Quote from Prid3 »I don't mind Oath of Liliana nor Plaguecrafter. One of my favorite things to do post-Nightmare Shepherd is to cast Plaguecrafter, sac itself, recur it as a 1/1 and then sac itself again. Aka 3 mana "each opponent sacs 2 creatures." That might be more of what you're looking for if people are casting Eldrazi and Blightsteel Colossi. Note that even if people don't have creatures to sac they still lose 2 cards which is often back-breaking if you already cast + sac'd a Yarok's Fenlurker with a Nightmare Shepherd in play. Nightmare Shepherd is a ridonkulous Magic card that takes over the game unless its removed.
Quote from TechnicolorMage »
The next two cards to test are Elvish Rejuvenator and Uro, Titan of Nature's Wrath. Uro is a much better card so this one is budget dependant for the average player. $0.10 vs $30.00+
Quote from fromPrid3 »Sublime Exhalation is a 3W Wrath if you want an alternative.
Quote from Prid3 »FWIW I think that Elvish Rejuvenator is strictly better than cards like Explore and Uro, Titan of Nature's Wrath in this archetype so I'd play $0.10 card over the $43.00 alternative even if I was trying to win. Elvish Rejuvenator is an absolutely insane Magic card in decks that lean on cards like Maze's End or Field of the Dead in order to win. It virtually always ramps "a" land, which is fine, but it also has a 30.0593682% probability of cheating your win condition directly into play. That might not sound amazing on paper but in practice it means that you actively want to be casting this card on turn 3 every game. Play 4 and never look back.
Quote from Oktayne the Red »I know this conversation is a couple months old, but I was wondering if I could ask when each of you started playing the game? Like what was the current set when you started? Just curious how it ties in with some of what you all have said.
BTW. OUAT. Easy. We banned it.
Quote from Prid3 »Quote from Cnatsepllrgiht »That being said, all the mulligans in the world aren't always able to overcome variance and multiple opponents.
What does bother me is when both Green players at the table open with turn 0 OuAT, turn 1 Elf, turn 2 three drop almost every single game. And I'm absolutely including myself in there so this isn't a "screw everyone else" complaint. I don't enjoy the fact that I have to build my decks that way but I'm still going to do it if it's optimal. When multiple people are making the exact same openers game after game it no longer feels like you're playing unique games of Magic. Rather, it feels like you're stuck playing the exact same game. That's what really bothers me about the free MP mulligan, the London mulligan and OuaT combined.
Quote from Cnatsepllrgiht »That being said, all the mulligans in the world aren't always able to overcome variance and multiple opponents.