So I've been doing a lot of testing an and wondering why many are playing Solemn over Thought Knot Seer. To me TKS has been great against aggro (taking their best card, big enough to prevent attacks), combo (takes a combo piece), and control (taking removal/threat/counter and can sometimes just swing in 5 times with counter back up). Solemn seems decent in the control matchup but pretty lackluster in others, so why do most people still stick with the robot? Thirst for Knowledge and Karn synergy aside.
Just played my second league with the deck! Had a blast and went 3-2
Match 1: 2-1 against Storm
Game 1 I land a chalice on 1 and Wurmcoil gets me there before they can storm off
Game 2 was absolutely insane. I got stormed out after having a chalice on 1 and 2 due to (I forget the name) a 3 mana split second bounce target
permanent
Game 3 I landed a chalice on 1 Wurmcoil and TKS beats brought it home
Match 2: 2-1 against UR Thing in the Ice
Game 1: I got blindsided by double mutagenic growth
Game 2: Kill his TiTis and Wurmcoil ends the game
Game 3: Stabilize at 1 life after an Ugin wipes out 2 TiTis and my opponent concedes
Match 3: 2-0 Agains UWR Control
Game 1: Chalice on 1 gave way to Wurmcoil beats
Game 2: TKS on turn 4 that I protected as it swung in 5 times
Game 4: BR Hollow one 0-2
Game 1: Turn 1 Hollow One into Turn 2 Pheonix, and Angler
Game 2: Pretty much same as the first game
Game 5: UW Control 1-2
Game 1: I play the waiting game until I land a karn which ends up taking over the game with his constructs
Game 2: I misplay and let him resolve a T4 Jace which I'm never able to do anything about
Game 4: I lose the counter war and a Teferi makes the game unwinnable.
So this was my second league with the deck and I already felt myself improve. I always, however, struggle in the UW control match up. It just seems that they have twice as many counterspells as us, and that we can't interact with the walkers once the land. I was thanking of adding an Ulamog to the SB for this sort of match up. Thoughts? Also Hollow One feels like a terrible match up. This is my list:
4 Urza's Tower
4 Urza's Power Plant
4 Urza's Mine
1 Academy Ruins
1 Tolaria West
7 Island
1 Field of Ruin
2 Gemstone Caverns
4 Expedition Map
3 Talisman of Dominance
1 Thought Knot Seer
1 Oblivion Stone
1 Treasure Mage
1 Wurmcoil Engine
1 Mindslaver
1 Myr Battlesphere
1 Platinum Angel
1 Chalice of the Void
1 Walking Ballista
1 Karn, Scion of Urza
1 Ugin, the Spirit Dragon
1 Snapcaster Mage
3 Remand
4 Condescend
3 Repeal
4 Thirst for Knowledge
1 Cyclonic Rift
2 Dismember
Sideboard
2 Spreading Seas
1 Tectonic Edge
1 Crucible of Worlds
1 Chalice of the Void
1 Engineered Explosives
1 Ugin, the Spirit Dragon
1 Wurmcoil Engine
1 Thought Knot Seer
2 Spatial Contortion
1 Dismember
2 Surgical Extraction
1 Negate
Match 1: 2-1 against Storm
Game 1 I land a chalice on 1 and Wurmcoil gets me there before they can storm off
Game 2 was absolutely insane. I got stormed out after having a chalice on 1 and 2 due to (I forget the name) a 3 mana split second bounce target
permanent
Game 3 I landed a chalice on 1 Wurmcoil and TKS beats brought it home
Match 2: 2-1 against UR Thing in the Ice
Game 1: I got blindsided by double mutagenic growth
Game 2: Kill his TiTis and Wurmcoil ends the game
Game 3: Stabilize at 1 life after an Ugin wipes out 2 TiTis and my opponent concedes
Match 3: 2-0 Agains UWR Control
Game 1: Chalice on 1 gave way to Wurmcoil beats
Game 2: TKS on turn 4 that I protected as it swung in 5 times
Game 4: BR Hollow one 0-2
Game 1: Turn 1 Hollow One into Turn 2 Pheonix, and Angler
Game 2: Pretty much same as the first game
Game 5: UW Control 1-2
Game 1: I play the waiting game until I land a karn which ends up taking over the game with his constructs
Game 2: I misplay and let him resolve a T4 Jace which I'm never able to do anything about
Game 4: I lose the counter war and a Teferi makes the game unwinnable.
So this was my second league with the deck and I already felt myself improve. I always, however, struggle in the UW control match up. It just seems that they have twice as many counterspells as us, and that we can't interact with the walkers once the land. I was thanking of adding an Ulamog to the SB for this sort of match up. Thoughts? Also Hollow One feels like a terrible match up. This is my list:
4 Urza's Tower
4 Urza's Power Plant
4 Urza's Mine
1 Academy Ruins
1 Tolaria West
7 Island
1 Field of Ruin
2 Gemstone Caverns
4 Expedition Map
3 Talisman of Dominance
1 Thought Knot Seer
1 Oblivion Stone
1 Treasure Mage
1 Wurmcoil Engine
1 Mindslaver
1 Myr Battlesphere
1 Platinum Angel
1 Chalice of the Void
1 Walking Ballista
1 Karn, Scion of Urza
1 Ugin, the Spirit Dragon
1 Snapcaster Mage
3 Remand
4 Condescend
3 Repeal
4 Thirst for Knowledge
1 Cyclonic Rift
2 Dismember
Sideboard
2 Spreading Seas
1 Tectonic Edge
1 Crucible of Worlds
1 Chalice of the Void
1 Engineered Explosives
1 Ugin, the Spirit Dragon
1 Wurmcoil Engine
1 Thought Knot Seer
2 Spatial Contortion
1 Dismember
2 Surgical Extraction
1 Negate