbering Mountain 2RR (You may play this card as a land instead of casting it. If you do, it enters the battlefield with a slumber counter on it and isn't a creature for as long as it has a slumber counter on it. Remove the counter at any time for its slumbering cost. This permanent is a Mountain in addition to its other types as long as it has a slumber counter on it.)
    Lumbering Boulder enters the battlefield tapped
    Trample
    T: Add R. Activate this ability only if Lumbering Boulder has a slumber counter on it.
    2/4

    Passenger Drake 3U
    Creature - Carrier Drake Beast (C)
    Flying
    When this creature attacks, another target attacking creature gains flying until end of turn.
    Always wear a coat in space.
    2/5
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    Quote from Raptorchan »

    Take in for Questioning 3WW
    Instant (C)
    You may detain target creature an opponent controls. If you don't, you gain 3 life and target creature gets protection from black until end of turn.
    Add WW.
    "Did you see anything six days ago?"


    Three Heavenly Kongs 3RGW
    Legendary Creature - Ape Warrior (M)
    First strike, trample
    Whenever an Ape you control becomes the target of a spell or ability an opponent controls, you may copy it. You may choose new targets for the copy.
    6/6

    Folfhang's Broadsword 1
    Artifact - Equipment (S)
    At the beginning of your upkeep, Folfhang's Broadsword deals 1 damage to you.
    Equipped creature gets +3/-3. This effect can't reduce a creature's toughness to less than 1.
    Equip 1

    the Take in for questioning is 1 too much to cast?
    Edit: also its common
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.

    Investigate and Clue tokens
    Detain
    Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
    Clue
    Token artifact - Clue
    2, Sacrifice this artifact: Draw a card.
    "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
    -Dovin Baan


    Hyojin Refugee 3R
    Creature - Elemental Warrior (C)
    Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate.
    At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
    2/3

    Detain in Custody W
    Sorcery (C)
    Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
    "Come with me!"

    Festerroot Necklace 1B
    Enchantment - Aura (C)
    Enchant creature
    When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
    When enchanted creature dies, its controller sacrifices a land.
    "Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist

    Menagerie Sliver 1G
    Creature - Sliver (C)
    Slivers you control enters the battlefield with an additional +1/+1 counter on it.
    "The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
    -Tanel, Zoologist

    1/1

    Chisel Sliver 4B
    Creature - Sliver (C)
    Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life.
    Kalaghite sliver specimens were few and far between on Ashif for a reason.
    3/3

    Mycoid Smuggler 2G
    Creature - Elf Druid (C)
    Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token.
    "These little buddies would waste away going through customs, so I found another way to bring them in."
    2/2

    Caravan Haulers 3G
    Creature - Camel (C)
    Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
    Trample
    When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
    4/3

    Fortune Peddler 3U
    Creature - Bird Wizard (C)
    Flying
    Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card.
    "In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
    2/2

    Planar Custodian 3W
    Creature - Djinn Wizard (C)
    Flying
    T: Add C. Spend this mana only to cast an enchantment or planeswalker spell.
    "Here for business or pleasure?"
    2/3

    Bazaar Fortune-Teller 2R
    Creature - Hag Shaman (U)
    t, Discard a card: flip a coin. If you win the flip, draw two cards.
    "Oh dear, who I am to stop you from spending money to know your doom?"
    2/2

    Undercover Squad 1WU
    Creature - Human Soldier (U)
    When you cast Undercover Squad, detain target artifact or creature an opponent controls.
    Undercover Squad gets +0/+1 and has hexproof as long as an opponent controls a detained permanent.
    Dovin didn't think he'd need their help, but was soon grateful for it.
    3/1
    {Story Spotlight 2 of 5}
    Uncommon 3 of 3:

    Faint Tracks 3U
    Sorcery (U)
    Tap up to three target creatures. Investigate for each creature tapped this way.
    "Look at this!"
    {Story Spotlight 3 of 5}

    Take in for questioning 2WW
    Instant (U)
    You may detain target creature an opponent controls. If you
    dont gain 3 life and target creature gets protection from black.
    Add WW.
    "Did you see anything suspicious six days ago?"
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.

    Investigate and Clue tokens
    Clue
    Token artifact - Clue
    2, Sacrifice this artifact: Draw a card.
    "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
    -Dovin Baan

    Hyojin Refugee 3R
    Creature - Elemental Warrior (C)
    Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate.
    At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
    2/3
    Common 2 of 9 (Final card in the pack is a Suspicious Item slot):

    Curious Trinket 3
    Artifact (C)
    3,T: Target creature gets -0/-1 until end of turn, if that creature dies, Investigate.
    "And the victim owned this?"
    -Dovin Baan


    Detain in Custody W
    Sorcery (C)
    Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
    "Come with me!"

    Edit: render -> text
    Posted in: Custom Card Contests and Games
  • posted a message on Subtypeshifted
    Samut, Relentless GR
    Legendary Planeswalker - Samut
    +0: Deal 1 damage to target creature, that creature can't block this turn.
    +0: Target creature gains haste until end of turn. Exile the top card of your library, you may cast cards exiled with Samut, Relentless this turn.
    -1: You get an emblem with "Every upkeep deal 1 damage to target creature. Creatures you control have haste."
    Starting Loyalty: 2

    Next: Tithe Taker as a Mutant Beast
    Posted in: Custom Card Contests and Games
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